Science Fiction Genre
SF ์ฅ๋ฅด
A spacesuit-clad tech struggles to repair the warcraft's sensors, field generators, and torpedo magazines, even as the vessel suffers another barrage from enemy starfighters. Propelled by a flickering fusion drive, a pilot plunges the spacecraft deep into Jupiter's gravity well, attempting a slingshot maneuver even as the gas giant's atmosphere attempts to drag down another victim. The freighter's weary crew shambles into a neon-drenched spaceport bar, eager for some R&R after their recent escapades on an interdicted moon. The exploration team descends into the lightless chasms of a derelict megastructure, the spotlights of their antigravity harnesses playing across inscrutable machines left behind by a long-dead species of galactic architects.
์ฐ์ฃผ๋ณต์ ์ ์ ํ ํฌ๊ฐ ํจ์ ์ด ์ ์ ํฌ๊ธฐ์ ๋ ๋ค๋ฅธ ํฌ๊ฒฉ์ ๋ฐ๋ ์์ค์๋ ์ ํจ์ ์ผ์, ํ๋ ๋ฐ์๊ธฐ, ์ด๋ขฐ ๊ฒฉ๋ฉ๊ณ ๋ฅผ ํ์ฌ์ ์ผ๋ก ์๋ฆฌํฉ๋๋ค. ๊น๋ฐ์ด๋ ํต์ตํฉ ์์ง์ ์์งํด, ํ์ผ๋ฟ์ ๋ชฉ์ฑ์ ์ค๋ ฅ ์ฐ๋ฌผ ๊น์์ด ์ฐ์ฃผ์ ์ ๋ชฐ์๋ฃ์ผ๋ฉฐ, ์ด ๊ฐ์ค ํ์ฑ์ ๋๊ธฐ๊ฐ ๋ ํ๋์ ํฌ์์๋ฅผ ๋์ด๋ค์ด๋ ค๋ ์๊ฐ์๋ ์ฌ๋ง์ท ๊ธฐ๋์ ์๋ํฉ๋๋ค. ํ๋ฌผ์ ์ ์ง์น ์น๋ฌด์๋ค์ ๋ด์๋ ์์ฑ์์ ๊ฒช์ ์ต๊ทผ์ ๋ชจํ ๋ค ํด์์ ๊ฐ๋งํ๋ฉฐ ๋ค์จ์ด ํ ๋ป ์ ์ ์ฐ์ฃผ ํญ๊ตฌ์ ์ ์ง์ผ๋ก ๋ค์ด์ญ๋๋ค. ํ์ฌํ์ ๋ฒ๋ ค์ง ๊ฑฐ๋๊ตฌ์กฐ๋ฌผ์ ๋น ์๋ ์ฌ์ฐ์ผ๋ก ๋ด๋ ค๊ฐ๋ฉฐ, ๋ฐ์ค๋ ฅ ํ๋ค์ค์ ์กฐ๋ช ์ด ์ค๋์ ์ฃฝ์ ์ํ ๊ฑด์ถ์ ์ข ์กฑ์ด ๋จ๊ธด ์ดํดํ ์ ์๋ ๊ธฐ๊ณ๋ค์ ๋น์ถฅ๋๋ค.
Science fiction explores imaginative and futuristic concepts such as advanced technology, space exploration, artificial intelligence, genetic engineering, parallel universes, the possibility of extraterrestrial life, possible aftermaths of postapocalyptic annihilation, and much more. This means a near-future setting where aliens attack Earth and a setting on a megastructure halfway across the universe set a few billion years in the future are both science fiction even though the Venn diagram for what's shared between these two games is probably slim.
SF๋ ์ฒจ๋จ ๊ธฐ์ , ์ฐ์ฃผ ํ์ฌ, ์ธ๊ณต์ง๋ฅ, ์ ์ ๊ณตํ, ํํ์ฐ์ฃผ, ์ธ๊ณ ์๋ช ์ฒด์ ๊ฐ๋ฅ์ฑ, ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค์ ํ๋ฉธ์ ์ฌํ ๋ฑ ์์๋ ฅ ๋์น๋ ๋ฏธ๋์ ๊ฐ๋ ์ ํ๊ตฌํฉ๋๋ค. ์ฆ ์ธ๊ณ์ธ์ด ์ง๊ตฌ๋ฅผ ์นจ๊ณตํ๋ ๊ทผ๋ฏธ๋ ๋ฐฐ๊ฒฝ์ด๋, ์ฐ์ฃผ ์ ํธ ๊ฑฐ๋๊ตฌ์กฐ๋ฌผ์ ๋ช์ญ์ต ๋ ๋ค ๋ฏธ๋๋ก ์ค์ ํ ๋ฐฐ๊ฒฝ ๋ชจ๋ SF์ ์ํ๋ฉฐ, ์ด ๋์ ๊ณตํต๋ถ๋ชจ๋ ์๋ง ๋งค์ฐ ์์ ๊ฒ์ ๋๋ค.
Despite science fiction's wide-open space, the genre usually focuses on how the situation affects society and especially the characters caught up in the setting. In our case, that means the characters you'll play as you delve into your GM's sci-fi game. You'll face themes related to transhumanism, dystopian societies, extinction, and probably a lot of exploring the unknown, likely using tools and other equipment that lie far beyond modern technology (or tools you've scavenged from a devastated modern world).
SF๋ ๊ทธ ๋ฒ์๊ฐ ๋์ง๋ง, ๋๊ฐ ๊ทธ ์ํฉ์ด ์ฌํ์, ํนํ ๊ทธ ๋ฐฐ๊ฒฝ์ ํ๋ง๋ฆฐ ์บ๋ฆญํฐ์๊ฒ ์ด๋ค ์ํฅ์ ๋ฏธ์น๋์ง์ ์ด์ ์ ๋ง์ถฅ๋๋ค. ์ด ๊ฒฝ์ฐ ๊ทธ๊ฒ์ ๋ง์คํฐ์ SF ๊ฒ์์ ๋ฐ์ด๋ค๋ฉฐ ํ๋ ์ดํ๊ฒ ๋ ์บ๋ฆญํฐ๋ฅผ ๋ปํฉ๋๋ค. ํธ๋์คํด๋จธ๋์ฆ, ๋์คํ ํผ์ ์ฌํ, ๋ฉธ์ข ๊ฐ์ ์ฃผ์ ๋ฅผ ๋ง์ฃผํ๊ฒ ๋ ๊ฒ์ด๊ณ , ์๋ง ํ๋ ๊ธฐ์ ์ ํจ์ฌ ๋ฐ์ด๋๋ ๋๊ตฌ์ ์ฅ๋น(ํน์ ํฉํํด์ง ํ๋ ์ธ๊ณ์์ ์ฃผ์ ๋ชจ์ ๋๊ตฌ)๋ฅผ ์จ์ ๋ฏธ์ง์ ์์ญ์ ํํํ๋ ์ผ์ด ๋ง์ ๊ฒ์ ๋๋ค.
Science Fiction Subgenres
SF ํ์ ์ฅ๋ฅด
Though science fiction is rife with unreal things, it's often grounded in some kind of real-world framework of potential technological advancement and shared history. In any case, science fiction can attempt to be predictive while providing a compelling game, narrative, or, in some cases, a warning of what might happen if we don't change our ways. There are literally dozens of popular sci-fi subgenres. The Cypher Character Rulebook focuses on three: hard science fiction, space opera, and postapocalypse.
SF๋ ๋นํ์ค์ ์ธ ๊ฒ๋ค๋ก ๊ฐ๋ํ์ง๋ง, ํํ ์ด๋ค ์ค์ ์ ์ธ ๊ธฐ์ ๋ฐ์ ์ ํ์ด๋ ๊ณต์ ๋ ์ญ์ฌ์ ๋ฟ๋ฆฌ๋ฅผ ๋๊ณ ์์ต๋๋ค. ์ด๋ ์ชฝ์ด๋ SF๋ ๋งค๋ ฅ์ ์ธ ๊ฒ์์ด๋ ์์ฌ๋ฅผ ์ ๊ณตํ๋ฉด์๋ ์์ธก์ ์๋ํ๊ฑฐ๋, ์ด๋ค ๊ฒฝ์ฐ์๋ ์ฐ๋ฆฌ๊ฐ ๋ฐฉ์์ ๋ฐ๊พธ์ง ์์ผ๋ฉด ์ด๋ค ์ผ์ด ๋ฒ์ด์ง์ง์ ๋ํ ๊ฒฝ๊ณ ๋ฅผ ๋ด๊ธฐ๋ ํฉ๋๋ค. ์ธ๊ธฐ ์๋ SF ํ์ ์ฅ๋ฅด๋ ๋ฌธ์ ๊ทธ๋๋ก ์์ญ ๊ฐ์ง์ ๋๋ค. ์ฌ์ดํผ ์บ๋ฆญํฐ ๋ฃฐ๋ถ์ ๊ทธ์ค ์ธ ๊ฐ์ง, ์ฆ ํ๋ SF, ์คํ์ด์ค ์คํ๋ผ, ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค์ ์ด์ ์ ๋ง์ถฅ๋๋ค.
Beyond all the setting details, types help distinguish the setting. For instance, in a hard science fiction setting, you might play an Engineer, Diplomat, Soldier, and so on. But in a postapocalypse game, you have the option to play as a Survivor, Heavy, or Tender---people just trying to stay alive after the world has ended.
๋ฐฐ๊ฒฝ์ ์ธ๋ถ ์ฌํญ์ ๋ ๋, ์ ํ์ ๊ทธ ๋ฐฐ๊ฒฝ์ ๊ตฌ๋ถ ์ง๋ ๋ฐ ๋์์ ์ค๋๋ค. ์๋ฅผ ๋ค์ด ํ๋ SF ๋ฐฐ๊ฒฝ์ด๋ผ๋ฉด Diplomat, Engineer, Soldier ๋ฑ์ ํ๋ ์ดํ ์ ์์ต๋๋ค. ํ์ง๋ง ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ฒ์์์๋ ์ธ์์ด ๋๋ ๋ค ๊ทธ์ ์ด์๋จ์ผ๋ ค ํ๋ Survivor, Heavy, Tender๋ฅผ ํ๋ ์ดํ ์ ํ์ง๊ฐ ์์ต๋๋ค.
Science Fiction Skills
SF ๊ธฐ๋ฅ
These skills are appropriate for hard science fiction and space opera games. Some of these skills are tierย restricted, meaning there's a minimum tier requirement before you can become trained or specialized inย them.
๋ค์ ๊ธฐ๋ฅ์ ํ๋ SF์ ์คํ์ด์ค ์คํ๋ผ ๊ฒ์์ ์ด์ธ๋ฆฝ๋๋ค. ์ด ์ค ์ผ๋ถ๋ ๋ฑ๊ธ ์ ํ์ด ์์ด, ์ต์ํด์ง๊ฑฐ๋ ๋ฅ์ํด์ง๊ธฐ ์ ์ ์ต์ ๋ฑ๊ธ ์๊ฑด์ด ์์ต๋๋ค.
Astronomy
์ฒ๋ฌธํ
Athletics
์ก์ฒด ํ๋
Attacking (tier restricted)
๊ณต๊ฒฉ (๋ฑ๊ธ ์ ํ)
Biology
์๋ฌผํ
Charm
๋งค๋ ฅ
Chemistry
ํํ
Crafting
์ ์
Cybernetics
์ฌ์ด๋ฒ๋คํฑ์ค
Deception
๊ธฐ๋ง
Defending (tier restricted)
๋ฐฉ์ด (๋ฑ๊ธ ์ ํ)
Disguise
๋ณ์ฅ
Driving
์ด์
Engineering
๊ณตํ
Escaping
ํ์ถ
Forensics
๋ฒ์ํ
Gathering information
์ ๋ณด ์์ง
Geology
์ง์งํ
Gunnery (tier restricted)
ํฌ์ (๋ฑ๊ธ ์ ํ)
Gymnastics
์ฒด์กฐ
Hacking
ํดํน
Healing
์น์
Heavy equipment operation
์ค์ฅ๋น ์กฐ์
History
์ญ์ฌ
Identifying
๊ฐ์
Initiative
์ฐ์ ๊ถ
Intimidation
์ํ
Lockpicking
์๋ฌผ์ ๋ฐ๊ธฐ
Magic lore
๋ง๋ฒ ์ง์
Mathematics
์ํ
Mining
์ฑ๊ตด
Navigation
ํญ๋ฒ
Outdoor survival
์ผ์ธ ์์กด
Perception
์ง๊ฐ
Performance
๊ณต์ฐ
Philosophy
์ฒ ํ
Physics
๋ฌผ๋ฆฌํ
Pickpocketing
์๋งค์น๊ธฐ
Piloting
์กฐ์ข
Piloting spacecraft
์ฐ์ฃผ์ ์กฐ์ข
Psychic lore
์ฌ์ด์ค๋ ์ง์
Psychology
์ฌ๋ฆฌํ
Publishing
์ถํ
Recognizing motive
๋๊ธฐ ํ๋ณ
Religious lore
์ข ๊ต ์ง์
Riding
ํ๊ธฐ
Scavenging
์ฑ์ง
Stealth
์ ์
Systems operation
์์คํ ์กฐ์
Tracking
์ถ์
Zero-G fluency
๋ฌด์ค๋ ฅ ์ ์
Hard Science Fiction
ํ๋ SF
As a PC in a hard science fiction game, you can expect a setting that is potentially years in the future---maybe even a few hundred, after humans managed not to wipe themselves out, but instead colonized the solar system. In such a scenario, colonies stretch to the moon, a variety of space stations and orbitals, Mars, cloud cities in Venus's upper atmosphere, hollowed-out asteroids in the asteroid belt, and many other outposts farther out on the moons of various supergiant planets. Your challenges come in dealing with the limitations of real-world science (vacuum, the effects of low gravity and acceleration, long ship travel times, and so on) even as you work with and against various factions, new technologies, and maybe the implications of brand-new discoveries that threaten to set what everyone has long accepted as the standard limits of science on their head.
ํ๋ SF ๊ฒ์์ PC๋ก์, ์ธ๋ฅ๊ฐ ์ค์ค๋ก๋ฅผ ํ๋ฉธ์ํค์ง ์๊ณ ํ์๊ณ๋ฅผ ์๋ฏผํํ๋ ๋ฐ ์ฑ๊ณตํ ๋ช ๋ , ์ด์ฉ๋ฉด ๋ช๋ฐฑ ๋ ๋ค์ ๋ฐฐ๊ฒฝ์ ๊ธฐ๋ํ ์ ์์ต๋๋ค. ์ด๋ฐ ์๋๋ฆฌ์ค์์๋ ์๋ฏผ์ง๊ฐ ๋ฌ, ๋ค์ํ ์ฐ์ฃผ ์ ๊ฑฐ์ฅ๊ณผ ๊ถค๋ ์์ค, ํ์ฑ, ๊ธ์ฑ ์์ธต ๋๊ธฐ์ ๊ตฌ๋ฆ ๋์, ์ํ์ฑ๋์ ์์ ๋น์ด ์ํ์ฑ, ๊ทธ ๋ฐ์ ์ฌ๋ฌ ์ด๊ฑฐ๋ ํ์ฑ์ ์์ฑ์ ์๋ ์ ์ด๊ธฐ์ง๊น์ง ๋ป์ด ์์ต๋๋ค. ๋น์ ์ด ๋ง์ฃผํ ๋์ ์ ์ค์ ๊ณผํ์ ํ๊ณ(์ง๊ณต, ์ ์ค๋ ฅ๊ณผ ๊ฐ์์ ์ํฅ, ๊ธด ํญํ ์๊ฐ ๋ฑ)๋ฅผ ๋ค๋ฃจ๋ ๋์์, ๋ค์ํ ์ธ๋ ฅ๊ณผ ์ ๊ธฐ์ , ๊ทธ๋ฆฌ๊ณ ์ด์ฉ๋ฉด ๋ชจ๋๊ฐ ์ค๋ซ๋์ ๋น์ฐ์ํด ์จ ๊ณผํ์ ํ์ค ํ๊ณ๋ฅผ ๋ค์ง์์ง๋ ๋ชจ๋ฅด๋ ์์ ํ ์๋ก์ด ๋ฐ๊ฒฌ์ ํจ์์ ํจ๊ป ๋๋ ๋ง์ ์ผํ๋ ๋ฐ์ ์ต๋๋ค.
If you've read or watched the Expanse series, you're familiar with a particular type of hard science fiction setting. Other examples might have a contemporary setting where some new element threatens to upend society, such as in The Three-Body Problem by Liu Cixin and The Power by Naomi Alderman, to name just a very few.
ใ์ต์คํฌ์คใ ์๋ฆฌ์ฆ๋ฅผ ์ฝ๊ฑฐ๋ ๋ดค๋ค๋ฉด ํน์ ์ ํ์ ํ๋ SF ๋ฐฐ๊ฒฝ์ ์ต์ํ ๊ฒ์ ๋๋ค. ๋ค๋ฅธ ์๋ก๋ ๋ฅ์ธ ์ ์ ์ผ์ฒด ๋ ๋์ค๋ฏธ ์จ๋๋จผ์ ๋ ํ์ ์ฒ๋ผ ์๋ก์ด ์์๊ฐ ์ฌํ๋ฅผ ๋ค์์ผ๋ ค ์ํํ๋ ํ๋์ ๋ฐฐ๊ฒฝ๋ ์์ต๋๋ค.
Hard science fiction scenarios are so potentially numerous it's hard to specify any one setting. For instance, an entire hard science fiction game could occur in and around a generation ship hurtling between the solar system and the nearest star system, Alpha Centauri.
ํ๋ SF ์๋๋ฆฌ์ค๋ ์๋ ๋ค์ํด์ ํ๋์ ๋ฐฐ๊ฒฝ์ผ๋ก ํน์ ํ๊ธฐ ์ด๋ ต์ต๋๋ค. ์๋ฅผ ๋ค์ด ํ๋ SF ๊ฒ์ ์ ์ฒด๊ฐ ํ์๊ณ์ ๊ฐ์ฅ ๊ฐ๊น์ด ํญ์ฑ๊ณ์ธ ์ํ ์ผํ์ฐ๋ฆฌ ์ฌ์ด๋ฅผ ์ง์ฃผํ๋ ์ธ๋ ์ฐ์ฃผ์ ์ํ์์ ๋ฒ์ด์ง ์๋ ์์ต๋๋ค.
Creating Hard Science Fiction Characters
ํ๋ SF ์บ๋ฆญํฐ ๋ง๋ค๊ธฐ
Core Character: Before choosing a type, create your core character.
ํต์ฌ ์บ๋ฆญํฐ: ์ ํ์ ๊ณ ๋ฅด๊ธฐ ์ ์ ํต์ฌ ์บ๋ฆญํฐ๋ฅผ ๋ง๋์ธ์.
Skills: Refer to the Science Fiction Skills list for skills you can choose from when creating and advancing your character. Your choice of background skill, and possibly the extra skill you might get if you also choose a meaningful inability, also come from the same list of genre skills.
๊ธฐ๋ฅ: ์บ๋ฆญํฐ๋ฅผ ๋ง๋ค๊ณ ์ฑ์ฅ์ํฌ ๋ ๊ณ ๋ฅผ ์ ์๋ ๊ธฐ๋ฅ์ SF ๊ธฐ๋ฅ ๋ชฉ๋ก์ ์ฐธ๊ณ ํ์ธ์. ๋ฐฐ๊ฒฝ ๊ธฐ๋ฅ, ๊ทธ๋ฆฌ๊ณ ์ ์๋ฏธํ ๋ฌด๋ฅ์ ๊ณ ๋ฅผ ๊ฒฝ์ฐ ์ป์ ์ ์๋ ์ถ๊ฐ ๊ธฐ๋ฅ ์ญ์ ๊ฐ์ ์ฅ๋ฅด ๊ธฐ๋ฅ ๋ชฉ๋ก์์ ๋์ต๋๋ค.
Character Species: Hard science fiction settings usually center on Humans (in the absence of any real-world evidence of aliens), whether or not your GM is using the optional species rules.
์บ๋ฆญํฐ ์ข : ํ๋ SF ๋ฐฐ๊ฒฝ์ (์ค์ ๋ก ์ธ๊ณ์ธ์ ์ฆ๊ฑฐ๊ฐ ์์ผ๋ฏ๋ก) ๋ง์คํฐ๊ฐ ์ ํ ์ข ๊ท์น์ ์ฐ๋ ์ ์ฐ๋ ๋ณดํต ์ธ๊ฐ์ ์ค์ฌ์ผ๋ก ํฉ๋๋ค.
Foci: The list of suggested hard science fiction foci is more restricted than the larger list of space opera foci because some technologies (and many environments) commonly portrayed in space opera are not likely to ever be developed or found. Perhaps other foci are available in your game, but possibly only after the discovery of some previously unknown alien supertech.
ํน์ง: ์คํ์ด์ค ์คํ๋ผ์์ ํํ ๊ทธ๋ ค์ง๋ ์ผ๋ถ ๊ธฐ์ (๊ณผ ๋ง์ ํ๊ฒฝ)์ ์์ผ๋ก๋ ๊ฐ๋ฐ๋๊ฑฐ๋ ๋ฐ๊ฒฌ๋ ๊ฐ๋ฅ์ฑ์ด ๋ฎ์ผ๋ฏ๋ก, ์ถ์ฒ ํ๋ SF ํน์ง ๋ชฉ๋ก์ ๋ ํฐ ์คํ์ด์ค ์คํ๋ผ ํน์ง ๋ชฉ๋ก๋ณด๋ค ์ ํ์ ์ ๋๋ค. ๊ฒ์์ ๋ฐ๋ผ ๋ค๋ฅธ ํน์ง๋ ์ธ ์ ์์ง๋ง, ์๋ง ์ด์ ์ ์๋ ค์ง์ง ์์๋ ์ธ๊ณ ์ด๊ธฐ์ ์ด ๋ฐ๊ฒฌ๋ ๋ค์์ผ ๊ฐ๋ฅํ ๊ฒ์ ๋๋ค.
Suggested Foci for a Hard Science Fiction Game
ํ๋ SF ๊ฒ์์ ์ํ ์ถ์ฒ ํน์ง
Builds Allies
Builds Allies
Carries a Gun
Carries a Gun
Controls Beasts
Controls Beasts
Doesn't Do Much
Doesn't Do Much
Entertains
Entertains
Explores
Explores
Fights Dirty
Fights Dirty
Fights Unarmed
Fights Unarmed
Fights With Panache
Fights With Panache
Fuses Flesh and Steel
Fuses Flesh and Steel
Fuses Mind and Machine
Fuses Mind and Machine
Hunts
Hunts
Infiltrates
Infiltrates
Leads
Leads
Masters Weaponry
Masters Weaponry
Never Says Die
Never Says Die
Performs Feats of Strength
Performs Feats of Strength
Sneaks Through the Shadows
Sneaks Through the Shadows
Solves Mysteries
Solves Mysteries
Stands Like a Bastion
Stands Like a Bastion
Talks to Machines
Talks to Machines
Tends to the Wounded
Tends to the Wounded
Works for a Living
Works for a Living
Equipment: In addition to one set of clothing, you get to choose items from the Science Fiction Equipment table; you start with six inexpensive items, five moderately priced items, one expensive item, and enough extra currency to buy a moderately priced item. Instead of picking your own equipment, you can just choose the equipment bundle described in your character type, which has items already picked out for you.
์ฅ๋น: ์ท ํ ๋ฒ ์ธ์๋ SF ์ฅ๋น ํ์์ ๋ฌผ๊ฑด์ ๊ณ ๋ฅผ ์ ์์ต๋๋ค. ์ ๋ ดํ ๋ฌผ๊ฑด ์ฌ์ฏ ๊ฐ, ์ค๊ฐ ๊ฐ๊ฒฉ๋ ๋ฌผ๊ฑด ๋ค์ฏ ๊ฐ, ๋น์ผ ๋ฌผ๊ฑด ํ๋, ๊ทธ๋ฆฌ๊ณ ์ค๊ฐ ๊ฐ๊ฒฉ๋ ๋ฌผ๊ฑด์ ์ด ์ ์๋ ์ฌ์ณ๋์ ๊ฐ๊ณ ์์ํฉ๋๋ค. ์ง์ ์ฅ๋น๋ฅผ ๊ณ ๋ฅด๋ ๋์ , ์บ๋ฆญํฐ ์ ํ์ ์ค๋ช ๋ ์ฅ๋น ๋ฒ๋ค์ ๊ณจ๋ผ๋ ๋ฉ๋๋ค. ์ด๋ฏธ ๋ฌผ๊ฑด์ด ์ ํด์ ธ ์์ต๋๋ค.
Manifest Cyphers: These cyphers are available only in settings where weird prototypes or mysterious alien tech exist.
๋ฐํ ์ฌ์ดํผ: ์ด๋ฐ ์ฌ์ดํผ๋ ๊ธฐ๋ฌํ ์์ ํ์ด๋ ์ ์ ์๋ ์ธ๊ณ ๊ธฐ์ ์ด ์กด์ฌํ๋ ๋ฐฐ๊ฒฝ์์๋ง ๋ฑ์ฅํฉ๋๋ค.
Wound Treatment: Hard science fiction tends to be a realistic genre. Using treatment to remove a wound takes ten minutes for a minor wound, one hour for a moderate wound, and one week for a major wound.
๋ถ์ ์น๋ฃ: ํ๋ SF๋ ์ฌ์ค์ ์ธ ๊ฒฝํฅ์ ์ฅ๋ฅด์ ๋๋ค. ์น๋ฃ๋ก ๋ถ์์ ์์ ๋ ๋ฐ๋ ๊ฐ๋ฒผ์ด ๋ถ์์ด๋ฉด 10๋ถ, ์ค๊ฐ ๋ถ์์ด๋ฉด 1์๊ฐ, ์ฌ๊ฐํ ๋ถ์์ด๋ฉด 1์ฃผ์ผ์ด ๊ฑธ๋ฆฝ๋๋ค.
Currency: The currency underlying price categoriesโจin a hard science fiction setting usually are nonphysical credits controlled by a hidden financial network, accessible by a variety of different machines, including your character's smart device.
ํํ: ํ๋ SF ๋ฐฐ๊ฒฝ์์ ๊ฐ๊ฒฉ ๋ฒ์ฃผ์ ๊ธฐ์ค์ด ๋๋ ํํ๋ ๋ณดํต ์จ๊ฒจ์ง ๊ธ์ต๋ง์ด ๊ด๋ฆฌํ๋ ๋น๋ฌผ๋ฆฌ์ ํฌ๋ ๋ง์ด๋ฉฐ, ์บ๋ฆญํฐ์ ์ค๋งํธ ๊ธฐ๊ธฐ๋ฅผ ํฌํจํ ๋ค์ํ ๊ธฐ๊ธฐ๋ก ์ ๊ทผํ ์ ์์ต๋๋ค.
Background Options: Each type includes suggestions for your character's background. Choose one or create your own.
๋ฐฐ๊ฒฝ ์ ํ์ง: ๊ฐ ์ ํ์๋ ์บ๋ฆญํฐ ๋ฐฐ๊ฒฝ์ ๋ํ ์ ์์ด ๋ธ๋ ค ์์ต๋๋ค. ๊ทธ์ค ํ๋๋ฅผ ๊ณ ๋ฅด๊ฑฐ๋ ์ง์ ๋ง๋์ธ์.
Genre Abilities for Your Science Fiction Character: At tier 3, your character gains a midโtier ability from the list of Science Fiction Genre Abilities at the end of this section, and at tier 6 you gain a high-tier ability from the same list. In addition, at tier 6, you can replace one of your mid-tier genre abilities with a different mid-tier ability. See that section for additional stipulations that might affect your science fiction genre ability choice.
SF ์บ๋ฆญํฐ๋ฅผ ์ํ ์ฅ๋ฅด ๋ฅ๋ ฅ: 3๋ฑ๊ธ์ด ๋๋ฉด ์บ๋ฆญํฐ๋ ์ด ์ ๋์ ์๋ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ์ค๊ธ ๋ฅ๋ ฅ ํ๋๋ฅผ ์ป๊ณ , 6๋ฑ๊ธ์ด ๋๋ฉด ๊ฐ์ ๋ชฉ๋ก์์ ๊ณ ๊ธ ๋ฅ๋ ฅ ํ๋๋ฅผ ์ป์ต๋๋ค. ๋ํ 6๋ฑ๊ธ์ด ๋๋ฉด ์์ ์ ์ค๊ธ ์ฅ๋ฅด ๋ฅ๋ ฅ ํ๋๋ฅผ ๋ค๋ฅธ ์ค๊ธ ๋ฅ๋ ฅ์ผ๋ก ๊ต์ฒดํ ์ ์์ต๋๋ค. SF ์ฅ๋ฅด ๋ฅ๋ ฅ ์ ํ์ ์ํฅ์ ์ค ์ ์๋ ์ถ๊ฐ ์กฐ๊ฑด์ ํด๋น ์ ์ ์ฐธ๊ณ ํ์ธ์.
Hard Science Fiction Types
ํ๋ SF ์ ํ
Diplomat
Diplomat
Engineer
Engineer
Medic
Medic
Noble
Noble
Operative
Operative
Pilot
Pilot
SoldierDiplomat
SoldierDiplomat
You play the long game while everyone else is reacting to the latest provocation. You know how to smile, flatter, and offer gifts to your potential new ally, even when you'd prefer to jump across the table and strangle them. Sometimes less obvious means are required for negotiation. When possible, you try to discover as much as you can about who you'll be talking to. If they won't do as you ask initially, perhaps they'll make a deal in light of something they need that you can help arrange---or, if you're not above making veiled threats, because you know something they'd prefer not come out.
๋น์ ์ ๋ค๋ฅธ ๋ชจ๋๊ฐ ์ต์ ๋๋ฐ์ ๋ฐ์ํ๋ ๋์ ๊ธด ์๋ชฉ์ผ๋ก ์์ง์ ๋๋ค. ํ ์ด๋ธ ๋๋จธ๋ก ๋ฐ์ด๋ค์ด ๋ชฉ์ ์กฐ๋ฅด๊ณ ์ถ์ ๋์กฐ์ฐจ, ๋ฏธ์ ์ง๊ณ ๋น์๋ฅผ ๋ง์ถ๊ณ ์ ์ฌ์ ์ ๋๋งน์๊ฒ ์ ๋ฌผ์ ๊ฑด๋ค๋ ๋ฒ์ ์๋๋ค. ๋๋ก๋ ํ์์ ๋ ๋ ธ๊ณจ์ ์ธ ์๋จ์ด ํ์ํฉ๋๋ค. ๊ฐ๋ฅํ๋ฉด ์๋ํ ์ฌ๋์ ๋ํด ์ต๋ํ ๋ง์ด ์์๋ด๋ ค ํฉ๋๋ค. ์๋๊ฐ ์ฒ์์ ์๊ตฌ๋ฅผ ๋ค์ด์ฃผ์ง ์๋๋ค๋ฉด, ๋น์ ์ด ๋ง๋ จํด ์ค ์ ์๋ ํ์ํ ๋ฌด์ธ๊ฐ๋ฅผ ๊ฑธ๊ณ ๊ฑฐ๋๋ฅผ ์ฑ์ฌ์ํฌ ์๋ ์๊ณ , ์๊ทผํ ํ๋ฐ๋ ๋ง๋คํ์ง ์๋๋ค๋ฉด ์๋๊ฐ ๋๋ฌ๋๊ธธ ์์น ์๋ ๋ฌด์ธ๊ฐ๋ฅผ ์๋ค๋ ์ฌ์ค๋ก ์๋ฐํ ์๋ ์์ต๋๋ค.
You understand others, so you're probably someone who can advise and assist teammates and serve as an intermediary between your allies and strangers. Many times, a bit of diplomacy---or a bit of distraction through verbal diversion---is what allows the rest of the team to reach a sensitive location, talk your way out of the same, or, when the stakes are really high, avoid escalating tensions.
๋น์ ์ ๋จ์ ์ ์ดํดํ๋ฏ๋ก, ์๋ง ๋๋ฃ์๊ฒ ์กฐ์ธํ๊ณ ๋๊ณ ์๊ตฐ๊ณผ ๋ฏ์ ์ด ์ฌ์ด๋ฅผ ์ค์ฌํ ์ ์๋ ์ฌ๋์ผ ๊ฒ์ ๋๋ค. ์ข ์ข ์ฝ๊ฐ์ ์ธ๊ตโ๋๋ ๋ง๋ก ์ฃผ์๋ฅผ ๋๋ฆฌ๋ ์ฝ๊ฐ์ ๋์์โ๋๋ถ์ ๋๋จธ์ง ํ์์ด ๋ฏผ๊ฐํ ์ฅ์์ ๋๋ฌํ๊ฑฐ๋, ๊ฐ์ ์ํฉ์์ ๋ง๋ก ๋น ์ ธ๋์ค๊ฑฐ๋, ์ ๋ง ์ํ๋ก์ด ์๊ฐ์ ๊ธด์ฅ ๊ณ ์กฐ๋ฅผ ํผํ ์ ์์ต๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- Your family was part of an asteroid co-op, but your big mouth got you voted out and now you seek to better yourself.
- You brokered a deal between two multiplanetary corps last month, ending years of hostility.
- You, your parents, and your siblings went down in a moon shuttle crash when you were young. You've always suspected a conspiracy was behind it but haven't found any hard evidence. Yet.
- You were recently fired by the new head of the government bureau that employed you.
- One of your colleagues, a fellow analyst in a spy agency, was recently charged with treason.
- You were last in your graduating class, roundly reviled by your classmates, yet here you are, determined to make a difference and prove them all wrong.
- You can't say anything about your biggest diplomatic success lest you risk renewed war.
- Your grandchild helps keep you doing what you do---they deserve a better future.
- ๋น์ ์ ๊ฐ์กฑ์ ์ํ์ฑ ํ๋์กฐํฉ์ ์ผ์์ด์์ง๋ง, ํฐ ์ ๋๋ฌธ์ ์ซ๊ฒจ๋ฌ๊ณ ์ด์ ์ค์ค๋ก๋ฅผ ์ฆ๋ช ํ๋ ค ํฉ๋๋ค.
- ์ง๋๋ฌ ๋ ๋คํ์ฑ ๊ธฐ์ ์ฌ์ด์ ๊ฑฐ๋๋ฅผ ์ค๊ฐํด ์๋ ๊ฐ์ ์ ๋ ๊ด๊ณ๋ฅผ ๋๋์ต๋๋ค.
- ์ด๋ฆด ๋ ๋น์ ๊ณผ ๋ถ๋ชจ๋, ํ์ ์๋งค๊ฐ ํ ๋ฌ ์ ํ์ด ์ถ๋ฝํ์ต๋๋ค. ๋ ๊ทธ ๋ฐฐํ์ ์๋ชจ๊ฐ ์์๋ค๊ณ ์์ฌํด ์์ง๋ง ์์ง ํ์คํ ์ฆ๊ฑฐ๋ฅผ ์ฐพ์ง ๋ชปํ์ต๋๋ค. ์์ง์์.
- ๋น์ ์ ๊ณ ์ฉํ๋ ์ ๋ถ ๋ถ์ฒ์ ์ ์์ฅ์๊ฒ ์ต๊ทผ ํด๊ณ ๋นํ์ต๋๋ค.
- ์คํ์ด ๊ธฐ๊ด ๋๋ฃ ๋ถ์๊ด ํ ๋ช ์ด ์ต๊ทผ ๋ฐ์ญ์ฃ๋ก ๊ธฐ์๋์์ต๋๋ค.
- ์กธ์ ๋๊ธฐ ์ค ๊ผด์ฐ์๊ณ ๊ธ์ฐ๋ค์๊ฒ ๋๋ฃจ ๋ฉธ์๋นํ์ง๋ง, ์ด์ ์ฌ๊ธฐ ์์ ๊ทธ๋ค์ด ๋ชจ๋ ํ๋ ธ์์ ์ฆ๋ช ํ๊ธฐ๋ก ๊ฒฐ์ฌํ์ต๋๋ค.
- ๊ฐ์ฅ ํฐ ์ธ๊ต์ ์ฑ๊ณต์ ๋ํด์๋ ๋ค์ ์ ์์ด ์ผ์ด๋ ์ํ์ด ์์ด ์๋ฌด ๋ง๋ ํ ์ ์์ต๋๋ค.
- ์์ฃผ๊ฐ ์ง๊ธ ํ๋ ์ผ์ ๊ณ์ํ๊ฒ ํ๋ ์๋๋ ฅ์ ๋๋คโ๊ทธ๋ค์ ๋ ๋์ ๋ฏธ๋๋ฅผ ๋๋ฆด ์๊ฒฉ์ด ์์ต๋๋ค.
Diplomat Abilities
Diplomat ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ์ด๋์ ๋ชจ๋ ์ป์ต๋๋ค.
- Able to take two more minor wounds and one more moderate wound
- Add +1 to Speed Pool
- Add +3 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light armor
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ ๋ ๋ฒ, ์ค๊ฐ ๋ถ์ ํ ๋ฒ์ ์ถ๊ฐ๋ก ์ ์ ์ ์์
- ์๋ ฅ ์ญ๋์ +1
- ์ง์ฑ ์ญ๋์ +3
- ์ํ๋ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ์ ํ๋์ฉ ๊ณ ๋ฆ
- 1๋ฑ๊ธ์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์:
Connected (2+ Intellect): You know people who get things done---not just respected people in positions of authority, but also a variety of online hackers and regular street criminals. These people are not necessarily your friends and might not be trustworthy, but they owe you a favor or two. When you use this ability, you remember or otherwise establish a level 2 contact you can reach out to in a specific location. You and your GM can work out the specifics.
Connected (์ง์ฑ 2์ +): ์ผ์ ์ฑ์ฌ์ํฌ ์ค ์๋ ์ฌ๋๋ค์ ์๋๋คโ๊ถ์ ์๋ ์๋ฆฌ์ ์กด๊ฒฝ๋ฐ๋ ์ธ๋ฌผ๋ฟ ์๋๋ผ, ์จ๊ฐ ์จ๋ผ์ธ ํด์ปค์ ํ๋ฒํ ๊ฑฐ๋ฆฌ์ ๋ฒ์ฃ์๋ค๋ ํฌํจ๋ฉ๋๋ค. ์ด๋ค์ด ๋ฐ๋์ ์น๊ตฌ๋ ์๋๊ณ ์ ๋ขฐํ ์ ์์ ์๋ ์์ง๋ง, ๋น์ ์๊ฒ ๊ฐ์์ผ ํ ๋น์ด ํ๋ ์์ต๋๋ค. ์ด ๋ฅ๋ ฅ์ ์ฐ๋ฉด ํน์ ์ฅ์์์ ์ฐ๋ฝํ ์ ์๋ 2๋ฑ๊ธ ์ฐ์ค์ ๊ธฐ์ตํด ๋ด๊ฑฐ๋ ์๋ก ๋ง๋ญ๋๋ค. ์ธ๋ถ ์ฌํญ์ ๋ง์คํฐ์ ํจ๊ป ์ ํฉ๋๋ค.
Effort: Increase the level of the new contact by 1.
๋ถ๋ฐ: ์ ์ฐ์ค์ ๋ฑ๊ธ์ 1 ์ฌ๋ฆฝ๋๋ค.
This ability renews when you access a new location or when at least a month has elapsed in the same location where you last used this ability.
์ด ๋ฅ๋ ฅ์ ์ ์ฅ์์ ์ ๊ทผํ๊ฑฐ๋, ๋ง์ง๋ง์ผ๋ก ์ด ๊ณณ์์ ์ต์ ํ ๋ฌ์ด ์ง๋๋ฉด ๋ค์ ์๋๋ค.
Enabler.
๊ฐํ.
At tier 3: You can establish two contacts in a specific location simultaneously.
3๋ฑ๊ธ์ด ๋๋ฉด: ํ ์ฅ์์์ ๋์์ ์ฐ์ค ๋์ ๋ง๋ค ์ ์์ต๋๋ค.
Fast Talk (1 Intellect): When speaking with an intelligent creature who can understand you and isn't hostile, you convince them to take one reasonable action in the next round. A reasonable action must be agreed upon by your GM; it should not put the creature or its allies in obvious danger or be wildly out of character. Action.
Fast Talk (์ง์ฑ 1์ ): ๋น์ ์ ์ดํดํ ์ ์๊ณ ์ ๋์ ์ด์ง ์์ ์ง์ ์๋ฌผ๊ณผ ์ด์ผ๊ธฐํ ๋, ๋ค์ ๋ผ์ด๋์ ํฉ๋ฆฌ์ ์ธ ํ๋ ํ๋๋ฅผ ํ๋๋ก ์ค๋ํฉ๋๋ค. ํฉ๋ฆฌ์ ์ธ ํ๋์ธ์ง๋ ๋ง์คํฐ๊ฐ ๋์ํด์ผ ํ๋ฉฐ, ๊ทธ ์๋ฌผ์ด๋ ๋๋ฃ๋ฅผ ๋ช ๋ฐฑํ ์ํ์ ๋น ๋จ๋ฆฌ๊ฑฐ๋ ์ฑ๊ฒฉ์ ์ฌํ๊ฒ ์ด๊ธ๋์๋ ์ ๋ฉ๋๋ค. ํ๋.
Inspiring Suggestion (2 Intellect): Choose an ally who can see and easily understand you. Suggest a specific action for them to take, such as "attack the leader" or "climb the wall." If the ally chooses to take that exact action on their next turn, they gain two assets on that task. First action.
Inspiring Suggestion (์ง์ฑ 2์ ): ๋น์ ์ ๋ณด๊ณ ์ฝ๊ฒ ์ดํดํ ์ ์๋ ๋๋ฃ ํ๋๋ฅผ ๊ณ ๋ฆ ๋๋ค. "์ง๋์๋ฅผ ๊ณต๊ฒฉํด"๋ "๋ฒฝ์ ํ๊ณ ์ฌ๋ผ๊ฐ" ๊ฐ์ ๊ตฌ์ฒด์ ์ธ ํ๋์ ์ ์ํฉ๋๋ค. ๋๋ฃ๊ฐ ๋ค์ ์ฐจ๋ก์ ์ ํํ ๊ทธ ํ๋์ ํ๊ธฐ๋ก ํ๋ฉด, ๊ทธ ์ผ์ ๋ณดํฌ ๋ ๊ฐ๋ฅผ ์ป์ต๋๋ค. ์ฒซ ํ๋.
Diplomat Equipment Bundle
Diplomat ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค์ ๊ณจ๋ผ ์บ๋ฆญํฐ์ ์ฅ๋น๋ฅผ ๋น ๋ฅด๊ฒ ๊ฐ์ถ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์ง์ ๊ตฌ์ฑํ์ธ์.
A briefcase (vacuum-proof), a surelock (to keep others out of your briefcase), appropriate clothing, an extra set of very fine clothing, a smart device (glasses, badge, ring, or the like), a breather, an environmental tent, an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
์๋ฅ ๊ฐ๋ฐฉ(์ง๊ณต ๋ฐฉ์ง), ์์ด๋ก(์๋ฅ ๊ฐ๋ฐฉ์ ์ ๊ทธ๋ ๋๊ตฌ), ์ ๋นํ ์ท, ์์ฃผ ๊ณ ๊ธ์ค๋ฌ์ด ์ฌ๋ฒ ์ท ํ ๋ฒ, ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ํธํก๊ธฐ, ํ๊ฒฝ ํ ํธ, ์๋ฒ๋ผ์ดํธ, ์ดํ ์น ์๋๊ณผ ๋ฌผ, ๋ชธ๋จ์ฅ ๋ฐ ์ธ๋ฉด ๋๊ตฌ, ์์ด์ ฐ์ด๋. ์บ๋ฆญํฐ๋ ๋ํ ์ค๊ฐ ๊ฐ๊ฒฉ๋ ๋ฌผ๊ฑด ํ๋์ ํด๋นํ๋ ํํ๋ฅผ ๊ฐ๊ณ ์์ํฉ๋๋ค.
Engineer
Engineer
Listen to those engines hum! Wait, are those harmonics in spec? For you, every machine is a potential opportunity to learn something, to fix something, or maybe even to make something new---however temporary---from its parts. If you don't know something, you know what archives are most likely to contain the blueprints or other answers you need, even if that knowledge is encoded in restricted databases.
์ ์์ง์ด ์ฐ๋ ์๋ฆฌ๋ฅผ ๋ค์ด ๋ณด์ธ์! ์ ๊น, ์ ๋ฐฐ์์ด ๊ท๊ฒฉ์ ๋ง๋์? ๋น์ ์๊ฒ ๋ชจ๋ ๊ธฐ๊ณ๋ ๋ฌด์ธ๊ฐ๋ฅผ ๋ฐฐ์ฐ๊ฑฐ๋, ๊ณ ์น๊ฑฐ๋, ์ด์ฉ๋ฉด ๊ทธ ๋ถํ์ผ๋ก (์๋ฌด๋ฆฌ ์์๋ฐฉํธ์ด๋ผ๋) ์๋ก์ด ๊ฒ์ ๋ง๋ค์ด ๋ผ ๊ธฐํ์ ๋๋ค. ๋ฌด์ธ๊ฐ๋ฅผ ๋ชจ๋ฅธ๋ค๋ฉด, ํ์ํ ์ค๊ณ๋๋ ๋ต์ ๋ด๊ณ ์์ ๋งํ ์๋ฃ ๋ณด๊ด์๊ฐ ์ด๋์ธ์ง๋ ์๋๋ค. ๊ทธ ์ง์์ด ์ ํ๋ ๋ฐ์ดํฐ๋ฒ ์ด์ค์ ์๋๋ผ๋ ๋ง์ ๋๋ค.
You're a maker, a fixer, and a hard-edged knowledge worker with real-world experience in all kinds of scenarios. Because of your presence, your team's mission is more likely to succeed, rather than fail for want of a turbo encabulator.โจ
๋น์ ์ ๋ง๋๋ ์ฌ๋์ด์ ๊ณ ์น๋ ์ฌ๋์ด๋ฉฐ, ์จ๊ฐ ์ํฉ์์ ์ค์ ๊ฒฝํ์ ์์ ๊ฐ๋จ ์๋ ์ง์ ๋ ธ๋์์ ๋๋ค. ๋น์ ์ด ์๊ธฐ์ ํ์ ์๋ฌด๋ ํฐ๋ณด ์ธ์ผ๋ธ๋ ์ดํฐ ํ๋ ๋ถ์กฑํด ์คํจํ๊ธฐ๋ณด๋ค๋ ์ฑ๊ณตํ ๊ฐ๋ฅ์ฑ์ด ๋ ๋์ต๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- Having barely survived a system failure in your childhood asteroid habitat, you've dedicated yourself to technical pursuits to prevent similar disasters in the future.
- Last week, the news reported that an engineering professor you studied under was murdered.
- When the dissidents attacked, they cut the main power, resulting in your parents' deaths. You've sworn to one day find their leadership and return the favor.
- Your paper on an ion drive refinement means you're still recognized in narrow circles.
- You woke up from a medically induced coma ten years ago with no memory of your past and no identifying documents. After all these years, you still have no answers.
- Last month, the engines on a tramp freighter you were trying to repair exploded.
- You recently returned from a three-year tour of the outer planet deuterium refineries.
- When the colony radiation scrubber broke a month ago, you were able to make a quick fix.
- ์ด๋ฆฐ ์์ ์ด๋ ์ํ์ฑ ๊ฑฐ์ฃผ์ง์์ ์์คํ ๊ณ ์ฅ์ ๊ฐ์ ํ ์ด์๋จ์ ๋ค, ์์ผ๋ก ๋น์ทํ ์ฌ๋์ ๋ง๊ธฐ ์ํด ๊ธฐ์ ์ฐ๊ตฌ์ ์ ๋ ํด ์์ต๋๋ค.
- ์ง๋์ฃผ ๋ด์ค์์ ๋น์ ์๊ฒ ๋ฐฐ์์ ์ค ๊ณตํ ๊ต์๊ฐ ์ดํด๋นํ๋ค๊ณ ๋ณด๋ํ์ต๋๋ค.
- ๋ฐ์ฒด์ ์ธ๋ ฅ์ด ๊ณต๊ฒฉํ์ ๋ ์ฃผ ์ ๋ ฅ์ด ๋๊ฒจ ๋ถ๋ชจ๋์ด ๋์๊ฐ์ จ์ต๋๋ค. ์ธ์ ๊ฐ ๊ทธ ์งํ๋ถ๋ฅผ ์ฐพ์๋ด ๋๊ฐ์ ์ฃผ๊ฒ ๋ค๊ณ ๋งน์ธํ์ต๋๋ค.
- ์ด์จ ์์ง ๊ฐ๋์ ๋ํ ๋น์ ์ ๋ ผ๋ฌธ ๋๋ถ์ ์ฌ์ ํ ์ข์ ์ ๊ณ ์์์๋ ์ด๋ฆ์ด ์๋ ค์ ธ ์์ต๋๋ค.
- 10๋ ์ ์๋ฃ์ ์ผ๋ก ์ ๋๋ ํผ์์ํ์์ ๊นจ์ด๋ฌ์ ๋ ๊ณผ๊ฑฐ์ ๊ธฐ์ต๋, ์ ๋ถ์ ์ฆ๋ช ํ ์๋ฅ๋ ์์์ต๋๋ค. ๊ทธ ๋ชจ๋ ์ธ์์ด ์ง๋ ์ง๊ธ๋ ์ฌ์ ํ ๋ต์ ์ฐพ์ง ๋ชปํ์ต๋๋ค.
- ์ง๋๋ฌ ์๋ฆฌํ๋ ค๋ ๋ก์ ํ๋ฌผ์ ์ ์์ง์ด ํญ๋ฐํ์ต๋๋ค.
- ์ธํ์ฑ ์ค์์ ์ ์ ์์์ 3๋ ๊ฐ์ ๊ทผ๋ฌด๋ฅผ ๋ง์น๊ณ ์ต๊ทผ ๋์์์ต๋๋ค.
- ํ ๋ฌ ์ ์๋ฏผ์ง์ ๋ฐฉ์ฌ๋ฅ ์ ๊ฑฐ ์ฅ์น๊ฐ ๊ณ ์ฅ ๋ฌ์ ๋, ๋น์ ์ด ์์๋ก ๊ณ ์ณ ๋์ต๋๋ค.
Engineer Abilities
Engineer ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ์ด๋์ ๋ชจ๋ ์ป์ต๋๋ค.
- Able to take two more minor wounds and one more moderate wound
- Add +1 to Speed Pool
- Add +3 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light and medium armor
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ ๋ ๋ฒ, ์ค๊ฐ ๋ถ์ ํ ๋ฒ์ ์ถ๊ฐ๋ก ์ ์ ์ ์์
- ์๋ ฅ ์ญ๋์ +1
- ์ง์ฑ ์ญ๋์ +3
- ์ํ๋ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅยท์คํ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ์ ํ๋์ฉ ๊ณ ๋ฆ
- 1๋ฑ๊ธ์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์:
Connected Knowledge (1 Intellect): You can connect to restricted data (via an implant, a handheld device, a robotic drone assistant, or the like) that isn't publicly accessible. Ask your GM a question and get a short but accurate answer if you succeed on an Intellect task. The difficulty is routine if it's something anyone could learn via their own method of access, level 3 if the sensitive or secret knowledge is primarily an engineering or scientific topic, and level 5 or higher if your GM decides the information is particularly sensitive or secret, whether scientific in nature or not. Last action.
Connected Knowledge (์ง์ฑ 1์ ): (์ํ๋ํธ, ํด๋์ฉ ๊ธฐ๊ธฐ, ๋ก๋ด ๋๋ก ์กฐ์ ๋ฑ์ ํตํด) ๊ณต๊ฐ์ ์ผ๋ก ์ ๊ทผํ ์ ์๋ ์ ํ๋ ๋ฐ์ดํฐ์ ์ฐ๊ฒฐํ ์ ์์ต๋๋ค. ๋ง์คํฐ์๊ฒ ์ง๋ฌธ์ ํ๋ ๋์ง๊ณ , ์ง์ฑ ์ผ์ ์ฑ๊ณตํ๋ฉด ์งง์ง๋ง ์ ํํ ๋ต์ ์ป์ต๋๋ค. ๋๊ตฌ๋ ์๊ธฐ ๋๋ฆ์ ๋ฐฉ๋ฒ์ผ๋ก ์์๋ผ ์ ์๋ ๋ด์ฉ์ด๋ผ๋ฉด ๋์ด๋๋ ์ผ์์ ์ด๊ณ , ๋ฏผ๊ฐํ๊ฑฐ๋ ๋น๋ฐ์ค๋ฌ์ด ์ง์์ด ์ฃผ๋ก ๊ณตํ์ด๋ ๊ณผํ ์ฃผ์ ๋ผ๋ฉด 3๋ฑ๊ธ, ๋ง์คํฐ๊ฐ ํนํ ๋ฏผ๊ฐํ๊ฑฐ๋ ๋น๋ฐ์ค๋ฝ๋ค๊ณ ํ๋จํ๋ฉด(๊ณผํ์ ์ด๋ ์๋๋ ) 5๋ฑ๊ธ ์ด์์ ๋๋ค. ๋ง์ง๋ง ํ๋.
Expert Engineer: You are trained in engineering.
Expert Engineer: ๊ณตํ์ ์ต์ํฉ๋๋ค.
At tier 6: You can become an expert in engineering if you are already specialized, but you must gain the skill normally (such as from a character advancement).
6๋ฑ๊ธ์ด ๋๋ฉด: ์ด๋ฏธ ๋ฅ์ํ๋ค๋ฉด ๊ณตํ์ ๋ฌ์ธ์ด ๋ ์ ์์ต๋๋ค. ๋ค๋ง ์ฑ์ฅ(์: ์บ๋ฆญํฐ ์ฑ์ฅ)์ ํตํด ์ ์์ ์ผ๋ก ์ด ์๋ จ๋๋ฅผ ์ป์ด์ผ ํฉ๋๋ค.
Modify Device (3 Intellect): You quickly jury-rig a piece of equipment or a power source in order to repair or upgrade it. This requires access to appropriate parts and tools.
Modify Device (์ง์ฑ 3์ ): ์ฅ๋น๋ ๋๋ ฅ์์ ์๋ฆฌํ๊ฑฐ๋ ๊ฐ์กฐํ๊ธฐ ์ํด ์ฌ๋นจ๋ฆฌ ์์๋ก ์๋ด ๋๋ค. ์๋ง์ ๋ถํ๊ณผ ๋๊ตฌ์ ์ ๊ทผํ ์ ์์ด์ผ ํฉ๋๋ค.
Repair: If you succeed on an engineering task (difficulty equal to the device's level + 1), you temporarily repair a piece of broken equipment or an inactive power source to get a few more uses out of it.
์๋ฆฌ: ๊ณตํ ์ผ(๋์ด๋๋ ์ฅ์น ๋ฑ๊ธ+1)์ ์ฑ๊ณตํ๋ฉด, ๊ณ ์ฅ ๋ ์ฅ๋น๋ ๊บผ์ง ๋๋ ฅ์์ ์์๋ก ์๋ฆฌํด ๋ช ๋ฒ ๋ ์ธ ์ ์๊ฒ ํฉ๋๋ค.
Fully repairing a device---as opposed to the jury-rigged repair of Modify Device---is often possible, but usually requires at least a few days, specialized tools and parts, and the application of resource points ).
Modify Device์ ์์ ์๋ฆฌ์ ๋ฌ๋ฆฌ ์ฅ์น๋ฅผ ์์ ํ ์๋ฆฌํ๋ ๊ฒ๋ ๋๊ฐ ๊ฐ๋ฅํ์ง๋ง, ๋ณดํต ์ต์ ๋ฉฐ์น , ์ ๋ฌธ ๋๊ตฌ์ ๋ถํ, ๊ทธ๋ฆฌ๊ณ ์์ ์ ์ ์ฌ์ฉ์ด ํ์ํฉ๋๋ค.
Upgrade: If you succeed at a difficulty 3 engineering task, you make the device function about 25 percent above its rated specifications. When you take a ten-hour recovery, the device breaks, requiring a full repair (as opposed to another Modify Device task) to regain its original, unmodified function. For example, you could overclock a medium blaster so that it deals 1 additional damage, modify a food printer so that each cup of coffee made with it tastes better, modify a spacecraft's engine so that its acceleration is improved by 25 percent, and so on.
๊ฐ์กฐ: ๋์ด๋ 3 ๊ณตํ ์ผ์ ์ฑ๊ณตํ๋ฉด, ์ฅ์น๊ฐ ์ ๊ฒฉ ์ฌ์๋ณด๋ค ์ฝ 25ํผ์ผํธ ๋ ์ข์ ์ฑ๋ฅ์ ๋ด๊ฒ ๋ง๋ญ๋๋ค. 10์๊ฐ ํ๋ณต์ ์ทจํ๋ฉด ์ฅ์น๊ฐ ๊ณ ์ฅ ๋๋ฉฐ, (๋ค์ Modify Device ์ผ์ ํ๋ ๋์ ) ์์ ํ ์๋ฆฌ๋ฅผ ํด์ผ ์๋์ ๊ฐ์กฐ๋์ง ์์ ๊ธฐ๋ฅ์ ๋์ฐพ์ต๋๋ค. ์๋ฅผ ๋ค์ด ์คํ ๋ธ๋์คํฐ๋ฅผ ์ค๋ฒํด๋ญํด ํผํด๋ฅผ 1์ ๋ ์ฃผ๊ฒ ํ๊ฑฐ๋, ์ํ ํ๋ฆฐํฐ๋ฅผ ๊ฐ์กฐํด ๊ทธ๊ฒ์ผ๋ก ๋ง๋ ์ปคํผ๊ฐ ๋ ๋ง์๊ฒ ๋์ค๊ฒ ํ๊ฑฐ๋, ์ฐ์ฃผ์ ์์ง์ ๊ฐ์กฐํด ๊ฐ์๋๋ฅผ 25ํผ์ผํธ ๋์ด๋ ๋ฑ์ ๋๋ค.
Whether you repair or upgrade the device, it now has a depletion of 1--6 on a d20 (check each use).
์๋ฆฌ๋ ๊ฐ์กฐ๋ , ์ด์ ๊ทธ ์ฅ์น๋ d20 ๊ธฐ์ค 1~6์์ ๊ณ ๊ฐ๋ฉ๋๋ค(์ฌ์ฉํ ๋๋ง๋ค ํ์ธ).
Ten minutes to complete.
์๋ฃ๊น์ง 10๋ถ.
At tier 3: The modified device's depletion improves to 1--2 on a d20.
3๋ฑ๊ธ์ด ๋๋ฉด: ๊ฐ์กฐํ ์ฅ์น์ ๊ณ ๊ฐ ๋ฒ์๊ฐ d20 ๊ธฐ์ค 1~2๋ก ์ข์์ง๋๋ค.
Engineer Equipment Bundle
Engineer ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค์ ๊ณจ๋ผ ์บ๋ฆญํฐ์ ์ฅ๋น๋ฅผ ๋น ๋ฅด๊ฒ ๊ฐ์ถ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์ง์ ๊ตฌ์ฑํ์ธ์.
A set of tools specialized for engineering, appropriate clothing, a backpack, a smart device (glasses, badge, ring, or the like), a breather, an environmental tent, a bolt cutter, an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
๊ณตํ์ฉ ์ ๋ฌธ ๊ณต๊ตฌ ์ธํธ, ์ ๋นํ ์ท, ๋ฐฐ๋ญ, ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ํธํก๊ธฐ, ํ๊ฒฝ ํ ํธ, ๋ณผํธ ์ปคํฐ, ์๋ฒ๋ผ์ดํธ, ์ดํ ์น ์๋๊ณผ ๋ฌผ, ๋ชธ๋จ์ฅ ๋ฐ ์ธ๋ฉด ๋๊ตฌ, ์์ด์ ฐ์ด๋. ์บ๋ฆญํฐ๋ ๋ํ ์ค๊ฐ ๊ฐ๊ฒฉ๋ ๋ฌผ๊ฑด ํ๋์ ํด๋นํ๋ ํํ๋ฅผ ๊ฐ๊ณ ์์ํฉ๋๋ค.
Medic
Medic
You fix people, reknitting their flesh, patching their ruptured organs, and coaxing their shattered bones back together. Your bedside manner doesn't really matter, especially when your skills are called on during disaster or war. And your comportment matters even less in situations when you use your medical knowledge and supplies to disable foes---sometimes, no one expects a medic to fightย back.
๋น์ ์ ์ฌ๋์ ๊ณ ์นฉ๋๋ค. ์ด์ ๋ค์ ์๊ณ , ํ์ด๋ ์ฅ๊ธฐ๋ฅผ ๋ดํฉํ๊ณ , ๋ถ์์ง ๋ผ๋ฅผ ๋ค์ ๋ถ๊ฒ ์ด๋ฆ ๋๋ค. ์นจ์ ๋งค๋๋ ๋ณ๋ก ์ค์ํ์ง ์์ต๋๋ค. ํนํ ์ฌ๋์ด๋ ์ ์ ์ค์ ๋น์ ์ ์ค๋ ฅ์ด ํ์ํ ๋๋์. ๊ทธ๋ฆฌ๊ณ ์ํ ์ง์๊ณผ ๋ฌผ์๋ก ์ ์ ๋ฌด๋ ฅํ์ํค๋ ์ํฉ์์๋ ํ๋๊ฐ ๋๋์ฑ ์ค์ํ์ง ์์ต๋๋คโ๊ฐ๋์ ์๋ฌด๋ ๋ฉ๋์ด ๋ฐ๊ฒฉํ๋ฆฌ๋ผ ์์ํ์ง ๋ชปํฉ๋๋ค.
Your role on a team that routinely encounters challenging environments or conflict is crucial. Without your expertise and care, the group's next job could prove its last. Luckily, you can also handle yourself in a fight. In fact, either hard experience or professional training means you're not someone who needs protection when the situation sours.
ํ๋ํ ํ๊ฒฝ์ด๋ ๋ถ์์ ์ผ์์ ์ผ๋ก ๋ง์ฃผํ๋ ํ์์ ๋น์ ์ ์ญํ ์ ๊ฒฐ์ ์ ์ ๋๋ค. ๋น์ ์ ์ ๋ฌธ ์ง์๊ณผ ๋ณด์ดํ์ด ์๋ค๋ฉด ํ์ ๋ค์ ์๋ฌด๊ฐ ๋ง์ง๋ง์ด ๋ ์๋ ์์ต๋๋ค. ๋คํํ ๋น์ ์ ์ธ์์์๋ ์ ๋ชซ์ ํฉ๋๋ค. ์ฌ์ค ํน๋ ํ ๊ฒฝํ์ด๋ ์ ๋ฌธ ํ๋ จ์ด๋ , ์ํฉ์ด ๋๋น ์ ธ๋ ๋ณดํธ๋ฐ์ ํ์๊ฐ ์๋ ์ฌ๋์ด ๋ฐ๋ก ๋น์ ์ ๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- Rebel anarchists spaced your small mining community and forcibly inducted you into their ranks. You escaped but still seek revenge on their remnants.
- You served as a doctor in an orbital surgical hospital (OSH) until it was recently destroyed.
- Your spacefaring clade hunted icy bodies in the Kuiper Belt, but a mistake you made led to the death of the administrator's child, and now you seek absolution.
- A doctor you worked under was charged with illegal organ sales last week.
- Your family helped found a Mars hab, but a criminal gang cracked it and killed almost everyone. You still dream of payback.
- Every so often, your expertise in an area of medical knowledge is requested by the military.
- You recently finished a refresher course on space medicine at the new lunar hospital.
- Your medical intervention saved someone who turned out to be a corrupt government official.
- ๋ฐ๋ ๋ฌด์ ๋ถ์ฃผ์์๋ค์ด ์์ ์ฑ๊ตด ๊ณต๋์ฒด๋ฅผ ์ฐ์ฃผ๋ก ๋ ๋ ค ๋ฒ๋ฆฌ๊ณ ๋น์ ์ ๊ฐ์ ๋ก ์๊ธฐ๋ค ์กฐ์ง์ ํธ์ ์์ผฐ์ต๋๋ค. ํ์ถํ์ง๋ง ์ฌ์ ํ ๊ทธ ์๋น์๊ฒ ๋ณต์ํ๊ณ ์ถ์ต๋๋ค.
- ๊ถค๋ ์์ ๋ณ์(OSH)์์ ์์ฌ๋ก ๊ทผ๋ฌดํ์ง๋ง ๊ทธ๊ณณ์ ์ต๊ทผ ํ๊ดด๋์์ต๋๋ค.
- ๋น์ ์ด ์ํ ์ฐ์ฃผ ์ ๋ชฉ ์จ์กฑ์ ์นด์ดํผ ๋ฒจํธ์์ ์ผ์ ์ฒ์ฒด๋ฅผ ์ฌ๋ฅํ์ง๋ง, ๋น์ ์ ์ค์๋ก ํ์ ๊ด์ ์๋ ๊ฐ ์ฃฝ์๊ณ ์ด์ ์์ฃ๋ฅผ ๊ตฌํ๊ณ ์์ต๋๋ค.
- ์ง๋์ฃผ ๋น์ ์ด ๋ฐ์์ ์ผํ๋ ์์ฌ๊ฐ ๋ถ๋ฒ ์ฅ๊ธฐ ๋งค๋งค ํ์๋ก ๊ธฐ์๋์์ต๋๋ค.
- ๋น์ ์ ๊ฐ์กฑ์ ํ์ฑ ๊ฑฐ์ฃผ์ง ๊ฑด์ค์ ํ์ ๋ณดํฐ์ง๋ง, ๋ฒ์ฃ ์กฐ์ง์ด ๊ทธ๊ณณ์ ์ต๊ฒฉํด ๊ฑฐ์ ๋ชจ๋๋ฅผ ์ฃฝ์์ต๋๋ค. ์ฌ์ ํ ๋ณต์๋ฅผ ๊ฟ๊ฟ๋๋ค.
- ์ด๋ฐ๊ธ ํน์ ์ํ ์ง์ ๋ถ์ผ์ ์ ๋ฌธ์ฑ ๋๋ฌธ์ ๊ตฐ์์ ๋น์ ์ ์ฐพ์ต๋๋ค.
- ์ต๊ทผ ์ ๋ฌ ๋ณ์์์ ์ฐ์ฃผ ์ํ ๋ณด์ ๊ต์ก์ ๋ง์ณค์ต๋๋ค.
- ๋น์ ์ ์๋ฃ์ ๊ฐ์ ์ผ๋ก ์ด์๋ ์ฌ๋์ด ์๊ณ ๋ณด๋ ๋ถํจํ ์ ๋ถ ๊ด๋ฃ์์ต๋๋ค.
Medic Abilities
Medic ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ์ด๋์ ๋ชจ๋ ์ป์ต๋๋ค.
- Able to take two more minor wounds and one more moderate wound
- Add +1 to Speed Pool
- Add +3 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light and medium armor
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ ๋ ๋ฒ, ์ค๊ฐ ๋ถ์ ํ ๋ฒ์ ์ถ๊ฐ๋ก ์ ์ ์ ์์
- ์๋ ฅ ์ญ๋์ +1
- ์ง์ฑ ์ญ๋์ +3
- ์ํ๋ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅยท์คํ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ์ ํ๋์ฉ ๊ณ ๋ฆ
- 1๋ฑ๊ธ์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์:
Bad Medicine (2+ Intellect or Speed): With access to a medical field kit (or similar equipment), you deliberately misuse a medication normally meant to heal, such as a skin spray, injector, or similar device. Make an attack against a creature in immediate range; the medical device is a light weapon (the attack is eased). If you succeed, they can't take any actions on their next turn.
Bad Medicine (์ง์ฑ ๋๋ ์๋ ฅ 2์ +): ์๋ฃ์ฉ ์ผ์ ํคํธ(๋๋ ๋น์ทํ ์ฅ๋น)์ ์ ๊ทผํ ์ ์๋ค๋ฉด, ์๋ ์น๋ฃ์ฉ์ธ ํผ๋ถ ์คํ๋ ์ดยท์ฃผ์ฌ๊ธฐยท๋น์ทํ ์ฅ์น๋ฅผ ์ผ๋ถ๋ฌ ์ ์ฉํฉ๋๋ค. ์ง๊ทผ๊ฑฐ๋ฆฌ ์ ์๋ฌผ์ ๊ณต๊ฒฉํฉ๋๋ค. ์ด ์๋ฃ ์ฅ์น๋ ๊ฒฝ์ฅ ๋ฌด๊ธฐ๋ก ์ทจ๊ธ๋ฉ๋๋ค(๊ณต๊ฒฉ์ด ์ํ๋ฉ๋๋ค). ์ฑ๊ณตํ๋ฉด ๋์์ ๋ค์ ์ฐจ๋ก์ ์ด๋ค ํ๋๋ ํ ์ ์์ต๋๋ค.
Effort: Instead make the creature unconscious until you use a recovery (requires two levels ofย Effort).
๋ถ๋ฐ: ๋์ ํ๋ณต์ ์ธ ๋๊น์ง ๋์์ ๊ธฐ์ ์ํต๋๋ค(๋ถ๋ฐ ๋ ๋จ๊ณ ํ์).
Action to prepare medicine; action to attack.
์ฝ์ ์ค๋นํ๋ ๋ฐ ํ๋ ํ๋, ๊ณต๊ฒฉ์ ํ๋ ํ๋.
Bad Medicine doesn't allow you to exceed your normal Effort limit.
Bad Medicine์ผ๋ก๋ ํ์์ ๋ถ๋ฐ ํ๋๋ฅผ ๋์ ์ ์์ต๋๋ค.
Expert Doctor: You are trained in healing.
Expert Doctor: ์น์ ์ ์ต์ํฉ๋๋ค.
At tier 6: You can become an expert in healing if you are already specialized, but you must gain the skill normally (such as from a character advancement).
6๋ฑ๊ธ์ด ๋๋ฉด: ์ด๋ฏธ ๋ฅ์ํ๋ค๋ฉด ์น์ ์ ๋ฌ์ธ์ด ๋ ์ ์์ต๋๋ค. ๋ค๋ง ์ฑ์ฅ(์: ์บ๋ฆญํฐ ์ฑ์ฅ)์ ํตํด ์ ์์ ์ผ๋ก ์ด ์๋ จ๋๋ฅผ ์ป์ด์ผ ํฉ๋๋ค.
Prepared Medic (2+ Intellect): With access to a medical field kit (or similar equipment), you can use treatment in half the normal amount of time or treat twice as many wounds for one character in the normal time. Enabler.
Prepared Medic (์ง์ฑ 2์ +): ์๋ฃ์ฉ ์ผ์ ํคํธ(๋๋ ๋น์ทํ ์ฅ๋น)์ ์ ๊ทผํ ์ ์๋ค๋ฉด, ํ์์ ์ ๋ฐ ์๊ฐ์ ์น๋ฃ๋ฅผ ํ๊ฑฐ๋, ํ์์ ๊ฐ์ ์๊ฐ์ ํ ์บ๋ฆญํฐ์ ๋ถ์ ๋ ๊ฐ๋ฅผ ์น๋ฃํ ์ ์์ต๋๋ค. ๊ฐํ.
Medic Equipment Bundle
Medic ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค์ ๊ณจ๋ผ ์บ๋ฆญํฐ์ ์ฅ๋น๋ฅผ ๋น ๋ฅด๊ฒ ๊ฐ์ถ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์ง์ ๊ตฌ์ฑํ์ธ์.
A medical field kit, appropriate clothing, an armored bodysuit, a smart device (glasses, badge, ring, or the like), a breather, an environmental tent, a single-use vacuum suit, an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
์๋ฃ์ฉ ์ผ์ ํคํธ, ์ ๋นํ ์ท, ๋ฐฉํ ๋ณด๋์ํธ, ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ํธํก๊ธฐ, ํ๊ฒฝ ํ ํธ, 1ํ์ฉ ์ง๊ณต๋ณต, ์๋ฒ๋ผ์ดํธ, ์ดํ ์น ์๋๊ณผ ๋ฌผ, ๋ชธ๋จ์ฅ ๋ฐ ์ธ๋ฉด ๋๊ตฌ, ์์ด์ ฐ์ด๋. ์บ๋ฆญํฐ๋ ๋ํ ์ค๊ฐ ๊ฐ๊ฒฉ๋ ๋ฌผ๊ฑด ํ๋์ ํด๋นํ๋ ํํ๋ฅผ ๊ฐ๊ณ ์์ํฉ๋๋ค.
A medical field kit allows you to treat patients quickly and efficiently. Depending on the setting (and the GM's approval), you might instead have different technology that functions the same way as a medical field kit, such as artificial organelles in your cells, subcutaneous equipment in your hands, or targeted gene editing that creates microtools and medication as needed.
์๋ฃ์ฉ ์ผ์ ํคํธ๊ฐ ์์ผ๋ฉด ํ์๋ฅผ ๋น ๋ฅด๊ณ ํจ์จ์ ์ผ๋ก ์น๋ฃํ ์ ์์ต๋๋ค. ๋ฐฐ๊ฒฝ์ ๋ฐ๋ผ(๊ทธ๋ฆฌ๊ณ ๋ง์คํฐ์ ์น์ธ์ ๋ฐ๋ผ), ์๋ฃ์ฉ ์ผ์ ํคํธ์ ๊ฐ์ ๊ธฐ๋ฅ์ ํ๋ ๋ค๋ฅธ ๊ธฐ์ โ์ธํฌ ์ ์ธ๊ณต ์๊ธฐ๊ด, ์์์ ์ฌ์ ํผํ ์ฅ๋น, ํ์ํ ๋๋ง๋ค ๋ฏธ์ธ ๋๊ตฌ์ ์ฝ๋ฌผ์ ๋ง๋ค์ด ๋ด๋ ํ์ ์ ์ ์ ํธ์ง ๋ฑโ์ ๋์ ๊ฐ์ง ์๋ ์์ต๋๋ค.
Noble (Hard Science Fiction)
Noble (ํ๋ SF)
The stats for a hard science fiction Noble are the same as those for a Noble in a space opera.
ํ๋ SF์ Noble ์์น๋ ์คํ์ด์ค ์คํ๋ผ์ Noble๊ณผ ๊ฐ์ต๋๋ค.
Operative
Operative
You imagine yourself as the glitch in the system, or the "ghost in the machine" that gets in and then out without alerting automated surveillance until you're already elsewhere. As far as your foes are concerned, you're one of them, blending in with everyone else so that no one suspects you're an operative working for the enemy. But if you are caught out, you don't hesitate---you eliminate those who recognize you so quickly that they can't raise the alarm.
๋น์ ์ ์ค์ค๋ก๋ฅผ ์์คํ ์ ๊ฒฐํจ, ๋๋ ์ด๋ฏธ ๋ค๋ฅธ ๊ณณ์ผ๋ก ์ฌ๋ผ์ง ๋ค์์ผ ์๋ ๊ฐ์๋ง์ ๊ฑธ๋ฆฌ๋ "๊ธฐ๊ณ ์ ์ ๋ น" ๊ฐ์ ์กด์ฌ๋ผ ์ฌ๊น๋๋ค. ์ ๋ค์ด ๋ณด๊ธฐ์ ๋น์ ์ ๊ทธ๋ค ์ค ํ๋๋ก, ์๋ฌด๋ ๋น์ ์ด ์ ์ ์ํด ์ผํ๋ ์์์ด๋ผ ์์ฌํ์ง ๋ชปํ๋๋ก ๋ค๋ฅธ ๋ชจ๋์ ์ ์์ฌ ๋ญ๋๋ค. ํ์ง๋ง ์ ์ฒด๊ฐ ๋ฐ๊ฐ๋๋ฉด ๋ง์ค์ด์ง ์์ต๋๋คโ๋น์ ์ ์์๋ณธ ์ด๋ค์ ๊ฒฝ๋ณด๋ฅผ ์ธ๋ฆด ํ๋ ์์ด ์ฌ๋นจ๋ฆฌ ์ ๊ฑฐํฉ๋๋ค.
Some situations would benefit from having someone on your team already on the inside, which is perfect for you. Or at least someone who doesn't draw enemy fire until you can slip past perimeter security to shut down surveillance and/or take out guards who don't realize you're a foe.โจ
์ด๋ค ์ํฉ์์๋ ํ์ ์ด๋ฏธ ๋ด๋ถ์ ์ ์ ํ ์ฌ๋์ด ์์ผ๋ฉด ์ ๋ฆฌํ๋ฐ, ๊ทธ๊ฒ์ด ๋ฐ๋ก ๋น์ ์ ๋๋ค. ์๋๋ฉด ์ต์ํ, ๋น์ ์ด ๊ฒฝ๊ณ๋ง์ ๋ชฐ๋ ์ง๋ ๊ฐ์๋ฅผ ๋๊ฑฐ๋ ๋น์ ์ ์ ์ผ๋ก ์์์ฑ์ง ๋ชปํ ๊ฒฝ๋น๋ณ์ ์ฒ๋ฆฌํ ๋๊น์ง ์ ์ ํ๋ ฅ์ ๋์ง ์๋ ์ฌ๋์ด๋ผ๋ ์ข์ต๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- Orphaned, you survived in the hidden places of the spinning space habitat and spent most of your life alone. Today, you try to break out of that life and mindset, hoping to find friends despite how everything you've learned fights against that.
- On your last job, you discovered the corporation was into explicitly illegal activities.
- Your parents' belief that you're a musician who plays various gigs was recently shaken.
- Your family's moon mine was illegally seized by a megacorp. Now you work to expose and dismantle megacorps whenever you can.
- The stray data modules you grabbed on your last job turned out to contain classified info.
- They hired you to be a body double, but you fled after they told you to assassinate your target first.
- Raised from childhood to be an assassin, you escaped the daily tortures to make a new life for yourself. One day you hope to find and punish those who hurt you.
- Last month you discovered that your employers in turn work for a mysterious secret group.
- ๊ณ ์๊ฐ ๋์ด ํ์ ํ๋ ์ฐ์ฃผ ๊ฑฐ์ฃผ์ง์ ์จ๊ฒจ์ง ๊ณณ์์ ์ด์๋จ์๊ณ , ์ธ์ ๋๋ถ๋ถ์ ํ๋ก ๋ณด๋์ต๋๋ค. ์ค๋๋ ๊ทธ ์ถ๊ณผ ์ฌ๊ณ ๋ฐฉ์์์ ๋ฒ์ด๋๋ ค ์ ์ฐ๋ฉฐ, ๊ทธ๋์ ๋ฐฐ์ด ๋ชจ๋ ๊ฒ์ด ๊ทธ๊ฒ์ ๊ฐ๋ก๋ง๋๋ฐ๋ ์น๊ตฌ๋ฅผ ์ฐพ๊ธฐ๋ฅผ ๋ฐ๋๋๋ค.
- ๋ง์ง๋ง ์๋ฌด์์ ๊ทธ ๊ธฐ์ ์ด ๋ช ๋ฐฑํ ๋ถ๋ฒ์ ์ธ ํ๋์ ๋ฒ์ด๊ณ ์๋ค๋ ๊ฒ์ ์์๋์ต๋๋ค.
- ๋น์ ์ด ์ฌ๋ฌ ๊ณต์ฐ์ ๋ค๋๋ ์์ ๊ฐ๋ผ๋ ๋ถ๋ชจ๋์ ๋ฏฟ์์ด ์ต๊ทผ ํ๋ค๋ ธ์ต๋๋ค.
- ๊ฐ์กฑ์ ๋ฌ ๊ด์ฐ์ ๊ฑฐ๋๊ธฐ์ ์ด ๋ถ๋ฒ์ผ๋ก ๋นผ์์ ๊ฐ์ต๋๋ค. ์ด์ ๊ธฐํ๊ฐ ์์ ๋๋ง๋ค ๊ฑฐ๋๊ธฐ์ ์ ํญ๋กํ๊ณ ๋ฌด๋๋จ๋ฆฌ๋ ค ํฉ๋๋ค.
- ์ง๋ ์๋ฌด์์ ์ฐ์ฐํ ์์ ๋ฃ์ ๋ฐ์ดํฐ ๋ชจ๋์ ๊ธฐ๋ฐ ์ ๋ณด๊ฐ ๋ค์ด ์์์ต๋๋ค.
- ๋์ญ์ผ๋ก ๊ณ ์ฉ๋์์ง๋ง, ๋จผ์ ๋ชฉํ๋ฌผ์ ์์ดํ๋ผ๋ ์ง์๋ฅผ ๋ฐ๊ณ ๋ฌ์๋ฌ์ต๋๋ค.
- ์ด๋ฆด ๋๋ถํฐ ์์ด์๋ก ํค์์ก์ง๋ง, ๋งค์ผ ์ด์ด์ง๋ ๊ณ ๋ฌธ์ ํผํด ๋๋ง์ณ ์ ์ถ์ ๊พธ๋ ธ์ต๋๋ค. ์ธ์ ๊ฐ ์์ ์ ํด์น ์ด๋ค์ ์ฐพ์๋ด ๋ฒํ๊ณ ์ถ์ต๋๋ค.
- ์ง๋๋ฌ ๋น์ ์ ๊ณ ์ฉํ ์ด๋ค์ด ์ฌ์ค ์ด๋ค ์ ๋น๋ก์ด ๋น๋ฐ ์กฐ์ง์ ์ํด ์ผํ๋ค๋ ๊ฒ์ ์์๋์ต๋๋ค.
Operative Abilities
Operative ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ์ด๋์ ๋ชจ๋ ์ป์ต๋๋ค.
- Able to take two more minor wounds and one more moderate wound
- Add +2 to Speed Pool
- Add +2 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light and medium armor
- Gain one weapon of your choice (or accept the equipment bundle weapon)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ ๋ ๋ฒ, ์ค๊ฐ ๋ถ์ ํ ๋ฒ์ ์ถ๊ฐ๋ก ์ ์ ์ ์์
- ์๋ ฅ ์ญ๋์ +2
- ์ง์ฑ ์ญ๋์ +2
- ์ํ๋ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅยท์คํ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ํ๋ ๋ฌด๊ธฐ ํ๋๋ฅผ ์ป์(๋๋ ์ฅ๋น ๋ฒ๋ค์ ๋ฌด๊ธฐ๋ฅผ ๋ฐ์)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ์ ํ๋์ฉ ๊ณ ๋ฆ
- 1๋ฑ๊ธ์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์:
Escape (2+ Speed): When you roll to escape (such as slipping your restraints, squeezing through the bars, breaking the grip of a creature holding you, or pulling free from sucking quicksand) and your roll is less than a 9, treat the roll as a 9. (This means you don't get a GM intrusion if you roll a 1.)
Escape (์๋ ฅ 2์ +): ํ์ถ ๊ตด๋ฆผ(๊ตฌ์์ ๋น ์ ธ๋๊ฐ๊ฑฐ๋, ์ฐฝ์ด ์ฌ์ด๋ฅผ ๋น์ง๊ณ ๋๊ฐ๊ฑฐ๋, ์์ ์ ๋ถ๋ ์๋ฌผ์ ์์๊ท๋ฅผ ๋ฟ๋ฆฌ์น๊ฑฐ๋, ๋นจ์๋ค์ด๋ ์ ์ฌ์์ ๋ฒ์ด๋๋ ๋ฑ)์ ํ ๋ ๊ตด๋ฆผ์ด 9 ๋ฏธ๋ง์ด๋ฉด 9๋ก ์ทจ๊ธํฉ๋๋ค. (์ฆ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ํ์ง ์์ต๋๋ค.)
Effort: Increase the minimum number rolled for this ability by 3.
๋ถ๋ฐ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ๊ฐ์ 3 ์ฌ๋ฆฝ๋๋ค.
Action.
ํ๋.
At tier 3: The minimum number rolled for this ability increases to 12.
3๋ฑ๊ธ์ด ๋๋ฉด: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ๊ฐ์ด 12๋ก ์ค๋ฆ ๋๋ค.
Sneak Attack (1 Speed): If you use a light weapon to attack a foe under one of the following conditions, your attack inflicts +5 damage. (This ability doesn't work with medium or heavy weapons.)
Sneak Attack (์๋ ฅ 1์ ): ๋ค์ ์กฐ๊ฑด ์ค ํ๋์์ ๊ฒฝ์ฅ ๋ฌด๊ธฐ๋ก ์ ์ ๊ณต๊ฒฉํ๋ฉด, ๊ทธ ๊ณต๊ฒฉ์ ์ถ๊ฐ๋ก ํผํด 5์ ์ ์ค๋๋ค. (์ด ๋ฅ๋ ฅ์ ์คํ์ด๋ ์ค์ฅ ๋ฌด๊ธฐ์๋ ์ ์ฉ๋์ง ์์ต๋๋ค.)
- You attack with surprise.
- An ally uses their action to ease your attack.
- Your foe's defenses are hindered due to some other ongoing direct distraction.
- Your foe is unable to take their next turn due to some disabling attack or situation.
- ๊ธฐ์ต์ผ๋ก ๊ณต๊ฒฉํ๋ค.
- ๋๋ฃ๊ฐ ์๊ธฐ ํ๋์ ์จ์ ๋น์ ์ ๊ณต๊ฒฉ์ ์ํํ๋ค.
- ๋ค๋ฅธ ์ง์์ ์ธ ์ง์ ๋ฐฉํด ์์ ๋๋ฌธ์ ์ ์ ๋ฐฉ์ด๊ฐ ๋ฐฉํด๋ฐ๊ณ ์๋ค.
- ์ ์ด ์ด๋ค ๋ฌด๋ ฅํ ๊ณต๊ฒฉ์ด๋ ์ํฉ ๋๋ฌธ์ ๋ค์ ์ฐจ๋ก๋ฅผ ์ธ ์ ์๋ค.
First action.
์ฒซ ํ๋.
Spin Identity (2+ Intellect): When you roll to convince an intelligent creature (including computers and surveillance systems) that you are someone or something other than who you actually are, and your roll is less than a 6, treat the roll as a 6. (This means you don't get a GM intrusion if you roll a 1.)
Spin Identity (์ง์ฑ 2์ +): ์ง์ ์๋ฌผ(์ปดํจํฐ๋ ๊ฐ์ ์์คํ ํฌํจ)์๊ฒ ์ค์ ์ ๋ค๋ฅธ ๋๊ตฐ๊ฐ ๋๋ ๋ฌด์ธ๊ฐ๋ผ๊ณ ์ค๋ํ๋ ๊ตด๋ฆผ์ ํ ๋, ๊ตด๋ฆผ์ด 6 ๋ฏธ๋ง์ด๋ฉด 6์ผ๋ก ์ทจ๊ธํฉ๋๋ค. (์ฆ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ํ์ง ์์ต๋๋ค.)
This ability doesn't let you impersonate a specific individual. Instead, you convince onlookers that you are someone they do not know belonging to a certain category of people. "I'm with the government." "I'm just a simple traveler going about my business." "Your commander sent me."
์ด ๋ฅ๋ ฅ์ผ๋ก ํน์ ๊ฐ์ธ์ ์ฌ์นญํ ์๋ ์์ต๋๋ค. ๋์ ์์ ์ด ์๋๊ฐ ๋ชจ๋ฅด๋, ํน์ ๋ถ๋ฅ์ ์ํ ๋๊ตฐ๊ฐ๋ผ๊ณ ๊ตฌ๊ฒฝ๊พผ๋ค์ ๋ฉ๋์ํต๋๋ค. "์ ๋ ์ ๋ถ ์์์ ๋๋ค." "์ ๋ ๊ทธ๋ฅ ๋ณผ์ผ ๋ณด๋ฌ ์ง๋๊ฐ๋ ์ฌํ์์ ๋๋ค." "๋น์ ์งํ๊ด์ด ์ ๋ฅผ ๋ณด๋์ต๋๋ค."
Successful uses of Spin Identity persist until you use a ten-minute or longer recovery, unless your actions or other circumstances reveal your true identity earlier.
Spin Identity์ ์ฑ๊ณตํ ์ฌ์ฉ์ ํ๋์ด๋ ๋ค๋ฅธ ์ํฉ์ผ๋ก ์ ์ฒด๊ฐ ๋จผ์ ๋๋ฌ๋์ง ์๋ ํ, 10๋ถ ์ด์์ ํ๋ณต์ ์ธ ๋๊น์ง ์ ์ง๋ฉ๋๋ค.
Effort: Increase the minimum number rolled for this ability by 3.
๋ถ๋ฐ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ๊ฐ์ 3 ์ฌ๋ฆฝ๋๋ค.
Action.
ํ๋.
At tier 3: The minimum number rolled for this ability increases to 12.
3๋ฑ๊ธ์ด ๋๋ฉด: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ๊ฐ์ด 12๋ก ์ค๋ฆ ๋๋ค.
Operative Equipment Bundle
Operative ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค์ ๊ณจ๋ผ ์บ๋ฆญํฐ์ ์ฅ๋น๋ฅผ ๋น ๋ฅด๊ฒ ๊ฐ์ถ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์ง์ ๊ตฌ์ฑํ์ธ์.
A molecular blade, appropriate clothing, spray-onโจimpact armor (ten uses), extra clothes and accessories for disguise, a smart device (glasses, badge, ring, or the like), a backpack, a breather, an environmental tent, a single-use vacuum suit, an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
๋ถ์ ์นผ๋ , ์ ๋นํ ์ท, ์คํ๋ ์ดํ ์ถฉ๊ฒฉ ๋ฐฉ์ด๊ตฌ(10ํ๋ถ), ๋ณ์ฅ์ฉ ์ฌ๋ฒ ์ท๊ณผ ์ํ, ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ๋ฐฐ๋ญ, ํธํก๊ธฐ, ํ๊ฒฝ ํ ํธ, 1ํ์ฉ ์ง๊ณต๋ณต, ์๋ฒ๋ผ์ดํธ, ์ดํ ์น ์๋๊ณผ ๋ฌผ, ๋ชธ๋จ์ฅ ๋ฐ ์ธ๋ฉด ๋๊ตฌ, ์์ด์ ฐ์ด๋. ์บ๋ฆญํฐ๋ ๋ํ ์ค๊ฐ ๊ฐ๊ฒฉ๋ ๋ฌผ๊ฑด ํ๋์ ํด๋นํ๋ ํํ๋ฅผ ๊ฐ๊ณ ์์ํฉ๋๋ค.
Pilot
Pilot
You're sensitive to the slightest vibration and yaw of ion, nuclear, and chemical rocket-propelled spacecraft, honed during many hundreds of hours of test flights, combat missions, and your personal zeal for piloting interplanetary craft between moons and planets. Your job combines sophisticated course plotting, long periods of gradual acceleration and deceleration, and, sometimes, intense moments of action where your reaction times make the difference between arriving at your destination and your spacecraft becoming one more drifting hulk in a decaying orbit.
๋น์ ์ ์ด์จยทํตยทํํ ์ถ์ง ์ฐ์ฃผ์ ์ ์์ฃผ ์์ ์ง๋๊ณผ ํธ์์๋ ๋ฏผ๊ฐํฉ๋๋ค. ์๋ฐฑ ์๊ฐ์ ์ด๋ฅด๋ ์ํ ๋นํ, ์ ํฌ ์๋ฌด, ๊ทธ๋ฆฌ๊ณ ์์ฑ๊ณผ ํ์ฑ ์ฌ์ด๋ฅผ ์ค๊ฐ๋ ์ฐ์ฃผ์ ์กฐ์ข ์ ๋ํ ๊ฐ์ธ์ ์ธ ์ด์ ์ผ๋ก ๊ทธ ๊ฐ๊ฐ์ ๋จ๋ จํด ์์ต๋๋ค. ๋น์ ์ ์ผ์ ์ ๊ตํ ํญ๋ก ๊ณ์ฐ, ๊ธธ๊ฒ ์ด์ด์ง๋ ์ ์ง์ ๊ฐ์๊ณผ ๊ฐ์, ๊ทธ๋ฆฌ๊ณ ๋๋ก๋ ๋ฐ์ ์๋๊ฐ ๋ชฉ์ ์ง ๋์ฐฉ๊ณผ ์ฐ์ฃผ์ ์ด ๋ถ๊ดด ๊ถค๋์ ๋ ๋ค๋ฅธ ์ํด๊ฐ ๋๋ ๊ฒ ์ฌ์ด๋ฅผ ๊ฐ๋ฅด๋ ๊ฒฉ๋ ฌํ ์๊ฐ์ ์์ฐ๋ฆ ๋๋ค.
If the team's mission requires an interplanetary trip, it's your job to get everyone there. Should enemy craft threaten the trip, your superior piloting skills help keep everyone alive, up to and including the Soldiers who, scary as they may be, probably couldn't last ten seconds piloting through an interplanetary naval engagement.
ํ์ ์๋ฌด์ ํ์ฑ ๊ฐ ์ด๋์ด ํ์ํ๋ค๋ฉด, ๋ชจ๋๋ฅผ ๊ทธ๊ณณ๊น์ง ๋ฐ๋ ค๊ฐ๋ ๊ฒ์ด ๋น์ ์ ์ผ์ ๋๋ค. ์ ์ ์ด ์ฌ์ ์ ์ํํ๋ค๋ฉด, ๋น์ ์ ๋ฐ์ด๋ ์กฐ์ข ์ ์ด (์๋ฌด๋ฆฌ ๋ฌด์ญ๋๋ผ๋ ํ์ฑ ๊ฐ ํด์์ ์์ ์ด ์ด๋ ์กฐ์ข ํ์ง ๋ชปํ ) Soldier๋ฅผ ํฌํจํ ๋ชจ๋๋ฅผ ์ด๋ ค ๋ก๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- You grew up in a floating city above Venus, until a crack in the dome required evacuation. Fancy shuttle piloting saved you, but most people died. Ever since, you've tried to improve your own piloting skills.
- After mustering out of service three years ago, you've been taking odd jobs piloting cargo craft.
- Raised in an experimental AI creche later deemed unethical and illegal, you've taken pains to hide your past, but secretly feel that persecution of artificial people is unjust.
- Your niece recently contacted you, asking you to teach her how to pilot spacecraft.
- You and your family were selected to be part of the first crew in a generation ship, but rebels seized it, killing almost everyone. You still harbor thoughts of vengeance.
- Crashing an experimental warcraft four months ago ended your test pilot career.
- Not long ago you returned from a years-long outer-planet survey; only you survived.
- Due at least in part to your long absences, your marriage fractured last month.
- ๊ธ์ฑ ์์ ๋ ์๋ ๋์์์ ์๋์ง๋ง, ๋์ ๊ท ์ด์ด ์๊ฒจ ๋ํผํด์ผ ํ์ต๋๋ค. ํ๋ คํ ์ ํ ์กฐ์ข ์ ์ด ๋น์ ์ ๊ตฌํ์ง๋ง ๋๋ถ๋ถ์ ์ฃฝ์์ต๋๋ค. ๊ทธ๋๋ถํฐ ์์ ์ ์กฐ์ข ์ค๋ ฅ์ ๊ฐ๊ณ ๋ฆ์ผ๋ ค ์ ์จ ์์ต๋๋ค.
- 3๋ ์ ์ ๋ํ ๋ค๋ก ํ๋ฌผ์ ์กฐ์ข ์ผ๋ก ์ด๋ฐ์ ๋ฐ ์ผ์ ํด ์์ต๋๋ค.
- ๋์ค์ ๋น์ค๋ฆฌ์ ์ด๊ณ ๋ถ๋ฒ์ผ๋ก ํ๋ช ๋ ์คํ์ AI ๋ณด์ก์์์ ์๋๊ณ , ๊ทธ๋์ ๊ณผ๊ฑฐ๋ฅผ ์จ๊ธฐ๋ ค ์ ์ผ์ง๋ง ์์ผ๋ก๋ ์ธ๊ณต ์ธ๊ฒฉ์ฒด ๋ฐํด๊ฐ ๋ถ๋นํ๋ค๊ณ ๋๋๋๋ค.
- ์ต๊ทผ ์กฐ์นด๊ฐ ์ฐ๋ฝํด ์ฐ์ฃผ์ ์กฐ์ข ๋ฒ์ ๊ฐ๋ฅด์ณ ๋ฌ๋ผ๊ณ ๋ถํํ์ต๋๋ค.
- ๋น์ ๊ณผ ๊ฐ์กฑ์ ์ธ๋ ์ฐ์ฃผ์ ์ ์ฒซ ์น๋ฌด์์ผ๋ก ์ ๋ฐ๋์์ง๋ง, ๋ฐ๋๊ตฐ์ด ๋ฐฐ๋ฅผ ์ฅ์ ํด ๊ฑฐ์ ๋ชจ๋๋ฅผ ์ฃฝ์์ต๋๋ค. ์ฌ์ ํ ๋ณต์๋ฅผ ๋ง์์ ํ๊ณ ์์ต๋๋ค.
- 4๊ฐ์ ์ ์คํ์ฉ ์ ํฌ๊ธฐ๋ฅผ ์ถ๋ฝ์ํจ ๋ค ์ํ ๋นํ ์กฐ์ข ์ฌ ๊ฒฝ๋ ฅ์ด ๋๋ฌ์ต๋๋ค.
- ์ผ๋ง ์ ๋ช ๋ ์ ๊ฑธ์น ์ธํ์ฑ ํ์ฌ์์ ๋์์์ต๋๋ค. ์ค์ง ๋น์ ๋ง ์ด์๋จ์์ต๋๋ค.
- ์ ์ด๋ ๋ถ๋ถ์ ์ผ๋ก๋ ์ค๋ ๋ถ์ฌ ๋๋ฌธ์, ์ง๋๋ฌ ๊ฒฐํผ ์ํ์ด ๊นจ์ก์ต๋๋ค.
Pilot Abilities
Pilot ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ์ด๋์ ๋ชจ๋ ์ป์ต๋๋ค.
- Able to take two more minor wounds and one more moderate wound
- Add +1 to Speed Pool
- Add +3 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light armor
- Gain one weapon of your choice (or accept the equipment bundle weapon)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ ๋ ๋ฒ, ์ค๊ฐ ๋ถ์ ํ ๋ฒ์ ์ถ๊ฐ๋ก ์ ์ ์ ์์
- ์๋ ฅ ์ญ๋์ +1
- ์ง์ฑ ์ญ๋์ +3
- ์ํ๋ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ํ๋ ๋ฌด๊ธฐ ํ๋๋ฅผ ์ป์(๋๋ ์ฅ๋น ๋ฒ๋ค์ ๋ฌด๊ธฐ๋ฅผ ๋ฐ์)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ์ ํ๋์ฉ ๊ณ ๋ฆ
- 1๋ฑ๊ธ์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์:
Born to Pilot (2+ Intellect): When you roll to pilot a spacecraft and your roll is less than a 9, treat the roll as a 9. (This means you don't get a GM intrusion if you roll a 1.) Spacecraft piloting tasks include specific maneuvers like safely docking the craft, turning or accelerating the ship gradually enough to avoid dangerously high gravity for sustained periods, noticing something unusual come up on the sensors, and so on.
Born to Pilot (์ง์ฑ 2์ +): ์ฐ์ฃผ์ ์ ์กฐ์ข ํ๋ ๊ตด๋ฆผ์์ ๊ตด๋ฆผ์ด 9 ๋ฏธ๋ง์ด๋ฉด 9๋ก ์ทจ๊ธํฉ๋๋ค. (์ฆ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ํ์ง ์์ต๋๋ค.) ์ฐ์ฃผ์ ์กฐ์ข ์ผ์๋ ์์ ํ ๋ํน, ์ง์์ ์ผ๋ก ๋์ ์ค๋ ฅ์ ํผํ ๋งํผ ์๋งํ๊ฒ ๋ฐฉํฅ์ ํ๊ฑฐ๋ ๊ฐ์ํ๋ ๊ฒ, ์ผ์์ ์กํ ์ด์ ์งํ๋ฅผ ์์์ฐจ๋ฆฌ๋ ๊ฒ ๊ฐ์ ๊ตฌ์ฒด์ ์ธ ๊ธฐ๋์ด ํฌํจ๋ฉ๋๋ค.
Effort: Increase the minimum number rolled for this ability by 3.
๋ถ๋ฐ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ๊ฐ์ 3 ์ฌ๋ฆฝ๋๋ค.
This ability renews when you take a recovery.
์ด ๋ฅ๋ ฅ์ ํ๋ณต์ ์ฐ๋ฉด ๋ค์ ์๋๋ค.
Action.
ํ๋.
At tier 3: The minimum number rolled for this ability increases to 12.
3๋ฑ๊ธ์ด ๋๋ฉด: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ๊ฐ์ด 12๋ก ์ค๋ฆ ๋๋ค.
Expert Space Pilot: You are trained in piloting spacecraft.
Expert Space Pilot: ์ฐ์ฃผ์ ์กฐ์ข ์ ์ต์ํฉ๋๋ค.
At tier 6: You can become an expert in piloting spacecraft if you are already specialized, but you must gain the skill normally (such as from a character advancement).
6๋ฑ๊ธ์ด ๋๋ฉด: ์ด๋ฏธ ๋ฅ์ํ๋ค๋ฉด ์ฐ์ฃผ์ ์กฐ์ข ์ ๋ฌ์ธ์ด ๋ ์ ์์ต๋๋ค. ๋ค๋ง ์ฑ์ฅ(์: ์บ๋ฆญํฐ ์ฑ์ฅ)์ ํตํด ์ ์์ ์ผ๋ก ์ด ์๋ จ๋๋ฅผ ์ป์ด์ผ ํฉ๋๋ค.
Piloting Flourish: When you handle a spacecraft, your impressive piloting chops, your diverting quips, and/or a certain something in the way you accomplish a maneuver entertains or impresses others. One creature you choose on or near the spacecraft who can see you or is otherwise aware of your maneuver gains an asset to their next task if taken within a round or two.
Piloting Flourish: ์ฐ์ฃผ์ ์ ์กฐ์ข ํ ๋, ๋น์ ์ ์ธ์์ ์ธ ์กฐ์ข ์ค๋ ฅ๊ณผ ์ฌ์น ์๋ ์ ๋ด, ํน์ ๊ธฐ๋์ ํด๋ด๋ ํน์ ์ ๋ฐฉ์์ด ๋ค๋ฅธ ์ด๋ฅผ ์ฆ๊ฒ๊ฒ ํ๊ฑฐ๋ ๊ฐํ์ํต๋๋ค. ์ฐ์ฃผ์ ์๋ ๊ทผ์ฒ์์ ๋น์ ์ ๋ณด๊ฑฐ๋ ๋น์ ์ ๊ธฐ๋์ ์์์ฑ ์๋ฌผ ํ๋๋ฅผ ๊ณจ๋ผ, ๊ทธ ๋์์ด 1~2๋ผ์ด๋ ์์ ํ๋ ๋ค์ ์ผ์ ๋ณดํฌ์ ์ค๋๋ค.
At tier 3: You can impress up to three chosen creatures simultaneously.
3๋ฑ๊ธ์ด ๋๋ฉด: ๋์์ ์ต๋ ์ธ ์๋ฌผ์๊ฒ ๊ฐ๋ช ์ ์ค ์ ์์ต๋๋ค.
Enabler.
๊ฐํ.
Pilot Equipment Bundle
Pilot ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค์ ๊ณจ๋ผ ์บ๋ฆญํฐ์ ์ฅ๋น๋ฅผ ๋น ๋ฅด๊ฒ ๊ฐ์ถ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์ง์ ๊ตฌ์ฑํ์ธ์.
A vacuum pistol and a weapon energy pack (50 shots), appropriate clothing, spray-on impact armor (ten uses), a smart device (glasses, badge, ring, or the like), a backpack, a breather, an environmental tent, a single-use vacuum suit, a first aid kit, an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
์ง๊ณต ๊ถ์ด๊ณผ ๋ฌด๊ธฐ ์๋์ง ํฉ(50๋ฐ), ์ ๋นํ ์ท, ์คํ๋ ์ดํ ์ถฉ๊ฒฉ ๋ฐฉ์ด๊ตฌ(10ํ๋ถ), ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ๋ฐฐ๋ญ, ํธํก๊ธฐ, ํ๊ฒฝ ํ ํธ, 1ํ์ฉ ์ง๊ณต๋ณต, ์๊ธ์ฒ์น ํคํธ, ์๋ฒ๋ผ์ดํธ, ์ดํ ์น ์๋๊ณผ ๋ฌผ, ๋ชธ๋จ์ฅ ๋ฐ ์ธ๋ฉด ๋๊ตฌ, ์์ด์ ฐ์ด๋. ์บ๋ฆญํฐ๋ ๋ํ ์ค๊ฐ ๊ฐ๊ฒฉ๋ ๋ฌผ๊ฑด ํ๋์ ํด๋นํ๋ ํํ๋ฅผ ๊ฐ๊ณ ์์ํฉ๋๋ค.
Soldier
Soldier
You've seen things civilians wouldn't believe: attack ships shattering Mars domes with mini-nukes; fellow soldiers disintegrated by stray linear accelerator fire, floating ashes their only grave marker; gravity-dropping through the silent void, praying your lidar warns you quickly enough to pop your brake rockets before you slam into the unlit enemy asteroid. The adrenaline kick of a firefight is like nothing else, but better yet is the fizzy exhilaration of another mission survived.
๋น์ ์ ๋ฏผ๊ฐ์ธ์ด๋ผ๋ฉด ๋ฏฟ์ง ๋ชปํ ๊ฒ๋ค์ ๋ดค์ต๋๋ค. ์ํ ํต๋ฌด๊ธฐ๋ก ํ์ฑ ๋์ ์ฐ์ฐ์กฐ๊ฐ ๋ด๋ ๊ณต๊ฒฉํจ, ๋น๋๊ฐ ์ ํ ๊ฐ์๊ธฐ ์ฌ๊ฒฉ์ ์ฐํํด ๋ ๋๋ ์ฌ๋ง ๋ฌด๋ค์ผ๋ก ๋จ๊ธด ์ ์ฐ๋ค, ์๋ฆฌ ์๋ ํ๊ณต์ ์ค๋ ฅ์ ์ด๋๋ ค ๋ํํ๋ฉฐ ์กฐ๋ช ์๋ ์ ์ํ์ฑ์ ์ถฉ๋ํ๊ธฐ ์ ์ ๋ผ์ด๋ค๊ฐ ์ ๋ ๊ฒฝ๊ณ ํด ์ฃผ๊ธฐ๋ฅผ ๋ฐ๋ผ๋ฉฐ ์ ๋ ๋ก์ผ์ ํฐ๋จ๋ฆฌ๋ ์๊ฐ๊น์ง. ์ด๊ฒฉ์ ์ ์๋๋ ๋ ๋ฆฐ์ ๋ฌด์๊ณผ๋ ๋น๊ตํ ์ ์์ง๋ง, ๊ทธ๋ณด๋ค ๋์ ๊ฒ์ ๋ ํ๋์ ์๋ฌด์์ ์ด์๋จ์๋ค๋ ์ง๋ฆฟํ ํฅ๋ถ์ ๋๋ค.
Made for combat, you're probably among the first on your team to confront armed foes. Your allies with other specialties are probably happy to let you; not everyone can rely on combat enhancements when adversaries begin firing kinetic weapons.
์ ํฌ๋ฅผ ์ํด ๋ง๋ค์ด์ง ๋น์ ์ ์๋ง ๋ฌด์ฅํ ์ ๊ณผ ๋ง์๋ ํ์ ์ต์ ์ ์ ๊ฐ์ฅ ๋จผ์ ์๋ ์ฌ๋์ผ ๊ฒ์ ๋๋ค. ๋ค๋ฅธ ์ ๋ฌธ ๋ถ์ผ์ ๋๋ฃ๋ค์ ์๋ง ๊ธฐ๊บผ์ด ๋น์ ์๊ฒ ๊ทธ ์ญํ ์ ๋งก๊ธธ ๊ฒ์ ๋๋คโ์ ์ด ์ด๋ ์๋์ง ๋ฌด๊ธฐ๋ฅผ ์๊ธฐ ์์ํ ๋ ๋๊ตฌ๋ ์ ํฌ ๊ฐํ ์์ ์ ์์งํ ์ ์๋ ๊ฒ์ ์๋๋๊น์.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- You came of age in a megalopolis slum, doing what was necessary to survive. You left it all behind, but sometimes you still wish you'd taken a couple of your friends with you.
- You witnessed a peace accord almost being signed two weeks ago, but an envoy vanished.
- You grew up in a farming collective that was ultimately killed by the climate cataclysm. You'll take corporate gigs, but you keep an eye out for the sorts of execs that put profit ahead of normal people's lives.
- A comrade in arms sent you a note to look them up a few months ago because they had "news."
- You and your sister were raised by pirates operating in the belt. You got out but she didn't. You always wonder what happened to her but are afraid to find out.
- You mustered out of service about a year ago, and you've mostly spent through your payout.
- Last week you were offered a job training an ACI (artificial combat intelligence) from your brain.
- You completed a job serving as a diplomat's bodyguard six months ago, but now they're dead.
- ๊ฑฐ๋๋์ ๋น๋ฏผ๊ฐ์์ ์ด์๋จ๊ธฐ ์ํด ํด์ผ ํ ์ผ์ ํ๋ฉฐ ์๋์ต๋๋ค. ๊ทธ ๋ชจ๋ ๊ฒ์ ๋ค๋กํ์ง๋ง, ๊ฐ๋์ ์น๊ตฌ ๋ช ๋ช ์ ๋ฐ๋ฆฌ๊ณ ๋์ฌ ๊ฑธ ๊ทธ๋ฌ๋ค๊ณ ์๊ฐํฉ๋๋ค.
- 2์ฃผ ์ ํํ ํ์ ์ด ๊ฑฐ์ ์ฒด๊ฒฐ๋ ๋ปํ ์๊ฐ์ ๋ชฉ๊ฒฉํ์ง๋ง, ์ฌ์ ํ๋๊ฐ ์ฌ๋ผ์ก์ต๋๋ค.
- ๊ฒฐ๊ตญ ๊ธฐํ ๋์ฌ์์ ๋ฌด๋์ง ๋์ ๊ณต๋์ฒด์์ ์๋์ต๋๋ค. ๊ธฐ์ ์ ์ผ๊ฑฐ๋ฆฌ๋ ๋ฐ์๋ค์ด์ง๋ง, ์ด์ต์ ๋ณดํต ์ฌ๋๋ค์ ์ถ๋ณด๋ค ์์ธ์ฐ๋ ์์ ๋ถ๋ฅ๋ ๋ ์ฃผ์ํฉ๋๋ค.
- ๋ช ๋ฌ ์ ์ ์ฐ ํ๋๊ฐ "์์์ด ์๋ค"๋ฉฐ ์์ ์ ์ฐพ์์ค๋ผ๋ ์ชฝ์ง๋ฅผ ๋ณด๋์ต๋๋ค.
- ๋น์ ๊ณผ ์ฌ๋์์ ๋ฒจํธ์์ ํ๋ํ๋ ํด์ ๋ค ์์ ์๋์ต๋๋ค. ๋น์ ์ ๋น ์ ธ๋์์ง๋ง ์ฌ๋์์ ๊ทธ๋ฌ์ง ๋ชปํ์ต๋๋ค. ๋ ๊ทธ๋ ์๊ฒ ๋ฌด์จ ์ผ์ด ์์๋์ง ๊ถ๊ธํ์ง๋ง ์์๋ด๊ธฐ๊ฐ ๋๋ ต์ต๋๋ค.
- ์ฝ 1๋ ์ ์ ๋ํ๊ณ , ๊ทธ๋์ ๋ฐ์ ํด์ญ๊ธ์ ๊ฑฐ์ ๋ค ์ผ์ต๋๋ค.
- ์ง๋์ฃผ ๋น์ ์ ๋๋ฅผ ๋ณธ๋ ACI(์ธ๊ณต ์ ํฌ ์ง๋ฅ)๋ฅผ ํ๋ จ์ํค๋ ์ผ์ ์ ์๋ฐ์์ต๋๋ค.
- 6๊ฐ์ ์ ํ ์ธ๊ต๊ด์ ๊ฒฝํธ์ ์๋ฌด๋ฅผ ๋ง์ณค์ง๋ง, ์ด์ ๊ทธ๋ ์ฃฝ์์ต๋๋ค.
Soldier Abilities
Soldier ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ์ด๋์ ๋ชจ๋ ์ป์ต๋๋ค.
- Able to take three more minor wounds and one more moderate wound
- Add +2 to Might Pool
- Add +2 to Speed Pool
- Add +1 Edge in Pool of your choice
- Freely use all weapons
- Freely use all armor
- Gain one weapon of your choice (or accept the equipment bundle weapon)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ ์ธ ๋ฒ, ์ค๊ฐ ๋ถ์ ํ ๋ฒ์ ์ถ๊ฐ๋ก ์ ์ ์ ์์
- ํ ์ญ๋์ +2
- ์๋ ฅ ์ญ๋์ +2
- ์ํ๋ ์ญ๋์ ์ฌ๋ฅ +1
- ๋ชจ๋ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๋ชจ๋ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ํ๋ ๋ฌด๊ธฐ ํ๋๋ฅผ ์ป์(๋๋ ์ฅ๋น ๋ฒ๋ค์ ๋ฌด๊ธฐ๋ฅผ ๋ฐ์)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ์ ํ๋์ฉ ๊ณ ๋ฆ
- 1๋ฑ๊ธ์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์:
Combat Enhancement (2+ Speed or Intellect): Your military combat enhancement---likely some kind of nerve implant, subdermal hardware, or genetic modification---lowers your reaction time in response to unexpected threats so that you're rarely surprised. Roll initiative as normal, but if your roll is less than a 15, treat the roll as a 15. (This means you don't get a GMย intrusion if you roll a 1.)
Combat Enhancement (์๋ ฅ ๋๋ ์ง์ฑ 2์ +): ๋น์ ์ ๊ตฐ์ฉ ์ ํฌ ๊ฐํ ์์ โ์๋ง ์ผ์ข ์ ์ ๊ฒฝ ์ํ๋ํธ, ํผํ ํ๋์จ์ด, ๋๋ ์ ์ ์ ๊ฐ์กฐโ์ ์๊ธฐ์น ๋ชปํ ์ํ์ ๋ํ ๋ฐ์ ์๋๋ฅผ ๋ฎ์ถฐ ์ข์ฒ๋ผ ๊ธฐ์ต๋นํ์ง ์๊ฒ ํฉ๋๋ค. ํ์๋๋ก ์ฐ์ ๊ถ์ ๊ตด๋ฆฌ๋, ๊ตด๋ฆผ์ด 15 ๋ฏธ๋ง์ด๋ฉด 15๋ก ์ทจ๊ธํฉ๋๋ค. (์ฆ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ํ์ง ์์ต๋๋ค.)
Effort: Increase the minimum number rolled for this ability by 3.
๋ถ๋ฐ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ๊ฐ์ 3 ์ฌ๋ฆฝ๋๋ค.
Enabler.
๊ฐํ.
At tier 3: The minimum number rolled for this ability increases to 18.
3๋ฑ๊ธ์ด ๋๋ฉด: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ๊ฐ์ด 18๋ก ์ค๋ฆ ๋๋ค.
Expert Combatant: You are trained in a specific weapon attack of your choice, such as swords, axes, or bows; or in a broader category of attacks such as light bashing weapons, light bladed weapons, light ranged weapons, medium bashing weapons, medium bladed weapons, medium ranged weapons, and so on.
Expert Combatant: ๊ฒ, ๋๋ผ, ํ ๊ฐ์ ํน์ ๋ฌด๊ธฐ ๊ณต๊ฒฉ ํ๋, ๋๋ ๊ฒฝ๋ ํ๊ฒฉ ๋ฌด๊ธฐยท๊ฒฝ๋ ๋ ๋ถ์ด ๋ฌด๊ธฐยท๊ฒฝ๋ ์ฌ๊ฒฉ ๋ฌด๊ธฐยท์คํ ํ๊ฒฉ ๋ฌด๊ธฐยท์คํ ๋ ๋ถ์ด ๋ฌด๊ธฐยท์คํ ์ฌ๊ฒฉ ๋ฌด๊ธฐ ๋ฑ ๋ ๋์ ๋ฒ์ฃผ์ ๊ณต๊ฒฉ์ ์ต์ํฉ๋๋ค.
At tier 2: You can choose to become specialized in the same attack method you chose at tier 1, but you must gain the skill normally (such as from a character advancement).
2๋ฑ๊ธ์ด ๋๋ฉด: 1๋ฑ๊ธ์ ๊ณ ๋ฅธ ๊ฒ๊ณผ ๊ฐ์ ๊ณต๊ฒฉ ๋ฐฉ์์ ๋ฅ์ํด์ง ์ ์์ต๋๋ค. ๋ค๋ง ์ฑ์ฅ(์: ์บ๋ฆญํฐ ์ฑ์ฅ)์ ํตํด ์ ์์ ์ผ๋ก ์ด ์๋ จ๋๋ฅผ ์ป์ด์ผ ํฉ๋๋ค.
At tier 6: You can become an expert in a specific attack method (either the one you chose at tier 1 or another weapon skill you're already specialized in), but you must gain the skill normally.
6๋ฑ๊ธ์ด ๋๋ฉด: ํน์ ๊ณต๊ฒฉ ๋ฐฉ์(1๋ฑ๊ธ์ ๊ณ ๋ฅธ ๊ฒ์ด๋ ์ด๋ฏธ ๋ฅ์ํ ๋ค๋ฅธ ๋ฌด๊ธฐ ๊ธฐ๋ฅ)์ ๋ฌ์ธ์ด ๋ ์ ์์ต๋๋ค. ๋ค๋ง ์ ์์ ์ผ๋ก ์ด ์๋ จ๋๋ฅผ ์ป์ด์ผ ํฉ๋๋ค.
For a Soldier, Expert Combatant means choosing training in weapons appropriate to the genre, such as laser pistols or rail guns (if available), or firing specific spacecraft weapons, such as point defense cannons, torpedo tubes, plasma casters, or something similar.
Soldier์๊ฒ Expert Combatant๋ (์๋ค๋ฉด) ๋ ์ด์ ๊ถ์ด์ด๋ ๋ ์ผ๊ฑด์ฒ๋ผ ์ฅ๋ฅด์ ๋ง๋ ๋ฌด๊ธฐ์ ์ต์ํด์ง๊ฑฐ๋, ์ ๋ฐฉ์ดํฌยท์ด๋ขฐ ๋ฐ์ฌ๊ดยทํ๋ผ์ค๋ง ์บ์คํฐ ๊ฐ์ ํน์ ์ฐ์ฃผ์ ๋ฌด๊ธฐ๋ฅผ ๋ฐ์ฌํ๋ ๋ฐ ์ต์ํด์ง๋ ๊ฒ์ ๋ปํฉ๋๋ค.
Push Implant: After attacking, you can activate a combat implant to make an additional attack as an extra action on your turn. Doing this inflicts a moderate wound on yourself. Enabler.
Push Implant: ๊ณต๊ฒฉํ ๋ค, ์ ํฌ ์ํ๋ํธ๋ฅผ ๋ฐ๋ํด ์๊ธฐ ์ฐจ๋ก์ ์ถ๊ฐ ํ๋์ผ๋ก ๊ณต๊ฒฉ์ ํ๋ ๋ ํ ์ ์์ต๋๋ค. ์ด๋ ๊ฒ ํ๋ฉด ์ค์ค๋ก ์ค๊ฐ ๋ถ์์ ์ ์ต๋๋ค. ๊ฐํ.
If you want a combat-capable character but don't want implants like those described under Combat Enhancement, you might prefer to use the Fighter type from the dungeon fantasy genre as the basis for your character, translating between the genres but otherwise using those abilities instead of the Soldier's.
Combat Enhancement์์ ์ค๋ช ํ ๊ฒ ๊ฐ์ ์ํ๋ํธ๋ฅผ ์ํ์ง ์์ผ๋ฉด์๋ ์ ํฌ์ ๋ฅํ ์บ๋ฆญํฐ๋ฅผ ์ํ๋ค๋ฉด, ๋์ ํํ์ง ์ฅ๋ฅด์ Fighter ์ ํ์ ์บ๋ฆญํฐ์ ๋ฐํ์ผ๋ก ์ผ์ ์ฅ๋ฅด ๊ฐ ๋ณํ์ ๊ฑฐ์ณ, Soldier์ ๋ฅ๋ ฅ ๋์ ๊ทธ ๋ฅ๋ ฅ๋ค์ ์ฐ๋ ํธ์ ์ ํธํ ์๋ ์์ต๋๋ค.
Soldier Equipment Bundle
Soldier ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค์ ๊ณจ๋ผ ์บ๋ฆญํฐ์ ์ฅ๋น๋ฅผ ๋น ๋ฅด๊ฒ ๊ฐ์ถ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์ง์ ๊ตฌ์ฑํ์ธ์.
A vacuum rifle and a weapon energy pack (50 shots), appropriate clothing, an armored bodysuit, a smart device (glasses, badge, ring, or the like), a backpack, a breather, an environmental tent, a single-use vacuum suit, a restraint (binds subject's wrists together), an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
์ง๊ณต ์์ด๊ณผ ๋ฌด๊ธฐ ์๋์ง ํฉ(50๋ฐ), ์ ๋นํ ์ท, ๋ฐฉํ ๋ณด๋์ํธ, ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ๋ฐฐ๋ญ, ํธํก๊ธฐ, ํ๊ฒฝ ํ ํธ, 1ํ์ฉ ์ง๊ณต๋ณต, ๊ตฌ์๊ตฌ(๋์์ ์๋ชฉ์ ๋ฌถ์), ์๋ฒ๋ผ์ดํธ, ์ดํ ์น ์๋๊ณผ ๋ฌผ, ๋ชธ๋จ์ฅ ๋ฐ ์ธ๋ฉด ๋๊ตฌ, ์์ด์ ฐ์ด๋. ์บ๋ฆญํฐ๋ ๋ํ ์ค๊ฐ ๊ฐ๊ฒฉ๋ ๋ฌผ๊ฑด ํ๋์ ํด๋นํ๋ ํํ๋ฅผ ๊ฐ๊ณ ์์ํฉ๋๋ค.
Space Opera
์คํ์ด์ค ์คํ๋ผ
If you're playing in a space opera game, you can probably expect faster-than-light (FTL) starships, and perhaps instantaneous transportation/teleportation technology that can beam or "portal" people planetary distances or farther---travel times may not even be important. Psychic abilities might be prevalent. Each planet could have a single biome and probably at least one place on it you can visit. Alien creatures across the galaxy (and beyond) might be monsters to fight, while alien beings are often very humanlike (if not entirely so), likely differing only in appearance, or perhaps the entire species stresses a singular trait. In fact, you might even decide to play an alien character if your GM uses them in the game.
์คํ์ด์ค ์คํ๋ผ ๊ฒ์์ ํ๋ ์ดํ๋ค๋ฉด, ์๋ง ์ด๊ด์(FTL) ์ฐ์ฃผ์ ๊ณผ ์ด์ฉ๋ฉด ํ์ฑ ๊ฐ ๊ฑฐ๋ฆฌ๋ ๊ทธ ์ด์์ด๋ ์ฌ๋์ ์๊ฐ์ด๋์ํค๊ฑฐ๋ "ํฌํธ"๋ก ๋ณด๋ผ ์ ์๋ ์ฆ๊ฐ์ ์ธ ์ด๋ยท์ ์ก ๊ธฐ์ ์ ๊ธฐ๋ํ ์ ์์ ๊ฒ์ ๋๋คโ์ด๋ ์๊ฐ ์์ฒด๊ฐ ์ค์ํ์ง ์์ ์๋ ์์ต๋๋ค. ์ฌ์ด์ค๋ ๋ฅ๋ ฅ์ด ํํ ์๋ ์์ต๋๋ค. ๊ฐ ํ์ฑ์๋ ๋จ์ผ ์๋ฌผ๊ตฐ๊ณ๊ฐ ์๊ณ ๋ฐฉ๋ฌธํ ๋งํ ๊ณณ์ด ์ต์ ํ ๊ณณ์ ์์ ๊ฒ์ ๋๋ค. ์ํ๊ณ(์ ๊ทธ ๋๋จธ) ๊ณณ๊ณณ์ ์ธ๊ณ ์๋ฌผ์ ๋ง์ ์ธ์ธ ๊ดด๋ฌผ์ผ ์๋ ์๋ ๋ฐ๋ฉด, ์ธ๊ณ ์กด์ฌ๋ (์์ ํ๋ ์๋๋๋ผ๋) ํํ ๋งค์ฐ ์ธ๊ฐ๊ณผ ๋น์ทํด, ์ธ๋ชจ๋ง ๋ค๋ฅด๊ฑฐ๋ ์ด์ฉ๋ฉด ์ข ์ ์ฒด๊ฐ ๋จ ํ๋์ ํน์ง์ ๊ฐ์กฐํ ์๋ ์์ต๋๋ค. ์ฌ์ค ๋ง์คํฐ๊ฐ ๊ฒ์์์ ์ธ๊ณ์ธ์ ์ด๋ค๋ฉด ์ธ๊ณ์ธ ์บ๋ฆญํฐ๋ฅผ ํ๋ ์ดํ๊ธฐ๋ก ํ ์๋ ์์ต๋๋ค.
Most space opera is likely closer to fantasy than hard science fiction. Thus, space opera themes sometimes feature the role of destiny and perhaps a struggle against evil like in many fantasy games. Others explore deeper themes, such as the fight against a much more intractable force: the underlying rules of reality itself.
๋๋ถ๋ถ์ ์คํ์ด์ค ์คํ๋ผ๋ ํ๋ SF๋ณด๋ค ํํ์ง์ ๋ ๊ฐ๊น์ต๋๋ค. ๊ทธ๋์ ์คํ์ด์ค ์คํ๋ผ ํ ๋ง๋ ๋๋ก ๋ง์ ํํ์ง ๊ฒ์์ฒ๋ผ ์ด๋ช ์ ์ญํ ์ด๋ ์ ์ ๋ง์๋ ํฌ์์ ๋ค๋ฃน๋๋ค. ๋ค๋ฅธ ์ํ์ ๋ ๊น์ ์ฃผ์ , ์ฆ ํ์ค ๊ทธ ์์ฒด์ ๊ทผ๋ณธ ๋ฒ์น์ด๋ผ๋ ํจ์ฌ ๋ค๋ฃจ๊ธฐ ํ๋ ํ์ ๋ง์๋ ์ธ์ ๊ฐ์ ๊ฒ์ ํ๊ตฌํฉ๋๋ค.
If you've watched the various Star Wars and Star Trek movies and shows, you're familiar with space opera. Other examples include the Culture series by Iain M. Banks, the Known Space series by Larry Niven, and the Foundation books by Isaac Asimov (along with the 2021 television show). However, all these are on the "we're trying to seem real" end of space opera. Space opera also includes older pulp sci-fi stories and movies, such as Flash Gordon, Ray Bradbury's The Martian Chronicles, Edgar Rice Burroughs's John Carter of Mars series, and Andre Norton's many science fiction books like Sargasso of Space and The Time Traders.
ใ์คํ์์ฆใ์ ใ์คํํธ๋ ใ ์๋ฆฌ์ฆ์ ์ํ์ ๋๋ผ๋ง๋ฅผ ๋ดค๋ค๋ฉด ์คํ์ด์ค ์คํ๋ผ์ ์ต์ํ ๊ฒ์ ๋๋ค. ๋ค๋ฅธ ์๋ก๋ ์ด์ธ M. ๋ฑ ํฌ์ค์ ์ปฌ์ฒ ์๋ฆฌ์ฆ, ๋๋ฆฌ ๋๋ธ์ ๋ ธ์ด ์คํ์ด์ค ์๋ฆฌ์ฆ, ์์ด์ ์์๋ชจํ์ ํ์ด๋ฐ์ด์ ์๋ฆฌ์ฆ(๊ทธ๋ฆฌ๊ณ 2021๋ TV ๋๋ผ๋ง)๊ฐ ์์ต๋๋ค. ๋ค๋ง ์ด๋ค์ ๋ชจ๋ "ํ์ค์ ์ผ๋ก ๋ณด์ด๋ ค๋" ์ชฝ์ ๊ฐ๊น์ด ์คํ์ด์ค ์คํ๋ผ์ ๋๋ค. ์คํ์ด์ค ์คํ๋ผ์๋ ํ๋์ ๊ณ ๋ , ๋ ์ด ๋ธ๋๋๋ฒ๋ฆฌ์ ํ์ฑ ์ฐ๋๊ธฐ, ์๋๊ฑฐ ๋ผ์ด์ค ๋ฒ๋ก์ค์ ์กด ์นดํฐ ์๋ฆฌ์ฆ, ์๋๋ ๋ ธํด์ ์ฌ๋ฅด๊ฐ์ ์ค๋ธ ์คํ์ด์ค์ ๋ ํ์ ํธ๋ ์ด๋์ค ๊ฐ์ ์ค๋๋ ํํ SF ์ด์ผ๊ธฐ์ ์ํ๋ ํฌํจ๋ฉ๋๋ค.
Space operas could encompass so many different scenarios that it's hard to specify any one setting. For instance, an entire space opera game could occur inside a megastructure orbiting just beyond the event horizon of Sagittarius A, the supermassive black hole at the center of the Milky Way galaxy.
์คํ์ด์ค ์คํ๋ผ๋ ์๋ ๋ค์ํ ์๋๋ฆฌ์ค๋ฅผ ์์ฐ๋ฅผ ์ ์์ด ํ๋์ ๋ฐฐ๊ฒฝ์ผ๋ก ํน์ ํ๊ธฐ ์ด๋ ต์ต๋๋ค. ์๋ฅผ ๋ค์ด ์คํ์ด์ค ์คํ๋ผ ๊ฒ์ ์ ์ฒด๊ฐ ์ํ์ ์ค์ฌ์ ์ด๋์ง๋ ๋ธ๋ํ์ธ ๊ถ์์๋ฆฌ A*์ ์ฌ๊ฑด์ ์งํ์ ๋ฐ๋ก ๋๋จธ๋ฅผ ๋๋ ๊ฑฐ๋๊ตฌ์กฐ๋ฌผ ์์์ ๋ฒ์ด์ง ์๋ ์์ต๋๋ค.
Creating Space Opera Characters
์คํ์ด์ค ์คํ๋ผ ์บ๋ฆญํฐ ๋ง๋ค๊ธฐ
Core Character: Before choosing a type, create your core character.
ํต์ฌ ์บ๋ฆญํฐ: ์ ํ์ ๊ณ ๋ฅด๊ธฐ ์ ์ ํต์ฌ ์บ๋ฆญํฐ๋ฅผ ๋ง๋์ธ์.
Skills: Refer to the Science Fiction Skills list for skills you can choose from when creating and advancing your character. Your choice of background skill, and possibly the extra skill you might get if you also choose a meaningful inability, also come from the same list of genre skills.
๊ธฐ๋ฅ: ์บ๋ฆญํฐ๋ฅผ ๋ง๋ค๊ณ ์ฑ์ฅ์ํฌ ๋ ๊ณ ๋ฅผ ์ ์๋ ๊ธฐ๋ฅ์ SF ๊ธฐ๋ฅ ๋ชฉ๋ก์ ์ฐธ๊ณ ํ์ธ์. ๋ฐฐ๊ฒฝ ๊ธฐ๋ฅ, ๊ทธ๋ฆฌ๊ณ ์ ์๋ฏธํ ๋ฌด๋ฅ์ ๊ณ ๋ฅผ ๊ฒฝ์ฐ ์ป์ ์ ์๋ ์ถ๊ฐ ๊ธฐ๋ฅ ์ญ์ ๊ฐ์ ์ฅ๋ฅด ๊ธฐ๋ฅ ๋ชฉ๋ก์์ ๋์ต๋๋ค.
Character Species: Nearly any science fiction species you can imagine might be part of your GM's space opera setting.
์บ๋ฆญํฐ ์ข : ์์ํ ์ ์๋ ๊ฑฐ์ ๋ชจ๋ SF ์ข ์ด ๋ง์คํฐ์ ์คํ์ด์ค ์คํ๋ผ ๋ฐฐ๊ฒฝ์ ์ผ๋ถ์ผ ์ ์์ต๋๋ค.
Space Opera Character Species Options
์คํ์ด์ค ์คํ๋ผ ์บ๋ฆญํฐ ์ข ์ ํ์ง
Aarak
Aarak
Cyborg
Cyborg
Delph
Delph
D'nec
D'nec
Drakain
Drakain
Human
Human
Mutant
Mutant
Naron
Naron
Prota
Prota
Rigellian
Rigellian
Stelan
Stelan
Vendeer
Vendeer
Zantari
Zantari
Foci: The suggested space opera foci are less restricted than the smaller list of hard science fiction foci due to the more fantastic tone of the genre, including (if your GM allows it) the possibility of psionic abilities and alien supertech.
ํน์ง: ์ฌ์ด์ค๋ ๋ฅ๋ ฅ์ด๋ ์ธ๊ณ ์ด๊ธฐ์ ์ ๊ฐ๋ฅ์ฑ์ ํฌํจํด(๋ง์คํฐ๊ฐ ํ์ฉํ๋ค๋ฉด) ๋ ํ์์ ์ธ ์ฅ๋ฅด ๋ถ์๊ธฐ ๋๋ฌธ์, ์ถ์ฒ ์คํ์ด์ค ์คํ๋ผ ํน์ง์ ๋ ์์ ํ๋ SF ํน์ง ๋ชฉ๋ก๋ณด๋ค ์ ํ์ด ์ ์ต๋๋ค.
Suggested Foci for a Space Opera Game
์คํ์ด์ค ์คํ๋ผ ๊ฒ์์ ์ํ ์ถ์ฒ ํน์ง
Abides in Stone
Abides in Stone
Blazes With Fire
Blazes With Fire
Builds Allies
Builds Allies
Carries a Gun
Carries a Gun
Changes Shape
Changes Shape
Commands Mental Powers
Commands Mental Powers
Crafts Illusions
Crafts Illusions
Doesn't Do Much
Doesn't Do Much
Employs Magnetism
Employs Magnetism
Entertains
Entertains
Explores
Explores
Fights Dirty
Fights Dirty
Fights Unarmed
Fights Unarmed
Fights With Panache
Fights With Panache
Fuses Flesh and Steel
Fuses Flesh and Steel
Fuses Mind and Machine
Fuses Mind and Machine
Hunts
Hunts
Infiltrates
Infiltrates
Leads
Leads
Masters Telekinesis
Masters Telekinesis
Masters Weaponry
Masters Weaponry
Moves Like the Wind
Moves Like the Wind
Never Says Die
Never Says Die
Performs Feats of Strength
Performs Feats of Strength
Reveres a Supernatural Force
Reveres a Supernatural Force
Rides the Lightning
Rides the Lightning
Sneaks Through the Shadows
Sneaks Through the Shadows
Solves Mysteries
Solves Mysteries
Stands Like a Bastion
Stands Like a Bastion
Strikes With Mystic Might
Strikes With Mystic Might
Talks to Machines
Talks to Machines
Tends to the Wounded
Tends to the Wounded
Walks Through Walls
Walks Through Walls
Wears a Sheen of Ice
Wears a Sheen of Ice
Works for a Living
Works for a Living
Equipment: In addition to one set of clothing, you get to choose items from the Science Fiction Equipment table; you start with six inexpensive items, five moderately priced items, one expensive item, and enough extra currency to buy a moderately priced item. Instead of picking your own equipment, you can just choose the equipment bundle described in your character type, which has items already picked out for you.
์ฅ๋น: ์ท ํ ๋ฒ ์ธ์๋ SF ์ฅ๋น ํ์์ ๋ฌผ๊ฑด์ ๊ณ ๋ฅผ ์ ์์ต๋๋ค. ์ ๋ ดํ ๋ฌผ๊ฑด ์ฌ์ฏ ๊ฐ, ์ค๊ฐ ๊ฐ๊ฒฉ๋ ๋ฌผ๊ฑด ๋ค์ฏ ๊ฐ, ๋น์ผ ๋ฌผ๊ฑด ํ๋, ๊ทธ๋ฆฌ๊ณ ์ค๊ฐ ๊ฐ๊ฒฉ๋ ๋ฌผ๊ฑด์ ์ด ์ ์๋ ์ฌ์ณ๋์ ๊ฐ๊ณ ์์ํฉ๋๋ค. ์ง์ ์ฅ๋น๋ฅผ ๊ณ ๋ฅด๋ ๋์ , ์บ๋ฆญํฐ ์ ํ์ ์ค๋ช ๋ ์ฅ๋น ๋ฒ๋ค์ ๊ณจ๋ผ๋ ๋ฉ๋๋ค. ์ด๋ฏธ ๋ฌผ๊ฑด์ด ์ ํด์ ธ ์์ต๋๋ค.
Manifest Cyphers: These cyphers are present only in settings where weird prototypes or mysterious alien tech exists.
๋ฐํ ์ฌ์ดํผ: ์ด๋ฐ ์ฌ์ดํผ๋ ๊ธฐ๋ฌํ ์์ ํ์ด๋ ์ ์ ์๋ ์ธ๊ณ ๊ธฐ์ ์ด ์กด์ฌํ๋ ๋ฐฐ๊ฒฝ์์๋ง ์กด์ฌํฉ๋๋ค.
Wound Treatment: Space opera is usually a heroic genre. Using treatment to remove a wound takes a Last action for a minor wound, one minute for a moderate wound, and ten minutes for a major wound.
๋ถ์ ์น๋ฃ: ์คํ์ด์ค ์คํ๋ผ๋ ๋๊ฐ ์์ ์ ์ธ ์ฅ๋ฅด์ ๋๋ค. ์น๋ฃ๋ก ๋ถ์์ ์์ ๋ ๋ฐ๋ ๊ฐ๋ฒผ์ด ๋ถ์์ด๋ฉด ๋ง์ง๋ง ํ๋, ์ค๊ฐ ๋ถ์์ด๋ฉด 1๋ถ, ์ฌ๊ฐํ ๋ถ์์ด๋ฉด 10๋ถ์ด ๊ฑธ๋ฆฝ๋๋ค.
Currency: The currency underlying price categories in a science fiction setting usually are nonphysical credits controlled by a hidden financial network, accessible by a variety of different machines, including your character's smart device.
ํํ: SF ๋ฐฐ๊ฒฝ์์ ๊ฐ๊ฒฉ ๋ฒ์ฃผ์ ๊ธฐ์ค์ด ๋๋ ํํ๋ ๋ณดํต ์จ๊ฒจ์ง ๊ธ์ต๋ง์ด ๊ด๋ฆฌํ๋ ๋น๋ฌผ๋ฆฌ์ ํฌ๋ ๋ง์ด๋ฉฐ, ์บ๋ฆญํฐ์ ์ค๋งํธ ๊ธฐ๊ธฐ๋ฅผ ํฌํจํ ๋ค์ํ ๊ธฐ๊ธฐ๋ก ์ ๊ทผํ ์ ์์ต๋๋ค.
Background Options: Each type includes suggestions for your character's background. Choose one or create your own.
๋ฐฐ๊ฒฝ ์ ํ์ง: ๊ฐ ์ ํ์๋ ์บ๋ฆญํฐ ๋ฐฐ๊ฒฝ์ ๋ํ ์ ์์ด ๋ธ๋ ค ์์ต๋๋ค. ๊ทธ์ค ํ๋๋ฅผ ๊ณ ๋ฅด๊ฑฐ๋ ์ง์ ๋ง๋์ธ์.
Genre Abilities for Your Science Fiction Character: At tier 3, your space opera character gains a midโtier ability from the list of Science Fiction Genre Abilities at the end of this section, and at tier 6 you gain a high-tier ability from the same list. In addition, at tier 6, you can replace one of your mid-tier genre abilities with a different mid-tier ability. See that section for additional stipulations that might affect your science fiction genre ability choice.
SF ์บ๋ฆญํฐ๋ฅผ ์ํ ์ฅ๋ฅด ๋ฅ๋ ฅ: 3๋ฑ๊ธ์ด ๋๋ฉด ์คํ์ด์ค ์คํ๋ผ ์บ๋ฆญํฐ๋ ์ด ์ ๋์ ์๋ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ์ค๊ธ ๋ฅ๋ ฅ ํ๋๋ฅผ ์ป๊ณ , 6๋ฑ๊ธ์ด ๋๋ฉด ๊ฐ์ ๋ชฉ๋ก์์ ๊ณ ๊ธ ๋ฅ๋ ฅ ํ๋๋ฅผ ์ป์ต๋๋ค. ๋ํ 6๋ฑ๊ธ์ด ๋๋ฉด ์์ ์ ์ค๊ธ ์ฅ๋ฅด ๋ฅ๋ ฅ ํ๋๋ฅผ ๋ค๋ฅธ ์ค๊ธ ๋ฅ๋ ฅ์ผ๋ก ๊ต์ฒดํ ์ ์์ต๋๋ค. SF ์ฅ๋ฅด ๋ฅ๋ ฅ ์ ํ์ ์ํฅ์ ์ค ์ ์๋ ์ถ๊ฐ ์กฐ๊ฑด์ ํด๋น ์ ์ ์ฐธ๊ณ ํ์ธ์.
Space Opera Types
์คํ์ด์ค ์คํ๋ผ ์ ํ
Android
Android
Diplomat (from hard science fiction)
Diplomat (ํ๋ SF์์)
Medic (from hard science fiction)
Medic (ํ๋ SF์์)
Noble
Noble
Psion
Psion
Scoundrel
Scoundrel
Soldier (from hard science fiction)
Soldier (ํ๋ SF์์)
Starpilot
Starpilot
Tech
Tech
Trader
Trader
Android
Android
You were manufactured, not born. Some might say that makes you superior to living people, especially those born without the benefit of strict genetic oversight. And even people who have used genetic engineering lack your ability to upgrade yourself as needed to deal with new situations, new jobs, and wherever your curiosity might lead. Your integument and frame are tougher than skin and bones, and you have a way with other machines that most living things never will.
๋น์ ์ ํ์ด๋ ๊ฒ์ด ์๋๋ผ ์ ์กฐ๋์์ต๋๋ค. ์ด๋ค ์ด๋ ๊ทธ ๋๋ฌธ์ ๋น์ ์ด ์๊ฒฉํ ์ ์ ์ ๊ด๋ฆฌ ์์ด ํ์ด๋ ์๋ฌผ์ฒด๋ณด๋ค ์ฐ์ํ๋ค๊ณ ๋งํ ์ง๋ ๋ชจ๋ฆ ๋๋ค. ์ ์ ๊ณตํ์ ํ์ฉํ ์ฌ๋๋ค์กฐ์ฐจ ์๋ก์ด ์ํฉ, ์๋ก์ด ์ผ, ํธ๊ธฐ์ฌ์ด ์ด๋๋ ์ด๋๋ก๋ ๋์ํ๊ธฐ ์ํด ํ์์ ๋ฐ๋ผ ์ค์ค๋ก๋ฅผ ์ ๊ทธ๋ ์ด๋ํ๋ ๋น์ ์ ๋ฅ๋ ฅ์ ๊ฐ๊ณ ์์ง ๋ชปํฉ๋๋ค. ๋น์ ์ ์ธํผ์ ๊ณจ๊ฒฉ์ ์ด๊ณผ ๋ผ๋ณด๋ค ํผํผํ๋ฉฐ, ์ด์ ์๋ ์กด์ฌ ๋๋ถ๋ถ์ด ๊ฒฐ์ฝ ๊ฐ์ง ๋ชปํ ๋ฐฉ์์ผ๋ก ๋ค๋ฅธ ๊ธฐ๊ณ๋ค๊ณผ ํตํฉ๋๋ค.
As adaptable as you are, you can take multiple different roles on your team over time, including serving as a frontline combatant. You're equally useful in other situations, especially when interfacing with nearby machines. But even that pales in comparison to your android capacity to dump old skills and take on new training in something important to an emerging situation or upcomingย mission.
์ด๋ ๊ฒ ์ ์๋ ฅ์ด ๋ฐ์ด๋๊ธฐ์, ์๊ฐ์ด ์ง๋๋ฉฐ ํ์์ ์ ์ ์ ์ ํฌ์์ ํฌํจํด ์ฌ๋ฌ ์ญํ ์ ๋งก์ ์ ์์ต๋๋ค. ํนํ ๊ทผ์ฒ ๊ธฐ๊ณ์ ์ธํฐํ์ด์คํ ๋๋ ๋ค๋ฅธ ์ํฉ์์๋ ๋ง์ฐฌ๊ฐ์ง๋ก ์ธ๋ชจ๊ฐ ์์ต๋๋ค. ํ์ง๋ง ๊ทธ๋ง์ ๋ ์๋ก ๋ ์ค๋ฅด๋ ์ํฉ์ด๋ ๋ค๊ฐ์ค๋ ์๋ฌด์ ์ค์ํ ๋ฌด์ธ๊ฐ๋ฅผ ์ํด ๋ก์ ๊ธฐ์ ์ ๋ฒ๋ฆฌ๊ณ ์ ํ๋ จ์ ๋ฐ๋ ์๋๋ก์ด๋์ ๋ฅ๋ ฅ์๋ ๋นํ ๋ฐ๊ฐ ๋ชป ๋ฉ๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- You just discovered you are an android, built to mimic humans, and now you want to find your maker and ask them some tough questions.
- You were sold as a "nanny bot" to a family to watch their children, which you excelled at until the dissident bomb. Now repurposed, you hope to one day bring retribution to the offenders.
- You had an earlier existence, but as you learned a few weeks ago, your memories were erased to give you your current identity.
- One of thousands of military androids that fought in the planetary wars, you ran away.
- Raised by the institute, your life has been protected and serene. Now you're looking for adventure farther away from the civilized worlds.
- You toiled for years to pay off your manufacture bond and were finally emancipated a few months ago.
- You've always loved space travel. One day you hope to upgrade yourself to become a shipmind capable of faster-than-light travel yourself.
- You were the target of a crime against artificial people a few years ago.
- ๋น์ ์ด ์ธ๊ฐ์ ํ๋ด ๋ด๋๋ก ๋ง๋ค์ด์ง ์๋๋ก์ด๋๋ผ๋ ๊ฒ์ ๋ฐฉ๊ธ ์๊ฒ ๋์๊ณ , ์ด์ ์ ์์๋ฅผ ์ฐพ์ ๋ช ๊ฐ์ง ์ด๋ ค์ด ์ง๋ฌธ์ ํ๊ณ ์ถ์ต๋๋ค.
- ์์ด๋ค์ ๋๋ณด๋ "์ก์ ๋ด"์ผ๋ก ํ ๊ฐ์ ์ ํ๋ ธ๊ณ ๋ฐ์ฒด์ ์ธ๋ ฅ์ ํญํ ํ ๋ฌ ์ ๊น์ง๋ ๊ทธ ์ผ์ ํ๋ฅญํ ํด๋์ต๋๋ค. ์ด์ ์ฉ๋๊ฐ ๋ฐ๋ ๋น์ ์ ์ธ์ ๊ฐ ๊ฐํด์๋ค์๊ฒ ๋ณด๋ณตํ๊ธฐ๋ฅผ ๋ฐ๋๋๋ค.
- ์์ ์ ์ถ์ด ์์์ง๋ง, ๋ช ์ฃผ ์ ์๊ฒ ๋ ๋๋ก ํ์ฌ์ ์ ์ฒด์ฑ์ ์ฃผ๊ธฐ ์ํด ๊ทธ ๊ธฐ์ต์ด ์ง์์ก์ต๋๋ค.
- ํ์ฑ ์ ์์์ ์ธ์ด ์์ฒ ๋์ ๊ตฐ์ฉ ์๋๋ก์ด๋ ์ค ํ๋์๋ ๋น์ ์ ํ์ํ์ต๋๋ค.
- ์ฐ๊ตฌ์์์ ์๋ ๋น์ ์ ์ถ์ ๋ณดํธ๋ฐ๊ณ ํ์จํ์ต๋๋ค. ์ด์ ๋ฌธ๋ช ์ธ๊ณ์์ ๋ ๋ฉ๋ฆฌ ๋จ์ด์ง ๋ชจํ์ ์ฐพ๊ณ ์์ต๋๋ค.
- ์ ์กฐ ์ฑ๋ฌด๋ฅผ ๊ฐ๊ธฐ ์ํด ์๋ ๊ฐ ์ ์ผ๊ณ , ๋ช ๋ฌ ์ ๋ง์นจ๋ด ํด๋ฐฉ๋์์ต๋๋ค.
- ๋ ์ฐ์ฃผ์ฌํ์ ์ฌ๋ํด ์์ต๋๋ค. ์ธ์ ๊ฐ ์ค์ค๋ก๋ฅผ ์ ๊ทธ๋ ์ด๋ํด ์ด๊ด์ ํญํ์ด ๊ฐ๋ฅํ ํจ์ ์ ์ ์ฒด๊ฐ ๋๊ณ ์ถ์ต๋๋ค.
- ๋ช ๋ ์ ์ธ๊ณต ์ธ๊ฒฉ์ฒด๋ฅผ ๊ฒจ๋ฅํ ๋ฒ์ฃ์ ํ์ ์ด ๋์์ต๋๋ค.
Android Abilities
Android ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ์ด๋์ ๋ชจ๋ ์ป์ต๋๋ค.
- Able to take two more minor wounds and one more moderate wound
- Add +1 to Might Pool
- Add +1 to Speed Pool
- Add +2 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use all weapons
- Freely use all armor
- Gain one weapon of your choice (or accept the equipment bundle weapon)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ ๋ ๋ฒ, ์ค๊ฐ ๋ถ์ ํ ๋ฒ์ ์ถ๊ฐ๋ก ์ ์ ์ ์์
- ํ ์ญ๋์ +1
- ์๋ ฅ ์ญ๋์ +1
- ์ง์ฑ ์ญ๋์ +2
- ์ํ๋ ์ญ๋์ ์ฌ๋ฅ +1
- ๋ชจ๋ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๋ชจ๋ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ํ๋ ๋ฌด๊ธฐ ํ๋๋ฅผ ์ป์(๋๋ ์ฅ๋น ๋ฒ๋ค์ ๋ฌด๊ธฐ๋ฅผ ๋ฐ์)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ์ ํ๋์ฉ ๊ณ ๋ฆ
- 1๋ฑ๊ธ์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์:
Built to Hack (2+ Intellect): When you roll to hack an unintelligent computer or machine and your roll is less than a 9, treat the roll as a 9. (This means you don't get a GM intrusion if you roll aย 1.) Hacking tasks---which you can initiate using your ability to wirelessly network or by directly connecting to the target machine---include breaking into secure databases, taking temporary control of remote turrets, unlocking electronically secured entrances, and so on.
Built to Hack (์ง์ฑ 2์ +): ์ง๋ฅ์ด ์๋ ์ปดํจํฐ๋ ๊ธฐ๊ณ๋ฅผ ํดํนํ๋ ๊ตด๋ฆผ์์ ๊ตด๋ฆผ์ด 9 ๋ฏธ๋ง์ด๋ฉด 9๋ก ์ทจ๊ธํฉ๋๋ค. (์ฆ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ํ์ง ์์ต๋๋ค.) ๋ฌด์ ์ผ๋ก ๋คํธ์ํฌ์ ์ฐ๊ฒฐํ๊ฑฐ๋ ๋์ ๊ธฐ๊ณ์ ์ง์ ์ ์ํด ์์ํ ์ ์๋ ํดํน ์ผ์๋ ๋ณด์ ๋ฐ์ดํฐ๋ฒ ์ด์ค ์นจ์ , ์๊ฒฉ ํฌํ์ ์ผ์์ ์ฅ์ , ์ ์ ์ ๊ธ ์ถ์ ๊ตฌ ํด์ ๋ฑ์ด ํฌํจ๋ฉ๋๋ค.
Effort: Increase the minimum number rolled for this ability by 3.
๋ถ๋ฐ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ๊ฐ์ 3 ์ฌ๋ฆฝ๋๋ค.
Enabler.
๊ฐํ.
At tier 3: The minimum number rolled for this ability increases to 12.
3๋ฑ๊ธ์ด ๋๋ฉด: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ๊ฐ์ด 12๋ก ์ค๋ฆ ๋๋ค.
Flex Skill: Choose one task (other than an attack or defense skill) on which you will concentrate. For the rest of the day, you're trained in that task. You can't use this ability with a skill in which you're already trained to become specialized. This ability refreshes when you use a ten-hour recovery. Enabler.
Flex Skill: ์ง์คํ ์ผ(๊ณต๊ฒฉ์ด๋ ๋ฐฉ์ด ๊ธฐ๋ฅ ์ ์ธ) ํ๋๋ฅผ ๊ณ ๋ฆ ๋๋ค. ๊ทธ๋ ๋จ์ ์๊ฐ ๋์ ๊ทธ ์ผ์ ์ต์ํด์ง๋๋ค. ์ด๋ฏธ ์ต์ํ ๊ธฐ๋ฅ์ ๋ฅ์ํ๊ฒ ๋ง๋๋ ๋ฐ๋ ์ด ๋ฅ๋ ฅ์ ์ธ ์ ์์ต๋๋ค. ์ด ๋ฅ๋ ฅ์ 10์๊ฐ ํ๋ณต์ ์ฐ๋ฉด ๋ค์ ์๋๋ค. ๊ฐํ.
Androids using Flex Skill usually accomplish the training by expanding data they already downloaded, compressed, and stored in their system, though in some cases accessing a specialized skill might require connecting to an external data hub.
Flex Skill์ ์ฐ๋ ์๋๋ก์ด๋๋ ๋ณดํต ์ด๋ฏธ ๋ค์ด๋ก๋ํด ์์ถยท์ ์ฅํด ๋ ๋ฐ์ดํฐ๋ฅผ ํผ์ณ ํ๋ จ์ ์์ํ์ง๋ง, ๊ฒฝ์ฐ์ ๋ฐ๋ผ ํน์ํ ๊ธฐ๋ฅ์ ์ ๊ทผํ๋ ค๋ฉด ์ธ๋ถ ๋ฐ์ดํฐ ํ๋ธ์ ์ฐ๊ฒฐํด์ผ ํ ์๋ ์์ต๋๋ค.
Machine Not Flesh: You are a sophisticated, intelligent machine with a generally humanoid shape; work with your GM to determine specifics. This gives you the following benefits:
Machine Not Flesh: ๋น์ ์ ๋์ฒด๋ก ์ธ๊ฐํ์ธ ์ ๊ตํ๊ณ ์ง์ ์ธ ๊ธฐ๊ณ์ ๋๋ค. ์ธ๋ถ ์ฌํญ์ ๋ง์คํฐ์ ํจ๊ป ์ ํฉ๋๋ค. ์ด๋ ๋ค์ ์ด๋์ ์ค๋๋ค.
- You gain an additional +4 points to permanently distribute among your Pools.
- You gain an additional +1 Edge in one Pool of your choice.
- Your nonbiological body is immune to standard poisons, diseases, and the vacuum of space, and you do not need to eat, drink, or breathe (though you must still rest and take recoveries).
- If you can connect to an electrical conduit, charging station, or similar location that can provide you with power, you can take an extra one-action recovery each day.
- You ease any hacking tasks you attempt.
- ์ญ๋์ ์๊ตฌํ ๋๋ ๋ฃ์ ์ ์๋ ์ถ๊ฐ ์ ์ +4๋ฅผ ์ป์ต๋๋ค.
- ์ํ๋ ์ญ๋์ ์ถ๊ฐ ์ฌ๋ฅ +1์ ์ป์ต๋๋ค.
- ๋น์ ์ ๋น์๋ฌผํ์ ๋ชธ์ ํ์ค์ ์ธ ๋ ๊ณผ ์ง๋ณ, ์ฐ์ฃผ์ ์ง๊ณต์ ๋ฉด์ญ์ด๋ฉฐ, ๋จน๊ฑฐ๋ ๋ง์๊ฑฐ๋ ์จ ์ด ํ์๊ฐ ์์ต๋๋ค(๋ค๋ง ํด์์ ์ทจํ๊ณ ํ๋ณต์ ์ป์ด์ผ ํ๋ ๊ฒ์ ์ฌ์ ํฉ๋๋ค).
- ์ ๊ธฐ ๋๊ด, ์ถฉ์ ์, ๋๋ ๋น์ทํ๊ฒ ์ ๋ ฅ์ ๊ณต๊ธํ๋ ๊ณณ์ ์ฐ๊ฒฐํ ์ ์๋ค๋ฉด, ํ๋ฃจ์ 1ํ๋ ํ๋ณต์ ์ถ๊ฐ๋ก ์ทจํ ์ ์์ต๋๋ค.
- ์๋ํ๋ ๋ชจ๋ ํดํน ์ผ์ด ์ํ๋ฉ๋๋ค.
Your machine nature also comes with some downsides.
๋น์ ์ ๊ธฐ๊ณ ๋ณธ์ฑ์๋ ๋ช ๊ฐ์ง ๋จ์ ๋ ๋ฐ๋ผ์ต๋๋ค.
- Instead of using healing, treatment of your wounds requires engineering. Accelerated healing methods developed for biological creatures (such as the Prepared Medic ability from the Medic type) don't work on you at all.
- ์น์ ๋์ , ๋ถ์์ ์น๋ฃํ๋ ค๋ฉด ๊ณตํ์ด ํ์ํฉ๋๋ค. ์๋ฌผํ์ ์๋ฌผ์ ์ํด ๊ฐ๋ฐ๋ ๊ฐ์ ์น์ ๋ฐฉ๋ฒ(Medic ์ ํ์ Prepared Medic ๋ฅ๋ ฅ ๋ฑ)์ ๋น์ ์๊ฒ ์ ํ ํตํ์ง ์์ต๋๋ค.
Repair tasks to successfully treat (remove) your minor, moderate, and major wounds are level 1, level 3, and level 5, respectively.
๊ฐ๋ฒผ์ด ๋ถ์, ์ค๊ฐ ๋ถ์, ์ฌ๊ฐํ ๋ถ์์ ์ฑ๊ณต์ ์ผ๋ก ์น๋ฃ(์ ๊ฑฐ)ํ๋ ์๋ฆฌ ์ผ์ ๊ฐ๊ฐ 1๋ฑ๊ธ, 3๋ฑ๊ธ, 5๋ฑ๊ธ์ ๋๋ค.
- If you cannot connect to a suitable power supply during your ten-hour recovery, you lose your normal one-action recovery and your bonus (connected to power) recovery until you do so.
- Some biologicals look down on androids. At the GM's discretion, your positive interaction tasks with such individuals are hindered.
- 10์๊ฐ ํ๋ณต ๋์ ์๋ง์ ์ ๋ ฅ ๊ณต๊ธ์์ ์ฐ๊ฒฐํ ์ ์๋ค๋ฉด, ๊ทธ๋ ๊ฒ ํ ๋๊น์ง ํ์์ 1ํ๋ ํ๋ณต๊ณผ (์ ๋ ฅ ์ฐ๊ฒฐ์ ๋ฐ๋ฅธ) ๋ณด๋์ค ํ๋ณต์ ์์ต๋๋ค.
- ์ผ๋ถ ์๋ฌผํ์ ์กด์ฌ๋ ์๋๋ก์ด๋๋ฅผ ์์ก์ ๋ด ๋๋ค. ๋ง์คํฐ์ ์ฌ๋์ ๋ฐ๋ผ, ๊ทธ๋ฐ ์ด๋ค๊ณผ์ ๊ธ์ ์ ์ธ ์ํธ์์ฉ ์ผ์ ๋ฐฉํด๋ฐ์ต๋๋ค.
Android Equipment Bundle
Android ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค์ ๊ณจ๋ผ ์บ๋ฆญํฐ์ ์ฅ๋น๋ฅผ ๋น ๋ฅด๊ฒ ๊ฐ์ถ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์ง์ ๊ตฌ์ฑํ์ธ์.
A heavy blaster, five weapon energy packs (50 shots each), appropriate clothing, spray-on impact armor (ten uses), a smart device (glasses, badge, ring, or the like), a backpack, binoculars, a crowbar, digital intoxicant (works with Androids), a bag of light tools, an everlight, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
์ค์ฅ ๋ธ๋์คํฐ, ๋ฌด๊ธฐ ์๋์ง ํฉ ๋ค์ฏ ๊ฐ(๊ฐ 50๋ฐ), ์ ๋นํ ์ท, ์คํ๋ ์ดํ ์ถฉ๊ฒฉ ๋ฐฉ์ด๊ตฌ(10ํ๋ถ), ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ๋ฐฐ๋ญ, ์์๊ฒฝ, ์ ์ง๋ , (Android์๊ฒ ํตํ๋) ๋์งํธ ์ทจ๊ธฐ์ , ์ํ ๊ณต๊ตฌ ๊ฐ๋ฐฉ, ์๋ฒ๋ผ์ดํธ, ์์ด์ ฐ์ด๋. ์บ๋ฆญํฐ๋ ๋ํ ์ค๊ฐ ๊ฐ๊ฒฉ๋ ๋ฌผ๊ฑด ํ๋์ ํด๋นํ๋ ํํ๋ฅผ ๊ฐ๊ณ ์์ํฉ๋๋ค.
Diplomat (Space Opera)
Diplomat (์คํ์ด์ค ์คํ๋ผ)
The stats for a space opera Diplomat are the same as those for a Diplomat in a hard science fiction setting.
์คํ์ด์ค ์คํ๋ผ์ Diplomat ์์น๋ ํ๋ SF์ Diplomat๊ณผ ๊ฐ์ต๋๋ค.
Medic (Space Opera)
Medic (์คํ์ด์ค ์คํ๋ผ)
The stats for a space opera Medic are the same as those for a Medic in a hard science fiction setting.
์คํ์ด์ค ์คํ๋ผ์ Medic ์์น๋ ํ๋ SF์ Medic๊ณผ ๊ฐ์ต๋๋ค.
Noble
Noble
You descend from privilege, wealth, and power. Your family owns significant property, wields political control, and/or has vast wealth---or once did. You've stepped away from that somewhat, though you still carry a noble title, whether you want to or not. People recognize you in certain circles, especially those who've had dealings with your family.
๋น์ ์ ํน๊ถ, ๋ถ, ๊ถ๋ ฅ์ ํํต์์ ๋์์ต๋๋ค. ๋น์ ์ ๊ฐ์กฑ์ ์๋นํ ๋ถ๋์ฐ์ ์์ ํ๊ณ , ์ ์น์ ๊ถ๋ ฅ์ ํ๋๋ฅด๋ฉฐ, ๋ง๋ํ ์ฌ์ฐ์ ๊ฐ๊ณ ์์ต๋๋คโํน์ ํ๋ ๊ทธ๋ฌ์ต๋๋ค. ๋น์ ์ ๊ทธ๋ค์ง ๋ฉ๋ฆฌ ๋ฒ์ด๋์ง๋ ์์์ง๋ง, ์ํ๋ ์ํ์ง ์๋ ๊ท์กฑ ์นญํธ๋ฅผ ์ฌ์ ํ ์ง๋๊ณ ์์ต๋๋ค. ์ฌ๋๋ค์ ํน์ ๊ณ์ธต์์ ๋น์ ์ ์์๋ณด๋ฉฐ, ํนํ ๋น์ ์ ๊ฐ์กฑ๊ณผ ๊ฑฐ๋๊ฐ ์์๋ ์ฌ๋๋ค์๊ฒ์ ๊ทธ๋ ์ต๋๋ค.
With access to the privileges your title can command, you might be able and willing to pay for your group's passage on a starship, or even provide them with passage outright if your family's resources are extensive enough (assuming you are on good terms with your siblings and parents). But even if your title is more of an honorific handed down from better times, your nobility still grants access that you and your friends might not otherwise be able to attain.
๋น์ ์ ์นญํธ๊ฐ ๋ช ๋ นํ๋ ํน๊ถ์ ์ด์ฉํ ์ ์๋ค๋ฉด, ๊ทธ๋ฃน์ ์ฐ์ฃผ์ ํ๋ฅผ ์ง๋ถํ ์๋ ์๊ณ , ๊ฐ์กฑ์ ์์์ด ์ถฉ๋ถํ๋ค๋ฉด(ํ์ ์๋งค ๋ฐ ๋ถ๋ชจ์ ์ฌ์ด๊ฐ ์ข๋ค๋ ์ ์ ํ์) ์์ ํ๋ฅผ ์ ๊ณตํ ์๋ ์์ต๋๋ค. ํ์ง๋ง ์นญํธ๊ฐ ๋ ๋์ ์์ ์์ ์ ํด์ง ๋ช ์์ง์ ๋ถ๊ณผํ๋๋ผ๋, ๊ท์กฑ ์ ๋ถ์ ๋น์ ๊ณผ ์น๊ตฌ๋ค์ด ๋ฌ์ฑํ ์ ์์์์ง๋ ๋ชจ๋ฅผ ์ ๊ทผ์ ์ ๊ณตํฉ๋๋ค.
Different cultures have different titles for nobility. Examples include duke/duchess, marquis/marchioness, earl/countess, viscount/viscountess, and baron/baroness. Work with your GM to determine your title.
๋ค๋ฅธ ๋ฌธํ์๋ ๋ค๋ฅธ ๊ท์กฑ ์นญํธ๊ฐ ์์ต๋๋ค. ์์๋ก ๊ณต์/๊ณต์๋ถ์ธ, ํ์/ํ์๋ถ์ธ, ๋ฐฑ์/๋ฐฑ์๋ถ์ธ, ์์/์์๋ถ์ธ, ๋จ์/๋จ์๋ถ์ธ์ด ์์ต๋๋ค. ๋ง์คํฐ์ ์์ํ์ฌ ๋น์ ์ ์นญํธ๋ฅผ ์ ํ์ธ์.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- You were adopted into the family and your siblings never let you forget it. Now your eldest is set to inherit, and you suspect they had something to do with your adopted parents' death.
- Some look down on you because your family only gained a noble title a few years ago.
- Your mother died a few months ago, and you've been under pressure to assume her role.
- Growing up, your only friend was the nanny's child, until the nanny and her child were cast out on allegations of theft. You've always wanted to find them again and make it right.
- You recently received a threat from a long-lost sibling who wasn't granted a noble's title.
- Orbital weapons recently destroyed another noble house; rumors say it wasn't an accident.
- Tales of derring-do in the border worlds kept you sane growing up, and now that you have funds of your own, you're keen to find adventure.
- You poured considerable family wealth into a project whose founder recently disappeared.
- ๋น์ ์ ๊ทธ ๊ฐ์กฑ์ ์ ์๋์๊ณ , ํ์ ์๋งค๋ค์ ๊ทธ๊ฒ์ ์์ง ๋ชปํ๊ฒ ํ์ต๋๋ค. ์ด์ ์ฅ๋จ์ด ์์ํ ์์ ์ด๊ณ , ๋น์ ์ ์ ์๋ ๋ถ๋ชจ์ ์ฃฝ์์ ๊ทธ๋ค์ด ๊ด๋ จ๋์ด ์๋ค๊ณ ์์ฌํฉ๋๋ค.
- ๋น์ ์ ๊ฐ์กฑ์ด ๊ฒจ์ฐ ๋ช ๋ ์ ์ ๊ท์กฑ ์นญํธ๋ฅผ ์ป์๊ธฐ ๋๋ฌธ์ ์ผ๋ถ๊ฐ ๋น์ ์ ๋ฌด์ํฉ๋๋ค.
- ์ด๋จธ๋๊ฐ ๋ช ๋ฌ ์ ์ ๋์๊ฐ์ จ๊ณ , ๋น์ ์ ๊ทธ ์ญํ ์ ๋งก์ผ๋ผ๋ ์๋ฐ์ ๋ฐ๊ณ ์์ต๋๋ค.
- ์๋ผ๋ฉด์ ์ ์ผํ ์น๊ตฌ๋ ์ ๋ชจ์ ์์ด์์ง๋ง, ์ ๋ชจ์ ๊ทธ ์์ด๊ฐ ๋๋์ง ํ์๋ก ์ซ๊ฒจ๋ ๋๊น์ง์์ต๋๋ค. ๋น์ ์ ๊ทธ๋ค์ ๋ค์ ์ฐพ์ ์ฉ์๋ฅผ ๊ตฌํ๊ณ ์ถ์์ต๋๋ค.
- ์ต๊ทผ์ ๊ท์กฑ ์นญํธ๋ฅผ ๋ฐ์ง ๋ชปํ ์ค๋ ์ค์ข ํ์ ์๋งค๋ก๋ถํฐ ํ๋ฐ์ ๋ฐ์์ต๋๋ค.
- ๊ถค๋ ๋ฌด๊ธฐ๊ฐ ์ต๊ทผ ๋ค๋ฅธ ๊ท์กฑ ๊ฐ๋ฌธ์ ํ๊ดดํ์ต๋๋ค; ์๋ฌธ์ ๋ฐ๋ฅด๋ฉด ๊ทธ๊ฒ์ ์ฌ๊ณ ๊ฐ ์๋์๋ค๊ณ ํฉ๋๋ค.
- ๋ณ๊ฒฝ ์ธ๊ณ์ ๋ฌด์ฉ๋ด์ด ์๋ผ๋ฉด์ ๋น์ ์ ๊ฑด๊ฐํ๊ฒ ์ ์งํ๊ณ , ์ด์ ๋น์ ์ ์์ ์ ์๊ธ์ผ๋ก ๋ชจํ์ ์ฐพ๊ณ ์์ต๋๋ค.
- ๋น์ ์ ์ต๊ทผ ์ฌ๋ผ์ง ์ค๋ฆฝ์์๊ฒ ์๋นํ ๊ฐ์กฑ ์ฌ์ฐ์ ํฌ์ํ์ต๋๋ค.
Noble Abilities
Noble ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ๋ชจ๋ ํํ์ ์ป์ต๋๋ค:
- Able to take two more minor wounds and one more moderate wound
- Add +1 to Might Pool
- Add +1 to Speed Pool
- Add +2 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light and medium armor
- Gain one weapon of your choice (or accept the equipment bundle weapon)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ 2๊ฐ์ ์ค๊ฐ ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ํ ์ญ๋ +1
- ์๋ ฅ ์ญ๋ +1
- ์ง์ฑ ์ญ๋ +2
- ์ ํํ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅยท์คํ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ ํํ ๋ฌด๊ธฐ 1๊ฐ ํ๋ (๋๋ ์ฅ๋น ๋ฒ๋ค ๋ฌด๊ธฐ ์ฑํ)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ 1๊ฐ ์ ํ
- 1๋ฑ๊ธ์์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค:
Exorbitant Reach: You have an exorbitant item of your choice, such as a personal force field or a small spaceship. Work with your GM to determine something appropriate for the setting.
ํธํ๋ก์ด ์๋จ: ๊ฐ์ธ ์ฉ๊ธฐ์ฅ์ด๋ ์ํ ์ฐ์ฃผ์ ๊ฐ์ ํธํ๋ก์ด ๋ฌผ๊ฑด์ ์ ํํดๆฅๆํฉ๋๋ค. ๋ง์คํฐ์ ์์ํ์ฌ ๋ฌด๋์ ์ ์ ํ ๊ฒ์ ์ ํ์ธ์.
At tier 3: You gain another exorbitant item.
3๋ฑ๊ธ: ๋ ๋ค๋ฅธ ํธํ๋ก์ด ๋ฌผ๊ฑด์ ์ป์ต๋๋ค.
Noble Bearing (2 Intellect): You are adept at claiming the rewards that a noble background can generate. When you use this ability, strangers who are not already attacking give you at least a round to have your say. Alternatively, you can secure a place to stay somewhere that provides accommodations (even if that means others are turned out), get into a restricted area, ignore rules (minor ones, anyway), get in to see and speak with an important person, or gain some similar benefit without needing to succeed on an interaction task (unless your GM determines special circumstances apply, in which case you gain an asset to the task). Enabler.
๊ท์กฑ ํ์ (์ง์ฑ 2): ๊ท์กฑ ๋ฐฐ๊ฒฝ์ด ๋ง๋ค์ด ๋ผ ์ ์๋ ๋ณด์์ ์ป๋ ๋ฐ ๋ฐ์ด๋ฉ๋๋ค. ์ด ๋ฅ๋ ฅ์ ์ฌ์ฉํ ๋, ์ด๋ฏธ ๊ณต๊ฒฉํ์ง ์๋ ๋ฏ์ ์ฌ๋๋ค์ ๋น์ ์ ๋ง์ ๋ค์ ์๊ฐ(์ต์ 1๋ผ์ด๋)์ ์ค๋๋ค. ๋๋ ์๋ฐ ์์ค์ ์ ๊ณตํ๋ ๊ณณ์์ ์๋ฆฌ๋ฅผ ํ๋ณดํ๊ฑฐ๋(๋ค๋ฅธ ์ฌ๋์ด ์ซ๊ฒจ๋๋๋ผ๋), ์ ํ ๊ตฌ์ญ์ ์ ์ฅํ๊ฑฐ๋, ๊ท์น(์ฌ์ํ ๊ฒ)์ ๋ฌด์ํ๊ฑฐ๋, ์ค์ํ ์ฌ๋์ ๋ง๋ ๋ํํ ์ ์๋ ์๋ฆฌ๋ฅผ ์ป๊ฑฐ๋, ์ํธ์์ฉ ์ผ์ ์ฑ๊ณตํ์ง ๋ชปํด๋ ๋น์ทํ ํํ์ ์ป์ ์ ์์ต๋๋ค(๋ง์คํฐ๊ฐ ํน๋ณํ ์ํฉ์ด ์๋ค๊ณ ํ๋จํ๋ ๊ฒฝ์ฐ, ๊ทธ ์ผ์ ๋ณดํฌ์ ์ป์ต๋๋ค). ๊ธฐ๋ฅ.
Retainer: You enjoy the services of a loyal level 2 follower who looks after your affairs, accounts, meals, clothing, and other trivial needs so you don't have to. Work with your GM to flesh out the details of your retainer.
์ง์ฌ: ๋น์ ์ ์ ๋ฌด, ํ๊ณ, ์์ฌ, ์๋ณต, ๊ธฐํ ์ฌ์ํ ํ์๋ฅผ ๋๋ด ์ฃผ๋ ์ถฉ์ฑ์ค๋ฌ์ด 2๋ฑ๊ธ ์ถ์ข ์์ ์๋น์ค๋ฅผ ๋๋ฆฝ๋๋ค. ๋ง์คํฐ์ ์์ํ์ฌ ์ธ๋ถ ์ฌํญ์ ์ ํ์ธ์.
By spending 2 Intellect, you can have your retainer take the attack meant for you. If the attack brings them to 0 health, they are unconscious but not dead and can be restored by using your resource points and arranging or providing for a few days of care.
์ง์ฑ 2๋ฅผ ์จ์, ์ง์ฌ๊ฐ ๋น์ ์ ๋์ ํด ๊ณต๊ฒฉ์ ๋ฐ๊ฒ ํ ์ ์์ต๋๋ค. ๊ทธ ๊ณต๊ฒฉ์ด ์ฒด๋ ฅ์ 0์ผ๋ก ๋ง๋ค๋ฉด, ์์์ ์์ง๋ง ์ฃฝ์ง๋ ์์ผ๋ฉฐ ์์ ์ ์๋ฅผ ์ฐ๊ณ ๋ฉฐ์น ๊ฐ์ ๋๋ด์ ์ ๊ณตํ๋ฉด ํ๋ณต๋ฉ๋๋ค.
At higher tiers: Your follower improves when you reach tier 3 and again at tier 5 (this is explained in the section about followers).
๋ ๋์ ๋ฑ๊ธ: ์ถ์ข ์๋ 3๋ฑ๊ธ๊ณผ 5๋ฑ๊ธ์์ ํฅ์๋ฉ๋๋ค(์ถ์ข ์ ์น์ ์ฐธ์กฐ).
Your retainer could be a robot or alien pet if you prefer.
์ง์ฌ ๋์ ๋ก๋ด์ด๋ ์ธ๊ณ ์ ์๋๋ฌผ์ ์ ํํ ์๋ ์์ต๋๋ค.
Noble Equipment Bundle
Noble ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค ์ค ํ๋๋ฅผ ์ ํํด ์บ๋ฆญํฐ๋ฅผ ๋น ๋ฅด๊ฒ ์ค๋นํ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์กฐํฉํ์ธ์.
A medium blaster and a weapon energy pack (50 shots), appropriate clothing, spray-on impact armor (ten uses), a smart device (glasses, badge, ring, or the like), a backpack, a breather, an environmental tent, a single-use vacuum suit, an auton, an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item, as well as something exorbitant; see Exorbitant Reach.
์คํ ๋ธ๋์คํฐ์ ๋ฌด๊ธฐ ์๋์ง ํฉ(50๋ฐ), ์ ์ ํ ์๋ณต, ์คํ๋ ์ด ์ถฉ๊ฒฉ ๋ฐฉ์ด๊ตฌ(10ํ ์ฌ์ฉ), ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ๋ฐฐ๋ญ, ํธํก๊ธฐ, ํ๊ฒฝ ํ ํธ, ์ผํ์ฉ ์ง๊ณต ์ํธ, ์์จ ๋ก๋ด, ์๊ตฌ ๋ฑ๋ถ, ์ดํ์น ์๋๊ณผ ๋ฌผ, ์ธ๋ฉดยท์์ ๋๊ตฌ, ์ ๊ธ๋ผ์ค. ์บ๋ฆญํฐ๋ ๋ณดํต ๊ฐ๊ฒฉ์ ๋ฌผ๊ฑด์ ํด๋นํ๋ ํํ์ ํธํ๋ก์ด ๋ฌผ๊ฑด๋ ์์ ์ ๊ฐ์ถฅ๋๋ค. ํธํ๋ก์ด ์๋จ ์ฐธ์กฐ.
Psion
Psion
Your latent psychic talents were coaxed forth via study, specialized training, and perhaps even genetic manipulation and/or cranial implants. Now you routinely tap into another fundamental force of the universe, possibly an extradimensional energy field that gives you a mental connection to both the physical world and the minds of other creatures. How you choose to use your somewhat rare abilities depends on your circumstances and ambitions.
์ ์ฌ๋ ์ด๋ฅ๋ ฅ์ด ์ฐ๊ตฌ, ํน์ ํ๋ จ, ์๋ง๋ ์ ์ ์ ์กฐ์ ๋ฐ/๋๋ ๋๋ถ ์ํ๋ํธ๋ฅผ ํตํด ๊ณ๋ฐ๋์์ต๋๋ค. ์ด์ ๋น์ ์ ์ฐ์ฃผ์ ๋ ๋ค๋ฅธ ๊ทผ๋ณธ์ ์ธ ํ์ ์ผ์์ ์ผ๋ก ํ์ฉํ๋ฉฐ, ๋ฌผ๋ฆฌ์ ์ธ๊ณ์ ๋ค๋ฅธ ์๋ฌผ์ ์ ์ ๋ชจ๋์ ์ ์ ์ ์ฐ๊ฒฐ์ ์ฃผ๋ ์ฐจ์ ์ธ ์๋์ง์ฅ์ผ์ง๋ ๋ชจ๋ฆ ๋๋ค. ์ด๋ ์ ๋ ํฌ์ํ ๋ฅ๋ ฅ์ ์ด๋ป๊ฒ ์ฌ์ฉํ ์ง๋ ๋น์ ์ ์ํฉ๊ณผ ์ผ๋ง์ ๋ฌ๋ ค ์์ต๋๋ค.
With your ability to peer into the minds of others, you can help your team avoid conflict. Your allies benefit from letting you help mediate situations, since you might gain an insight into the secret hearts of the other negotiators. But should you fail to read their thoughts (or dislike what you find), you're also a capable combatant, able to veil yourself in mental distortion while peppering foes with psychicย violence.
๋ค๋ฅธ ์ฌ๋์ ๋ง์์ ๋ค์ฌ๋ค๋ณผ ์ ์๋ ๋ฅ๋ ฅ์ผ๋ก, ํ์ด ๊ฐ๋ฑ์ ํผํ๋๋ก ๋์ธ ์ ์์ต๋๋ค. ๋๋ฃ๋ค์ ๋น์ ์ด ์ํฉ ์ค์ฌ๋ฅผ ๋๋๋ก ํ๋ฉด ์ด์ ์ ์ป์ต๋๋ค. ์๋ ํ์๊ฐ๋ค์ ๋น๋ฐ์ ๊ฟฐ๋ซ์ด ๋ณผ ์ ์์ ํ ๋๊น์. ํ์ง๋ง ๊ทธ๋ค์ ์๊ฐ์ ์ฝ๋ ๋ฐ ์คํจํ๊ฑฐ๋(๋๋ ๋ฐ๊ฒฌํ ๊ฒ์ด ๋ง์์ ๋ค์ง ์๋๋ค๋ฉด) ๋น์ ์ ๋ํ ๋ฐ์ด๋ ์ ํฌ์์ด๊ธฐ๋ ํ๋ฉฐ, ์ ์ ์ ์๊ณก์ผ๋ก ์์ ์ ๊ฐ์ธ๋ฉด์ ์ ์๊ฒ ์ ์ ์ ํญ๋ ฅ์ ํผ๋ถ์ ์ ์์ต๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- Raised in the border worlds, you and your parents were always on the run because of some terrible secret related to your birth. Now that you're older, you hope to learn the truth.
- Recently, you were thrown out of the quasiโgovernmental psychic police force that trained you.
- Your sibling, also a psychic but more powerful than you, joined the military last year.
- Your parents went into debt to buy an experimental drug to save your life. The drug worked (and maybe gave you your abilities), but the debt got them killed and you on a wanted list.
- About six months ago, psychics from all around the system began turning up murdered.
- You were raised in idyllic surroundings by a caring clade. Now that you're grown, you want to bring similar peace to others with psi abilities that haven't been so lucky.
- You keep your psychic abilities hidden. Recently, you received a blackmail threat on the topic.
- Roughly a year ago, you started having unsettling dreams about a man with no face.
- ๋ณ๊ฒฝ ์ธ๊ณ์์ ์๋ผ๋ฉด์, ๋น์ ๊ณผ ๋ถ๋ชจ๋ ๋น์ ์ ํ์๊ณผ ๊ด๋ จ๋ ๋์ฐํ ๋น๋ฐ ๋๋ฌธ์ ํญ์ ๋๋ง์์์ต๋๋ค. ์ด์ ๋์ด๊ฐ ๋ค์๊ณ , ์ง์ค์ ์๊ณ ์ถ์ต๋๋ค.
- ์ต๊ทผ์ ๋น์ ์ ํ๋ จ์ํจ ์ค์ ๋ถ ์ด๋ฅ๋ ฅ ๊ฒฝ์ฐฐ๋์์ ์ซ๊ฒจ๋ฌ์ต๋๋ค.
- ๋น์ ์ ํ์ ์๋งค๋ ์ด๋ฅ๋ ฅ์์ด์ง๋ง ๋ ๊ฐ๋ ฅํ๋ฐ, ์ง๋ ํด ๊ตฐ๋์ ์ ๋ํ์ต๋๋ค.
- ๋ถ๋ชจ๋ ๋น์ ์ ๋ชฉ์จ์ ๊ตฌํ๊ธฐ ์ํ ์คํ์ฝ์ ์ฌ๊ธฐ ์ํด ๋น์ ์ก์ต๋๋ค. ์ฝ์ ํจ๊ณผ๊ฐ ์์๊ณ (์ด์ฉ๋ฉด ๋ฅ๋ ฅ์ ์ฃผ์์์ง๋) ๋น ๋๋ฌธ์ ๊ทธ๋ค์ด ์ฃฝ๊ณ ๋น์ ์ ์๋ฐฐ ๋ชฉ๋ก์ ์ฌ๋์ต๋๋ค.
- ์ฝ 6๊ฐ์ ์ , ์์คํ ์ ์ญ์ ์ด๋ฅ๋ ฅ์๋ค์ด ์ดํด๋นํ๊ธฐ ์์ํ์ต๋๋ค.
- ๋น์ ์ ๋๋ณด๋ ํด๋๋์์ ์ด์์ ์ธ ํ๊ฒฝ์์ ์๋์ต๋๋ค. ์ด์ ์ฑ์ฅํ๊ณ , ๋น์ทํ ํ์ด์ ์ป์ง ๋ชปํ ์ด๋ฅ๋ ฅ์๋ค์๊ฒ ๋น์ทํ ํํ๋ฅผ ์ฃผ๊ณ ์ถ์ต๋๋ค.
- ์ด๋ฅ๋ ฅ ๋ฅ๋ ฅ์ ์จ๊ธฐ๊ณ ์ด๊ณ ์์ต๋๋ค. ์ต๊ทผ์ ๊ทธ ์ฃผ์ ๋ก ํ๋ฐ์ ๋ฐ์์ต๋๋ค.
- ์ฝ 1๋ ์ , ์ผ๊ตด์ด ์๋ ๋จ์์ ๋ํ ๋ถ์ํ ๊ฟ์ ๊พธ๊ธฐ ์์ํ์ต๋๋ค.
Psion Abilities
Psion ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ๋ชจ๋ ํํ์ ์ป์ต๋๋ค:
- Able to take two more minor wounds and one more moderate wound
- Add +4 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Cannot freely use armor
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ 2๊ฐ์ ์ค๊ฐ ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ์ง์ฑ ์ญ๋ +4
- ์ ํํ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉํ ์ ์์
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ 1๊ฐ ์ ํ
- 1๋ฑ๊ธ์์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค:
Mind Reading (2 Intellect): You can read the surface thoughts of a creature you can see within short range. If the creature is unwilling, you must make an Intellect attack against them to read their thoughts. Once you have established contact, you can read the target's thoughts until you use aโจten-minute or longer recovery. Action.
๋ง์ ์ฝ๊ธฐ (์ง์ฑ 2): ๋จ๊ฑฐ๋ฆฌ ๋ด์์ ๋ณผ ์ ์๋ ์๋ฌผ์ ํ๋ฉด ์๊ฐ์ ์ฝ์ ์ ์์ต๋๋ค. ์๋ฌผ์ด ์ํ์ง ์๋ ๊ฒฝ์ฐ, ์๊ฐ์ ์ฝ์ผ๋ ค๋ฉด ์ง์ฑ ๊ณต๊ฒฉ์ ์ฑ๊ณตํด์ผ ํฉ๋๋ค. ์ ์ด์ด ํ์ ๋๋ฉด, 10๋ถ ์ด์์ ํ๋ณต์ ์ธ ๋๊น์ง ๋์์ ์๊ฐ์ ์ฝ์ ์ ์์ต๋๋ค. ํ๋.
Onslaught (1 Intellect): You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 damage. If the attack is mental, you focus your mental energy to blast their thought processes with a mindslice that inflicts 2 Intellect damage (ignores armor). Some creatures without minds (such as robots) might be immune to your mindslice. Action.
์ ์ ๊ณต๊ฒฉ (์ง์ฑ 1): ๋ฌผ๋ฆฌ์ ํํ๋ ์ ์ ์ ๊ณต๊ฒฉํ๋ ์๋์ง๋ฅผ ์ฌ์ฉํด ์ ์ ๊ณต๊ฒฉํฉ๋๋ค. ์ด๋ ์ชฝ์ด๋ ๋์์ ๋ณผ ์ ์์ด์ผ ํฉ๋๋ค. ๊ณต๊ฒฉ์ด ๋ฌผ๋ฆฌ์ ์ด๋ผ๋ฉด, ๋จ๊ฑฐ๋ฆฌ ๋ ์ด๋ฅผ ๋ฐฉ์ถํด ํผํด 4์ ์ ์ ํ๋๋ค. ๊ณต๊ฒฉ์ด ์ ์ ์ ์ด๋ผ๋ฉด, ์ ์ ์๋์ง๋ฅผ ์ง์คํด ์ฌ๊ณ ๊ณผ์ ์ ๊ฐํํ๋ ์ ์ ์ ๋จ์ผ๋ก ์ง์ฑ ํผํด 2์ ์ ์ ํ๋๋ค(๋ฐฉ์ด๊ตฌ ๋ฌด์). ๋ก๋ด ๊ฐ์ ์ ์ ์ด ์๋ ์ผ๋ถ ์๋ฌผ์ ์ ์ ์ ๋จ์ ๋ฉด์ญ์ผ ์ ์์ต๋๋ค. ํ๋.
At tier 3: You deal 1 additional damage with Onslaught.
3๋ฑ๊ธ: ์ ์ ๊ณต๊ฒฉ์ ํผํด๊ฐ 1์ ์ถ๊ฐ๋ฉ๋๋ค.
Psychic Veil (1 Intellect): Your appearance is distorted as if viewed through the visual aura of a migraine until you take a ten-minute or longer recovery. The distortion doesn't interfere with your actions, but your dodge and Intellect defense rolls are eased.
์ ์ ์ฅ๋ง (์ง์ฑ 1): 10๋ถ ์ด์์ ํ๋ณต์ ์ธ ๋๊น์ง ํธ๋ํต์ ์๊ฐ์ ์ค๋ผ๋ฅผ ํตํด ๋ณด๋ ๊ฒ์ฒ๋ผ ๋ชจ์ต์ด ์๊ณก๋ฉ๋๋ค. ์๊ณก์ ํ๋์ ์ง์ฅ์ ์ฃผ์ง ์์ง๋ง, ํํผ์ ์ง์ฑ ๋ฐฉ์ด ๊ตด๋ฆผ์ด ์ํ๋ฉ๋๋ค.
While active, the distortion protects you from mental attacks, reducing their wound severity by one step (major to moderate, moderate to minor, minor to none). For example, if you are hit by a psychic blast attack that causes a moderate wound, you instead take a minor wound.
ํ์ฑํ๋ ๋์, ์๊ณก์ ์ ์ ๊ณต๊ฒฉ์ผ๋ก๋ถํฐ ๋น์ ์ ๋ณดํธํ๋ฉฐ, ๋ถ์ ์ฌ๊ฐ์ฑ์ ํ ๋จ๊ณ ์ค์ ๋๋ค(์ฌ๊ฐโ์ค๊ฐ, ์ค๊ฐโ๊ฒฝ๋ฏธ, ๊ฒฝ๋ฏธโ์์). ์๋ฅผ ๋ค์ด ์ค๊ฐ ๋ถ์์ ์ ํ๋ ์ ์ ํญ๊ฒฉ์ ๋ง์ผ๋ฉด, ๋์ ๊ฒฝ๋ฏธํ ๋ถ์์ ์ ์ต๋๋ค.
Enabler.
๊ธฐ๋ฅ.
Psion Equipment Bundle
Psion ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค ์ค ํ๋๋ฅผ ์ ํํด ์บ๋ฆญํฐ๋ฅผ ๋น ๋ฅด๊ฒ ์ค๋นํ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์กฐํฉํ์ธ์.
A carryall pack, appropriate clothing, a dose of space-fit serum good for a month, a smart device (glasses, badge, ring, or the like), a backpack, a breather, an environmental tent, a single-use vacuum suit, an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
์บ๋ฆฌ์ฌ ๋ฐฐ๋ญ, ์ ์ ํ ์๋ณต, ํ ๋ฌ๊ฐ ์ ํจํ ์ฐ์ฃผ ์ ์ ํ์ฒญ ํ ๋ฐฉ์ธ, ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ๋ฐฐ๋ญ, ํธํก๊ธฐ, ํ๊ฒฝ ํ ํธ, ์ผํ์ฉ ์ง๊ณต ์ํธ, ์๊ตฌ ๋ฑ๋ถ, ์ดํ์น ์๋๊ณผ ๋ฌผ, ์ธ๋ฉดยท์์ ๋๊ตฌ, ์ ๊ธ๋ผ์ค. ์บ๋ฆญํฐ๋ ๋ณดํต ๊ฐ๊ฒฉ์ ๋ฌผ๊ฑด์ ํด๋นํ๋ ํํ๋ ์์ ์ ๊ฐ์ถฅ๋๋ค.
Scoundrel
Scoundrel
You find that shading the truth, more often than not, benefits your endeavors. You've even pulled off one or more lucrative confidence games during your career, bilking the gullible of their resources for your own benefit. This kind of behavior tends to catch up with a person, so you probably move around a lot, hoping to stay ahead of unfortunate realizations and subsequent reprisal.
์ง์ค์ ํ๋ฆฌ๊ฒ ํ๋ ๊ฒ์ด ๋์ฒด๋ก ๋น์ ์ ๋ ธ๋ ฅ์ ์ด๋กญ๋ค๋ ๊ฒ์ ์๊ณ ์์ต๋๋ค. ๊ฒฝ๋ ฅ ๋์ ํ ๋ฒ ์ด์ ์์ต์ฑ ๋์ ์ฌ๊ธฐ๊ทน์ ๋ฒ์ฌ, ์ด๋ฆฌ์์ ์๋ค์ ์์์ ๋นผ์์ ์๊ธฐ ์ด์ต์ผ๋ก ์ ํํ์ต๋๋ค. ์ด๋ฐ ํ์๋ ์์ฃผ ๋ฐ๋ผ์กํ๊ธฐ ๋๋ฌธ์, ์๋ง ๋ง์ด ๋์๋ค๋๋ฉฐ ๋ถํํ ๊นจ๋ฌ์๊ณผ ์ดํ์ ๋ณด๋ณต์ ์์๋ ค ํ ๊ฒ์ ๋๋ค.
Your group might lean on you when it comes to breaking into places without proper authorization or for distracting guards, officials, or foes with your capacity to make almost anything sound plausible even if it's a complete web of lies. If you're forced into armed conflict, you'll fight, but you're also remarkably good at seeing to your own welfare first.
๊ทธ๋ฃน์ ์ ๋นํ ํ๊ฐ ์์ด ์ฅ์์ ์นจ์ ํ๊ฑฐ๋ ๊ฒฝ๋น์, ๊ด๋ฆฌ, ์ ์ ์ฃผ์๋ฅผ ๋ถ์ฐ์ํฌ ๋ ๋น์ ์๊ฒ ๊ธฐ๋ํ ๊ฒ์ ๋๋ค. ๊ฑฐ์ ๋ชจ๋ ๋ง์ ๊ทธ๋ด๋ฏํ๊ฒ ๋ง๋ค ์ ์๋ ๋ฅ๋ ฅ์ผ๋ก, ์์ ํ ๊ฑฐ์ง์ ๋คํธ์ํฌ์ผ์ง๋ผ๋ ๋ง์ ๋๋ค. ๋ฌด๋ ฅ ์ถฉ๋์ ๋ด๋ชฐ๋ฆฌ๋ฉด ์ธ์ฐ๊ฒ ์ง๋ง, ์๊ธฐ ์ด์ต์ ๋จผ์ ์ฑ๊ธฐ๋ ๋ฐ ๋๋ผ์ธ ์ ๋๋ก ๋ฐ์ด๋ฉ๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- A happy childhood ended when a world ship collided with your planet. Since then you've grown up as best you could, but you've never stopped looking into who or what was responsible.
- You were the lieutenant of a crime boss until they were killed last year in a violent hit.
- Born into a well-to-do merchant family, you embezzled, were found out, and were banished. Now you're trying to figure out how to make it up and apologize.
- You recently finished blowing through the funds from your last successful con job.
- You hired a pilot to haul illegal cargo a few weeks ago, but they dumped it to avoid authorities.
- Your parents were traders, but you always wanted to do something else. To please them, you took up the trade but have never been very good at it. Maybe it's time to find a different life.
- Your sibling entered the government. After years of no contact, they want to talk.
- About three months ago, you finally kicked a serious drug habit.
- ์ฐ์ฃผ์ ์ด ๋น์ ์ ํ์ฑ๊ณผ ์ถฉ๋ํ์ ๋ ํ๋ณตํ ์ ๋ ๊ธฐ๊ฐ ๋๋ฌ์ต๋๋ค. ๊ทธ ์ดํ ์ต์ ์ ๋คํด ์๋์ง๋ง, ๋๊ตฌ ๋๋ ๋ฌด์์ด ์ฑ ์์ด ์์๋์ง ์กฐ์ฌ๋ฅผ ๋ฉ์ถ์ง ์์์ต๋๋ค.
- ์ง๋ ํด ํญ๋ ฅ์ ์ธ ์ต๊ฒฉ์ผ๋ก ๋ฒ์ฃ ๋ณด์ค๊ฐ ์ฃฝ๊ธฐ ์ ๊น์ง ๊ทธ๋ค์ ๋ถ๊ด์ด์์ต๋๋ค.
- ๋ถ์ ํ ์์ธ ๊ฐ๋ฌธ์์ ํ์ด๋ ํก๋ น์ ์ ์ง๋ ๊ณ , ๋ฐ๊ฐ๋์ด ์ถ๋ฐฉ๋นํ์ต๋๋ค. ์ด์ ์ด๋ป๊ฒ ์ฌ๊ณผํ๊ณ ๊ฐ์์ง ๋ฐฉ๋ฒ์ ์ฐพ์ผ๋ ค ํ๊ณ ์์ต๋๋ค.
- ์ต๊ทผ ๋ง์ง๋ง ์ฌ๊ธฐ๋ก ๋ฒ์ด๋ค์ธ ์๊ธ์ ๋๋ถ๋ถ ํ์งํ์ต๋๋ค.
- ๋ช ์ฃผ ์ ์ ๋ถ๋ฒ ํ๋ฌผ์ ์ด๋ฐํ ์กฐ์ข ์ฌ๋ฅผ ๊ณ ์ฉํ์ง๋ง, ๋น๊ตญ์ ํผํ๊ธฐ ์ํด ํ๋ฌผ์ ๋ฒ๋ ธ์ต๋๋ค.
- ๋ถ๋ชจ๋ ์์ธ์ด์์ง๋ง, ๋น์ ์ ํญ์ ๋ค๋ฅธ ์ผ์ ํ๊ณ ์ถ์์ต๋๋ค. ๊ทธ๋ค์ ๊ธฐ์๊ฒ ํ๊ธฐ ์ํด ์์ธ์ด ๋์์ง๋ง ์ํ ์ ์ด ์์ต๋๋ค. ์๋ง ๋ค๋ฅธ ์ถ์ ์ฐพ์์ผ ํ ๋์ ๋๋ค.
- ํ์ ์๋งค๊ฐ ์ ๋ถ์ ๋ค์ด๊ฐ์ต๋๋ค. ์๋ ๊ฐ ์ฐ๋ฝ์ด ์๋ค๊ฐ, ์ด์ ๋ํํ๊ณ ์ถ๋ค๊ณ ํฉ๋๋ค.
- ์ฝ 3๊ฐ์ ์ , ์ฌ๊ฐํ ์ฝ๋ฌผ ์ค๋ ์์ ๋ง์นจ๋ด ๋น ์ ธ๋์์ต๋๋ค.
Scoundrel Abilities
Scoundrel ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ๋ชจ๋ ํํ์ ์ป์ต๋๋ค:
- Able to take two more minor wounds and one more moderate wound
- Add +2 to Speed Pool
- Add +2 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light armor
- Gain one weapon of your choice (or accept the equipment bundle weapon)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ 2๊ฐ์ ์ค๊ฐ ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ์๋ ฅ ์ญ๋ +2
- ์ง์ฑ ์ญ๋ +2
- ์ ํํ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ ํํ ๋ฌด๊ธฐ 1๊ฐ ํ๋ (๋๋ ์ฅ๋น ๋ฒ๋ค ๋ฌด๊ธฐ ์ฑํ)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ 1๊ฐ ์ ํ
- 1๋ฑ๊ธ์์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค:
Desperate Defense: While you have at least one moderate or one major wound, you can choose to enter a state of heightened awareness against threats. While in this state, you can't use points from your Intellect Pool, but you add +1 to your Speed Edge and gain two assets to block and dodge tasks. If you choose to end the heightened state while you remain wounded, you can't resume it again until after you use a recovery. Enabler.
์ ๋ฐํ ๋ฐฉ์ด: ์ค๊ฐ ์ด์์ ๋ถ์์ ์ ๊ณ ์๋ ๋์, ์ํ์ ๋ํ ๊ณ ์กฐ๋ ๊ฐ์ฑ ์ํ๋ฅผ ์ ํํ ์ ์์ต๋๋ค. ์ด ์ํ์์๋ ์ง์ฑ ์ญ๋์์ ์ ์๋ฅผ ์ธ ์ ์์ง๋ง, ์๋ ฅ ์ฌ๋ฅ์ +1์ด ๋ถ๊ณ ๋ง๊ธฐ์ ํผํ๊ธฐ ์ผ์ ๋ณดํฌ 2๊ฐ๋ฅผ ์ป์ต๋๋ค. ๋ถ์ ์ํ์์ ๊ณ ์กฐ๋ ์ํ๋ฅผ ํด์ ํ๋ฉด, ํ๋ณต์ ์ธ ๋๊น์ง ๋ค์ ์์ํ ์ ์์ต๋๋ค. ๊ธฐ๋ฅ.
Fast Talk (1 Intellect): When speaking with an intelligent creature who can understand you and isn't hostile, you convince them to take one reasonable action in the next round. A reasonable action must be agreed upon by your GM; it should not put the creature or its allies in obvious danger or be wildly out of character. Action.
๋ช ์ฐฐ (์ง์ฑ 1): ๋น์ ์ ์ดํดํ ์ ์๊ณ ์ ๋์ ์ด์ง ์์ ์ง์ ์๋ฌผ๊ณผ ๋ํํ ๋, ๋ค์ ๋ผ์ด๋์์ ํฉ๋ฆฌ์ ์ธ ํ๋ ํ๋๋ฅผ ํ๋๋ก ์ค๋ํฉ๋๋ค. ํฉ๋ฆฌ์ ์ธ ํ๋์ ๋ง์คํฐ์ ํฉ์ํด์ผ ํฉ๋๋ค; ์๋ฌผ์ด๋ ๋๋ฃ๋ฅผ ๋ช ๋ฐฑํ ์ํ์ ๋น ๋จ๋ฆฌ๊ฑฐ๋ ์ฑ๊ฒฉ์ ์ฌํ๊ฒ ๋ง์ง ์์์ผ ํฉ๋๋ค. ํ๋.
Hand to Eye (2 Speed or Intellect): When you roll to accomplish a task involving manual dexterity or mental agility---pickpocketing, lockpicking, games involving agility, and so on---and your roll is less than a 9, treat the roll as a 9. (This means you don't get a GM intrusion if you roll a 1.)
์ ๋ (์๋ ฅ ๋๋ ์ง์ฑ 2): ์๋งค์น๊ธฐ, ์๋ฌผ์ ๋ฐ๊ธฐ, ๋ฏผ์ฒฉ์ฑ ๊ด๋ จ ๊ฒ์ ๋ฑ ์์ฌ์ฃผ๋ ์ ์ ์ ๋ฏผ์ฒฉ์ฑ์ด ํ์ํ ์ผ์ ๊ตด๋ ค์ 9๊ฐ ๋์ค๋ฉด, 9๋ก ์ทจ๊ธํฉ๋๋ค. (์ด๊ฒ์ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ง ์๋๋ค๋ ๋ป์ ๋๋ค.)
Effort: Increase the minimum number rolled for this ability by 3.
๋ถ๋ฐ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ ์๋ฅผ 3์ ์ฌ๋ฆฝ๋๋ค.
Enabler.
๊ธฐ๋ฅ.
At tier 3: The minimum number rolled for this ability increases to 12.
3๋ฑ๊ธ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ ์๊ฐ 12๋ก ์ฌ๋ผ๊ฐ๋๋ค.
Scoundrel Equipment Bundle
Scoundrel ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค ์ค ํ๋๋ฅผ ์ ํํด ์บ๋ฆญํฐ๋ฅผ ๋น ๋ฅด๊ฒ ์ค๋นํ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์กฐํฉํ์ธ์.
A medium blaster and a weapon energy pack (50 shots), appropriate clothing, a false ID, an interface module, a smart device (glasses, badge, ring, or the like), a backpack, a breather, an environmental tent, a single-use vacuum suit, an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
์คํ ๋ธ๋์คํฐ์ ๋ฌด๊ธฐ ์๋์ง ํฉ(50๋ฐ), ์ ์ ํ ์๋ณต, ์์กฐ ์ ๋ถ์ฆ, ์ธํฐํ์ด์ค ๋ชจ๋, ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ๋ฐฐ๋ญ, ํธํก๊ธฐ, ํ๊ฒฝ ํ ํธ, ์ผํ์ฉ ์ง๊ณต ์ํธ, ์๊ตฌ ๋ฑ๋ถ, ์ดํ์น ์๋๊ณผ ๋ฌผ, ์ธ๋ฉดยท์์ ๋๊ตฌ, ์ ๊ธ๋ผ์ค. ์บ๋ฆญํฐ๋ ๋ณดํต ๊ฐ๊ฒฉ์ ๋ฌผ๊ฑด์ ํด๋นํ๋ ํํ๋ ์์ ์ ๊ฐ์ถฅ๋๋ค.
Soldier (Space Opera)
Soldier (์คํ์ด์ค ์คํ๋ผ)
The stats for a space opera Soldier are the same as those for a Soldier in a hard science fiction setting.
์คํ์ด์ค ์คํ๋ผ์ Soldier ์์น๋ ํ๋ SF์ Soldier๊ณผ ๊ฐ์ต๋๋ค.
Starpilot
Starpilot
To you, the way the ship trembles right before you engage faster-than-light (FTL) speed communicates the stardrive's health. How the cockpit screens stutter expresses how much damage the ship has just suffered after that last enemy torpedo. And how much the deckplates buzz indicates how much more you can push your starship as you fly a looping, spinning trajectory past enemy starcraft.
๋น์ ์๊ฒ ์ฐ์ฃผ์ ์ด ์ด๊ด์(FTL) ์๋๋ก ๋์งํ๊ธฐ ์ง์ ์ ๋จ๋ฆฌ๋ ๋ฐฉ์์ ์คํ๋๋ผ์ด๋ธ์ ๊ฑด๊ฐ ์ํ๋ฅผ ์ ๋ฌํฉ๋๋ค. ์กฐ์ข ์ ํ๋ฉด์ด ๋ฒ๋ฒ ์ด๋ ๋ฐฉ์์ ๋ง์ง๋ง ์ ์ด๋ขฐ ํ์ ์ฐ์ฃผ์ ์ด ์ ์ ํผํด๋ฅผ ๋ํ๋ ๋๋ค. ๊ฐํ์ด ์ผ๋ง๋ ์ง๋ํ๋์ง๋ ์ ์ ํฌ๊ธฐ๋ฅผ ์ง๋๊ฐ๋ ๋ฃจํ ํ์ ๋นํ ์ค์ ์ฐ์ฃผ์ ์ ์ผ๋ง๋ ๋ ๋ฐ์ด๋ถ์ผ ์ ์๋์ง๋ฅผ ๋ํ๋ ๋๋ค.
When you're not conveying your allies between distant stars or outmaneuvering enemy fighters, you're reasonably competent in a hand-to-hand firefight. It seems like you've always got a little extra on your side---call it luck, audacity, or maybe just being too stubborn to know when to quit---potentially allowing you to defeat a larger force, or at least startle them long enough for you and your allies to get away.
๋จผ์ ์๋ ๋ณ ์ฌ์ด๋ก ๋๋ฃ๋ฅผ ์์กํ๊ฑฐ๋ ์ ์ ํฌ๊ธฐ๋ฅผ ๋ฐ๋๋ฆฌ์ง ์์ ๋, ๊ทผ์ ์ ํฌ์์ ํฉ๋ฆฌ์ ์ผ๋ก ์ ๋ฅํฉ๋๋ค. ํญ์ ๋ฌด์ธ๊ฐ ์ถ๊ฐ์ ์ธ ๊ฒ์ด ๋น์ ํธ์ ์๋ ๊ฒ ๊ฐ์ต๋๋คโ์ด, ๋๋ดํจ, ๋๋ ํฌ๊ธฐํ ์ค ๋ชจ๋ฅด๋ ๊ณ ์ง์ด๋ผ๊ณ ๋ถ๋ฅด์ธ์โ๋ ํฐ ๋ถ๋๋ฅผ ์ด๊ธธ ์ ์๊ฒ ํด ์ฃผ๊ฑฐ๋, ์ ์ด๋ ๋๋ฃ๋ค์ด ๋๋ง์น ์๊ฐ์ ๋ฒ ์ ์์ ๋งํผ ๋๋ผ๊ฒ ํ ์ ์์ต๋๋ค.
Talk to your GM before choosing Starpilot as your type to see whether they expect a scenario where you'll have reasonable access to a starcraft.
Starpilot๋ฅผ ์ ํ์ผ๋ก ์ ํํ๊ธฐ ์ ์ ๋ง์คํฐ์ ์์ํ์ฌ, ์ฐ์ฃผ์ ์ ํฉ๋ฆฌ์ ์ผ๋ก ์ ๊ทผํ ์ ์๋ ์๋๋ฆฌ์ค๋ฅผ ๊ธฐ๋ํ๋์ง ํ์ธํ์ธ์.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- You were born thousands of years ago but were frozen in a freak accident. Though you have a new life, you're always on the lookout for an explanation or even a way to visit the distant past.
- You hot-wired a crime lord's personal starship to escape their wrath a year ago.
- Aliens raised you after they found your parents' crashed starship. Why they crashed, where they came from, and other details are mostly lost, but sometimes your dreams reveal more.
- Your sibling was executed by the establishment six months ago, but you still don't know why.
- Your copilot and comrade left your employ a few weeks ago to start a family on a colony world.
- You were born a lordling of a moon destroyed in the interstellar war. Most of your people were incinerated, but you've made a life. Still, you keep an eye out for ways to make the perpetrators pay.
- Recently, you learned of a potential location for a "starship graveyard" from a passing traveler.
- You successfully delivered a cargo hold full of rare goods to a distant world last month.
- ์์ฒ ๋ ์ ์ ํ์ด๋ฌ์ง๋ง ์ด์ํ ์ฌ๊ณ ์์ ๋๊ฒฐ๋์์ต๋๋ค. ์๋ก์ด ์ถ์ ์ด๊ณ ์์ง๋ง, ๋จผ ๊ณผ๊ฑฐ๋ฅผ ๋ฐฉ๋ฌธํ ๋ฐฉ๋ฒ์ด๋ ์ค๋ช ์ ํญ์ ์ฐพ๊ณ ์์ต๋๋ค.
- 1๋ ์ ์ ๋ฒ์ฃ ๊ตฐ์ฃผ์ ๊ฐ์ธ ์ฐ์ฃผ์ ์ ๋ฌด์ ์ ๊ฑธ์ด ๊ทธ ๋ถ๋ ธ๋ฅผ ํผํด ํ์ถํ์ต๋๋ค.
- ์ธ๊ณ์ธ์ด ๋น์ ๋ถ๋ชจ์ ์ถ๋ฝํ ์ฐ์ฃผ์ ์ ๋ฐ๊ฒฌํ ํ ๋น์ ์ ํค์ ์ต๋๋ค. ์ ์ถ๋ฝํ๋์ง, ์ด๋์ ์๋์ง, ๊ธฐํ ์ธ๋ถ ์ฌํญ์ ๋๋ถ๋ถ ์ฌ๋ผ์ก์ง๋ง, ๊ฐ๋ ๊ฟ์์ ๋ ๋ง์ ๊ฒ์ด ๋๋ฌ๋ฉ๋๋ค.
- ํ์ ์๋งค๊ฐ 6๊ฐ์ ์ ์ ์ฒด์ ์ ์ํด ์ฒํ๋์์ง๋ง, ์ ๊ทธ๋ฐ์ง ์์ง ๋ชจ๋ฅด๊ณ ์์ต๋๋ค.
- ์กฐ์ข ์ฌ ๋๋ฃ๊ฐ ๋ช ์ฃผ ์ ์ ์๋ฏผ์ง ์ธ๊ณ์์ ๊ฐ์ ์ ๊ฐ๊ธฐ ์ํด ๋ ๋ฌ์ต๋๋ค.
- ์ฑ๊ฐ ์ ์์์ ํ๊ดด๋ ๋ฌ์ ์์ฃผ๋ก ํ์ด๋ฌ์ต๋๋ค. ๋๋ถ๋ถ์ ๋ํฌ๊ฐ ์๊ฐ๋์์ง๋ง, ์ถ์ ์ผ๊ตฌ์์ต๋๋ค. ๊ทธ๋๋ ๊ฐํด์๋ค์ ์์งํ ๋ฐฉ๋ฒ์ ์ฃผ์ํ๊ณ ์์ต๋๋ค.
- ์ต๊ทผ์ ์ง๋๊ฐ๋ ์ฌํ์๋ก๋ถํฐ "์ฐ์ฃผ์ ๋ฌ์ง"์ ์ ์ฌ์ ์์น์ ๋ํด ์๊ฒ ๋์์ต๋๋ค.
- ์ง๋ ๋ฌ ํฌ๊ทํ ํ๋ฌผ์ด ๊ฐ๋ํ ํ๋ฌผ์นธ์ ๋จผ ์ธ๊ณ์ ์ฑ๊ณต์ ์ผ๋ก ๋ฐฐ๋ฌํ์ต๋๋ค.
Starpilot Abilities
Starpilot ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ๋ชจ๋ ํํ์ ์ป์ต๋๋ค:
- Able to take two more minor wounds and one more moderate wound
- Add +2 to Speed Pool
- Add +2 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light and medium armor
- Gain one weapon of your choice (or accept the equipment bundle weapon)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ 2๊ฐ์ ์ค๊ฐ ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ์๋ ฅ ์ญ๋ +2
- ์ง์ฑ ์ญ๋ +2
- ์ ํํ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅยท์คํ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ ํํ ๋ฌด๊ธฐ 1๊ฐ ํ๋ (๋๋ ์ฅ๋น ๋ฒ๋ค ๋ฌด๊ธฐ ์ฑํ)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ 1๊ฐ ์ ํ
- 1๋ฑ๊ธ์์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค:
Audacious Blast (1 Speed): You attack with a blaster (or other genre-appropriate ranged weapon) in a way that has a greater risk of making an error but gains an additional benefit. Your GM intrusion range for this attack increases by 2 (from 1 on a d20 to 1--3 on a d20), but if you hit you can choose one of the following additional effects:
๋๋ดํ ํญ๊ฒฉ (์๋ ฅ 1): ๋ธ๋์คํฐ(๋๋ ์ฅ๋ฅด์ ์ ์ ํ ์๊ฑฐ๋ฆฌ ๋ฌด๊ธฐ)๋ก ์ค์์ ์ํ์ด ํฌ์ง๋ง ์ถ๊ฐ ํํ์ ์ป๋ ๋ฐฉ์์ผ๋ก ๊ณต๊ฒฉํฉ๋๋ค. ์ด ๊ณต๊ฒฉ์ ๋ง์คํฐ ๊ฐ์ ๋ฒ์๊ฐ 2๋งํผ ์ฆ๊ฐํ๊ณ (d20์์ 1์์ 1~3), ๋ช ์คํ๋ฉด ๋ค์ ์ถ๊ฐ ํจ๊ณผ ์ค ํ๋๋ฅผ ์ ํํ ์ ์์ต๋๋ค:
Disarming Shot: The attack inflicts 1 less damage, but your foe drops something they are holding in one hand (such as a weapon or shield). To retrieve the object, the foe must use an action.
๋ฌด์ฅ ํด์ ์ฌ๊ฒฉ: ๊ณต๊ฒฉ ํผํด๊ฐ 1์ ์ค์ง๋ง, ์ ์ด ํ ์์ ๋ค๊ณ ์๋ ๋ฌด์ธ๊ฐ(๋ฌด๊ธฐ๋ ๋ฐฉ์ด๊ตฌ ๋ฑ)๋ฅผ ๋จ์ด๋จ๋ฆฝ๋๋ค. ๋ฌผ๊ฑด์ ํ์ํ๋ ค๋ฉด ์ ์ด ํ๋์ ์จ์ผ ํฉ๋๋ค.
Piercing Accuracy: The foe takes +2ย damage.
๊ดํต ์ ํ๋: ์ ์ด +2 ํผํด๋ฅผ ์ ์ต๋๋ค.
Action.
ํ๋.
Audacious Blast GM intrusions: Your blaster runs out of power. Your blaster shot ricochets, hitting you or an ally for a moderate wound. The attack draws the attention of other hostiles.
๋๋ดํ ํญ๊ฒฉ ๋ง์คํฐ ๊ฐ์ : ๋ธ๋์คํฐ์ ์๋์ง๊ฐ ๋จ์ด์ง๋๋ค. ๋ธ๋์คํฐ ์ฌ๊ฒฉ์ด ํ์ด ์๋ ๋๋ฃ์๊ฒ ์ค๊ฐ ๋ถ์์ ์ ํ๋๋ค. ๊ณต๊ฒฉ์ด ๋ค๋ฅธ ์ ์ ์ฃผ์๋ฅผ ๋๋๋ค.
Cypher Use: You can bear one additional cypher at a time.
์ฌ์ดํผ ์ฌ์ฉ: ํ ๋ฒ์ ์ฌ์ดํผ๋ฅผ ํ๋ ๋ ํด๋ํ ์ ์์ต๋๋ค.
Redline Maneuver (1ย Speed or Intellect): You attempt a risky maneuver piloting the starcraft, increasing the GM intrusion range by 2 on your task, and "redlining" the craft beyond its regular operating envelope.
๋ ๋๋ผ์ธ ๊ธฐ๋ (์๋ ฅ ๋๋ ์ง์ฑ 1): ์ฐ์ฃผ์ ์กฐ์ข ์ค ์ํํ ๊ธฐ๋์ ์๋ํ์ฌ, ์ผ์ ๋ง์คํฐ ๊ฐ์ ๋ฒ์๋ฅผ 2๋งํผ ๋๋ฆฌ๊ณ ์ฐ์ฃผ์ ์ ์ ์ ์๋ ๋ฒ์ ๋ฐ์ผ๋ก "๋ ๋๋ผ์ธ"ํฉ๋๋ค.
If you succeed on a difficulty 2 (or potentially higher, depending on your GM's assessment of the situation) task, you can accomplish something normally ill-advised when flying a starcraft. For instance, you could fire its weapons as you put the entire ship into an accelerating spiral, possibly directly into the swarm of fighters as opposed to fleeing, hoping to shatter their coordination and maybe cause a couple of crashes in the process. You could try to graze a star's corona (or even chromosphere) to lose pursuing ships. You could jump the starcraft to FTL more quickly than is usually possible, or closer to a gravitational source than is normally thinkable. Or you could move much farther or faster through FTL than normally works out well for the craft.
๋์ด๋ 2์ ์ผ์ ์ฑ๊ณตํ๋ฉด(๋ง์คํฐ์ ์ํฉ ํ๊ฐ์ ๋ฐ๋ผ ๋ ๋์ ์ ์์), ์ฐ์ฃผ์ ๋นํ ์ค ์ผ๋ฐ์ ์ผ๋ก ๊ถ์ฅ๋์ง ์๋ ๊ฒ์ ๋ฌ์ฑํ ์ ์์ต๋๋ค. ์๋ฅผ ๋ค์ด, ์ ํฌ๊ธฐ ๋ผ๋ฅผ ํฅํด ๋๋ง ๋์ ๊ฐ์ ๋์ ์ผ๋ก ์ ์ฒด ๋ฐฐ๋ฅผ ๋๋ ค ๋ฌด๊ธฐ๋ฅผ ๋ฐ์ฌํ์ฌ ํผ๋์ ๊นจ๋จ๋ฆฌ๊ณ ๋ช ๋๋ฅผ ์ถ๋ฝ์ํฌ ์ ์์ต๋๋ค. ์ถ์ ํ๋ ๋ฐฐ๋ฅผ ์๊ธฐ ์ํด ๋ณ์ ์ฝ๋ก๋(๋๋ ์์ธต)๋ฅผ ์ค์น๋ฏ ์ง๋๊ฐ ์ ์์ต๋๋ค. ์ผ๋ฐ์ ์ผ๋ก ๊ฐ๋ฅํ ๊ฒ๋ณด๋ค ๋นจ๋ฆฌ FTL๋ก ์ ํํ๊ฑฐ๋, ์ผ๋ฐ์ ์ผ๋ก ์๊ฐํ ์ ์์ ๋งํผ ์ค๋ ฅ์ ๊ทผ์ฒ๋ก ์ด๋ํ ์ ์์ต๋๋ค. ๋๋ ์ผ๋ฐ์ ์ผ๋ก ์ ๋์ง ์๋ ๊ฒ๋ณด๋ค ํจ์ฌ ๋ฉ๋ฆฌ ๋๋ ๋น ๋ฅด๊ฒ FTL๋ก ์ด๋ํ ์ ์์ต๋๋ค.
Action.
ํ๋.
Redline Maneuver GM intrusions: The FTL engines fail. The ship takes significant damage. Someone's console within the ship explodes, inflicting a moderate wound.
๋ ๋๋ผ์ธ ๊ธฐ๋ ๋ง์คํฐ ๊ฐ์ : FTL ์์ง์ด ๊ณ ์ฅ๋ฉ๋๋ค. ๋ฐฐ๊ฐ ์๋นํ ํผํด๋ฅผ ์ ์ต๋๋ค. ๋ฐฐ ๋ด๋ถ์ ๋๊ตฐ๊ฐ ์ฝ์์ด ํญ๋ฐํ์ฌ ์ค๊ฐ ๋ถ์์ ์ ํ๋๋ค.
Starpilot Equipment Bundle
Starpilot ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค ์ค ํ๋๋ฅผ ์ ํํด ์บ๋ฆญํฐ๋ฅผ ๋น ๋ฅด๊ฒ ์ค๋นํ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์กฐํฉํ์ธ์.
A medium blaster and a weapon energy pack (50 shots), appropriate clothing, an impact cloak, a smart device (glasses, badge, ring, or the like), a backpack, a breather, an environmental tent, a "sidekick sphere" (use auton stats), an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
์คํ ๋ธ๋์คํฐ์ ๋ฌด๊ธฐ ์๋์ง ํฉ(50๋ฐ), ์ ์ ํ ์๋ณต, ์ถฉ๊ฒฉ ๋งํ , ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ๋ฐฐ๋ญ, ํธํก๊ธฐ, ํ๊ฒฝ ํ ํธ, "์กฐ์ ๊ตฌ์ฒด"(์์จ ๋ก๋ด ์์น ์ฌ์ฉ), ์๊ตฌ ๋ฑ๋ถ, ์ดํ์น ์๋๊ณผ ๋ฌผ, ์ธ๋ฉดยท์์ ๋๊ตฌ, ์ ๊ธ๋ผ์ค. ์บ๋ฆญํฐ๋ ๋ณดํต ๊ฐ๊ฒฉ์ ๋ฌผ๊ฑด์ ํด๋นํ๋ ํํ๋ ์์ ์ ๊ฐ์ถฅ๋๋ค.
Tech
Tech
You're not simply good with machines; you're a galactic-level genius. Where others see a pile of junk, a boring appliance, or a simple device, you see potential---circuits, energy conduits, and power cells enabling you to build an explosive, repair a weapon, fashion a new custom-built device, or keep a starship limping along when by all rights that last enemy disintegration beam should have spelled theย end.
๋จ์ํ ๊ธฐ๊ณ์ ๋ฅํ ๊ฒ์ด ์๋๋ผ, ์ํ๊ธ ์ฒ์ฌ์ ๋๋ค. ๋ค๋ฅธ ์ฌ๋๋ค์ด ์ฐ๋ ๊ธฐ ๋๋ฏธ, ์ง๋ฃจํ ๊ฐ์ ์ ํ, ๋จ์ํ ์ฅ์น๋ก ๋ณด๋ ๊ณณ์์, ๋น์ ์ ์ ์ฌ๋ ฅ์ ๋ด ๋๋คโํญํ์ ๋ง๋ค๊ฑฐ๋, ๋ฌด๊ธฐ๋ฅผ ์๋ฆฌํ๊ฑฐ๋, ์ ๋ง์ถคํ ์ฅ์น๋ฅผ ์ ์ํ๊ฑฐ๋, ์ ์ ํด์ฒด ๊ด์ ์ด ๋๋ด์ผ ํ ์ฐ์ฃผ์ ์ ์ฐ๋ช ์ํฌ ์ ์๊ฒ ํ๋ ํ๋ก, ์๋์ง ๋๊ด, ์ ๋ ฅ ์ ์์.
Others on your team probably celebrate your technical know-how, especially as it usually falls to you to bypass dumb devices like surveillance monitors and force screens. And if they can protect you from direct enemy action, you can produce a gadget that might just be the key to accomplishing the overallย objective.
๊ทธ๋ฃน์ ๋ค๋ฅธ ๊ตฌ์ฑ์๋ค์ ๋น์ ์ ๊ธฐ์ ์ ์ง์์ ์๋ง ๊ธฐ๋ปํ ๊ฒ์ ๋๋ค. ๊ฐ์ ๋ชจ๋ํฐ๋ ์ฉ๊ธฐ์ฅ ๊ฐ์ ๋ฉ์ฒญํ ์ฅ์น๋ฅผ ์ฐํํ๋ ๊ฒ์ด ๋ณดํต ๋น์ ์๊ฒ ๋จ์ด์ง๊ธฐ ๋๋ฌธ์ ๋๋ค. ๊ทธ๋ฆฌ๊ณ ์ ์ ์ง์ ์ ์ธ ํ๋์ผ๋ก๋ถํฐ ๋น์ ์ ๋ณดํธํ ์ ์๋ค๋ฉด, ์ ์ฒด ๋ชฉํ๋ฅผ ๋ฌ์ฑํ๋ ์ด์ ๊ฐ ๋ ์ ์๋ ์ฅ์น๋ฅผ ๋ง๋ค์ด ๋ผ ์ ์์ต๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- You grew up in a hollowed-out asteroid away from all dangers, learning the secrets of technology from your clade. Now you're ready to step out and share your skills with the universe.
- Until you recently paid off your bond, you spent several years laboring for a megacorporation.
- You barely escaped your homeworld's destruction when the planet mind AI went rogue and converted all mass to computronium. Now you seek out and destroy malignant AI wherever you travel.
- You were paid to produce an explosive device, but recently discovered it was used as a weapon.
- A close friend of yours was murdered a year ago, but by who or why is still unknown.
- Your parents grew and assembled you from a biological printer. Tests say you're normal, but you're always concerned that someone will find out you're not "real."
- The habitat air purification machine you built ten years ago still works, against all odds.
- You were part of a team of bounty hunters until six months ago, when the group disbanded.
- ๋ชจ๋ ์ํ์ผ๋ก๋ถํฐ ๋ฉ๋ฆฌ ๋จ์ด์ง ๋น ์ํ์ฑ์์ ํด๋๋์๊ฒ ๊ธฐ์ ์ ๋น๋ฐ์ ๋ฐฐ์ฐ๋ฉฐ ์๋์ต๋๋ค. ์ด์ ์ฐ์ฃผ์ ๋๊ฐ ๊ธฐ์ ์ ๊ณต์ ํ ์ค๋น๊ฐ ๋์์ต๋๋ค.
- ์ต๊ทผ ๋ณด์ฆ๊ธ์ ๊ฐ๊ธฐ ์ ๊น์ง ๋ช ๋ ๊ฐ ๊ฑฐ๋ ๊ธฐ์ ์์ ์ผํ์ต๋๋ค.
- ํ์ฑ ์ง๋ฅ AI๊ฐ ๋ฐ๋์ ์ผ์ผ์ผ ๋ชจ๋ ์ง๋์ ์ฐ์ฐ ๋ฌผ์ง๋ก ๋ณํํ์ ๋ ๊ณ ํฅ ํ์ฑ์ ํ๊ดด์์ ๊ฐ๊น์ค๋ก ํ์ถํ์ต๋๋ค. ์ด์ ์ฌํํ๋ ๊ณณ๋ง๋ค ์ ์ฑ AI๋ฅผ ์ฐพ์ ํ๊ดดํฉ๋๋ค.
- ํญ๋ฐ ์ฅ์น๋ฅผ ๋ง๋ค๋ ค๊ณ ๋์ ๋ฐ์์ง๋ง, ์ต๊ทผ์ ๊ทธ๊ฒ์ด ๋ฌด๊ธฐ๋ก ์ฌ์ฉ๋ ๊ฒ์ ๋ฐ๊ฒฌํ์ต๋๋ค.
- ๊ฐ๊น์ด ์น๊ตฌ๊ฐ 1๋ ์ ์ ์ดํด๋์์ง๋ง, ๋๊ตฌ์ ์ํด ๋๋ ์์ธ์ง๋ ์์ง ๋ชจ๋ฆ ๋๋ค.
- ๋ถ๋ชจ๊ฐ ์๋ฌผํ์ ํ๋ฆฐํฐ๋ก ๋น์ ์ ์ฑ์ฅ์ํค๊ณ ์กฐ๋ฆฝํ์ต๋๋ค. ๊ฒ์ฌ์์ ์ ์์ด๋ผ๊ณ ํ์ง๋ง, ํญ์ ๋๊ตฐ๊ฐ๊ฐ ๋น์ ์ด "์ง์ง"๊ฐ ์๋๋ผ๋ ๊ฒ์ ๋ฐ๊ฒฌํ ๊น ๋ด ๊ฑฑ์ ํฉ๋๋ค.
- 10๋ ์ ์ ๋ง๋ ์์์ง ๊ณต๊ธฐ ์ ํ ๊ธฐ๊ณ๊ฐ ๋ชจ๋ ์ญ๊ฒฝ์๋ ๋ถ๊ตฌํ๊ณ ์ฌ์ ํ ์๋ํฉ๋๋ค.
- 6๊ฐ์ ์ ๊น์ง ํ์๊ธ ์ฌ๋ฅ๊พผ ํ์ ์ผ์์ด์์ง๋ง, ๊ทธ๋ฃน์ด ํด์ฒด๋์์ต๋๋ค.
Tech Abilities
Tech ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ๋ชจ๋ ํํ์ ์ป์ต๋๋ค:
- Able to take two more minor wounds and one more moderate wound
- Add +1 to Speed Pool
- Add +3 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light armor
- Gain one weapon of your choice (or accept the equipment bundle weapon)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ 2๊ฐ์ ์ค๊ฐ ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ์๋ ฅ ์ญ๋ +1
- ์ง์ฑ ์ญ๋ +3
- ์ ํํ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ ํํ ๋ฌด๊ธฐ 1๊ฐ ํ๋ (๋๋ ์ฅ๋น ๋ฒ๋ค ๋ฌด๊ธฐ ์ฑํ)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ 1๊ฐ ์ ํ
- 1๋ฑ๊ธ์์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค:
Always Tinkering: You build a single-use technological device. You can choose its effect from the Low-Power Manifest Cyphers table. Your device counts toward your cypher limit (or the limit of anyone you give the device to). If you are already at your cypher limit, your choice of one of your current cyphers shorts out, had to be salvaged for parts to create the new device, or something similar, and the new device takes its place.
๋ ์์ ์ค: ์ผํ์ฉ ๊ธฐ์ ์ฅ์น๋ฅผ ๋ง๋ญ๋๋ค. ์ ํ์ ๋งค๋ํ์คํธ ์ฌ์ดํผ ํ์์ ํจ๊ณผ๋ฅผ ์ ํํ ์ ์์ต๋๋ค. ์ฅ์น๋ ์ฌ์ดํผ ์ ํ์ ํฌํจ๋ฉ๋๋ค(๋๋ ์ฅ์น๋ฅผ ๋ฐ์ ๋๊ตฌ์ ์ ํ์๋ ํฌํจ). ์ด๋ฏธ ์ฌ์ดํผ ์ ํ์ ๋๋ฌํ ๊ฒฝ์ฐ, ํ์ฌ ์ฌ์ดํผ ์ค ํ๋๊ฐ ๊ณ ์ฅ๋๊ฑฐ๋ ์ ์ฅ์น๋ฅผ ๋ง๋ค๊ธฐ ์ํด ๋ถํ์ผ๋ก ํ์๋์๊ฑฐ๋ ๋น์ทํ ์ผ์ด ์ผ์ด๋๊ณ ์ ์ฅ์น๊ฐ ๊ทธ ์๋ฆฌ๋ฅผ ์ฐจ์งํฉ๋๋ค.
Ten minutes to build.
๋ง๋๋ ๋ฐ 10๋ถ.
At tier 3: You can choose a low or medium-power manifest cypher as a single-use device.
3๋ฑ๊ธ: ์ ํ์ ๋๋ ์คํ์ ๋งค๋ํ์คํธ ์ฌ์ดํผ๋ฅผ ์ผํ์ฉ ์ฅ์น๋ก ์ ํํ ์ ์์ต๋๋ค.
At tier 6: You can choose a low, medium-, or advanced-power manifest cypher as a single-use device.
6๋ฑ๊ธ: ์ ํ์, ์คํ์ ๋๋ ๊ณ ๊ธ ๋งค๋ํ์คํธ ์ฌ์ดํผ๋ฅผ ์ผํ์ฉ ์ฅ์น๋ก ์ ํํ ์ ์์ต๋๋ค.
Each time you use Always Tinkering, you can choose a different manifest cypher you want to build.
๋ ์์ ์ค์ ์ฌ์ฉํ ๋๋ง๋ค ๋ค๋ฅธ ๋งค๋ํ์คํธ ์ฌ์ดํผ๋ฅผ ์ ํํด ๋ง๋ค ์ ์์ต๋๋ค.
Craft Device (5+ Intellect): You build a new---but somewhat fragile---device if you succeed at a difficulty 3 engineering task. You can choose its effect from the Low-Power Manifest Cyphers table. The resulting device is not a cypher, doesn't count toward your cypher limit, and usually isn't limited to one use; instead, it has a depletion of 1 in 1d6. The device is small enough that you can carry it.
์ฅ์น ์ ์ (์ง์ฑ 5+): ๋์ด๋ 3์ ๊ณตํ ์ผ์ ์ฑ๊ณตํ๋ฉด ์๋กญ์ง๋ง ๋ค์ ๋ถ์ํ ์ฅ์น๋ฅผ ๋ง๋ญ๋๋ค. ์ ํ์ ๋งค๋ํ์คํธ ์ฌ์ดํผ ํ์์ ํจ๊ณผ๋ฅผ ์ ํํ ์ ์์ต๋๋ค. ๊ฒฐ๊ณผ ์ฅ์น๋ ์ฌ์ดํผ๊ฐ ์๋๋ฉฐ, ์ฌ์ดํผ ์ ํ์ ํฌํจ๋์ง ์๊ณ , ๋ณดํต ์ผํ์ฉ์ผ๋ก ์ ํ๋์ง ์์ต๋๋ค; ๋์ 1d6์์ 1์ด ๋์ค๋ฉด ์๋ชจ๋ฉ๋๋ค. ์ฅ์น๋ ํด๋ํ ์ ์์ ๋งํผ ์์ต๋๋ค.
One hour to build.
๋ง๋๋ ๋ฐ 1์๊ฐ.
At tier 3: If you apply a level of Effort to this ability you can choose a medium-power manifest cypher as your device.
3๋ฑ๊ธ: ์ด ๋ฅ๋ ฅ์ ๋ถ๋ฐ 1๋จ๊ณ๋ฅผ ์ ์ฉํ๋ฉด ์คํ์ ๋งค๋ํ์คํธ ์ฌ์ดํผ๋ฅผ ์ฅ์น๋ก ์ ํํ ์ ์์ต๋๋ค.
At tier 6: If you apply two levels of Effort to this ability you can choose an advanced-power manifest cypher as your device.
6๋ฑ๊ธ: ์ด ๋ฅ๋ ฅ์ ๋ถ๋ฐ 2๋จ๊ณ๋ฅผ ์ ์ฉํ๋ฉด ๊ณ ๊ธ ๋งค๋ํ์คํธ ์ฌ์ดํผ๋ฅผ ์ฅ์น๋ก ์ ํํ ์ ์์ต๋๋ค.
Cypher Use: You can bear one additional cypher at a time.
์ฌ์ดํผ ์ฌ์ฉ: ํ ๋ฒ์ ์ฌ์ดํผ๋ฅผ ํ๋ ๋ ํด๋ํ ์ ์์ต๋๋ค.
Tech Equipment Bundle
Tech ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค ์ค ํ๋๋ฅผ ์ ํํด ์บ๋ฆญํฐ๋ฅผ ๋น ๋ฅด๊ฒ ์ค๋นํ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์กฐํฉํ์ธ์.
A medium blaster and a weapon energy pack (50 shots), appropriate clothing, a set of tools specialized for building your devices, a smart device (glasses, badge, ring, or the like), a backpack, a breather, a bolt cutter, an environmental tent, a single-use vacuum suit, a first aid kit, an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
์คํ ๋ธ๋์คํฐ์ ๋ฌด๊ธฐ ์๋์ง ํฉ(50๋ฐ), ์ ์ ํ ์๋ณต, ์ฅ์น ์ ์ ์ ๋ฌธ ๋๊ตฌ ์ธํธ, ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ๋ฐฐ๋ญ, ํธํก๊ธฐ, ๋ณผํธ ์ปคํฐ, ํ๊ฒฝ ํ ํธ, ์ผํ์ฉ ์ง๊ณต ์ํธ, ๊ตฌ๊ธ ์์, ์๊ตฌ ๋ฑ๋ถ, ์ดํ์น ์๋๊ณผ ๋ฌผ, ์ธ๋ฉดยท์์ ๋๊ตฌ, ์ ๊ธ๋ผ์ค. ์บ๋ฆญํฐ๋ ๋ณดํต ๊ฐ๊ฒฉ์ ๋ฌผ๊ฑด์ ํด๋นํ๋ ํํ๋ ์์ ์ ๊ฐ์ถฅ๋๋ค.
Trader
Trader
You know commerce, which means you know people. Your ability to both charm strangers and talk your way around unfortunate facts, combined with your knowledge of the best trade routes and berth rates, gives you a leg up when acquiring goods at a steep discount, only to sell them at a profit on some other moon or planet. You try to make your clients at least feel like they've just struck the deal of their life, even when nothing could be further from the truth.
์์ ์ ์๊ณ , ๊ทธ๊ฒ์ ๊ณง ์ฌ๋์ ์๋ค๋ ๋ป์ ๋๋ค. ๋ฏ์ ์ฌ๋์ ๋งคํนํ๋ ๊ฒ๊ณผ ๋ถํํ ์ฌ์ค์ ๋๋ฌ๋๋ ๋ฅ๋ ฅ, ์ต๊ณ ์ ๋ฌด์ญ ๊ฒฝ๋ก์ ์ ๋ฐ๋ฃ์ ๋ํ ์ง์์ด ๊ฒฐํฉ๋์ด, ์ํ์ ๋ํญ ํ ์ธ๋ ๊ฐ๊ฒฉ์ผ๋ก ํ๋ํ ๋ค ๋ค๋ฅธ ๋ฌ์ด๋ ํ์ฑ์์ ์ด์ต์ ๋จ๊ธฐ๊ณ ํ๋งคํ ๋ ์ฐ์๋ฅผ ์ ํฉ๋๋ค. ๊ณ ๊ฐ์ด ์ธ์ ์ต๊ณ ์ ๊ฑฐ๋๋ฅผ ํ ๊ฒ์ฒ๋ผ ๋๋ผ๊ฒ ๋ง๋ค๋ ค๊ณ ๋ ธ๋ ฅํฉ๋๋คโ์ฌ์ค๊ณผ ์ ํ ๋ค๋ฅด๋๋ผ๋ ๋ง์ ๋๋ค.
You're someone who can open doors to new opportunities for the whole team. Your talent applies both broadly speaking, when it comes to finding new jobs and maybe more chances for a payout, but also simply when it comes to negotiating with potential foes, talking your way out of trouble, or, if there's nothing else for it, shooting your way out.
๊ทธ๋ฃน ์ ์ฒด๋ฅผ ์ํด ์๋ก์ด ๊ธฐํ์ ๋ฌธ์ ์ด ์ ์๋ ์ฌ๋์ ๋๋ค. ๋น์ ์ ์ฌ๋ฅ์ ์ ์ผ์๋ฆฌ๋ฅผ ์ฐพ๊ณ ๋ณด์๋ฅผ ๋ฐ์ ๊ธฐํ๋ฅผ ๋ํ๋ ๋ฐ ์ ์ฉ๋์ง๋ง, ์ ์ฌ์ ์ธ ์ ๊ณผ ํ์ํ๊ฑฐ๋, ๋ฌธ์ ์์ ๋น ์ ธ๋๊ฐ๊ฑฐ๋, ์ด์ฉ ์ ์์ด ์ด์ผ๋ก ๋ซ๊ณ ๋๊ฐ๋ ๋ฐ์๋ ์ ์ฉ๋ฉ๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- Colliding black holes destroyed your childhood star system. Now you're always on the lookout for surviving relics of your obliterated past.
- Last year, you survived a starship crash, but your uninsured trade cargo did not.
- Your parents raised you to be a trader, and one day you hope to take over their business, or merge what you build in the meantime with theirs.
- Two weeks ago a merchant undercut you on a deal that would have been highly profitable.
- You are descended from a family of artists and your first trade was a treasured sculpture made by an ancestor. Devastated, your family disowned you, and now you're always on the lookout for that damned sculpture so you can get it back and atone.
- You parted ways with your trading partner of seven years a few months ago.
- You safeguarded illicit cargo recently, hiding it from the officials, and your client is grateful.
- You're storing some trade cargo for later, no questions asked, but there's something odd about it.
- ์ถฉ๋ํ๋ ๋ธ๋ํ์ด ๋น์ ์ ์ ๋ ๊ธฐ ๋ณ๊ณ๋ฅผ ํ๊ดดํ์ต๋๋ค. ์ด์ ์ํ์ง ๊ณผ๊ฑฐ์ ์ ๋ฌผ์ ํญ์ ์ฐพ๊ณ ์์ต๋๋ค.
- ์ง๋ ํด ์ฐ์ฃผ์ ์ถ๋ฝ์์ ์์กดํ์ง๋ง, ๋ณดํ์ ๊ฐ์ ํ์ง ์์ ๋ฌด์ญ ํ๋ฌผ์ ๊ทธ๋ ์ง ๋ชปํ์ต๋๋ค.
- ๋ถ๋ชจ๋ ๋น์ ์ ์์ธ์ผ๋ก ํค์ ๊ณ , ์ธ์ ๊ฐ ๊ทธ๋ค์ ์ฌ์ ์ ์ด์ด๋ฐ๊ฑฐ๋, ๊ทธ๋์ ์์ ๊ฒ์ ๊ทธ๋ค์ ๊ฒ๊ณผ ํฉ์น๊ธฐ๋ฅผ ํฌ๋งํฉ๋๋ค.
- 2์ฃผ ์ ์์ธ์ด ๋์ ์์ต์ด ๋ณด์ฅ๋๋ ๊ฑฐ๋์์ ๋น์ ์ ๋ฐ์ด๋์ต๋๋ค.
- ๋น์ ์ ์์ ๊ฐ ๊ฐ๋ฌธ์ ํ์์ด๋ฉฐ ์ฒซ ๊ฑฐ๋๋ ์ ์กฐ๊ฐ ๋ง๋ ์์คํ ์กฐ๊ฐ์์ด์์ต๋๋ค. ๊ฐ์กฑ์ ์ถฉ๊ฒฉ์ ๋ฐ์ ๋น์ ์ ๋ด์ณค๊ณ , ์ด์ ๊ทธ ์ ์ฃผ๋ฐ์ ์กฐ๊ฐ์์ ์ฐพ์ ๋์ฐพ๊ณ ์์ฃํ๋ ค ํญ์ ์ฐพ๊ณ ์์ต๋๋ค.
- ๋ช ๋ฌ ์ 7๋ ๊ฐ์ ๋ฌด์ญ ํํธ๋์ ํค์ด์ก์ต๋๋ค.
- ์ต๊ทผ ๋ถ๋ฒ ํ๋ฌผ์ ๋ณด๊ดํ์ฌ ๊ด๋ฆฌ๋ก๋ถํฐ ์จ๊ฒผ๊ณ , ๊ณ ๊ฐ์ ๊ฐ์ฌํดํ๊ณ ์์ต๋๋ค.
- ๋์ค์ ์ํด ์ผ๋ถ ๋ฌด์ญ ํ๋ฌผ์ ๋ณด๊ดํ๊ณ ์๋๋ฐ, ์ง๋ฌธ ์์ด ํ์ง๋ง ๋ญ๊ฐ ์ด์ํ ๊ฒ์ด ์์ต๋๋ค.
Trader Abilities
Trader ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ๋ชจ๋ ํํ์ ์ป์ต๋๋ค:
- Able to take two more minor wounds and one more moderate wound
- Add +1 to Speed Pool
- Add +3 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light armor
- Gain one weapon of your choice (or accept the equipment bundle weapons)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ 2๊ฐ์ ์ค๊ฐ ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ์๋ ฅ ์ญ๋ +1
- ์ง์ฑ ์ญ๋ +3
- ์ ํํ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ ํํ ๋ฌด๊ธฐ 1๊ฐ ํ๋ (๋๋ ์ฅ๋น ๋ฒ๋ค ๋ฌด๊ธฐ ์ฑํ)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ 1๊ฐ ์ ํ
- 1๋ฑ๊ธ์์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค:
Fast Talk (1 Intellect): When speaking with an intelligent creature who can understand you and isn't hostile, you convince them to take one reasonable action in the next round. A reasonable action must be agreed upon by your GM; it should not put the creature or its allies in obvious danger or be wildly out of character. Action.
๋ช ์ฐฐ (์ง์ฑ 1): ๋น์ ์ ์ดํดํ ์ ์๊ณ ์ ๋์ ์ด์ง ์์ ์ง์ ์๋ฌผ๊ณผ ๋ํํ ๋, ๋ค์ ๋ผ์ด๋์์ ํฉ๋ฆฌ์ ์ธ ํ๋ ํ๋๋ฅผ ํ๋๋ก ์ค๋ํฉ๋๋ค. ํฉ๋ฆฌ์ ์ธ ํ๋์ ๋ง์คํฐ์ ํฉ์ํด์ผ ํฉ๋๋ค; ์๋ฌผ์ด๋ ๋๋ฃ๋ฅผ ๋ช ๋ฐฑํ ์ํ์ ๋น ๋จ๋ฆฌ๊ฑฐ๋ ์ฑ๊ฒฉ์ ์ฌํ๊ฒ ๋ง์ง ์์์ผ ํฉ๋๋ค. ํ๋.
A Smile and a Word: When you successfully interact with a creature by succeeding on a charm, deception, or intimidation task---even those having to do with calming animals or communicating with someone or something whose language you do not speak---you also learn one small useful or at least interesting bit of information. For instance, if you convince the guard to let you pass, you might also learn that their supervisor is due back in ten minutes. Action.
๋ฏธ์์ ํ๋ง๋: ๋งคํน, ๊ธฐ๋ง, ์ํ ์ผ์ ์ฑ๊ณตํ์ฌ ์๋ฌผ๊ณผ ์ํธ์์ฉํ ๋(์ง์น์ ์ง์ ์ํค๊ฑฐ๋ ์ธ์ด๋ฅผ ๋ชจ๋ฅด๋ ์ฌ๋์ด๋ ๋ฌด์ธ๊ฐ์ ์ํตํ๋ ๊ฒ๋ ํฌํจ), ์ ์ฉํ๊ฑฐ๋ ์ ์ด๋ ํฅ๋ฏธ๋ก์ด ์์ ์ ๋ณด๋ ํ๋ ์ป์ต๋๋ค. ์๋ฅผ ๋ค์ด ๊ฒฝ๋น์์ ์ค๋ํด ์ง๋๊ฐ๊ฒ ํ๋ฉด, ๊ด๋ฆฌ์๊ฐ 10๋ถ ํ์ ๋์์ฌ ๊ฒ์ด๋ผ๋ ๊ฒ๋ ์ ์ ์์ต๋๋ค. ํ๋.
Smooth Operator (2+ Intellect): You purchase an expensive item for the cost of a moderately priced item. You can only use this ability in a location where services and items are routinely bought and sold.
๋ฅ์ํ ์ค๊ฐ์ (์ง์ฑ 2+): ๋น์ผ ๋ฌผ๊ฑด์ ๋ณดํต ๊ฐ๊ฒฉ์ ๋ฌผ๊ฑด์ผ๋ก ๊ตฌ๋งคํฉ๋๋ค. ์ด ๋ฅ๋ ฅ์ ์๋น์ค์ ๋ฌผ๊ฑด์ด ์ผ์์ ์ผ๋ก ๊ฑฐ๋๋๋ ๊ณณ์์๋ง ์ฌ์ฉํ ์ ์์ต๋๋ค.
Effort: Purchase a very expensive item for the cost of an expensive item (this requires two levels of Effort). Purchase an exorbitant item for the cost of a very expensive item (this requires four levels of Effort).
๋ถ๋ฐ: ๋งค์ฐ ๋น์ผ ๋ฌผ๊ฑด์ ๋น์ผ ๋ฌผ๊ฑด์ ๊ฐ๊ฒฉ์ผ๋ก ๊ตฌ๋งคํฉ๋๋ค(๋ถ๋ฐ 2๋จ๊ณ ํ์). ํธํ๋ก์ด ๋ฌผ๊ฑด์ ๋งค์ฐ ๋น์ผ ๋ฌผ๊ฑด์ ๊ฐ๊ฒฉ์ผ๋ก ๊ตฌ๋งคํฉ๋๋ค(๋ถ๋ฐ 4๋จ๊ณ ํ์).
This ability renews when you access a new market or when at least a month has elapsed at the same market where you last used this ability.
์ด ๋ฅ๋ ฅ์ ์ ์์ฅ์ ์ ๊ทผํ ๋ ๋๋ ๋ง์ง๋ง์ผ๋ก ์ฌ์ฉํ ๊ฐ์ ์์ฅ์์ ์ต์ 1๊ฐ์์ด ์ง๋๋ฉด ๊ฐฑ์ ๋ฉ๋๋ค.
Enabler.
๊ธฐ๋ฅ.
At tier 3: You can use this ability twice before it must be renewed by going somewhere else or letting enough time pass.
3๋ฑ๊ธ: ์ด ๋ฅ๋ ฅ์ ๋ ๋ฒ ์ฌ์ฉํ ์ ์์ผ๋ฉฐ, ๊ทธ ํ ๋ค๋ฅธ ๊ณณ์ผ๋ก ๊ฐ๊ฑฐ๋่ถณๅค็ํ ์๊ฐ์ด ์ง๋์ผ ๊ฐฑ์ ๋ฉ๋๋ค.
Trader Equipment Bundle
Trader ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค ์ค ํ๋๋ฅผ ์ ํํด ์บ๋ฆญํฐ๋ฅผ ๋น ๋ฅด๊ฒ ์ค๋นํ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์กฐํฉํ์ธ์.
A medium blaster and a weapon energy pack (50 shots), an apex edge knife, appropriate clothing, an armored bodysuit, a smart device (glasses, badge, ring, or the like), a backpack, a breather, an environmental tent, a single-use vacuum suit, an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.
์คํ ๋ธ๋์คํฐ์ ๋ฌด๊ธฐ ์๋์ง ํฉ(50๋ฐ), ์์ดํ์ค ์ฃ์ง ์นผ, ์ ์ ํ ์๋ณต, ์ฅ๊ฐ ๋ฐ๋์ํธ, ์ค๋งํธ ๊ธฐ๊ธฐ(์๊ฒฝ, ๋ฐฐ์ง, ๋ฐ์ง ๋ฑ), ๋ฐฐ๋ญ, ํธํก๊ธฐ, ํ๊ฒฝ ํ ํธ, ์ผํ์ฉ ์ง๊ณต ์ํธ, ์๊ตฌ ๋ฑ๋ถ, ์ดํ์น ์๋๊ณผ ๋ฌผ, ์ธ๋ฉดยท์์ ๋๊ตฌ, ์ ๊ธ๋ผ์ค. ์บ๋ฆญํฐ๋ ๋ณดํต ๊ฐ๊ฒฉ์ ๋ฌผ๊ฑด์ ํด๋นํ๋ ํํ๋ ์์ ์ ๊ฐ์ถฅ๋๋ค.
Postapocalypse
ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค
After civilization falls, the world is transformed into a harsh place where your character's very survival is in question. The only answer is constant scavenging for food and water in a ruinscape of collapsing buildings, rotting food stores, radiation, crazed animals, and desperate bands of raiders willing to take everything you have without shedding a tear. Postapocalypse games are grounded in a (somewhat) realistic portrayal of what life would be like in the aftermath of a world-ending sequence of events. Mere survival may be one of the primary themes of your GM's game.
๋ฌธ๋ช ์ด ๋ฌด๋์ง ํ, ์ธ๊ณ๋ ์บ๋ฆญํฐ์ ์์กด ์์ฒด๊ฐ ์๋ฌธ์๋๋ ๊ฐํนํ ๊ณณ์ผ๋ก ๋ณํฉ๋๋ค. ์ ์ผํ ๋ต์ ๋ฌด๋์ง๋ ๊ฑด๋ฌผ, ์ฉ์ ์๋ ์ ์ฅ๊ณ , ๋ฐฉ์ฌ๋ฅ, ๋ฏธ์น ๋๋ฌผ, ๊ทธ๋ฆฌ๊ณ ๋น์ ์ด ๊ฐ์ง ๋ชจ๋ ๊ฒ์ ๋๋ฌผ ํ ๋ฐฉ์ธ ํ๋ฆฌ์ง ์๊ณ ๋นผ์์ผ๋ ค๋ ์ ๋ง์ ์ธ ์ต๊ฒฉ์ ๋ฌด๋ฆฌ๋ก ๋๋ฌ์ธ์ธ ํํ ํ๊ฒฝ์์ ๋์์์ด ์์๊ณผ ๋ฌผ์ ๊ตฌํ๋ ๊ฒ์ ๋๋ค. ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ฒ์์ ์ธ๊ณ ์ข ๋ง ์ฌ๊ฑด ์ดํ ์ถ์ด ์ด๋ค์ง์ ๋ํ (์ด๋ ์ ๋) ํ์ค์ ์ธ ๋ฌ์ฌ์ ๊ธฐ๋ฐํฉ๋๋ค. ๋จ์ํ ์์กด์ด ๋ง์คํฐ ๊ฒ์์ ์ฃผ์ ํ ๋ง ์ค ํ๋์ผ ์ ์์ต๋๋ค.
If you're familiar with books or movies like The Road, Children of Men, and even the Mad Max series, you know what postapocalypse settings are like. The Walking Dead comics and TV show are very much a postapocalypse setting as well, aside from the fantastic element of the zombies that caused the world to end.
zheimer, ackers of Men, ๊ทธ๋ฆฌ๊ณ Mad Max ์๋ฆฌ์ฆ๋ฅผ ์๊ณ ์๋ค๋ฉด ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๋ฌด๋๊ฐ ์ด๋ค์ง ์๊ณ ์์ ๊ฒ์ ๋๋ค. The Walking Dead ๋งํ์ TV ํ๋ก๊ทธ๋จ๋ ์ธ๊ณ๋ฅผ ๋์ฅ์ผ ์ข๋น์ ํ์์ ์์๋ฅผ ์ ์ธํ๋ฉด ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๋ฌด๋์ ๋๋ค.
Skills: Use the Postapocalypse Skills list for skills you can choose from when creating and advancing your character. Your choice of background skill, and possibly the extra skill you might get if you also choose a meaningful inability, also come from the same list of genre skills.
๊ธฐ๋ฅ: ์บ๋ฆญํฐ ์์ฑ ๋ฐ ์งํ ์ ์ ํํ ์ ์๋ ๊ธฐ๋ฅ์ผ๋ก ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ธฐ๋ฅ ๋ชฉ๋ก์ ์ฌ์ฉํฉ๋๋ค. ๋ฐฐ๊ฒฝ ๊ธฐ๋ฅ ์ ํ๊ณผ ์๋ฏธ ์๋ ๋ฌด๋ฅ์ ์ ํํ ๊ฒฝ์ฐ ์ถ๊ฐ ๊ธฐ๋ฅ๋ ๊ฐ์ ์ฅ๋ฅด ๊ธฐ๋ฅ ๋ชฉ๋ก์์ ๋์ต๋๋ค.
Creating Postapocalypse Characters
ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ์บ๋ฆญํฐ ๋ง๋ค๊ธฐ
Core Character: Before choosing a type, create your core character.
ํต์ฌ ์บ๋ฆญํฐ: ์ ํ์ ์ ํํ๊ธฐ ์ ์ ํต์ฌ ์บ๋ฆญํฐ๋ฅผ ๋ง๋์ธ์.
Postapocalypse Skills: These skills are appropriate for games in a modern postapocalypse setting. When you have the option to choose skills, choose from the following.
ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ธฐ๋ฅ: ์ด ๊ธฐ๋ฅ๋ค์ ํ๋ ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๋ฌด๋์ ๊ฒ์์ ์ ์ ํฉ๋๋ค. ๊ธฐ๋ฅ์ ์ ํํ ๋ ๋ค์์์ ์ ํํ์ธ์.
Postapocalypse Skills
ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ธฐ๋ฅ
Animal care
๋๋ฌผ ๋๋ด
Astronomy
์ฒ๋ฌธํ
Athletics
์ก์ฒด ํ๋
Attacking (tier-restricted)
๊ณต๊ฒฉ (๋ฑ๊ธ ์ ํ)
Biology
์๋ฌผํ
Charm
๋งคํน
Chemistry
ํํ
Crafting
์ ์
Deception
๊ธฐ๋ง
Defending (tier-restricted)
๋ฐฉ์ด (๋ฑ๊ธ ์ ํ)
Disguise
๋ณ์ฅ
Driving
์ด์
Engineering
๊ณตํ
Escaping
ํ์ถ
Firefighting
ํ์ฌ ์ง์
Forensics
๋ฒ์ํ
Gathering information
์ ๋ณด ์์ง
Geology
์ง์งํ
Gymnastics
์ฒด์กฐ
Hacking
ํดํน
Healing
์น์
Heavy equipment operation
์ค์ฅ๋น ์กฐ์
History
์ญ์ฌ
Identifying
๊ฐ๋ณ
Initiative
์ ์ ๊ณต๊ฒฉ
Intimidation
์ํ
Lockpicking
์๋ฌผ์ ๋ฐ๊ธฐ
Magic lore
๋ง๋ฒ ์ง์
Mathematics
์ํ
Mechanics
๊ธฐ๊ณ๊ณตํ
Mining
๊ด์ฐ
Navigation
ํญ๋ฒ
Outdoor survival
์ผ์ธ ์์กด
Perception
์ง๊ฐ
Performance
๊ณต์ฐ
Philosophy
์ฒ ํ
Physics
๋ฌผ๋ฆฌํ
Pickpocketin
์๋งค์น๊ธฐ
Piloting
์กฐ์ข
Psychology
์ฌ๋ฆฌํ
Publishing
์ถํ
Recognizing motive
๋๊ธฐ ์ธ์
Religious lore
์ข ๊ต ์ง์
Riding
๊ธฐ์น
Scavenging
๋น์ถ
Stealth
์์
Tracking
์ถ์
The postapocalypse skills listed here are appropriate for games where the world ended in modern times. If your game is set in a different time, adjust the skills as needed.
์ฌ๊ธฐ์ ๋์ด๋ ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ธฐ๋ฅ์ ์ธ๊ณ๊ฐ ํ๋์ ์ข ๋ง์ ๋ง์ ๊ฒ์์ ์ ์ ํฉ๋๋ค. ๊ฒ์์ด ๋ค๋ฅธ ์๋์ ์ค์ ๋ ๊ฒฝ์ฐ ํ์์ ๋ฐ๋ผ ๊ธฐ๋ฅ์ ์กฐ์ ํ์ธ์.
Character Species: Postapocalypse settings usually feature mostly Humans.
์บ๋ฆญํฐ ์ข ์กฑ: ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๋ฌด๋๋ ๋ณดํต ์ธ๊ฐ์ด ์ฃผ๋ฅผ ์ด๋ฃน๋๋ค.
Foci: The list of suggested foci for a postapocalypse game doesn't generally include foci with magical, science fiction, or other fantastic elements.
ํน์ง: ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ฒ์์ ์ํ ์ถ์ฒ ํน์ง ๋ชฉ๋ก์ ์ผ๋ฐ์ ์ผ๋ก ๋ง๋ฒ, SF ๋๋ ๊ธฐํ ํ์์ ์์๊ฐ ํฌํจ๋ ํน์ง์ ํฌํจํ์ง ์์ต๋๋ค.
Suggested Foci for a Postapocalypse Game
ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ฒ์์ ์ํ ์ถ์ฒ ํน์ง
Carries a Gun
์ด์ ๋ ๋ค
Controls Beasts
์ง์น์ ํต์ ํ๋ค
Doesn't Do Much
๋ณ๊ฒ ์๋๋ค
Entertains
์ค๋ฝํ๋ค
Explores
ํํํ๋ค
Fights Dirty
๋๋ฌ์ด ์ธ์์ ํ๋ค
Fights Unarmed
๋งจ์์ผ๋ก ์ธ์ด๋ค
Fights With Panache
ํ๋ คํ๊ฒ ์ธ์ด๋ค
Hunts
์ฌ๋ฅ๊พผ
Infiltrates
์นจํฌํ๋ค
Leads
์ด๋๋ค
Masters Weaponry
๋ฌด๊ธฐ๋ฅผ ๋ง์คํฐํ๋ค
Never Says Die
์ ๋ ํฌ๊ธฐํ์ง ์๋๋ค
Performs Feats of Strength
๊ดด๋ ฅ์ ํผ์น๋ค
Sneaks Through the Shadows
๊ทธ๋ฆผ์ ์์ ๊ธฐ์ด๋ค๋๋ค
Solves Mysteries
์์๊ป๋ผ๋ฅผ ํ๋ ์
Stands Like a Bastion
์์์ฒ๋ผ ์ ๋ค
Talks to Machines
๊ธฐ๊ณ์ ๋ํํ๋ค
Tends to the Wounded
๋ถ์์๋ฅผ ๋๋ณธ๋ค
Equipment: In addition to one set of clothing, you get to choose items from the Postapocalypse Equipment table; you start with six inexpensive items, five moderately priced items, one expensive item, and enough extra currency to buy a moderately priced item. Instead of picking your own equipment, you can just choose the equipment bundle described in your character type, which has items already picked out for you.
์ฅ๋น: ์๋ณต ํ ๋ฒ ์ธ์, ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ์ฅ๋น ํ์์ ํญ๋ชฉ์ ์ ํํฉ๋๋ค; ์ผ ๋ฌผ๊ฑด 6๊ฐ, ๋ณดํต ๊ฐ๊ฒฉ ๋ฌผ๊ฑด 5๊ฐ, ๋น์ผ ๋ฌผ๊ฑด 1๊ฐ, ๋ณดํต ๊ฐ๊ฒฉ ๋ฌผ๊ฑด์ ์ด ์ ์์ ๋งํผ์ ์ถ๊ฐ ํํ๋ก ์์ํฉ๋๋ค. ์์ ๋ง์ ์ฅ๋น๋ฅผ ๊ณ ๋ฅด๋ ๋์ , ์บ๋ฆญํฐ ์ ํ์ ์ค๋ช ๋ ์ฅ๋น ๋ฒ๋ค์ ์ ํํ ์๋ ์์ต๋๋ค.
Manifest Cyphers: This setting usually has no manifest cyphers.
๋งค๋ํ์คํธ ์ฌ์ดํผ: ์ด ๋ฌด๋๋ ๋ณดํต ๋งค๋ํ์คํธ ์ฌ์ดํผ๊ฐ ์์ต๋๋ค.
Wound Treatment: The postapocalypse tends to be a realistic genre. Using treatment to remove a wound takes ten minutes for a minor wound, one hour for a moderate wound, and one week for a major wound.
๋ถ์ ์น๋ฃ: ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค๋ ํ์ค์ ์ธ ์ฅ๋ฅด ๊ฒฝํฅ์ด ์์ต๋๋ค. ์น๋ฃ๋ฅผ ์ฌ์ฉํด ๋ถ์์ ์ ๊ฑฐํ๋ ค๋ฉด ๊ฒฝ๋ฏธํ ๋ถ์์ 10๋ถ, ์ค๊ฐ ๋ถ์์ 1์๊ฐ, ์ฌ๊ฐํ ๋ถ์์ 1์ฃผ์ผ์ด ๊ฑธ๋ฆฝ๋๋ค.
Currency: The currency underlying price categories in a postapocalypse setting is most likely barter. An especially organized and resource-rich group of survivors might develop scrip or something similar as usable currency within their own region of influence.
ํํ: ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๋ฌด๋์ ๊ฐ๊ฒฉ ๋ฒ์ฃผ๋ฅผ ๋ท๋ฐ์นจํ๋ ํํ๋ ๋๋ถ๋ถ ๋ฌผ๋ฌผ๊ตํ์ ๋๋ค. ํน๋ณํ ์ฒด๊ณ์ ์ด๊ณ ์์์ด ํ๋ถํ ์์กด์ ์ง๋จ์ ์๊ธฐ ์์ญ ๋ด์์ ์ฌ์ฉํ ์ ์๋ ์ํ ํํ๋ ๋น์ทํ ๊ฒ์ ๊ฐ๋ฐํ ์ ์์ต๋๋ค.
Background Options: Each type includes suggestions for your character's background. Choose one or create your own.
๋ฐฐ๊ฒฝ ์ ํ์ง: ๊ฐ ์ ํ์๋ ์บ๋ฆญํฐ ๋ฐฐ๊ฒฝ์ ๋ํ ์ ์์ด ํฌํจ๋์ด ์์ต๋๋ค. ํ๋๋ฅผ ์ ํํ๊ฑฐ๋ ์์ ๋ง์ ๊ฒ์ ๋ง๋์ธ์.
Genre Abilities for Your Postapocalypse Character: At tier 3, your postapocalypse character gains a mid-tier ability from the list of Science Fiction Genre Abilities at the end of this section, and at tier 6 you gain a high-tier ability from the same list. In addition, at tier 6, you can replace one of your mid-tier genre abilities with a different mid-tier ability. See that section for additional stipulations that might affect your science fiction genre ability choice.
ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ์บ๋ฆญํฐ๋ฅผ ์ํ ์ฅ๋ฅด ๋ฅ๋ ฅ: 3๋ฑ๊ธ์์ ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ์บ๋ฆญํฐ๋ ์ด ์น์ ๋์ ์๋ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ์ค๊ฐ ๋ฑ๊ธ ๋ฅ๋ ฅ์ ์ป๊ณ , 6๋ฑ๊ธ์์ ๊ฐ์ ๋ชฉ๋ก์์ ๊ณ ๋ฑ ๋ฑ๊ธ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค. ๋ํ 6๋ฑ๊ธ์์ ์ค๊ฐ ๋ฑ๊ธ ์ฅ๋ฅด ๋ฅ๋ ฅ ์ค ํ๋๋ฅผ ๋ค๋ฅธ ์ค๊ฐ ๋ฑ๊ธ ๋ฅ๋ ฅ์ผ๋ก ๊ต์ฒดํ ์ ์์ต๋๋ค.
Postapocalypse Types
ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ์ ํ
Dealer
Dealer
Heavy
Heavy
Survivor
Survivor
Tender
Tender
Dealer
Dealer
You make your way through civilization's ruins as best you know how, trading for supplies with your natural talent for bullshit. When things go south, you run away, or maybe plant a knife in your would-be trading partner's back. You have a way of connecting people to the things they want---or at least promising to do so---and folks sometimes call you a Fixer or Supplier. And though you might be moved to help others with their needs, if we're being honest, your own skin is your most important commodity.
๋ฌธ๋ช ์ ํํ ์์์ ์๋ ๋ฐฉ๋ฒ๋๋ก ์ด์๊ฐ๋ฉฐ, ํ๊ณ ๋ ํ์ธ ์ฌ๋ฅ์ผ๋ก ๋ฌผ์๋ฅผ ๊ตํํฉ๋๋ค. ์ํฉ์ด ๋๋น ์ง๋ฉด ๋๋ง์น๊ฑฐ๋, ์ ์ฌ์ ๊ตํ ํํธ๋์ ๋ฑ์ ์นผ๋ก ์ฐ๋ฅผ ์๋ ์์ต๋๋ค. ์ฌ๋๋ค์ด ์ํ๋ ๊ฒ์ ์ฐ๊ฒฐํ๋ ๋ฐฉ๋ฒ์ด ์์ผ๋ฉฐ, ์ ์ด๋ ๊ทธ๋ ๊ฒ ํ๊ฒ ๋ค๊ณ ์ฝ์ํ๋ ๊ฒ์ด๊ณ , ์ฌ๋๋ค์ ๋๋๋ก ๋น์ ์ ํด๊ฒฐ์ฌ๋ ๊ณต๊ธ์๋ผ๊ณ ๋ถ๋ฆ ๋๋ค. ๋ค๋ฅธ ์ฌ๋์ ํ์๋ฅผ ๋์ฐ๋ ค๊ณ ์์ง์ผ ์๋ ์์ง๋ง, ์์งํ ๋งํ๋ฉด, ์๊ธฐ ์์ ์ด ๊ฐ์ฅ ์ค์ํ ์ํ์ ๋๋ค.
You're adept at talking, so you're probably one of the people your band relies on to deal with strangers, allies, and potential foes for as long as words serve the situation. Others in your band also benefit from your trading prowess, such as it is. But when the situation turns ugly, you're ready to dance away from a double-cross, or maybe instigate the same yourself.
๋งํ๋ ๊ฒ์ ๋ฐ์ด๋๊ธฐ ๋๋ฌธ์, ๊ทธ๋ฃน์ด ๋ฏ์ ์ฌ๋, ๋๋ฃ, ์ ์ฌ์ ์ธ ์ ๊ณผ ๋ง์ด ํตํ๋ ํ ๊ฑฐ๋ํ๋ ๋ฐ ์์กดํ๋ ์ฌ๋ ์ค ํ ๋ช ์ผ ๊ฒ์ ๋๋ค. ๊ทธ๋ฃน์ ๋ค๋ฅธ ์ฌ๋๋ค๋ ๋น์ ์ ๋ฌด์ญ ์ค๋ ฅ์ผ๋ก ์ด์ ์ ์ป์ต๋๋ค. ํ์ง๋ง ์ํฉ์ด ๋๋น ์ง๋ฉด, ๋ฐฐ์ ์์ ๋ฒ์ด๋ ์ค๋น๊ฐ ๋์ด ์๊ฑฐ๋, ์ด์ฉ๋ฉด ๊ฐ์ ์ผ์ไฝ ่ชๅทฑ๊ฐ ์์ํ ์๋ ์์ต๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- You raised a family before the apocalypse, but lost them in the interim. Now you're always looking for news about them despite the odds being stacked against their survival after all this time.
- You hid a stash of psychedelic drugs somewhere around here six months ago, but you forget where.
- The warlord you stabbed and left for dead a year ago is still alive, according to recent rumors.
- You got into a vehicle accident, and when you woke up from a coma months later, the apocalypse had happened. You're still not quite sure what caused it but are determined to find out one day.
- A few weeks ago you learned that one of the teenagers in the community is probably your child.
- The raider band that made camp nearby a month ago didn't attack your group because of your verbal skills.
- You managed a superstore before the apocalypse, but got separated from it. You believe that if you can get back to it, you'll be set up for decades.
- Last year you negotiated a deal that should've saved everyone, but you were double-crossed.
- ์ข ๋ง ์ด์ ์ ๊ฐ์กฑ์ ์ด๋ฃจ์์ง๋ง, ๊ทธ๋์ ๊ทธ๋ค์ ์์์ต๋๋ค. ์ด์ ์๊ฐ์ด ์ง๋ ์์กด ๊ฐ๋ฅ์ฑ์ด ํฌ๋ฐํ์ง๋ง, ๊ทธ๋ค์ ๋ํ ๋ด์ค๋ฅผ ํญ์ ์ฐพ๊ณ ์์ต๋๋ค.
- 6๊ฐ์ ์ ์ด ์ด๋๊ฐ์ ํ๊ฐ์ ๋ฅผ ์จ๊ฒผ์ง๋ง, ์ด๋์ ์จ๊ฒผ๋์ง ์์์ต๋๋ค.
- 1๋ ์ ์ ์ฐ๋ฌ ์ฃฝ์ธ ์ค ์์๋ ๊ตฐ๋ฒ์ด ์ต๊ทผ ์๋ฌธ์ ๋ฐ๋ฅด๋ฉด ์์ง ์ด์ ์์ต๋๋ค.
- ๊ตํต์ฌ๊ณ ๋ฅผ ๋นํ๊ณ , ๋ช ๋ฌ ํ ํผ์์ํ์์ ๊นจ์ด๋ฌ์ ๋ ์ข ๋ง์ด ์ด๋ฏธ ์ผ์ด๋ ์์์ต๋๋ค. ๋ฌด์์ด ์์ธ์ด์๋์ง ์์ง ์ ํํ ๋ชจ๋ฅด์ง๋ง ์ธ์ ๊ฐ ์์๋ด๊ธฐ๋ก ํ์ต๋๋ค.
- ๋ช ์ฃผ ์ ์ ์ง์ญ์ฌํ ์ฒญ์๋ ์ค ํ ๋ช ์ด ์๋ง ๋น์ ์ ์์ด๋ผ๋ ๊ฒ์ ์๊ฒ ๋์์ต๋๋ค.
- ํ ๋ฌ ์ ๊ทผ์ฒ์ ์ง์ ์น ์ต๊ฒฉ์ ๋ฌด๋ฆฌ๊ฐ ๋น์ ์ ๋ง์ฌ์ฃผ ๋๋ฌธ์ ๊ทธ๋ฃน์ ๊ณต๊ฒฉํ์ง ์์์ต๋๋ค.
- ์ข ๋ง ์ด์ ์ ๋ํ ๋งํธ๋ฅผ ์ด์ํ์ง๋ง, ๊ทธ๊ณณ๊ณผ ํค์ด์ก์ต๋๋ค. ๋์๊ฐ ์ ์๋ค๋ฉด ์์ญ ๋ ์ ์ด ์ ์๋ค๊ณ ๋ฏฟ์ต๋๋ค.
- ์ง๋ ํด ๋ชจ๋๋ฅผ ๊ตฌํ ๊ฑฐ๋๋ฅผ ํ์ํ์ง๋ง, ๋ฐฐ์ ๋นํ์ต๋๋ค.
Dealer Abilities
Dealer ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ๋ชจ๋ ํํ์ ์ป์ต๋๋ค:
- Able to take two more minor wounds and one more moderate wound
- Add +2 to Speed Pool
- Add +2 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light armor
- Gain one weapon of your choice (or accept the equipment bundle weapon)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ 2๊ฐ์ ์ค๊ฐ ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ์๋ ฅ ์ญ๋ +2
- ์ง์ฑ ์ญ๋ +2
- ์ ํํ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ ํํ ๋ฌด๊ธฐ 1๊ฐ ํ๋ (๋๋ ์ฅ๋น ๋ฒ๋ค ๋ฌด๊ธฐ ์ฑํ)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ 1๊ฐ ์ ํ
- 1๋ฑ๊ธ์์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค:
Fast Talk (1 Intellect): When speaking with an intelligent creature who can understand you and isn't hostile, you convince them to take one reasonable action in the next round. A reasonable action must be agreed upon by your GM; it should not put the creature or its allies in obvious danger or be wildly out of character. Action.
๋ช ์ฐฐ (์ง์ฑ 1): ๋น์ ์ ์ดํดํ ์ ์๊ณ ์ ๋์ ์ด์ง ์์ ์ง์ ์๋ฌผ๊ณผ ๋ํํ ๋, ๋ค์ ๋ผ์ด๋์์ ํฉ๋ฆฌ์ ์ธ ํ๋ ํ๋๋ฅผ ํ๋๋ก ์ค๋ํฉ๋๋ค. ํฉ๋ฆฌ์ ์ธ ํ๋์ ๋ง์คํฐ์ ํฉ์ํด์ผ ํฉ๋๋ค; ์๋ฌผ์ด๋ ๋๋ฃ๋ฅผ ๋ช ๋ฐฑํ ์ํ์ ๋น ๋จ๋ฆฌ๊ฑฐ๋ ์ฑ๊ฒฉ์ ์ฌํ๊ฒ ๋ง์ง ์์์ผ ํฉ๋๋ค. ํ๋.
Sneak Attack (1 Speed): If you use a light weapon to attack a foe under one of the following conditions, your attack inflicts +5 damage. (This ability doesn't work with medium or heavy weapons.)
๊ธฐ์ต ๊ณต๊ฒฉ (์๋ ฅ 1): ๊ฒฝ์ฅ ๋ฌด๊ธฐ๋ฅผ ์ฌ์ฉํด ๋ค์ ์กฐ๊ฑด ์ค ํ๋์ ํด๋นํ๋ ์ ์ ๊ณต๊ฒฉํ๋ฉด, ๊ณต๊ฒฉ ํผํด๊ฐ +5์ ์ถ๊ฐ๋ฉ๋๋ค. (์ด ๋ฅ๋ ฅ์ ์คํ์ด๋ ์ค์ฅ ๋ฌด๊ธฐ๋ก๋ ์๋ํ์ง ์์ต๋๋ค.)
- You attack with surprise.
- An ally uses their action to ease your attack.
- Your foe's defenses are hindered due to some other ongoing direct distraction.
- Your foe is unable to take their next turn due to some disabling attack or situation.
- ๋๋ผ๊ฒ ๊ณต๊ฒฉํ ๋
- ๋๋ฃ๊ฐ ๋น์ ์ ๊ณต๊ฒฉ์ ์ํํ๊ธฐ ์ํด ํ๋์ ์ธ ๋
- ๋ค๋ฅธ ์ง์์ ์ธ ์ง์ ์ ์ฃผ์ ๋ถ์ฐ์ผ๋ก ์ธํด ์ ์ ๋ฐฉ์ด๊ฐ ๋ฐฉํด๋ฐ์ ๋
- ์ด๋ค ๋ฌด๋ ฅํ ๊ณต๊ฒฉ์ด๋ ์ํฉ์ผ๋ก ์ธํด ์ ์ด ๋ค์ ์ฐจ๋ก๋ฅผ ์์ ๋
First action.
์ฒซ ํ๋.
When the Deal Bombs: There's always a risk that someone you deal with will try to turn on you. After successfully charming, deceiving, interacting positively with, or using Fast Talk or a similar ability on a creature, if they become hostile to you within a day or so, you automatically reduce the wound severity of their first successful attack against you by one step. Enabler.
๊ฑฐ๋๊ฐ ์คํจํ ๋: ๊ฑฐ๋ํ๋ ์๋๊ฐ ๋น์ ์ ๊ณต๊ฒฉํ ์ํ์ ํญ์ ์์ต๋๋ค. ์๋ฌผ์ ์ฑ๊ณต์ ์ผ๋ก ๋งคํนํ๊ฑฐ๋, ๊ธฐ๋งํ๊ฑฐ๋, ๊ธ์ ์ ์ผ๋ก ์ํธ์์ฉํ๊ฑฐ๋, ๋ช ์ฐฐ์ด๋ ๋น์ทํ ๋ฅ๋ ฅ์ ์ฌ์ฉํ ํ, ํ๋ฃจ ์ด๋ด์ ์ ๋์ ์ผ๋ก ๋ณํ๋ฉด, ๋น์ ์ ๋ํ ์ฒซ ๋ฒ์งธ ์ฑ๊ณต์ ์ธ ๊ณต๊ฒฉ์ ๋ถ์ ์ฌ๊ฐ์ฑ์ ํ ๋จ๊ณ ์ค์ ๋๋ค. ๊ธฐ๋ฅ.
At tier 3: Instead of reducing the wound's severity, you ignore it completely (no damage).
3๋ฑ๊ธ: ๋ถ์ ์ฌ๊ฐ์ฑ์ ์ค์ด๋ ๋์ , ์์ ํ ๋ฌด์ํฉ๋๋ค(ํผํด ์์).
Dealer Equipment Bundle
Dealer ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค ์ค ํ๋๋ฅผ ์ ํํด ์บ๋ฆญํฐ๋ฅผ ๋น ๋ฅด๊ฒ ์ค๋นํ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์กฐํฉํ์ธ์.
A medium handgun (with 10 bullets), appropriate clothing, a bag of trade goods (which include a few pieces of candy, a couple of batteries, a few lighters, and so on), a handaxe, a backpack, a sleeping bag, binoculars, a fishing rod and tackle, a cast-iron pot, a book of matches, two candles, a hammer, and a rusted knife. Your character also starts with currency or barter equivalent to a moderately priced item.
์คํ ๊ถ์ด(ํํ 10๋ฐ), ์ ์ ํ ์๋ณต, ๊ตํ์ฉ ๊ฐ๋ฐฉ(์ฌํ ๋ช ๊ฐ, ๋ฐฐํฐ๋ฆฌ ๋ช ๊ฐ, ๋ผ์ดํฐ ๋ช ๊ฐ ๋ฑ ํฌํจ), ์๋๋ผ, ๋ฐฐ๋ญ, ์นจ๋ญ, ์์๊ฒฝ, ๋์ฏ๋์ ๋์ ๋๊ตฌ, ์ฃผ์ฒ ๋๋น, ์ฑ๋ฅ ํ ๊ถ, ์์ด ๋ ๊ฐ, ๋ง์น, ๋ น์จ ์นผ. ์บ๋ฆญํฐ๋ ๋ณดํต ๊ฐ๊ฒฉ์ ๋ฌผ๊ฑด์ ํด๋นํ๋ ํํ๋ ๋ฌผ๋ฌผ๊ตํ๋ ์์ ์ ๊ฐ์ถฅ๋๋ค.
Heavy
Heavy
War never changes---it only changes people like you who have to fight in it or, after the war is lost, battle for survival in a world broken by conflict. For you, the only way forward is to crush even potential enemies so quickly and violently that they'll never threaten you or that which you cherish again.
์ ์์ ๋ณํ์ง ์์ต๋๋คโ๊ทธ์ ๋น์ ์ฒ๋ผ ์ธ์์ผ ํ๊ฑฐ๋, ์ ์์์ ํจํ ํ ๋ถ์ด๋ ์ธ๊ณ์์ ์์กด์ ์ํด ์ธ์์ผ ํ๋ ์ฌ๋๋ค๋ง ๋ณํ ๋ฟ์ ๋๋ค. ์ ์ฌ์ ์ธ ์ ๊น์ง๋ ๋น์ ์ด๋ ๋น์ ์ด ์์คํ ์ฌ๊ธฐ๋ ๊ฒ์ ๋ค์๋ ์ํํ ์ ์๋๋ก ๋น ๋ฅด๊ณ ํญ๋ ฅ์ ์ผ๋ก ์ง๋ฐ๋ ๊ฒ์ด ์ ์ผํ ์ ์ง ๋ฐฉ๋ฒ์ ๋๋ค.
In an often violent postapocalyptic world, your allies appreciate your protection and, when necessary, your aggressive nature when you must force your way into a location that may contain the resources required to survive another day.
๋์ฒด๋ก ํญ๋ ฅ์ ์ธ ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ์ธ๊ณ์์, ๋๋ฃ๋ค์ ๋น์ ์ ๋ณดํธ์, ํ์ํ ๋ ๋ ๋ค๋ฅธ ์์กด์ผๆ้็ ์์์ด ์์ ์ ์๋ ์ฅ์๋ก ํ์ผ๋ก ์ง์ ํด์ผ ํ ๋์ ๊ณต๊ฒฉ์ ์ธ ๋ณธ์ฑ์ ๋์ด ํ๊ฐํฉ๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- You lost your children in the apocalypse. Now your goal is to help and preserve children whenever you can.
- You recently learned that you have a condition that will require before-times medical care.
- You were new to the army when the apocalypse happened before dawn. Since then, you've been determined to survive to honor your friends and family who died while still asleep.
- Three weeks ago, your ex-spouse rose to a position of power in your community of survivors.
- You raised a mountain lion from cub to adult, but the creature went missing a few months ago.
- You were given a cocktail of drugs to fight in the war, but the war was what precipitated the apocalypse. Now you try to find any remnants of the generals behind it so you can end them.
- According to new rumors, a community to the west can still manufacture ammunition.
- Last month you and your allies successfully defeated one of the warlords ravaging the area.
- You have a scar on your head from a bullet wound and sometimes experience headaches and blackouts.
- ์ข ๋ง์์ ์์ด๋ค์ ์์์ต๋๋ค. ์ด์ ๋ชฉํ๋ ํ ์ ์๋ ๋๋ก ์์ด๋ค์ ๋๊ณ ๋ณด์กดํ๋ ๊ฒ์ ๋๋ค.
- ์ต๊ทผ์ ์ด์ ์๋์ ์๋ฃ ์น๋ฃ๊ฐ ํ์ํ ์งํ์ด ์๋ค๋ ๊ฒ์ ์๊ฒ ๋์์ต๋๋ค.
- ์๋ฒฝ ์ ์ ์ข ๋ง์ด ์ผ์ด๋ฌ์ ๋ ๊ตฐ๋์ ๊ฐ ์ ๋ํ์ต๋๋ค. ๊ทธ ์ดํ๋ก, ์ ์๋ค ์ฃฝ์ ์น๊ตฌ์ ๊ฐ์กฑ์ ๋ช ์๋ฅผ ์ํด ์ด์๋จ๊ธฐ๋ก ๊ฒฐ์ฌํ์ต๋๋ค.
- 3์ฃผ ์ , ์ ๋ฐฐ์ฐ์๊ฐ ์์กด์ ๊ณต๋์ฒด์์ ๊ถ๋ ฅ์ ์๋ฆฌ์ ์ฌ๋์ต๋๋ค.
- ์๋ผ ๋๋ถํฐ ์ฑ์ฅ๊น์ง ์ฐ์ฌ์๋ฅผ ํค์ ์ง๋ง, ๋ช ๋ฌ ์ ์ค์ข ๋์์ต๋๋ค.
- ์ ์ํฐ์ ๋๊ฐ๊ธฐ ์ํด ์ฝ๋ฌผ ์นตํ ์ผ์ ํฌ์ฌ๋ฐ์์ง๋ง, ์ ์์ด ์ข ๋ง์ ์ด๋ํ์ต๋๋ค. ์ด์ ๊ทธ ๋ค์ ์๋ ์ฅ๊ตฐ๋ค์ ์์ฌ๋ฅผ ์ฐพ์ ๋๋ด๋ ค๊ณ ํฉ๋๋ค.
- ์๋ก์ด ์๋ฌธ์ ๋ฐ๋ฅด๋ฉด, ์์ชฝ์ ํ ๊ณต๋์ฒด๊ฐ ์์ง ํ์ฝ์ ์ ์กฐํ ์ ์๋ค๊ณ ํฉ๋๋ค.
- ์ง๋ ๋ฌ ๋๋ฃ๋ค๊ณผ ํจ๊ป ์ง์ญ์ ์ ๋ฆฐํ๋ ๊ตฐ๋ฒ ์ค ํ ๋ช ์ ์ฑ๊ณต์ ์ผ๋ก ๊ฒฉํํ์ต๋๋ค.
- ๋จธ๋ฆฌ์ ์ด์ ํํฐ๊ฐ ์์ผ๋ฉฐ, ๊ฐ๋ ๋ํต๊ณผ ์ค์ ์ ๊ฒฝํํฉ๋๋ค.
Heavy Abilities
Heavy ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ๋ชจ๋ ํํ์ ์ป์ต๋๋ค:
- Able to take three more minor wounds and one more moderate wound
- Add +2 to Might Pool
- Add +2 to Speed Pool
- Add +1 Edge in Pool of your choice
- Freely use all weapons
- Freely use all armor
- Gain one weapon of your choice (or accept the equipment bundle weapons)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ 3๊ฐ์ ์ค๊ฐ ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ํ ์ญ๋ +2
- ์๋ ฅ ์ญ๋ +2
- ์ ํํ ์ญ๋์ ์ฌ๋ฅ +1
- ๋ชจ๋ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๋ชจ๋ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ ํํ ๋ฌด๊ธฐ 1๊ฐ ํ๋ (๋๋ ์ฅ๋น ๋ฒ๋ค ๋ฌด๊ธฐ ์ฑํ)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ 1๊ฐ ์ ํ
- 1๋ฑ๊ธ์์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค:
Combat Prowess: You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks.
์ ํฌ ๊ธฐ๋: ์ ํํ ๋ฌด๊ธฐ ๊ณต๊ฒฉ ์ ํ ํ๋์ ํผํด +1์ ์ถ๊ฐํฉ๋๋ค: ๊ทผ์ ๋ฌด๊ธฐ ๊ณต๊ฒฉ ๋๋ ์๊ฑฐ๋ฆฌ ๋ฌด๊ธฐ ๊ณต๊ฒฉ.
Desperate Feat: While you have at least one moderate or major wound, you add +1 Edge to the Pool of your choice. Enabler.
์ ๋ฐํ ๊ณต์ : ์ค๊ฐ ์ด์์ ๋ถ์์ ์ ๊ณ ์๋ ๋์, ์ ํํ ์ญ๋์ ์ฌ๋ฅ์ +1์ ์ถ๊ฐํฉ๋๋ค. ๊ธฐ๋ฅ.
Expert Combatant: You are trained in a specific weapon attack of your choice, such as swords, axes, or bows; or in a broader category of attacks such as light bashing weapons, light bladed weapons, light ranged weapons, medium bashing weapons, medium bladed weapons, medium ranged weapons, and so on.
๋ฌ์ธ ์ ํฌ์: ์ ํํ ํน์ ๋ฌด๊ธฐ ๊ณต๊ฒฉ(์: ๊ฒ, ๋๋ผ, ํ) ๋๋ ๋ ๋์ ๊ณต๊ฒฉ ๋ฒ์ฃผ(์: ๊ฒฝ์ฅ ๋๊ธฐ, ๊ฒฝ์ฅ ๋๊ธฐ, ๊ฒฝ์ฅ ์๊ฑฐ๋ฆฌ, ์คํ ๋๊ธฐ, ์คํ ๋๊ธฐ, ์คํ ์๊ฑฐ๋ฆฌ ๋ฑ)์ ์ต์ํฉ๋๋ค.
At tier 2: You can choose to become specialized in the same attack method you chose at tier 1, but you must gain the skill normally (such as from a character advancement).
2๋ฑ๊ธ: 1๋ฑ๊ธ์์ ์ ํํ ๊ฒ๊ณผ ๊ฐ์ ๊ณต๊ฒฉ ๋ฐฉ๋ฒ์ ๋ฅ์ํด์ง ์ ์์ง๋ง, ์ผ๋ฐ์ ์ผ๋ก ๊ธฐ๋ฅ์ ์ป์ด์ผ ํฉ๋๋ค(์: ์บ๋ฆญํฐ ์งํ์์).
At tier 6: You can become an expert in a specific attack method (either the one you chose at tier 1 or another weapon skill you're already specialized in), but you must gain the skill normally.
6๋ฑ๊ธ: ํน์ ๊ณต๊ฒฉ ๋ฐฉ๋ฒ(1๋ฑ๊ธ์์ ์ ํํ ๊ฒ์ด๋ ์ด๋ฏธ ๋ฅ์ํ ๋ค๋ฅธ ๋ฌด๊ธฐ ๊ธฐ๋ฅ)์ ๋ฌ์ธ์ด ๋ ์ ์์ง๋ง, ์ผ๋ฐ์ ์ผ๋ก ๊ธฐ๋ฅ์ ์ป์ด์ผ ํฉ๋๋ค.
For a Heavy, Expert Combatant also means choosing training in weapons appropriate to the genre, such as pistols and rifles.
Heavy์๊ฒ ๋ฌ์ธ ์ ํฌ์์ ๊ถ์ด๊ณผ ์์ด ๊ฐ์ ์ฅ๋ฅด์ ์ ์ ํ ๋ฌด๊ธฐ์ ๋ํ ํ๋ จ์ ์ ํํ๋ ๊ฒ๋ ์๋ฏธํฉ๋๋ค.
Heavy Equipment Bundle
Heavy ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค ์ค ํ๋๋ฅผ ์ ํํด ์บ๋ฆญํฐ๋ฅผ ๋น ๋ฅด๊ฒ ์ค๋นํ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์กฐํฉํ์ธ์.
A heavy handgun (with 10 bullets) and machete, appropriate clothing, a Kevlar vest, a backpack, a sleeping bag, a gas mask, 50 feet (16 m) of nylon rope, a teakettle, a book of matches, two candles, a hammer, and a rusted knife. Your character also starts with currency or barter equivalent to a moderately priced item.
์คํ ๊ถ์ด(ํํ 10๋ฐ)๊ณผ ๋ง์ฒดํ , ์ ์ ํ ์๋ณต, ์ผ๋ธ๋ผ ์กฐ๋ผ, ๋ฐฐ๋ญ, ์นจ๋ญ, ๊ฐ์ค ๋ง์คํฌ, ๋์ผ๋ก ๋ฐง์ค 50ํผํธ(16m), ์ฃผ์ ์, ์ฑ๋ฅ ํ ๊ถ, ์์ด ๋ ๊ฐ, ๋ง์น, ๋ น์จ ์นผ. ์บ๋ฆญํฐ๋ ๋ณดํต ๊ฐ๊ฒฉ์ ๋ฌผ๊ฑด์ ํด๋นํ๋ ํํ๋ ๋ฌผ๋ฌผ๊ตํ๋ ์์ ์ ๊ฐ์ถฅ๋๋ค.
Survivor
Survivor
You get by, but sometimes only just. Surviving means enduring situations that may seem unbearable. Sustaining yourself could mean you've had to harden your heart; with limited resources, even others who initially survived the apocalypse might have only put off the inevitable. But not you---you know how to find needful things among the remains of the past, you have the reflexes to avoid danger, and you have the flexibility required to prevail during the most difficult times.
๊ฒจ์ฐ ์ด์๊ฐ์ง๋ง, ๋๋ก๋ barely์ ๋๋ค. ์์กด์ด๋ ๊ฒฌ๋ ์ ์์ด ๋ณด์ด๋ ์ํฉ์ ๊ฒฌ๋๋ค๋ ๋ป์ ๋๋ค. ์์ ์ ์ ์งํ๊ธฐ ์ํด ๋ง์์ ๊ตณ๊ฒ ๋จน์ด์ผ ํ์์ง๋ ๋ชจ๋ฆ ๋๋ค; ์ ํ๋ ์์์ผ๋ก, ์ฒ์์ ์ข ๋ง์์ ์ด์๋จ์ ๋ค๋ฅธ ์ฌ๋๋ค๋ ํ์ฐ์ ์ธ ๊ฒ์ ๋จ์ํ ๋ฏธ๋ฃจ์์ ๋ฟ์ผ ์ ์์ต๋๋ค. ํ์ง๋ง ๋น์ ์ ์๋๋๋คโ๊ณผ๊ฑฐ์ ์ํด์์ ํ์ํ ๊ฒ์ ์ฐพ๋ ๋ฐฉ๋ฒ์ ์๊ณ , ์ํ์ ํผํ ์ ์๋ ๋ฐ์ฌ ์ ๊ฒฝ์ด ์๊ณ , ๊ฐ์ฅ ์ด๋ ค์ด ์๊ธฐ์ ์น๋ฆฌํ๋ ๋ฐ ํ์ํ ์ ์ฐ์ฑ์ด ์์ต๋๋ค.
You help your team survive, mainly through your expertise in scavenging for food, shelter, and useful things. You're also reasonably good in a fight, though running away (at least a little bit) from immediate danger always gives you an edge in what happens next, which could be to help an ally.
๊ทธ๋ฃน์ ์์กด์ ๋์ต๋๋ค. ์ฃผ๋ก ์์, ์์ ์ฒ, ์ ์ฉํ ๊ฒ์ ๋น์ถํ๋ ์ ๋ฌธ ์ง์์ ํตํด์์ ๋๋ค. ์ ํฌ์์๋ ํฉ๋ฆฌ์ ์ผ๋ก ๋ฐ์ด๋์ง๋ง, ์ฆ๊ฐ์ ์ธ ์ํ์์ (์ ์ด๋ ์กฐ๊ธ) ๋๋ง์น๋ ๊ฒ์ ํญ์ ๋ค์์ ์ผ์ด๋๋ ์ผ์์ ์ฐ์๋ฅผ ์ค๋๋ค. ๋๋ฃ๋ฅผ ๋๋ ๊ฒ์ผ ์๋ ์์ต๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- Your small-town life was placid until the apocalypse, but in the immediate aftermath, you were forced to make some horrifying decisions. Now you seek to atone.
- You were pressed into a raider gang until you were able to flee two months ago.
- You heard rumors of a refuge around here, but when you arrived recently, you found only bones.
- You survived the collapse holed up in a big-box store, but that's all gone because of a comrade's betrayal. Now, you hoard anything useful and find it hard to trust others.
- You emerged from a fallout shelter about a week ago when it ran out of resources.
- You were invited to join a community a few months ago, but you stole from them and fled the area instead.
- You were a before-times sheriff, but your decisions in the immediate aftermath of the disaster led to unnecessary deaths. Ashamed, you're driven to protect strangers to redeem your past failures.
- You kept a child alive for years, and they recently grew up and went their own way.
- ์๋์ ์ถ์ ์ข ๋ง๊น์ง ํ์จํ์ง๋ง, ์งํ์ ๋์ฐํ ๊ฒฐ์ ์ ๋ด๋ ค์ผ ํ์ต๋๋ค. ์ด์ ์์ฃ๋ฅผ ์ถ๊ตฌํฉ๋๋ค.
- 2๊ฐ์ ์ ํ์ถํ ๋๊น์ง ์ต๊ฒฉ์ ๊ฐฑ๋จ์ ๋๋ ค๊ฐ์ต๋๋ค.
- ์ด ๊ทผ์ฒ์ ํผ๋์ฒ๊ฐ ์๋ค๋ ์๋ฌธ์ ๋ค์์ง๋ง, ์ต๊ทผ์ ๋์ฐฉํ์ ๋ ๋ผ๋ง ๋ฐ๊ฒฌํ์ต๋๋ค.
- ๋ํ ๋งํธ์ ์จ๊ฒจ ํํ๋ฅผ ๋ฒํ ผ์ง๋ง, ๋๋ฃ์ ๋ฐฐ์ ์ผ๋ก ๋ชจ๋ ์์์ต๋๋ค. ์ด์ ์ ์ฉํ ๊ฒ์ ๋ฌด์์ด๋ ๋น์ถํ๊ณ ๋ค๋ฅธ ์ฌ๋์ ์ ๋ขฐํ๊ธฐ ์ด๋ ต์ต๋๋ค.
- ์ฝ 1์ฃผ ์ ๋ฐฉ์ฌ๋ฅ ํผ๋์๊ฐ ์์์ด ๋จ์ด์ ธ ๋์์ต๋๋ค.
- ๋ช ๋ฌ ์ ๊ณต๋์ฒด์ ํฉ๋ฅ ์ด๋๋ฅผ ๋ฐ์์ง๋ง, ๊ทธ๊ณณ์์ ํ์น๊ณ ์ง์ญ์ ๋ ๋ฌ์ต๋๋ค.
- ์ด์ ์๋์ ๋ณด์๊ด์ด์์ง๋ง, ์ฌ์ ์งํ์ ๊ฒฐ์ ์ผ๋ก ๋ถํ์ํ ์ฃฝ์์ ์ด๋ํ์ต๋๋ค. ๋ถ๋๋ฌ์์ ๋ฏ์ ์ฌ๋์ ๋ณดํธํ์ฌ ๊ณผ๊ฑฐ์ ์คํจ๋ฅผ ์์ฃํ๋ ค๊ณ ํฉ๋๋ค.
- ์์ด๋ฅผ ์๋ ๊ฐ ๋๋ณด์๊ณ , ์ต๊ทผ ์ฑ์ฅํ์ฌ ์๊ธฐ ๊ธธ์ ๊ฐ์ต๋๋ค.
Survivor Abilities
Survivor ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ๋ชจ๋ ํํ์ ์ป์ต๋๋ค:
- Able to take three more minor wounds and one more moderate wound
- Add +1 to Might Pool
- Add +2 to Speed Pool
- Add +1 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light armor
- Gain one weapon of your choice (or accept the equipment bundle weapon)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ 3๊ฐ์ ์ค๊ฐ ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ํ ์ญ๋ +1
- ์๋ ฅ ์ญ๋ +2
- ์ง์ฑ ์ญ๋ +1
- ์ ํํ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ ํํ ๋ฌด๊ธฐ 1๊ฐ ํ๋ (๋๋ ์ฅ๋น ๋ฒ๋ค ๋ฌด๊ธฐ ์ฑํ)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ 1๊ฐ ์ ํ
- 1๋ฑ๊ธ์์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค:
Despite My Wounds: While you have two or more moderate wounds or one major wound, you get a free reroll on one action each round (as if you had spent 1 XP). Enabler.
์์ฒ์๋ ๋ถ๊ตฌํ๊ณ : ์ค๊ฐ ๋ถ์ 2๊ฐ ์ด์ ๋๋ ์ฌ๊ฐํ ๋ถ์ 1๊ฐ๋ฅผ ์ ๊ณ ์๋ ๋์, ๋งค ๋ผ์ด๋ ํ๋์ ํ๋์ ๋ํด ๋ฌด๋ฃ ์ฌ๊ตด๋ฆผ์ 1ํ ์ป์ต๋๋ค(1XP๋ฅผ ์ด ๊ฒ์ฒ๋ผ). ๊ธฐ๋ฅ.
Enhanced Scavenging (2+ Intellect): When you roll to scavenge the postapocalyptic landscape for something useful and your roll is less than a 9, treat the roll as a 9. (This means you don't get a GM intrusion if you roll a 1.) Your enhanced effect persists until you take a ten-minute or longer recovery.
ํฅ์๋ ๋น์ถ (์ง์ฑ 2+): ์ ์ฉํ ๊ฒ์ ์ฐพ์ ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ํ๊ฒฝ์ ๋น์ถํ๋ ค๊ณ ๊ตด๋ ค์ 9๊ฐ ๋์ค๋ฉด, 9๋ก ์ทจ๊ธํฉ๋๋ค. (์ด๊ฒ์ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ง ์๋๋ค๋ ๋ป์ ๋๋ค.) ํฅ์๋ ํจ๊ณผ๋ 10๋ถ ์ด์์ ํ๋ณต์ ์ธ ๋๊น์ง ์ง์๋ฉ๋๋ค.
Effort: Increase the minimum number rolled for this ability by 3.
๋ถ๋ฐ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ ์๋ฅผ 3์ ์ฌ๋ฆฝ๋๋ค.
Enabler.
๊ธฐ๋ฅ.
At tier 3: The minimum number rolled for this ability increases to 12.
3๋ฑ๊ธ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ ์๊ฐ 12๋ก ์ฌ๋ผ๊ฐ๋๋ค.
Get Out: If you move at least an immediate distance away from the most obvious threat or toward what promises to offer safety, one task you attempt next round is eased. Enabler.
ํ์ถ: ๊ฐ์ฅ ๋์ ๋๋ ์ํ์์ ์ฆ๊ฐ์ ์ธ ๊ฑฐ๋ฆฌ๋งํผ ๋ฉ์ด์ง๊ฑฐ๋ ์์ ์ ์ฝ์ํ๋ ๊ฒ์ ํฅํด ์ด๋ํ๋ฉด, ๋ค์ ๋ผ์ด๋์์ ์๋ํ๋ ์ผ ํ๋๊ฐ ์ํ๋ฉ๋๋ค. ๊ธฐ๋ฅ.
Survivor Equipment Bundle
Survivor ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค ์ค ํ๋๋ฅผ ์ ํํด ์บ๋ฆญํฐ๋ฅผ ๋น ๋ฅด๊ฒ ์ค๋นํ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์กฐํฉํ์ธ์.
A medium rifle (with 10 bullets), appropriate clothing, a flashlight (rechargeable with crank), a backpack, a sleeping bag, a bolt cutter, a first aid kit, a water filter straw, a cast-iron frying pan, a roll of duct tape, a book of matches, a manual hand drill, a crowbar, and a rusted knife. Your character also starts with currency or barter equivalent to a moderately priced item.
์คํ ์์ด(ํํ 10๋ฐ), ์ ์ ํ ์๋ณต, ์์ ๋ฑ(ํฌ๋ญํฌ ์ถฉ์ ์), ๋ฐฐ๋ญ, ์นจ๋ญ, ๋ณผํธ ์ปคํฐ, ๊ตฌ๊ธ ์์, ๋ฌผ ์ฌ๊ณผ ๋นจ๋, ์ฃผ์ฒ ํ๋ผ์ดํฌ, ๋ํธ ํ ์ดํ ํ ๋กค, ์ฑ๋ฅ ํ ๊ถ, ์๋ ๋๋ฆด, ๊ณฐ๋ฐํฑ, ๋ น์จ ์นผ. ์บ๋ฆญํฐ๋ ๋ณดํต ๊ฐ๊ฒฉ์ ๋ฌผ๊ฑด์ ํด๋นํ๋ ํํ๋ ๋ฌผ๋ฌผ๊ตํ๋ ์์ ์ ๊ฐ์ถฅ๋๋ค.
Tender
Tender
Even under the worst possible circumstances, you usually feel that your life---whatever remains of it---is best lived in service to others. Depending on how you tend to others' needs, they might know you as a Sage, Doctor, Responder, or Minister. But names don't matter. You just want to help others survive, heal their hurts, and, if nothing else can be done for them, see that their ends are humane and painless.
๊ฐ์ฅ ๋์ ์ํฉ์์๋, ๋น์ ์ ์ถโ๋จ์ ๊ฒ์ด ๋ฌด์์ด๋ โ์ ๋ค๋ฅธ ์ฌ๋์ ์ํด ๋ด์ฌํ๋ ๊ฒ์ด ๊ฐ์ฅ ์ ์ฌ๋ ๊ฒ์ด๋ผ๊ณ ๋๋๋๋ค. ์ด๋ป๊ฒ ๋ค๋ฅธ ์ฌ๋์ ํ์๋ฅผ ๋๋ณด๋๋์ ๋ฐ๋ผ ํ์, ์์ฌ, ๊ตฌ์กฐ์, ๋๋ ๋ชฉ์ฌ๋ก ๋ถ๋ฆด ์ ์์ต๋๋ค. ํ์ง๋ง ์ด๋ฆ์ ์ค์ํ์ง ์์ต๋๋ค. ๋ค๋ฅธ ์ฌ๋์ด ์์กดํ๋๋ก ๋๊ณ , ์์ฒ๋ฅผ ์น์ ํ๊ณ , ๋ค๋ฅธ ํ ์ ์๋ ๊ฒ์ด ์๋ค๋ฉด, ๊ทธ๋ค์ ๋์ด ์ธ๊ฐ์ ์ด๊ณ ๊ณ ํตlesslyํ๋๋ก ๋ณด์ฅํ๊ณ ์ถ์ ๋ฟ์ ๋๋ค.
Everyone probably welcomes your presence, or at least your skills, especially those in your group. Without your care and knowledge, their lives could come to a brutal, painful end. If conflict kicks off, you can handle a weapon, but you prefer trying to counteract the threat so you and your allies aren't hurt in the first place.
๋๊ตฌ๋ ์๋ง ๋น์ ์ ์กด์ฌ๋ฅผ, ์ ์ด๋ ๋น์ ์ ๊ธฐ๋ฅ์ ํ์ํ ๊ฒ์ ๋๋ค. ๊ทธ๋ฃน์ ๊ตฌ์ฑ์๋ค์ ํนํ ๊ทธ๋ ์ต๋๋ค. ๋น์ ์ ๋๋ด๊ณผ ์ง์ ์์ด๋, ๊ทธ๋ค์ ์ถ์ด ์์ธํ๊ณ ๊ณ ํต์ค๋ฝ๊ฒ ๋๋ ์ ์์ต๋๋ค. ์ถฉ๋์ด ๋ฐ์ํ๋ฉด ๋ฌด๊ธฐ๋ฅผ ๋ค๋ฃฐ ์ ์์ง๋ง, ๋จผ์ ๋น์ ๊ณผ ๋๋ฃ๊ฐ ๋ค์น์ง ์๋๋ก ์ํ์ ๋ํญํ๋ ค๊ณ ๋ ธ๋ ฅํ๋ ๊ฒ์ ์ ํธํฉ๋๋ค.
Background Options
๋ฐฐ๊ฒฝ ์ ํ์ง
- You watched your family succumb to radiation sickness. You now scavenge relentlessly for before-times knowledge, determined that no one else should suffer a similar fate if you can help it.
- You saved a family from a virulent sickness a few months ago, and they still regularly thank you.
- You relied on a rare medicine to tend to many of your patients; a few weeks ago you used it up.
- A medical student before the apocalypse, you were ill-prepared to care for others when the bombs fell---you had to abandon countless dying strangers. You've found that icy dispassion hard to break free of and still rarely help those you don't know or trust.
- You were part of a survivor community until it was destroyed by advancing radiation a year ago.
- According to dealers that wander through occasionally, a working hospital operates nearby.
- In the immediate aftermath of the catastrophe, you were nursed back to health by a nameless wanderer who vanished afterward. You now feel obligated to pay that kindness forward, healing others as you were helped.
- Bad luck and a bad reaction caused a friend you were treating to die a few months ago.
- ๊ฐ์กฑ์ด ๋ฐฉ์ฌ๋ฅ ์ง๋ณ์ผ๋ก ์ฐ๋ฌ์ง๋ ๊ฒ์ ์ง์ผ๋ณด์์ต๋๋ค. ์ด์ ์ด์ ์๋์ ์ง์์ ๋์์์ด ๋น์ถํ์ฌ, ๋น์ ์ด ๋์ธ ์ ์๋ค๋ฉด ๋ค๋ฅธ ์ฌ๋์ด ๋น์ทํ ์ด๋ช ์ ๊ฒช์ง ์๋๋ก ๊ฒฐ์ฌํ์ต๋๋ค.
- ๋ช ๋ฌ ์ ๋งน๋ ์ฑ ์ง๋ณ์์ ํ ๊ฐ์กฑ์ ๊ตฌํ๊ณ , ์ง๊ธ๋ ์ ๊ธฐ์ ์ผ๋ก ๊ฐ์ฌ ์ธ์ฌ๋ฅผ ๋ฐ์ต๋๋ค.
- ๋ง์ ํ์๋ฅผ ๋๋ณด๊ธฐ ์ํด ํฌ๊ทํ ์ฝ์ ์์กดํ๋๋ฐ, ๋ช ์ฃผ ์ ์ ๋ค ์จ๋ฒ๋ ธ์ต๋๋ค.
- ์ข ๋ง ์ด์ ์ ์๋์์ด์์ง๋ง, ํญ๊ฒฉ์ด ํฐ์ก์ ๋ ๋ค๋ฅธ ์ฌ๋์ ๋๋ณผ ์ค๋น๊ฐ ๋์ง ์์์ต๋๋คโ๋lessly ์ฃฝ์ด๊ฐ๋ ๋ฏ์ ์ฌ๋๋ค์ ๋ฌด์ํ ๋ฒ๋ ค์ผ ํ์ต๋๋ค. ๋๋ดํจ์์ ๋ฒ์ด๋๊ธฐ ์ด๋ ต๋ค๋ ๊ฒ์ ์๊ฒ ๋์๊ณ , ์์ง ๋ชจ๋ฅด๊ฑฐ๋ ์ ๋ขฐํ์ง ์๋ ์ฌ๋์ ๋๋ ๊ฒฝ์ฐ๊ฐ ๋๋ญ ๋๋ค.
- 1๋ ์ ๋ฐฉ์ฌ๋ฅ์ด ์ง๊ตฐํ์ฌ ํ๊ดด๋ ๋๊น์ง ์์กด์ ๊ณต๋์ฒด์ ์ผ์์ด์์ต๋๋ค.
- ๋๋๋ก ๋์๋ค๋๋ ์์ธ์ ๋ฐ๋ฅด๋ฉด, ์๋ํ๋ ๋ณ์์ด ์ด ๊ทผ์ฒ์์ ์ด์๋๊ณ ์๋ค๊ณ ํฉ๋๋ค.
- ์ฌ์ ์งํ์ ์ด๋ฆ ์๋ ๋ฐฉ๋์์๊ฒ ๊ฐํธ๋ฅผ ๋ฐ์ ํ๋ณต๋์๊ณ , ๊ทธ ๋ฐฉ๋์๋ ๊ทธ ํ ์ฌ๋ผ์ก์ต๋๋ค. ์ด์ ๊ทธ ์น์ ์ ๊ฐ์์ผ ํ๋ค๊ณ ๋๋ผ๋ฉฐ, ๋น์ ์ด ๋์์ ๋ฐ์๋ ๊ฒ์ฒ๋ผ ๋ค๋ฅธ ์ฌ๋์ ์น์ ํฉ๋๋ค.
- ๋ช ๋ฌ ์ ์น๋ฃํ๋ ์น๊ตฌ๊ฐ ๋ถ์ด๊ณผ ๋ถ์์ฉ์ผ๋ก ์ฌ๋งํ์ต๋๋ค.
Tender Abilities
Tender ๋ฅ๋ ฅ
You gain all of the following benefits:
๋ค์ ๋ชจ๋ ํํ์ ์ป์ต๋๋ค:
- Able to take two more minor wounds and one more moderate wound
- Add +1 to Might Pool
- Add +1 to Speed Pool
- Add +2 to Intellect Pool
- Add +1 Edge in Pool of your choice
- Freely use light and medium weapons
- Freely use light armor
- Gain one weapon of your choice (or accept the equipment bundle weapon)
- At tier 3 and tier 6, choose an ability from the Science Fiction Genre Abilities list
- At tier 1, you gain the following abilities:
- ๊ฐ๋ฒผ์ด ๋ถ์ 2๊ฐ์ ์ค๊ฐ ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ํ ์ญ๋ +1
- ์๋ ฅ ์ญ๋ +1
- ์ง์ฑ ์ญ๋ +2
- ์ ํํ ์ญ๋์ ์ฌ๋ฅ +1
- ๊ฒฝ์ฅยท์คํ ๋ฌด๊ธฐ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ๊ฒฝ์ฅ ๋ฐฉ์ด๊ตฌ๋ฅผ ๋ถ์ด์ต ์์ด ์ฌ์ฉ
- ์ ํํ ๋ฌด๊ธฐ 1๊ฐ ํ๋ (๋๋ ์ฅ๋น ๋ฒ๋ค ๋ฌด๊ธฐ ์ฑํ)
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ๋ฅ๋ ฅ 1๊ฐ ์ ํ
- 1๋ฑ๊ธ์์ ๋ค์ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค:
Foil Danger (2 Intellect): If you are aware of a danger within immediate distance and succeed on an Intellect roll against its level, you negate that danger for one round. For instance, the danger could be a feature of the landscape like a mud or acid pit, a trap triggered by a wire, or a creature's natural ability (like a snake's venom or a radiation blast from a glowing roach). It could even be a foe's mundane attack or action (such as a weapon attack or their attempt to flip a switch), in which case this ability means they can't take that action on their next turn. Action.
์ํ ๋ฌดํจํ (์ง์ฑ 2): ์ฆ๊ฐ์ ์ธ ๊ฑฐ๋ฆฌ ๋ด์ ์ํ์ ์ธ์ํ๊ณ ๊ทธ ๋ ๋ฒจ์ ์๋๋ก ์ง์ฑ ๊ตด๋ฆผ์ ์ฑ๊ณตํ๋ฉด, ๊ทธ ์ํ์ 1๋ผ์ด๋ ๋์ ๋ฌดํจํํฉ๋๋ค. ์๋ฅผ ๋ค์ด, ๊ทธ ์ํ์ ์งํ์ด๋ ์ฐ์ฑ ๊ตฌ๋ฉ์ด ๊ฐ์ ์งํ ํน์ฑ, ์์ด์ด๋ก ํ์ฑํ๋ ํจ์ , ๋๋ ๋ฑ์ ๋ ์ด๋ ๋น๋๋ ๋ฐํด๋ฒ๋ ์ ๋ฐฉ์ฌ๋ฅ ํญ๋ฐ ๊ฐ์ ์๋ฌผ์ ์์ฐ์ ๋ฅ๋ ฅ์ผ ์ ์์ต๋๋ค. ์ ์ ํ๋ฒํ ๊ณต๊ฒฉ์ด๋ ํ๋(๋ฌด๊ธฐ ๊ณต๊ฒฉ์ด๋ ์ค์์น๋ฅผ ์ฌ๋ฆฌ๋ ค๋ ์๋ ๋ฑ)์ผ ์๋ ์๋๋ฐ, ์ด ๊ฒฝ์ฐ ์ด ๋ฅ๋ ฅ์ ๊ทธ๋ค์ด ๋ค์ ์ฐจ๋ก์ ๊ทธ ํ๋์ ํ ์ ์๊ฒ ๋ฉ๋๋ค. ํ๋.
Inspiring Suggestionโจ(2 Intellect): When you make a helpful suggestion to an ally, they have a better chance of succeeding at what they're doing. Choose an ally who can see and understand you, then suggest a specific action for them to take, such as "attack the leader" or "climb the wall." If the ally chooses to take that exact action, they gain two assets on that task. First action.
์๊ฐ ์ ์ (์ง์ฑ 2): ๋๋ฃ์๊ฒ ๋์์ด ๋๋ ์ ์์ ํ ๋, ๋๋ฃ๊ฐ ํ์ฌ ํ๊ณ ์๋ ์ผ์ ์ฑ๊ณตํ ๊ฐ๋ฅ์ฑ์ด ๋์์ง๋๋ค. ๋น์ ์ ๋ณด๊ณ ์ดํดํ ์ ์๋ ๋๋ฃ๋ฅผ ์ ํํ๊ณ , ํน์ ํ๋์ ์ ์ํ์ธ์(์: "์ง๋์๋ฅผ ๊ณต๊ฒฉํด" ๋๋ "๋ฒฝ์ ์ฌ๋ผ"). ๋๋ฃ๊ฐ ์ ํํ ๊ทธ ํ๋์ ์ ํํ๋ฉด, ๊ทธ ์ผ์ ๋ณดํฌ 2๊ฐ๋ฅผ ์ป์ต๋๋ค. ์ฒซ ํ๋.
Wasteland Healer (2 Intellect): With access to a scavenged doctor's bag (or similar equipment), you can use treatment in half the normal amount of time or treat twice as many wounds for one character in the normal time. Enabler.
ํฉ๋ฌด์ง ์น์ ์ฌ (์ง์ฑ 2): ๋น์ถํ ์์ฌ ๊ฐ๋ฐฉ(๋๋ ๋น์ทํ ์ฅ๋น)์ ์ ๊ทผํ ์ ์๋ค๋ฉด, ์น๋ฃ๋ฅผ ์ ๋ฐ์ ์๊ฐ์ ์ฌ์ฉํ๊ฑฐ๋ ์ผ๋ฐ ์๊ฐ์ ๋ถ์์ ๋ ๋ฐฐ ๋ ์น์ ํ ์ ์์ต๋๋ค. ๊ธฐ๋ฅ.
Tender Equipment Bundle
Tender ์ฅ๋น ๋ฒ๋ค
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment.
๋ค์ ์ฅ๋น ๋ฒ๋ค ์ค ํ๋๋ฅผ ์ ํํด ์บ๋ฆญํฐ๋ฅผ ๋น ๋ฅด๊ฒ ์ค๋นํ๊ฑฐ๋, ์์ ๋ง์ ์์ ์ฅ๋น๋ฅผ ์กฐํฉํ์ธ์.
A light handgun (with 10 bullets), appropriate clothing, a scavenged doctor's bag, a backpack, a sleeping bag, a medical "how to" book, a bottle of aspirin (depletion of 1 in 1d20), a water filter straw, a water kettle, a book of matches, three candles, and a rusted knife. Your character also starts with currency or barter equivalent to a moderately priced item.
๊ฒฝ์ฅ ๊ถ์ด(ํํ 10๋ฐ), ์ ์ ํ ์๋ณต, ๋น์ถํ ์์ฌ ๊ฐ๋ฐฉ, ๋ฐฐ๋ญ, ์นจ๋ญ, ์ํ "๋ฐฉ๋ฒ" ์ฑ , ์์คํผ๋ฆฐ ํ ๋ณ(1d20์์ 1์ด ๋์ค๋ฉด ์๋ชจ), ๋ฌผ ์ฌ๊ณผ ๋นจ๋, ์ฃผ์ ์, ์ฑ๋ฅ ํ ๊ถ, ์์ด ์ธ ๊ฐ, ๋ น์จ ์นผ. ์บ๋ฆญํฐ๋ ๋ณดํต ๊ฐ๊ฒฉ์ ๋ฌผ๊ฑด์ ํด๋นํ๋ ํํ๋ ๋ฌผ๋ฌผ๊ตํ๋ ์์ ์ ๊ฐ์ถฅ๋๋ค.
A scavenged doctor's bag is a collection of bandages, stitches, medicines, and similar supplies you've scavenged from the wasteland. It has a depletion of 1 in 1d10. If the bag is depleted, a Tender can restock it after spending at least an hour picking through ruins where people once lived and spending 1 resource point.
๋น์ถํ ์์ฌ ๊ฐ๋ฐฉ์ ํฉ๋ฌด์ง์์ ๋น์ถํ ๋ถ๋, ๋ดํฉ์ฌ, ์์ฝํ ๋ฑ ์ ์ฌํ ๋ฌผ์ ๋ชจ์์ ๋๋ค. 1d10์์ 1์ด ๋์ค๋ฉด ์๋ชจ๋ฉ๋๋ค. ๊ฐ๋ฐฉ์ด ์๋ชจ๋๋ฉด, Tender๋ ์ต์ 1์๊ฐ ๋์ ์ฌ๋๋ค์ด ์ด์๋ ํํ๋ฅผ ๋ค์ง๊ณ ์์ ์ ์ 1์ ์ ์ฌ์ฉํ์ฌ ์ฌ๊ณ ๋ฅผ ์ฑ์ธ ์ ์์ต๋๋ค.
Science Fiction Genre Abilities
SF ์ฅ๋ฅด ๋ฅ๋ ฅ
At tier 3, your science fiction or postapocalypse character gains a mid-tier ability from the following list of Science Fiction Genre Abilities, and at tier 6 you gain a high-tier ability from the same list. In addition, at tier 6, you can replace one of your mid-tier genre abilities with a different mid-tier ability.
3๋ฑ๊ธ์์ SF ๋๋ ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ์บ๋ฆญํฐ๋ ๋ค์ SF ์ฅ๋ฅด ๋ฅ๋ ฅ ๋ชฉ๋ก์์ ์ค๊ฐ ๋ฑ๊ธ ๋ฅ๋ ฅ์ ์ป๊ณ , 6๋ฑ๊ธ์์ ๊ฐ์ ๋ชฉ๋ก์์ ๊ณ ๋ฑ ๋ฑ๊ธ ๋ฅ๋ ฅ์ ์ป์ต๋๋ค. ๋ํ 6๋ฑ๊ธ์์ ์ค๊ฐ ๋ฑ๊ธ ์ฅ๋ฅด ๋ฅ๋ ฅ ์ค ํ๋๋ฅผ ๋ค๋ฅธ ์ค๊ฐ ๋ฑ๊ธ ๋ฅ๋ ฅ์ผ๋ก ๊ต์ฒดํ ์ ์์ต๋๋ค.
However, the following stipulations apply:
ํ์ง๋ง ๋ค์ ์กฐ๊ฑด์ด ์ ์ฉ๋ฉ๋๋ค:
- Check with your GM to make sure all the genre abilities fit their campaign---for instance, your GM may decide that in their postapocalypse game, the capacity required to achieve certain technological marvels is long gone. In other words, your character might not be able to choose certain genre abilities like Machine Companion, Mind Reading, or others that grant exceptional effects.
- When it is time to choose a genre ability at tier 3 and tier 6 but you're not finding one below that seems like a natural fit for your character, work with your GM, who might grant you the option to pick an ability from elsewhere---such as from foci.
- ๋ง์คํฐ์ ์์ํ์ฌ ๋ชจ๋ ์ฅ๋ฅด ๋ฅ๋ ฅ์ด ์บ ํ์ธ์ ๋ง๋์ง ํ์ธํ์ธ์โ์๋ฅผ ๋ค์ด, ๋ง์คํฐ๋ ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ฒ์์์ ํน์ ๊ธฐ์ ์ ๊ฒฝ์ด๋ฅผ ๋ฌ์ฑํ๋ ๋ฐ ํ์ํ ๋ฅ๋ ฅ์ด ์ค๋์ ์ ์ฌ๋ผ์ก๋ค๊ณ ํ๋จํ ์ ์์ต๋๋ค. ๋ค์ ๋งํด, ์บ๋ฆญํฐ๊ฐ ๊ธฐ๊ณ ๋๋ฐ์, ๋ง์ ์ฝ๊ธฐ ๋๋ ๊ธฐํ ๋ฐ์ด๋ ํจ๊ณผ๋ฅผ ๋ถ์ฌํ๋ ํน์ ์ฅ๋ฅด ๋ฅ๋ ฅ์ ์ ํํ์ง ๋ชปํ ์ ์์ต๋๋ค.
- 3๋ฑ๊ธ๊ณผ 6๋ฑ๊ธ์์ ์ฅ๋ฅด ๋ฅ๋ ฅ์ ์ ํํ ๋ ์๋์์ ์บ๋ฆญํฐ์ ์์ฐ์ค๋ฝ๊ฒ ๋ง๋ ๊ฒ์ด ๋ณด์ด์ง ์์ผ๋ฉด, ๋ง์คํฐ์ ์์ํ์ธ์. ๋ง์คํฐ๊ฐ ๋ค๋ฅธ ๊ณณ(์: ํน์ง)์์ ๋ฅ๋ ฅ์ ์ ํํ ์ ์๋ ์ต์ ์ ๋ถ์ฌํ ์ ์์ต๋๋ค.
Mid-Tier Science Fiction Abilities
์ค๊ฐ ๋ฑ๊ธ SF ๋ฅ๋ ฅ
Black Thumb: When repairing, modifying, or building machines or devices of any kind, your task takes you half as long as normal.
์๊ธฐ์ : ๊ธฐ๊ณ๋ ์ฅ์น๋ฅผ ์๋ฆฌ, ๊ฐ์กฐ, ๋๋ ์ ์ํ ๋, ์ผ์ด ํ์์ ์ ๋ฐ ์๊ฐ์ ๊ฑธ๋ฆฝ๋๋ค.
Cypher Use: You can bear one additional cypher at a time. You can gain this ability multiple times (as a character advancement or in place of a new focus ability). Each time you do, you can bear one additional cypher at a time.
์ฌ์ดํผ ์ฌ์ฉ: ํ ๋ฒ์ ์ฌ์ดํผ๋ฅผ ํ๋ ๋ ํด๋ํ ์ ์์ต๋๋ค. ์ด ๋ฅ๋ ฅ์ ์ฌ๋ฌ ๋ฒ ์ป์ ์ ์์ต๋๋ค(์บ๋ฆญํฐ ์งํ์ด๋ ์ ํน์ง ๋ฅ๋ ฅ ๋์ ). ๋งค๋ฒ ์ป์ ๋๋ง๋ค ํ ๋ฒ์ ์ฌ์ดํผ๋ฅผ ํ๋ ๋ ํด๋ํ ์ ์์ต๋๋ค.
Disable Mechanism (3+ Intellect): With a successful Intellect attack to hack a machine, robot, or device (intelligent or not) within immediate range, you disrupt it in one of the following ways:
์ฅ์น ๋ฌด๋ ฅํ (์ง์ฑ 3+): ์ฆ๊ฐ์ ์ธ ๊ฑฐ๋ฆฌ ๋ด์ ๊ธฐ๊ณ, ๋ก๋ด, ๋๋ ์ฅ์น๋ฅผ ํดํนํ๋ ค๋ ์ง์ฑ ๊ณต๊ฒฉ์ ์ฑ๊ณตํ๋ฉด, ๋ค์ ๋ฐฉ๋ฒ ์ค ํ๋๋ก ๋ฐฉํดํฉ๋๋ค:
- All the machine's tasks are hindered until you use a ten-minute or longer recovery.
- The machine's speed is halved.
- The machine can take no action for one round.
- The severity of the machine's attacks are reduced by one step (minimum of a minor wound) until you use a ten-minute or longer recovery.
- ๊ธฐ๊ณ์ ๋ชจ๋ ์ผ์ด 10๋ถ ์ด์์ ํ๋ณต์ ์ธ ๋๊น์ง ๋ฐฉํด๋ฐ์ต๋๋ค.
- ๊ธฐ๊ณ์ ์๋๊ฐ ์ ๋ฐ์ผ๋ก ์ค์ด๋ญ๋๋ค.
- ๊ธฐ๊ณ๋ 1๋ผ์ด๋ ๋์ ์๋ฌด ํ๋๋ ํ ์ ์์ต๋๋ค.
- ๊ธฐ๊ณ์ ๊ณต๊ฒฉ ์ฌ๊ฐ์ฑ์ด 10๋ถ ์ด์์ ํ๋ณต์ ์ธ ๋๊น์ง ํ ๋จ๊ณ ์ค์ด๋ญ๋๋ค(์ต์ ๊ฒฝ๋ฏธํ ๋ถ์).
You must touch the machine, robot, or device to disrupt it (if you are making an attack, it inflicts no damage).
๊ธฐ๊ณ, ๋ก๋ด, ๋๋ ์ฅ์น๋ฅผ ๋ง์ ธ์ผ ๋ฐฉํดํ ์ ์์ต๋๋ค(๊ณต๊ฒฉํ๋ ๊ฒฝ์ฐ ํผํด๋ฅผ ์ ํ์ง ์์ต๋๋ค).
Effort: Increase the range to as far as you can directly see (through your own eyes, not through a remote camera or other interface). Target a mechanism through a network interface you have unrestricted access to (this requires two levels ofย Effort).
๋ถ๋ฐ: ๋ฒ์๋ฅผ ์ง์ ๋ณผ ์ ์๋ ๋งํผ ๋ฉ๋ฆฌ๊น์ง ๋๋ฆฝ๋๋ค. ์ ํ ์๋ ์ ๊ทผ์ด ์๋ ๋คํธ์ํฌ ์ธํฐํ์ด์ค๋ฅผ ํตํด ๊ธฐ๊ณ๋ฅผ ๋ชฉํ๋ก ํฉ๋๋ค(๋ถ๋ฐ 2๋จ๊ณ ํ์).
Action.
ํ๋.
Enhanced Stat: You gain 4 points in one Pool of your choice.
ํฅ์๋ ํน์ฑ์น: ์ ํํ ์ญ๋์ 4์ ์ ์ป์ต๋๋ค.
Exceptional Follower: You gain a level 3 follower.
๋ฐ์ด๋ ์ถ์ข ์: 3๋ฑ๊ธ ์ถ์ข ์๋ฅผ ์ป์ต๋๋ค.
Hands on the Wheel (2+ Intellect): When you pilot or drive a mechanical craft and your roll is less than a 9, treat the roll as a 9. (This means you don't get a GM intrusion if you roll a 1.) This ability's benefit persists until you take aโจten-minute or longer recovery.
์ด์ ๋๋ฅผ ์ก๋ค (์ง์ฑ 2+): ๊ธฐ๊ณ์ ํ์น๋ฌผ์ ์กฐ์ข ํ๊ฑฐ๋ ์ด์ ํ ๋ ๊ตด๋ฆผ์ด 9๊ฐ ๋์ค๋ฉด, 9๋ก ์ทจ๊ธํฉ๋๋ค. (์ด๊ฒ์ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ง ์๋๋ค๋ ๋ป์ ๋๋ค.) ์ด ๋ฅ๋ ฅ์ ์ด์ ์ 10๋ถ ์ด์์ ํ๋ณต์ ์ธ ๋๊น์ง ์ง์๋ฉ๋๋ค.
Effort: Increase the minimum number rolled for this ability by 3.
๋ถ๋ฐ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ ์๋ฅผ 3์ ์ฌ๋ฆฝ๋๋ค.
Enabler.
๊ธฐ๋ฅ.
At tier 3: The minimum number rolled for this ability increases to 12.
3๋ฑ๊ธ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ ์๊ฐ 12๋ก ์ฌ๋ผ๊ฐ๋๋ค.
Incredible Health: Due to some unusual circumstances---alien physiology, injection of nanobots, exposure to strange radiation, your natural immune system coming into its own, or something else---you are now immune to diseases (and, if youwish, mutations) of any kind.
๋ฐ์ด๋ ์ฒด๋ ฅ: ํน๋ณํ ์ํฉ์ผ๋ก ์ธํดโ์ธ๊ณ ์๋ฆฌํ, ๋๋ ธ๋ด ์ฃผ์ , ๊ธฐ์ดํ ๋ฐฉ์ฌ๋ฅ ๋ ธ์ถ, ์์ฐ ๋ฉด์ญ์ฒด๊ณ์ ์ฑ์, ๋๋ ๊ธฐํโ์ด๋ค ์ข ๋ฅ์ ์ง๋ณ(๋ฐ ์ํ๋ค๋ฉด ๋์ฐ๋ณ์ด)์๋ ๋ฉด์ญ์ด ๋์์ต๋๋ค.
Machine Companion: A level 3 robot of your size or smaller (purchased or built by you) accompanies you and follows your instructions as an intelligent follower. You and your GM must work out the details of your robot. If the robot is destroyed, it can be restored using your resources and a few days of tinkering.
๊ธฐ๊ณ ๋๋ฐ์: ๋น์ ์ ํฌ๊ธฐ ์ดํ์ 3๋ฑ๊ธ ๋ก๋ด(๊ตฌ๋งคํ๊ฑฐ๋ ์ ์)์ด ์ง์ ์ถ์ข ์๋ก์ ๋ํํ๊ณ ์ง์์ ๋ฐ๋ฆ ๋๋ค. ๋ง์คํฐ์ ๋ก๋ด์ ์ธ๋ถ ์ฌํญ์ ์ ํ์ธ์. ๋ก๋ด์ด ํ๊ดด๋๋ฉด, ์์๊ณผ ๋ฉฐ์น ๊ฐ์ ์๋ฆฌ๋ฅผ ํตํด ๋ณต๊ตฌํ ์ ์์ต๋๋ค.
If you already have a robot assistant, machine companion, or similar device, you either gain a new one or upgrade the current one by 1 level, whichever you choose.
์ด๋ฏธ ๋ก๋ด ์กฐ์, ๊ธฐ๊ณ ๋๋ฐ์ ๋๋ ๋น์ทํ ์ฅ์น๊ฐ ์๋ค๋ฉด, ์ ๊ฒ์ผ๋ก ์ป๊ฑฐ๋ ๊ธฐ์กด ๊ฒ์ 1๋ ๋ฒจ ์ ๊ทธ๋ ์ด๋ํฉ๋๋ค.
Mind Reading (2 Intellect): You can read the surface thoughts of a creature you can see within short range. If the creature is unwilling, you must make an Intellect attack against them to read their thoughts. Once you have established contact, you can read the target's thoughts until you use aโจten-minute or longer recovery. Action.
๋ง์ ์ฝ๊ธฐ (์ง์ฑ 2): ๋จ๊ฑฐ๋ฆฌ ๋ด์์ ๋ณผ ์ ์๋ ์๋ฌผ์ ํ๋ฉด ์๊ฐ์ ์ฝ์ ์ ์์ต๋๋ค. ์๋ฌผ์ด ์ํ์ง ์๋ ๊ฒฝ์ฐ, ์๊ฐ์ ์ฝ์ผ๋ ค๋ฉด ์ง์ฑ ๊ณต๊ฒฉ์ ์ฑ๊ณตํด์ผ ํฉ๋๋ค. ์ ์ด์ด ํ์ ๋๋ฉด, 10๋ถ ์ด์์ ํ๋ณต์ ์ธ ๋๊น์ง ๋์์ ์๊ฐ์ ์ฝ์ ์ ์์ต๋๋ค. ํ๋.
Snipe (2 Speed): You spend one action aiming at a foe. If you attack that foe on your next turn, your attack is eased, and if you hit you inflict an additional 5 damage. First action.
์ ๊ฒฉ (์๋ ฅ 2): ์ ์ ์กฐ์คํ๋ ๋ฐ ํ๋ ํ๋๋ฅผ ์๋๋ค. ๋ค์ ์ฐจ๋ก์ ๊ทธ ์ ์ ๊ณต๊ฒฉํ๋ฉด, ๊ณต๊ฒฉ์ด ์ํ๋๊ณ ๋ช ์คํ๋ฉด ์ถ๊ฐ ํผํด 5์ ์ ์ ํ๋๋ค. ์ฒซ ํ๋.
Spray (2 Speed): If a weapon has the ability to fire rapid shots without reloading (usually called a rapid-fire weapon, such as a crank crossbow or submachine gun), you can spray multiple shots around your target to increase the chance of hitting, gaining an asset to the attack. This ability uses 1d6 + 1 attacks' worth of ammunition or power (or all of the weapon's stores, if it has less ammo or power than the number rolled). If the attack is successful, it deals 1 less damage than normal. You can also use this ability on multiple thrown weapons (such as stones, shuriken, daggers, and so on) if you're carrying them on your person or they are all within reach. Action.
๋์ฌ (์๋ ฅ 2): ๋ฌด๊ธฐ๊ฐ ์ฌ์ฅ์ ์์ด ๋น ๋ฅธ ์ฌ๊ฒฉ์ ํ ์ ์๋ ๊ฒฝ์ฐ(๋ณดํต ํฌ๋ญํฌ ์๊ถ์ด๋ ๊ธฐ๊ด๋จ์ด ๊ฐ์ ์์ฌ ๋ฌด๊ธฐ), ๋์ ์ฃผ์์ ์ฌ๋ฌ ๋ฐ์ ์์ ๋ช ์ค ํ๋ฅ ์ ๋์ด๊ณ ๊ณต๊ฒฉ์ ๋ณดํฌ 1๊ฐ๋ฅผ ์ป์ต๋๋ค. ์ด ๋ฅ๋ ฅ์ 1d6+1๋ฐ์ ํ์ฝ์ด๋ ์๋์ง๋ฅผ ์ฌ์ฉํฉ๋๋ค(๋ฌด๊ธฐ์ ํ์ฝ์ด๋ ์๋์ง๊ฐ ๊ตด๋ฆผ๋ณด๋ค ์ ์ผ๋ฉด ์ ๋ถ ์ฌ์ฉ). ๊ณต๊ฒฉ์ด ์ฑ๊ณตํ๋ฉด, ํ์๋ณด๋ค ํผํด 1์ ์ด ์ค์ด๋ญ๋๋ค. ์ฌ๋ฌ ํฌ์ฒ ๋ฌด๊ธฐ(็ณๅคด, ์๋ฆฌiken, ๋จ๊ฒ ๋ฑ)๋ฅผ ํด๋ํ๊ณ ์๊ฑฐ๋ ๋ชจ๋ ์์ ๋ฟ๋ ๊ฒฝ์ฐ์๋ ์ด ๋ฅ๋ ฅ์ ์ฌ์ฉํ ์ ์์ต๋๋ค. ํ๋.
High-Tier Science Fiction Abilities
๊ณ ๋ฑ ๋ฑ๊ธ SF ๋ฅ๋ ฅ
Arc Spray (3 Speed): If a weapon has the ability to fire rapid shots without reloading (usually called a rapid-fire weapon, such as a crank crossbow or submachine gun), you can fire your weapon at three targets (all next to one another) at once. Make a separate hindered attack roll against each target. Action.
์ํฌ ๋์ฌ (์๋ ฅ 3): ๋ฌด๊ธฐ๊ฐ ์ฌ์ฅ์ ์์ด ๋น ๋ฅธ ์ฌ๊ฒฉ์ ํ ์ ์๋ ๊ฒฝ์ฐ, ๋ฌด๊ธฐ๋ฅผ ์ธ ๋์(์๋ก ์์ ์๋)์๊ฒ ๋์์ ๋ฐ์ฌํ ์ ์์ต๋๋ค. ๊ฐ ๋์์ ๋ํด ๋ณ๋์ ๋ฐฉํด๋ฐ์ ๊ณต๊ฒฉ ๊ตด๋ฆผ์ ํฉ๋๋ค. ํ๋.
Improved Machine Companion: You create, find, or otherwise acquire a level 5 intelligent machine companion follower that accompanies you and acts as you direct. If it's destroyed, it can be restored using your resources after a few days of labor. If you already have a lower-level machine companion, you choose whether it is upgraded to level 5 or you retain it as is and gain a new level 5 companion.
ํฅ์๋ ๊ธฐ๊ณ ๋๋ฐ์: ๋น์ ์ ๋ํํ๊ณ ์ง์์ ๋ฐ๋ฅด๋ 5๋ฑ๊ธ ์ง์ ๊ธฐ๊ณ ๋๋ฐ์ ์ถ์ข ์๋ฅผ ๋ง๋ค๊ฑฐ๋, ์ฐพ๊ฑฐ๋, ํ๋ํฉ๋๋ค. ํ๊ดด๋๋ฉด ๋ฉฐ์น ๊ฐ์ ๋ ธ๋ ํ ์์์ ์ฌ์ฉํด ๋ณต๊ตฌํ ์ ์์ต๋๋ค. ์ด๋ฏธ ๋ ๋ฎ์ ๋ฑ๊ธ์ ๊ธฐ๊ณ ๋๋ฐ์๊ฐ ์๋ค๋ฉด, 5๋ฑ๊ธ์ผ๋ก ์ ๊ทธ๋ ์ด๋ํ๊ฑฐ๋ ๊ทธ๋๋ก ์ ์งํ๊ณ ์ 5๋ฑ๊ธ ๋๋ฐ์๋ฅผ ์ป์์ง ์ ํํฉ๋๋ค.
Inspire Action (4 Intellect): If one ally can see and easily understand you, you can instruct that ally to take an action. If the ally chooses to take that exact action, they can do so as an additional action immediately. Doing so doesn't interfere with the ally taking a normal action on their turn. Action.
ํ๋ ๊ณ ๋ฌด (์ง์ฑ 4): ๋๋ฃ๊ฐ ๋น์ ์ ๋ณด๊ณ ์ฝ๊ฒ ์ดํดํ ์ ์๋ค๋ฉด, ๊ทธ ๋๋ฃ์๊ฒ ํ๋์ ์ง์ํ ์ ์์ต๋๋ค. ๋๋ฃ๊ฐ ์ ํํ ๊ทธ ํ๋์ ์ ํํ๋ฉด, ์ฆ์ ์ถ๊ฐ ํ๋์ผ๋ก ํ ์ ์์ต๋๋ค.่ฟๆ ทๅ์ ๋๋ฃ๊ฐ ์๊ธฐ ์ฐจ๋ก์ ์ผ๋ฐ ํ๋์ ํ๋ ๊ฒ์ ๋ฐฉํดํ์ง ์์ต๋๋ค. ํ๋.
Knowledge Expert: You are trained as an expert in two broad science and/or knowledge skills (such as mathematics, physics, engineering, geology, history, hacking, and the like) that you are already specialized in. Alternatively, you can increase your skill in two science or knowledge skills (from no skill to trained, or from trained to specialized). Enabler.
์ง์ ์ ๋ฌธ๊ฐ: ์ด๋ฏธ ๋ฅ์ํ ๋ ๊ฐ์ ๋์ ๊ณผํ ๋ฐ/๋๋ ์ง์ ๊ธฐ๋ฅ(์ํ, ๋ฌผ๋ฆฌํ, ๊ณตํ, ์ง์งํ,์ญ์ฌ, ํดํน ๋ฑ)์ ๋ฌ์ธ์ผ๋ก ํ๋ จ๋ฐ์ต๋๋ค. ๋๋ ๋ ๊ฐ์ ๊ณผํ ๋๋ ์ง์ ๊ธฐ๋ฅ์ ๊ธฐ๋ฅ์ ํฅ์์ํฌ ์ ์์ต๋๋ค(๊ธฐ๋ฅ ์์โ์ต์, ์ต์โ๋ฅ์). ๊ธฐ๋ฅ.
Lethal Capability: You've mastered how to kill with a particular attack. You inflict an additional 5 damage with attacks of one specific type, such as a thrown knife, a shot with a firearm, a swing of an axe, unarmed attacks, or some other specific attack you prefer.
์น๋ช ์ ๋ฅ๋ ฅ: ํน์ ๊ณต๊ฒฉ์ผ๋ก ์ฃฝ์ด๋ ๋ฒ์ ๋ง์คํฐํ์ต๋๋ค. ๋์ง๋ ์นผ, ํ๊ธฐ ์ฌ๊ฒฉ, ๋๋ผ ํ๋๋ฅด๊ธฐ, ๋งจ์ ๊ณต๊ฒฉ ๋ฑ ํ๋์ ํน์ ์ ํ ๊ณต๊ฒฉ์ ์ถ๊ฐ ํผํด 5์ ์ ์ ํ๋๋ค.
You can gain this ability more than once. Each time you do, choose a different specific attack.
์ด ๋ฅ๋ ฅ์ ์ฌ๋ฌ ๋ฒ ์ป์ ์ ์์ต๋๋ค. ๋งค๋ฒ ์ป์ ๋๋ง๋ค ๋ค๋ฅธ ํน์ ๊ณต๊ฒฉ์ ์ ํํฉ๋๋ค.
Severe Machine Disruption (5+ Intellect): With a successful Intellect attack to hack a machine, robot, mechanism, or device (intelligent or not) within immediate range, you disrupt it in all the following ways simultaneously:
์ฌ๊ฐํ ๊ธฐ๊ณ ๋ฐฉํด (์ง์ฑ 5+): ์ฆ๊ฐ์ ์ธ ๊ฑฐ๋ฆฌ ๋ด์ ๊ธฐ๊ณ, ๋ก๋ด, ๊ธฐ๊ตฌ ๋๋ ์ฅ์น๋ฅผ ํดํนํ๋ ค๋ ์ง์ฑ ๊ณต๊ฒฉ์ ์ฑ๊ณตํ๋ฉด, ๋ค์ ๋ชจ๋ ๋ฐฉ๋ฒ์ผ๋ก ๋์์ ๋ฐฉํดํฉ๋๋ค:
- All the machine's tasks are hindered until you use a ten-minute or longer recovery.
- The machine's speed is halved.
- The machine can take no action for one round.
- The severity of the machine's attacks are reduced by one step (minimum of a minor wound) until you use a ten-minute or longer recovery.
- ๊ธฐ๊ณ์ ๋ชจ๋ ์ผ์ด 10๋ถ ์ด์์ ํ๋ณต์ ์ธ ๋๊น์ง ๋ฐฉํด๋ฐ์ต๋๋ค.
- ๊ธฐ๊ณ์ ์๋๊ฐ ์ ๋ฐ์ผ๋ก ์ค์ด๋ญ๋๋ค.
- ๊ธฐ๊ณ๋ 1๋ผ์ด๋ ๋์ ์๋ฌด ํ๋๋ ํ ์ ์์ต๋๋ค.
- ๊ธฐ๊ณ์ ๊ณต๊ฒฉ ์ฌ๊ฐ์ฑ์ด 10๋ถ ์ด์์ ํ๋ณต์ ์ธ ๋๊น์ง ํ ๋จ๊ณ ์ค์ด๋ญ๋๋ค(์ต์ ๊ฒฝ๋ฏธํ ๋ถ์).
You must touch the machine to disrupt it (if you are making an attack, it inflicts no damage).
๊ธฐ๊ณ๋ฅผ ๋ง์ ธ์ผ ๋ฐฉํดํ ์ ์์ต๋๋ค(๊ณต๊ฒฉํ๋ ๊ฒฝ์ฐ ํผํด๋ฅผ ์ ํ์ง ์์ต๋๋ค).
Effort: Increase the range to as far as you can directly see (through your own eyes, not through a remote camera or other interface). Target a machine through a network interface you have unrestricted access to (this requires two levels of Effort).
๋ถ๋ฐ: ๋ฒ์๋ฅผ ์ง์ ๋ณผ ์ ์๋ ๋งํผ ๋ฉ๋ฆฌ๊น์ง ๋๋ฆฝ๋๋ค. ์ ํ ์๋ ์ ๊ทผ์ด ์๋ ๋คํธ์ํฌ ์ธํฐํ์ด์ค๋ฅผ ํตํด ๊ธฐ๊ณ๋ฅผ ๋ชฉํ๋ก ํฉ๋๋ค(๋ถ๋ฐ 2๋จ๊ณ ํ์).
Action.
ํ๋.
Technology Expert: When you roll to use any kind of mechanical device (other than a weapon) and your roll is less than a 9, treat the roll as a 9. (This means you don't get a GM intrusion if you roll a 1.)
๊ธฐ์ ์ ๋ฌธ๊ฐ: ์ด๋ค ์ข ๋ฅ์ ๊ธฐ๊ณ ์ฅ์น(๋ฌด๊ธฐ ์ ์ธ)๋ฅผ ์ฌ์ฉํ๋ ค๊ณ ๊ตด๋ ค์ 9๊ฐ ๋์ค๋ฉด, 9๋ก ์ทจ๊ธํฉ๋๋ค. (์ด๊ฒ์ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ง ์๋๋ค๋ ๋ป์ ๋๋ค.)
Effort: Increase the minimum number rolled for this ability by 3.
๋ถ๋ฐ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ ์๋ฅผ 3์ ์ฌ๋ฆฝ๋๋ค.
At tier 3: The minimum number rolled for this ability increases to 12.
3๋ฑ๊ธ: ์ด ๋ฅ๋ ฅ์ ์ต์ ๊ตด๋ฆผ ์๊ฐ 12๋ก ์ฌ๋ผ๊ฐ๋๋ค.
Telepathic Network (0+ Intellect): You create a telepathic network between yourself and up to ten willing creatures you know, no matter where they are. All creatures in the network are linked and can communicate telepathically with one another. They can also "overhear" anything said in the network. Activating or using this ability doesn't require an action and doesn't cost Intellect points; to you, it's as easy as speaking out loud. The network lasts until you choose to end it.
ํ ๋ ํ์ ๋คํธ์ํฌ (์ง์ฑ 0+): ์์ ๊ณผ ์ต๋ 10๋ช ์ ์๋ ์์ง ์๋ ์๋ฌผ ์ฌ์ด์ ํ ๋ ํ์ ๋คํธ์ํฌ๋ฅผ ๋ง๋ญ๋๋ค. ์ด๋์ ์๋ ์๊ด์์ต๋๋ค. ๋คํธ์ํฌ์ ๋ชจ๋ ์๋ฌผ์ ์ฐ๊ฒฐ๋์ด ์๋ก ํ ๋ ํ์๋ก ์ํตํ ์ ์์ต๋๋ค. ๋คํธ์ํฌ์์ ๋งํ๋ ๋ชจ๋ ๊ฒ์ "๋์ฒญ"ํ ์๋ ์์ต๋๋ค. ์ด ๋ฅ๋ ฅ์ ํ์ฑํํ๊ฑฐ๋ ์ฌ์ฉํ๋ ๋ฐ ํ๋์ด ํ์ ์๊ณ ์ง์ฑ ์ ์๊ฐ ๋ค์ง ์์ต๋๋ค; ๋น์ ์๊ฒ๋ ํฐ ์๋ฆฌ๋ก ๋งํ๋ ๊ฒ๋งํผ ์ฝ์ต๋๋ค. ๋คํธ์ํฌ๋ ๋๋ด๊ธฐ๋ก ์ ํํ ๋๊น์ง ์ง์๋ฉ๋๋ค.
Effort: Increase the base number of people in the network to twenty (5 Intellect), lasting until you use a ten-minute or longer recovery; each additional ten people costs 1 Intellect.
๋ถ๋ฐ: ๋คํธ์ํฌ์ ๊ธฐ๋ณธ ์ธ์์ 20๋ช ์ผ๋ก ๋๋ฆฝ๋๋ค(์ง์ฑ 5, 10๋ถ ์ด์์ ํ๋ณต์ ์ธ ๋๊น์ง ์ง์); ์ถ๊ฐ 10๋ช ๋ง๋ค ์ง์ฑ 1์ .
Enabler to create a network; action to create an expanded network (twenty or more people).
๋คํธ์ํฌ ์์ฑ: ๊ธฐ๋ฅ. ํ์ฅ ๋คํธ์ํฌ(20๋ช ์ด์) ์์ฑ: ํ๋.
Science Fiction Species
SF ์ข ์กฑ
Intelligent species other than humans are often encountered in science fiction settings, particularly space opera.
์ธ๊ฐ ์ด์ธ์ ์ง์ ์ข ์กฑ์ SF ๋ฌด๋, ํนํ ์คํ์ด์ค ์คํ๋ผ์์ ์์ฃผ ๋ง์ฃผ์นฉ๋๋ค.
For example, it's possible PCs could run into mutants in a postapocalypse game, cyborgs in a hard science fiction setting, or either one plus any number of alien species in a space opera game. Or the player characters might be of such a species themselves.
์๋ฅผ ๋ค์ด, ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ฒ์์์ ๋์ฐ๋ณ์ด๋ฅผ ๋ง๋ ์๋ ์๊ณ , ํ๋ SF ๋ฌด๋์์ ์ฌ์ด๋ณด๊ทธ๋ฅผ ๋ง๋ ์๋ ์์ผ๋ฉฐ, ์คํ์ด์ค ์คํ๋ผ ๊ฒ์์์๋ ๊ทธ ๋ ์ค ํ๋์ ์๋ง์ ์ธ๊ณ ์ข ์กฑ์ ๋ง๋ ์๋ ์์ต๋๋ค. ๋๋ ํ๋ ์ด์ด ์บ๋ฆญํฐ ์์ฒด๊ฐ ๊ทธ๋ฐ ์ข ์กฑ์ผ ์๋ ์์ต๋๋ค.
The GM may decide to handle species with narrative description (and maybe advice on how to adapt the type and focus you already have) rather than introduce additional mechanics. For example, if you're a 7-foot-tall furry rigellian, it might not change your stats or skills---though it may have interesting roleplaying challenges and benefits.
๋ง์คํฐ๋ ์ข ์กฑ์ ์์ ์ ์ค๋ช ์ผ๋ก ์ฒ๋ฆฌํ๊ณ (๊ธฐ์กด ์ ํ๊ณผ ํน์ง์ ์ด๋ป๊ฒ ์ ์ฉํ ์ง์ ๋ํ ์กฐ์ธ๋ ํฌํจ) ์ถ๊ฐ ๋ฉ์ปค๋์ ๋์ ํ์ง ์๊ธฐ๋ก ๊ฒฐ์ ํ ์ ์์ต๋๋ค. ์๋ฅผ ๋ค์ด, 7ํผํธ ํค์ ํธ์ด ๋ง์ ๋ฆฌ๊ฒ๋ฆฌ์์ด๋ผ๋ฉด, ์์น๋ ๊ธฐ๋ฅ์ ๋ฐ๋์ง ์์ ์ ์์ต๋๋คโํฅ๋ฏธ๋ก์ด ๋กคํ๋ ์ด๋ง ๋์ ๊ณผ ์ด์ ์ด ์์ ์๋ ์์ง๋ง.
However, the GM might decide to offer species choices that do grant mechanical benefits. In this case, choosing the Rigellian species would change your stats.
ํ์ง๋ง ๋ง์คํฐ๋ ๊ธฐ๊ณ์ ์ด์ ์ ๋ถ์ฌํ๋ ์ข ์กฑ ์ ํ์ ์ ๊ณตํ๊ธฐ๋ก ๊ฒฐ์ ํ ์ ์์ต๋๋ค. ์ด ๊ฒฝ์ฐ ๋ฆฌ๊ฒ๋ฆฌ์ ์ข ์กฑ์ ์ ํํ๋ฉด ์์น๊ฐ ๋ฐ๋๋๋ค.
If the GM decides that species with mechanical benefits are appropriate for their game, they may give you the choice to gain one described here and/or a species they've created to suit their setting.
๋ง์คํฐ๊ฐ ๊ธฐ๊ณ์ ์ด์ ์ ๊ฐ์ง ์ข ์กฑ์ด ๊ฒ์์ ์ ์ ํ๋ค๊ณ ํ๋จํ๋ฉด, ์ฌ๊ธฐ์ ์ค๋ช ๋ ๊ฒ ์ค ํ๋๋ฅผ ์ป๊ฑฐ๋ ์์ ์ด ๋ง๋ ์ข ์กฑ์ ์ ํํ ์ ์๋ ์ต์ ์ ์ค ์ ์์ต๋๋ค.
Species offer a one-time package of characteristics for your character, much like a descriptor.
์ข ์กฑ์ ๊ธฐ์ ๊ณผ ๋น์ทํ๊ฒ ์บ๋ฆญํฐ์๊ฒ ์ผํ์ฑ ํน์ฑ ํจํค์ง๋ฅผ ์ ๊ณตํฉ๋๋ค.
Science Fiction Species
SF ์ข ์กฑ
Aarak
Aarak
Cyborg
Cyborg
Delph
Delph
D'nec
D'nec
Drakain
Drakain
Human
Human
Mutant
Mutant
Naron
Naron
Prota
Prota
Rigellian
Rigellian
Stelan
Stelan
Vendeer
Vendeer
Zantari
Zantari
Aarak
Aarak
Aaraks like you hail from a canyon-carved volcanic world that enjoys an embarrassment of thermals, updrafts from when the wind streams over mountains and ridges, and "cloud streets" of aligned lanes of cumulus clouds running parallel to the wind. Feathered, light-boned, and described as "avian" by certain other species, you've left your homeworld, looking for adventures (and thermals!) on other planets and habitats.
๋น์ ๊ณผ ๊ฐ์ Aarak์ ์ด๊ธฐ๋ฅ๊ฐ ํ๋ถํ๊ณ , ๋ฐ๋์ด ์ฐ๊ณผ ๋ฅ์ ์ ์ง๋ ๋์ ์์น ๊ธฐ๋ฅ, ๊ทธ๋ฆฌ๊ณ ๋ฐ๋๊ณผ ํํํ๊ฒ ๋์ด์ ์ ๋์ด์ "๊ตฌ๋ฆ ๊ฑฐ๋ฆฌ"๊ฐ ์๋ ํ๊ณก์ผ๋ก ์กฐ๊ฐ๋ ํ์ฐ ์ธ๊ณ์์ ์์ต๋๋ค. ๊นํธ์ ๊ฐ์ง, ๊ฐ๋ฒผ์ด ๋ผ๋ฅผ ๊ฐ์ง, ๊ทธ๋ฆฌ๊ณ ์ผ๋ถ ์ธ๊ณ ์ข ์กฑ์ ์ํด "์กฐ๋ฅํ"์ผ๋ก ๋ฌ์ฌ๋๋ ๋น์ ์, ๋ค๋ฅธ ํ์ฑ๊ณผ ์์์ง์์ ๋ชจํ(๊ทธ๋ฆฌ๊ณ ์ด๊ธฐ๋ฅ!)์ ์ฐพ์ ๊ณ ํฅ์ ๋ ๋ฌ์ต๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- If jumping from a height elevated by at least 30 feet (9 m) from your surroundings, you can glide a long distance before landing at some lower point in range.
- You reduce your falling damage from a fall by one wound severity.
- You don't get a GM intrusion if you roll a 1 on a dodge roll.
- ์ฃผ๋ณ๋ณด๋ค ์ต์ 30ํผํธ(9m) ๋์ ๊ณณ์์ ๋ฐ์ด๋ด๋ฆฌ๋ฉด, ์ฐฉ์ง ์ ์ ์ฅ๊ฑฐ๋ฆฌ๋งํผ ํ๊ฐํ ์ ์์ต๋๋ค.
- ๋ํ๋ก ์ธํ ๋ํ ํผํด๋ฅผ ๋ถ์ ์ฌ๊ฐ์ฑ ํ ๋จ๊ณ ์ค์ ๋๋ค.
- ํํผ ๊ตด๋ฆผ์์ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ง ์์ต๋๋ค.
Aarak: You can extend your glide duration and perhaps distance if you find a thermal, a series of thermals, or a low-gravity environment that can keep you aloft longer. Work with your GM to determine what local conditions are like.
Aarak: ์ด๊ธฐ๋ฅ, ์ฐ์๋ ์ด๊ธฐ๋ฅ, ๋๋ ๋ ์ค๋ ๊ณต์ค์ ๋จธ๋ฌผ ์ ์๊ฒ ํด ์ฃผ๋ ์ ์ค๋ ฅ ํ๊ฒฝ์ ์ฐพ์ผ๋ฉด, ํ๊ฐ ์ง์์๊ฐ๊ณผ ๊ฑฐ๋ฆฌ๋ฅผ ๋๋ฆด ์ ์์ต๋๋ค. ๋ง์คํฐ์ ์์ํ์ฌ ์ง์ญ ํ๊ฒฝ์ ์ ํ์ธ์.
Cyborg
Cyborg
You sport a variety of cybernetic implants, some of which replace missing organs you would have had if you were a human, with others designed to enhance whatever biology you still possess. You might have been born of a birthing process all the people of your colony undergo, willingly augmented as part of a stint of military service, or assimilated into a cybernetic collective against your will (from which you later escaped)---or you might be ignorant of why you're half machine. Most days, you figure it doesn't matter. It's not what you're made of that counts; it's your actions.
๋ค์ํ ์ฌ์ด๋ฒ๋คํฑ ์ํ๋ํธ๋ฅผ ์ง๋๊ณ ์์ผ๋ฉฐ, ์ผ๋ถ๋ ์ธ๊ฐ์ด์๋ค๋ฉด ๊ฐ์ก์ ๋น ์ง ์ฅ๊ธฐ๋ฅผ ๋์ฒดํ๊ณ , ๋๋จธ์ง๋ ๋จ์ ์๋ฌผํ์ ํฅ์์ํค๋๋ก ์ค๊ณ๋์์ต๋๋ค. ์๋ฏผ์ง ์ฌ๋๋ค์ด ๋ชจ๋ ๊ฑฐ์น๋ ์ถ์ฐ ๊ณผ์ ์์ ํ์ด๋ฌ๊ฑฐ๋, ๊ตฐ ๋ณต๋ฌด์ ์ผํ์ผ๋ก ์๋ฐ์ ์ผ๋ก ๊ฐํ๋์๊ฑฐ๋, ์์ง์ ๋ฐํด ์ฌ์ด๋ฒ๋คํฑ ์ง๋จ์ ๋ํ๋์๋ค๊ฐ(๋์ค์ ํ์ถ) ํ์ด๋ฌ์ ์ ์์ต๋๋คโ๋ฐ๊ธฐ๊ณ์ธ ์ด์ ๋ฅผ ๋ชจ๋ฅด๊ณ ์์ ์๋ ์์ต๋๋ค. ๋๋ถ๋ถ์ ๋ ์๋, ๊ทธ๊ฒ์ด ์ค์ํ์ง ์๋ค๊ณ ์๊ฐํฉ๋๋ค. ์ค์ํ ๊ฒ์ ๋ฌด์์ผ๋ก ๋ง๋ค์ด์ก๋๋๊ฐ ์๋๋ผ, ํ์์ ๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- You don't get a GM intrusion if you roll a 1 on a Might defense task.
- You are trained in hacking.
- You inflict +1 damage with melee attacks via conducted electricity.
- ํ ๋ฐฉ์ด ์ผ์์ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ง ์์ต๋๋ค.
- ํดํน์ ์ต์ํฉ๋๋ค.
- ๊ทผ์ ๊ณต๊ฒฉ์ผ๋ก ์ ๋๋ ์ ๊ธฐ๋ฅผ ํตํด +1 ํผํด๋ฅผ ์ ํ๋๋ค.
Delph
Delph
Delphs are welcome almost anywhere, usually because of their skin artistry---your people's metachrotic ability to create colorful, unique designs and patterns across your entire body, including your luxurious head tendrils. When you really apply yourself, you can make amazingly beautiful patterns (or help camouflage yourself in some environments if you have about ten minutes to create a new design on your skin). What's less well known is your people's capacity to produce intraspecies pheromones (usually whether you want to or not) that almost anyone---delphs and other species---find alluring, or at least pleasant.
Delph์ ๊ฑฐ์ ์ด๋์๋ ํ์๋ฐ์ผ๋ฉฐ, ๋ณดํต ํผ๋ถ ์์ ์ฑ ๋๋ถ์ ๋๋คโ๋น์ ์ ์ข ์กฑ์ ๋ฉํํฌ๋ก๋ฏน ๋ฅ๋ ฅ์ผ๋ก ์ ์ ์ ๊ฑธ์ณ ํ๋ คํ๊ณ ๊ณ ์ ํ ๋์์ธ๊ณผ ๋ฌด๋ฌ๋ฅผ ๋ง๋ค ์ ์์ต๋๋ค. ์ ๋ง ๋ ธ๋ ฅํ๋ฉด ๋๋ผ์ธ ์ ๋๋ก ์๋ฆ๋ค์ด ๋ฌด๋ฌ๋ฅผ ๋ง๋ค ์ ์๊ณ (์ฝ 10๋ถ์ด ์์ผ๋ฉด ํผ๋ถ์ ์ ๋ฌด๋ฌ๋ฅผ ๋ง๋ค์ด ์ด๋ค ํ๊ฒฝ์์๋ ์์ฅ์ ๋์์ด ๋ฉ๋๋ค). ๋ ์๋ ค์ง ๊ฒ์, ์ข ์กฑ ๋ด ํ๋ก๋ชฌ์ ์์ฐํ๋ ๋ฅ๋ ฅ์ผ๋ก ๊ฑฐ์ ๋ชจ๋ ์ข ์กฑ์ด ๋งคํน์ ์ด๊ฑฐ๋ ์ ์ด๋ ๊ธฐ๋ถ ์ข์ ๊ฒ์ผ๋ก ๋๋๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- You can apply an asset to positive social interactions (whether you're using charm or deception) if your pheromone affects whoever you're talking to.
- When you take ten minutes to update your skin design for a certain environment, you gain an asset to stealth tasks in that environment.
- ํ๋ก๋ชฌ์ด ๋ํ ์๋์๊ฒ ์ํฅ์ ๋ฏธ์น๋ ๊ฒฝ์ฐ, ๊ธ์ ์ ์ฌํ์ ์ํธ์์ฉ(๋งคํน์ด๋ ๊ธฐ๋ง ์ฌ์ฉ ์ฌ๋ถ์ ๊ด๊ณ์์ด)์ ๋ณดํฌ์ ์ ์ฉํ ์ ์์ต๋๋ค.
- ํน์ ํ๊ฒฝ์ ๋ง์ถฐ ํผ๋ถ ๋์์ธ์ 10๋ถ ๋์ ์ ๋ฐ์ดํธํ๋ฉด, ๊ทธ ํ๊ฒฝ์์ ์์ ์ผ์ ๋ณดํฌ 1๊ฐ๋ฅผ ์ป์ต๋๋ค.
Delph: Your pheromones don't affect machines and may not affect all alien species. Work with your GM to see who might find your presence pleasant.
Delph: ํ๋ก๋ชฌ์ ๊ธฐ๊ณ์ ์ํฅ์ ๋ฏธ์น์ง ์์ผ๋ฉฐ, ๋ชจ๋ ์ธ๊ณ ์ข ์กฑ์ ์ํฅ์ ๋ฏธ์น์ง ์์ ์ ์์ต๋๋ค. ๋ง์คํฐ์ ์์ํ์ฌ ๋๊ตฌ์๊ฒ ๋น์ ์ ์กด์ฌ๊ฐ ๊ธฐ๋ถ ์ข์์ง ํ์ธํ์ธ์.
D'nec
D'nec
Like your fellows, you are a 4-foot (1 m) tall humanoid with glowing eyes. The d'nec are a nomadic species capable of repairing broken or scavenged electronics, engines, robots, and other devices, and then find a market for the reconditioned results. Though raised with the same disciplines as other d'nec, you struck out on your own, hoping to find new opportunities and new experiences the average d'nec can't even imagine.
๋๋ฃ๋ค์ฒ๋ผ, 4ํผํธ(1m) ํค์ ๋์ด ๋น๋๋ ์ธ๊ฐํ์ ๋๋ค. D'nec์ ์ ๋ชฉ ์ข ์กฑ์ผ๋ก, ๋ง๊ฐ์ง ๋๋ ๋น์ถํ ์ ์๊ธฐ๊ธฐ, ์์ง, ๋ก๋ด ๋ฐ ๊ธฐํ ์ฅ์น๋ฅผ ์๋ฆฌํ๊ณ , ์ฌ์กฐ๋ฆฝํ ๊ฒฐ๊ณผ๋ฌผ์ ์์ฅ์ ๋ด๋์ ์ ์์ต๋๋ค. ๋ค๋ฅธ D'nec๊ณผ ๊ฐ์ ๊ท์จ๋ก ์๋์ง๋ง, ํ๋ฒํ D'nec์ด ์์ํ ์ ์๋ ์๋ก์ด ๊ธฐํ์ ๊ฒฝํ์ ์ฐพ์ผ๋ ค๊ณ ํผ์ ๋์ฐ์ต๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- You gain 1 extra point to your Intellect Pool each time you use a recovery.
- You trained in systems operation.
- You inflict +1 damage with light ranged energy weapons.
- ํ๋ณต์ ์ฌ์ฉํ ๋๋ง๋ค ์ง์ฑ ์ญ๋์ 1์ ์ถ๊ฐ.
- ์์คํ ์กฐ์์ ์ต์ํฉ๋๋ค.
- ๊ฒฝ์ฅ ์๊ฑฐ๋ฆฌ ์๋์ง ๋ฌด๊ธฐ๋ก +1 ํผํด๋ฅผ ์ ํ๋๋ค.
Drakain
Drakain
Your skin is ridged with lines of bone and you likely stand at least 6 feet (2 m) tall. Some might compare drakain to humans, but only the foolish would do so aloud. You and other drakain deeply value combat and honor, believing that death in battle is among the most glorious of ends. After all, yours is a proud warrior people, and drakain have parlayed their prowess into great empires in the past. You cherish your birthright, but that doesn't keep you from befriending beings of other species and exploring opportunities that come your way.
ํผ๋ถ์ ๋ผ ์ค์ด ์๊ณ , ํค๊ฐ ์ต์ 6ํผํธ(2m) ์ด์์ ๋๋ค. ์ผ๋ถ๋ Drakain์ ์ธ๊ฐ๊ณผ ๋น๊ตํ ์ ์์ง๋ง, ์ด๋ฆฌ์์ ์๋ง์ด ๊ทธ๋ ๊ฒ ๋งํ ๊ฒ์ ๋๋ค. ๋น์ ๊ณผ ๋ค๋ฅธ Drakain์ ์ ํฌ์ ๋ช ์๋ฅผ ๊น์ด ์ค์ํ๋ฉฐ, ์ ํฌ์์์ ์ฃฝ์์ด ๊ฐ์ฅ ์๊ด์ค๋ฌ์ด ์ฃฝ์ ์ค ํ๋๋ผ๊ณ ๋ฏฟ์ต๋๋ค. ๊ฒฐ๊ตญ, ๋น์ ์ ์๋์ค๋ฌ์ด ์ ์ฌ์ ๋ฏผ์กฑ์ด๊ณ , Drakain์ ๊ณผ๊ฑฐ์ ๊ทธ ๊ธฐ๋์ ์๋ํ ์ ๊ตญ์ผ๋ก ์ ํํ์ต๋๋ค. ํ์ด๋ ๊ถ๋ฆฌ๋ฅผ ์์คํ ์ฌ๊ธฐ์ง๋ง, ๋ค๋ฅธ ์ข ์กฑ์ ์๋ฌผ๊ณผ ์น๊ตฌ๊ฐ ๋๊ฑฐ๋ ์ฐพ์์ค๋ ๊ธฐํ๋ฅผ ํํํ๋ ๊ฒ์ ๋ง์ง๋ ์์ต๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- You can take one more minor wound than normal.
- You are trained in intimidation (except against other drakain).
- You inflict +1 damage with bladed weapons (or high-tech versions of the same).
- ํ์๋ณด๋ค ๊ฐ๋ฒผ์ด ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ์ํ์ ์ต์ํฉ๋๋ค(๋ค๋ฅธ Drakain ์ ์ธ).
- ๋๊ธฐ(๋๋ ๊ณ ๊ธฐ์ ๋ฒ์ )๋ก +1 ํผํด๋ฅผ ์ ํ๋๋ค.
Human
Human
Humans are among the youngest species, and perhaps that's why---when considered as a whole---they're more given to explore, conquer, and expand their communities, even if that means taking from other species or other humans. Individually, Hhumans couldn't be more diverse. Which means you could be under 5 feet (150 cm) tall and barely 100 pounds (45 kg), or well over 6 feet (180 cm) tall and weigh in at 250 pounds (113 kg); have blue eyes or brown, black, green, or some other variation; have no hair, flowing golden locks, amazing dreads, a mohawk, or some other rakish cut; be all about your faith, exploring ancient places, keeping evil at bay, enriching yourself, or some other disposition; and so on. What's definitely true is that you are not afraid to strive for what you want and believe in.
์ธ๊ฐ์ ๊ฐ์ฅ ์ ์ ์ข ์กฑ ์ค ํ๋์ด๋ฉฐ, ์๋ง ๊ทธ๋์โ์ ์ฒด์ ์ผ๋ก ๊ณ ๋ คํ ๋โ๋ค๋ฅธ ์ข ์กฑ์ด๋ ์ธ๊ฐ์๊ฒ์ ๊ฐ์ ธ๊ฐ๋ ๊ฒ์ ํฌํจํ๋๋ผ๋, ๊ณต๋์ฒด๋ฅผ ํํํ๊ณ , ์ ๋ณตํ๊ณ , ํ์ฅํ๋ ค๋ ๊ฒฝํฅ์ด ๋ ํฝ๋๋ค. ๊ฐ๋ณ์ ์ผ๋ก ์ธ๊ฐ์ ๊ทธ๋ณด๋ค ๋ ๋ค์ํ ์ ์์ต๋๋ค. 5ํผํธ(150cm) ๋ฏธ๋ง์ 100ํ์ด๋(45kg)๋ ์ ๋๊ฑฐ๋, 6ํผํธ(180cm) ์ด์์ 250ํ์ด๋(113kg)๊ฐ ๋์ ์๋ ์์ต๋๋ค; ํ๋ ๋ ๋๋ ๊ฐ์, ๊ฒ์์, ๋ น์ ๋๋ ๊ธฐํ ๋ณํ; ๋จธ๋ฆฌ์นด๋ฝ ์์, ํฉ๊ธ๋น ๊ณฑ์ฌ๋จธ๋ฆฌ, ๋ฉ์ง ๋๋ ๋, ๋ชจhawk ๋๋ ๊ธฐํ ๋ฉ์ง ์ปท; ์ ์, ๊ณ ๋ ์ฅ์ ํํ, ์ ์ ๊ฒฉํด, ๋ถ์ ์ถ์ ๋๋ ๊ธฐํ ์ฑํฅ์ ์ ๋ ; ๊ทธ๋ฆฌ๊ณ ๊ทธ ์ธ. ํ์คํ ๊ฒ์ ์ํ๊ณ ๋ฏฟ๋ ๊ฒ์ ์ํด ๊ธฐ๊บผ์ด ๋ถํฌํ๋ค๋ ๊ฒ์ ๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- Choose a second descriptor and add its benefits to your regular descriptor.
- ๋ ๋ฒ์งธ ๊ธฐ์ ์ ์ ํํ๊ณ ์ผ๋ฐ ๊ธฐ์ ์ ํํ์ ์ถ๊ฐํฉ๋๋ค.
In a game where everyone's human, using the Human species option may not make sense. Your GM might grant you the option to choose Human as a species only if other species are also part of the game.
๋ชจ๋ ์ฌ๋์ด ์ธ๊ฐ์ธ ๊ฒ์์์๋ ์ธ๊ฐ ์ข ์กฑ ์ต์ ์ ์ฌ์ฉํ๋ ๊ฒ์ด ์๋ฏธ ์์ ์ ์์ต๋๋ค. ๋ง์คํฐ๋ ๋ค๋ฅธ ์ข ์กฑ๋ ๊ฒ์์ ์ฐธ์ฌํ๋ ๊ฒฝ์ฐ์๋ง ์ธ๊ฐ์ ์ข ์กฑ์ผ๋ก ์ ํํ ์ ์๋ ์ต์ ์ ๋ถ์ฌํ ์ ์์ต๋๋ค.
If you choose Human as your species, your character sentence "I am an adjective species noun who verbs" gains another element: your second descriptor. For example, your sentence might be "I am a Brash and Rugged Human Fighter who Masters Weaponry."
์ธ๊ฐ์ ์ข ์กฑ์ผ๋ก ์ ํํ๋ฉด, ์บ๋ฆญํฐ ๋ฌธ์ฅ "๋๋ ~ํ๋ ~ํ ์ธ๊ฐ ~"์ ๋ ๋ฒ์งธ ๊ธฐ์ ์ด ์ถ๊ฐ๋ฉ๋๋ค. ์๋ฅผ ๋ค์ด, "๋๋ ๋ฌด๊ธฐ๋ฅผ ๋ง์คํฐํ๋ ๊ฑฐ์น ๊ณ ํผํผํ ์ธ๊ฐ ์ ์ฌ"๊ฐ ๋ ์ ์์ต๋๋ค.
Mutant
Mutant
Savage forces strong enough to destroy a world left you transformed. Perhaps through latent mutations passed down from ancestors that survived the apocalypse, or because something about you reacts when exposed to radiation or some other mutagenic source, you've gained mutations. You might look relatively similar to others of your species, or you might have one or more obvious physical differences that make it hard to disguise your nature---work with your GM to decide your specific features. Not that you necessarily want to hide what you are; you might wish to proudly display what makes you different and, to your mind, better.
์ธ๊ณ๋ฅผ ํ๊ดดํ ๋งํผ ๊ฐ๋ ฅํ ์ผ๋ง์ ์ธ ํ์ด ๋น์ ์ ๋ณํ์์ผฐ์ต๋๋ค. ์๋ง ์ข ๋ง์์ ์ด์๋จ์ ์กฐ์์๊ฒ์ ์ ํด์ง ์ ์ฌ์ ๋์ฐ๋ณ์ด๋ฅผ ํตํด์, ๋๋ ๋ฐฉ์ฌ๋ฅ์ด๋ ๊ธฐํ ๋์ฐ๋ณ์ด ์ ๋ฐ ๋ฌผ์ง์ ๋ ธ์ถ๋๋ฉด ๋ฐ์ํ๋ ๊ฒ์ด ์๊ธฐ ๋๋ฌธ์, ๋์ฐ๋ณ์ด๋ฅผ ์ป์์ต๋๋ค. ๋์กฑ๊ณผ ๋น๊ต์ ๋น์ทํ๊ฒ ์๊ฒผ์ ์๋ ์๊ณ , ๋ณธ์ง์ ์์ฅํ๊ธฐ ์ด๋ ต๊ฒ ๋ง๋๋ ๋์ ๋๋ ์ ์ฒด์ ์ฐจ์ด๊ฐ ํ๋ ์ด์ ์์ ์๋ ์์ต๋๋คโ๊ตฌ์ฒด์ ์ธ ํน์ง์ ๋ง์คํฐ์ ์์ํ์ฌ ์ ํ์ธ์. ๋ฐ๋์ ์จ๊ธฐ๊ณ ์ถ์ ๊ฒ์ ์๋๋๋ค; ๋น์ ์ ๋ค๋ฅด๊ณ , ๋น์ ์๊ฒ๋ ๋ ์ข๊ฒ ๋ง๋๋ ๊ฒ์ ์๋์ค๋ฝ๊ฒ ๋๋ฌ๋ด๊ณ ์ถ์ ์๋ ์์ต๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- You don't get a GM intrusion if you roll a 1 on a Might defense task.
- Choose any tier 1 ability from any focus; work with your GM to adapt that ability as your mutation.
- ํ ๋ฐฉ์ด ์ผ์์ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ง ์์ต๋๋ค.
- ํน์ง์์ 1๋ฑ๊ธ ๋ฅ๋ ฅ์ ์๋ฌด๊ฑฐ๋ ์ ํํฉ๋๋ค; ๋ง์คํฐ์ ์์ํ์ฌ ๊ทธ ๋ฅ๋ ฅ์ ๋์ฐ๋ณ์ด๋ก ์ ์ฉํ์ธ์.
Naron
Naron
You are descended from a species of natural telepaths that communicate mind to mind, not via spoken language. Standing about 5 feet (1.5 m) tall, your prominence---usually a subtle glow that faintly silhouettes your bald head---moves in slow waves when you're relaxed, or flashes and pulses when you're excited or stressed (unless you consciously suppress it). The naron are generally a peaceful people, but some of you have found the wider galaxy offers interesting opportunities in all walks of society among creatures where psi is a rare to vanishing trait.
์ ์ ์ ํตํด ๋ง์์ผ๋ก ์ํตํ๋ฉฐ, ๋ง๋ก ๋ ์ธ์ด๋ฅผ ์ฌ์ฉํ์ง ์๋ ์ฒ๋ถ์ ํ ๋ ํจ์ ์ข ์กฑ์ ํ์์ ๋๋ค. ํค๊ฐ ์ฝ 5ํผํธ(1.5m)์ด๋ฉฐ, ์ด๋ง์ ๋์ ๋๋ ์ค๊ธฐโ๋ณดํต ํค์ด์ง ๋จธ๋ฆฌ ์์ ๋ฏธ์ธํ ๋นโ๊ฐ ํธ์ํ ๋๋ ๋๋ฆฌ๊ฒ ์์ง์ด๊ณ , ํฅ๋ถํ๊ฑฐ๋ ์คํธ๋ ์ค๋ฅผ ๋ฐ์ผ๋ฉด(์์์ ์ผ๋ก ์ต์ ํ์ง ์๋ ํ) ๋ฐ์ง์ด๊ณ ๋งฅ๋ํฉ๋๋ค. Naron์ ์ผ๋ฐ์ ์ผ๋ก ํํ๋ก์ด ๋ฏผ์กฑ์ด์ง๋ง, ์ผ๋ถ๋ ๋ ๋์ ์ํ๊ฐ ๋ชจ๋ ์ฌํ ๋ถ์ผ์์ psi๊ฐ ํฌ์ํ๊ฑฐ๋ ์ฌ๋ผ์ง ํน์ฑ์ธ ์๋ฌผ๋ค ์ฌ์ด์์ ํฅ๋ฏธ๋ก์ด ๊ธฐํ๋ฅผ ์ ๊ณตํ๋ค๋ ๊ฒ์ ๋ฐ๊ฒฌํ์ต๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- You can't produce vocal sounds but instead telepathically communicate with one, some, or all intelligent creatures within short range as easily as if you were talking back and forth out loud.
- You are trained in charm or deception.
- You are trained in recognizing motive.
- ์๋ฆฌ๋ฅผ ๋ผ ์ ์์ง๋ง, ๋จ๊ฑฐ๋ฆฌ ๋ด์ ์ง์ ์๋ฌผ ํ ๋ช , ์ฌ๋ฌ ๋ช , ๋๋ ๋ชจ๋์ ๋ง์น ํฐ ์๋ฆฌ๋ก ๋ํํ๋ฏ ์ฝ๊ฒ ํ ๋ ํ์๋ก ์ํตํฉ๋๋ค.
- ๋งคํน์ด๋ ๊ธฐ๋ง์ ์ต์ํฉ๋๋ค.
- ๋๊ธฐ ์ธ์์ ์ต์ํฉ๋๋ค.
Naron telepathy doesn't allow you to read others' thoughts or even talk with them if they want to shut you out. But if you are a naron who wants to explore your latent telepathic gifts, choose Psion as your type and/or a psi-heavy focus such as Commands Mental Powers. However, other foci could be adapted or reskinned so the abilities granted are considered to be generated by your latent psi.
Naron์ ํ ๋ ํ์๋ ๋ค๋ฅธ ์ฌ๋์ ์๊ฐ์ ์ฝ๊ฑฐ๋ ์๋๊ฐ ์ฐจ๋จํ๊ณ ์ถ์ ๋๋ ์ํตํ ์ ์๊ฒ ํด ์ฃผ์ง ์์ต๋๋ค. ํ์ง๋ง ์ ์ฌ๋ ํ ๋ ํ์ ๋ฅ๋ ฅ์ ํํํ๊ณ ์ถ๋ค๋ฉด, Psion์ ์ ํ์ผ๋ก ์ ํํ๊ณ /๋๋ ์ ์ ๋ฅ๋ ฅ ์ง๋ฐฐ ๊ฐ์ psi ์ค์ฌ ํน์ง์ ์ ํํ์ธ์. ๋ค๋ฅธ ํน์ง๋ ์ ์ฉํ๊ฑฐ๋ ์ฌ์ค์ ํ์ฌ ๋ถ์ฌ๋ ๋ฅ๋ ฅ์ด ์ ์ฌ psi์ ์ํด ์์ฑ๋ ๊ฒ์ผ๋ก ๊ฐ์ฃผ๋๋๋ก ํ ์ ์์ต๋๋ค.
Prota
Prota
Your flesh is akin to stretchy clay in that you can change your overall shape between a basic sluglike blob (or circular sphere) to a being with up to several pseudopods useful as your arms and legs. Your control over your shape is limited; you're unable to exactly replicate other creatures or objects, but you can evoke their shapes, though it takes you about ten minutes to achieve a new shape. Prota are rare---your homeworld was destroyed by war long before you were born. You rarely encounter others of your kind, so you've learned to get along with other beings, some of whom you've come to regard as your friends or found family.
์ด์ ์ด ๋์ด๋๋ ์ ํ ์ ๋น์ทํ์ฌ, ๊ธฐ๋ณธ์ ์ธ ์ฌ๋ฌ๊ทธ ํํ(๋๋ ๊ตฌํ)์์ ํ๊ณผ ๋ค๋ฆฌ๋ก ์ฌ์ฉํ ์ ์๋ ์ ์ฌ์กฑ ์ฌ๋ฌ ๊ฐ๋ฅผ ๊ฐ์ง ์กด์ฌ๋ก ์ ์ฒด ํํ๋ฅผ ๋ฐ๊ฟ ์ ์์ต๋๋ค. ํํ์ ๋ํ ํต์ ๋ ์ ํ์ ์ ๋๋ค; ๋ค๋ฅธ ์๋ฌผ์ด๋ ๋ฌผ๊ฑด์ ์ ํํ ๋ณต์ ํ ์๋ ์์ง๋ง, ํํ๋ฅผ ์ ์ถํ ์ ์์ผ๋ฉฐ, ์ ํํ๋ฅผ ๋ง๋๋ ๋ฐ ์ฝ 10๋ถ์ด ๊ฑธ๋ฆฝ๋๋ค. Prota๋ ๋๋ญ ๋๋คโ๊ณ ํฅ ํ์ฑ์ ๋น์ ์ด ํ์ด๋๊ธฐ ํจ์ฌ ์ ์ ์ ์์ผ๋ก ํ๊ดด๋์์ต๋๋ค. ๋์กฑ์ ๋ง๋๋ ๊ฒฝ์ฐ๊ฐ ๋๋ฌผ๊ธฐ ๋๋ฌธ์, ๋ค๋ฅธ ์๋ฌผ๊ณผ ์ง๋ด๋ ๋ฒ์ ๋ฐฐ์ ๊ณ , ์ผ๋ถ๋ ์น๊ตฌ๋ ๋ฐ๊ฒฌํ ๊ฐ์กฑ์ผ๋ก ์ฌ๊ธฐ๊ฒ ๋์์ต๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- You can take one more minor wound than normal.
- You are trained in charm.
- You gain an asset to a specific task that you've shaped your body for.
- ํ์๋ณด๋ค ๊ฐ๋ฒผ์ด ๋ถ์ 1๊ฐ๋ฅผ ๋ ๋ฐ์ ์ ์์
- ๋งคํน์ ์ต์ํฉ๋๋ค.
- ์ ์ฒด๋ฅผ ๋ณํํ ํน์ ์ผ์ ๋ณดํฌ 1๊ฐ๋ฅผ ์ป์ต๋๋ค.
Examples of tasks a prota can gain an asset for after spending ten minutes reshaping themselves include hiding in a distinct spot, squeezing through an explicit small aperture, climbing a particular wall, aiming at a specified location, carrying an especially heavy load, and so on.
Prota๊ฐ 10๋ถ๊ฐ ์ ์ฒด๋ฅผ ๋ณํํ ํ ๋ณดํฌ์ ์ป์ ์ ์๋ ์ผ์ ์์๋ก๋ ํน์ ์ฅ์์ ์จ๊ธฐ, ์ข์ ๊ตฌ๋ฉ ํต๊ณผ, ํน์ ๋ฒฝ ์ค๋ฅด๊ธฐ, ํน์ ์์น ์กฐ์ค, ํนํ ๋ฌด๊ฑฐ์ด ์ง ์ด๋ฐ ๋ฑ์ด ์์ต๋๋ค.
Rigellian
Rigellian
As a rigellian, you are a 7-foot (2 m) tall humanoid covered in thick fur. Rigellians are renowned for their strength, loyalty, and roaring language. Most rigellians are peaceful and enjoy life on a technologically advanced homeworld orbiting a distant blue supergiant star. While you may share the sense of honor most of your kind possess, you've probably left home behind to pursue adventure in the wider galaxy.
Rigellian์ผ๋ก์, 7ํผํธ(2m) ํค์ ๋๊บผ์ด ํธ๋ก ๋ค๋ฎ์ธ ์ธ๊ฐํ์ ๋๋ค. Rigellian์ ํ, ์ถฉ์ฑ, ๊ทธ๋ฆฌ๊ณ ํฌํจํ๋ ์ธ์ด๋ก ์ ๋ช ํฉ๋๋ค. ๋๋ถ๋ถ์ Rigellian์ ํํ๋กญ๊ณ , ๋จผ ์ฒญ์ ์ด๊ฑฐ์ฑ๋ณ์ ๋๋ ๊ณ ๋๋ก ๊ธฐ์ ์ด ๋ฐ์ ํ ๊ณ ํฅ ํ์ฑ์์์ ์ถ์ ์ฆ๊น๋๋ค. ๋๋ถ๋ถ์ ๋์กฑ์ด ์ง๋๋ ๋ช ์๊ฐ์ ๊ณต์ ํ ์๋ ์์ง๋ง, ์๋ง ๋ ๋์ ์ํ์์ ๋ชจํ์ ์ถ๊ตฌํ๊ธฐ ์ํด ๊ณ ํฅ์ ๋ ๋ฌ์ ๊ฒ์ ๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- You don't get a GM intrusion if you roll a 1 on an athletics task.
- You are trained in systems operation.
- You inflict +1 damage with ranged projectileย weapons.
- ์ก์ฒด ํ๋ ์ผ์์ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ง ์์ต๋๋ค.
- ์์คํ ์กฐ์์ ์ต์ํฉ๋๋ค.
- ์๊ฑฐ๋ฆฌ ํฌ์ฌ ๋ฌด๊ธฐ๋ก +1 ํผํด๋ฅผ ์ ํ๋๋ค.
Stelan
Stelan
If not for the angularity of your features compared with humans, outsiders would be hard-pressed to tell you apart. However, your difference in temperament is more obvious. It only takes a few minutes in your presence to understand that stelans prize rational thought above everything, having little use for gut feelings, emotions that cloud sound judgment, and the value of anecdote in the face of compiled data.
์ธ๊ฐ๊ณผ ๋น๊ตํ์ฌ ๊ฐ์ง ํน์ง์ด ์์๋ค๋ฉด, ์ธ๋ถ์ธ์ด ๋น์ ์ ๊ตฌ๋ณํ๊ธฐ ์ด๋ ค์ธ ๊ฒ์ ๋๋ค. ํ์ง๋ง ๊ธฐ์ง์ ์ฐจ์ด๊ฐ ๋ ๋์ ๋๋๋ค. ๋น์ ๊ณ์ ๋ช ๋ถ๋ง ์์ด๋ stelan์ด ํฉ๋ฆฌ์ ์ฌ๊ณ ๋ฅผ ๋ฌด์๋ณด๋ค ์ค์ํ๊ณ , ๋ณธ๋ฅ์ ๊ฐ์ , ์ฌ๋ฐ๋ฅธ ํ๋จ์ ํ๋ฆฌ๋ ๊ฐ์ , ๊ทธ๋ฆฌ๊ณ ์ถ์ ๋ ๋ฐ์ดํฐ ์์์ ์ผํ์ ๊ฐ์น๋ฅผ ๊ฑฐ์ ์ฐ์ง ์๋๋ค๋ ๊ฒ์ ์ดํดํ ์ ์์ต๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- You don't get a GM intrusion if you roll a 1 on an Intellect defense task.
- You are trained in gathering information.
- You can choose to force your target to lose its next turn instead of dealing damage with a successful unarmed attack.
- ์ง์ฑ ๋ฐฉ์ด ์ผ์์ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ง ์์ต๋๋ค.
- ์ ๋ณด ์์ง์ ์ต์ํฉ๋๋ค.
- ๋งจ์ ๊ณต๊ฒฉ์ ์ฑ๊ณตํ์ ๋, ํผํด๋ฅผ ์ ํ๋ ๋์ ๋์์ด ๋ค์ ์ฐจ๋ก๋ฅผ ์๋๋ก ๊ฐ์ ํ ์ ์์ต๋๋ค.
Vendeer
Vendeer
You are a vendeer, which means that you are 9ย feet (2.5 m) tall, slender, and purple-skinned. Your mane-like "hair" makes you slightly more sensitive to psychic phenomena, especially the thoughts and emotions of other creatures, intelligent or not. Vendeer are native to a lush forest moon, and though not technically advanced, your kin enjoy rich cultural and spiritual lives. But the lure of other planets and stars pulled you far from home, and now you pursue a life far different than that of the hunter-gatherers you left behind.
๋น์ ์ Vendeer๋ก, ํค๊ฐ 9ํผํธ(2.5m)์ด๊ณ ๊ฐ๋๋ฉฐ, ๋ณด๋ผ์ ํผ๋ถ๋ฅผ ์ง๋๊ณ ์์ต๋๋ค. ๊ฐ๊ธฐ ๊ฐ์ "๋จธ๋ฆฌ์นด๋ฝ"์ด ์ ์ ํ์, ํนํ ๋ค๋ฅธ ์๋ฌผ์ ์๊ฐ๊ณผ ๊ฐ์ ์ ๋ํด ์กฐ๊ธ ๋ ๋ฏผ๊ฐํ๊ฒ ๋ง๋ญ๋๋ค. Vendeer๋ ์ธ์ฐฝํ ์ฒ ๋ฌ์ด ์์ฐ์ง์ด๋ฉฐ, ๊ธฐ์ ์ ์ผ๋ก ๋ฐ์ ํ์ง๋ ์์์ง๋ง, ํ๋ถํ ๋ฌธํ์ , ์์ ์ถ์ ์ฆ๊น๋๋ค. ํ์ง๋ง ๋ค๋ฅธ ํ์ฑ๊ณผ ๋ณ์ ์ ํน์ด ๋น์ ์ ๊ณ ํฅ์์ ๋ฉ๋ฆฌ ๋์ด์๊ณ , ์ด์ ์ฌ๋ฅ-์ฑ์ง ์ถ๊ณผ๋ ๋งค์ฐ ๋ค๋ฅธ ์ถ์ ์ถ๊ตฌํ๊ณ ์์ต๋๋ค.
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- You don't get a GM intrusion if you roll a 1 on a recognizing motive task.
- You are trained in perception.
- You inflict +1 damage with spears (or high-tech versions of the same).
- ๋๊ธฐ ์ธ์ ์ผ์์ 1์ด ๋์๋ ๋ง์คํฐ ๊ฐ์ ์ ๋ฐ์ง ์์ต๋๋ค.
- ์ง๊ฐ์ ์ต์ํฉ๋๋ค.
- ์ฐฝ(๋๋ ๊ณ ๊ธฐ์ ๋ฒ์ )๋ก +1 ํผํด๋ฅผ ์ ํ๋๋ค.
Zantari
Zantari
Your antennae give you improved senses and your thick skin helps insulate you against the cold of the icy moon your people call home, but otherwise you appear humanoid. However, appearances can be deceptive, as zantari have five genders, which outsiders find difficult to distinguish. As a zantari, you value honor, ritual combat, and military service, but also artistry. Others sometimes describe you as emotional, but for you that's a compliment---without intensity of feeling, how could life be worth living?
์ํ ๋๊ฐ ํฅ์๋ ๊ฐ๊ฐ์ ์ฃผ๊ณ , ๋๊บผ์ด ํผ๋ถ๊ฐ ๊ณ ํฅ์ธ ์ผ์ ๋ฌ์ ์ถ์๋ก๋ถํฐ ๋ณดํธํ์ง๋ง, ๊ทธ ์ธ์๋ ์ธ๊ฐํ์ผ๋ก ๋ณด์ ๋๋ค. ํ์ง๋ง ์ธ๋ชจ๋ ์์ผ ์ ์์ต๋๋ค. Zantari๋ ๋ค์ฏ ์ฑ๋ณ์ด ์์ผ๋ฉฐ, ์ธ๋ถ์ธ์ ๊ตฌ๋ณํ๊ธฐ ์ด๋ ต์ต๋๋ค. Zantari๋ก์, ๋น์ ์ ๋ช ์, ์์ ์ ํฌ, ๊ตฐ ๋ณต๋ฌด, ๊ทธ๋ฆฌ๊ณ ์์ ์ฑ์ ์ค์ํฉ๋๋ค. ๋ค๋ฅธ ์ฌ๋๋ค์ ๋น์ ์ ๊ฐ์ ์ ์ด๋ผ๊ณ ๋ฌ์ฌํ๊ธฐ๋ ํ์ง๋ง, ๋น์ ์๊ฒ๋ ๊ทธ๊ฒ์ด ์นญ์ฐฌ์ ๋๋คโ๊ฐ๋ ฌํ ๊ฐ์ ์์ด, ์ถ์ด ์ด์๋ณผ ๊ฐ์น๊ฐ ์๊ฒ ์ต๋๊น?
You gain the following characteristics:
๋ค์ ํน์ฑ์ ์ป์ต๋๋ค:
- Reduce the severity of wounds you receive from ice and cold by one step.
- You are trained in perception.
- You inflict +1 damage with ranged energyย weapons.
- ์ผ์๊ณผ ์ถ์๋ก ๋ฐ๋ ๋ถ์ ์ฌ๊ฐ์ฑ์ ํ ๋จ๊ณ ์ค์ ๋๋ค.
- ์ง๊ฐ์ ์ต์ํฉ๋๋ค.
- ์๊ฑฐ๋ฆฌ ์๋์ง ๋ฌด๊ธฐ๋ก +1 ํผํด๋ฅผ ์ ํ๋๋ค.
Species or Type?
์ข ์กฑ ๋๋ ์ ํ?
In some science fiction settings, certain species can be so advanced or so different that type might be a better option for characters than species as presented here. The most obvious example is in the space opera setting, with its Android type.
์ผ๋ถ SF ๋ฌด๋์์, ํน์ ์ข ์กฑ์ด ๋๋ฌด ๋ฐ์ ํ๊ฑฐ๋ ๋๋ฌด ๋ฌ๋ผ์, ์ฌ๊ธฐ์ ์ ์๋ ์ข ์กฑ๋ณด๋ค ์ ํ์ด ์บ๋ฆญํฐ์ ๋ ์ ์ ํ ์ ์์ต๋๋ค. ๊ฐ์ฅ ๋ถ๋ช ํ ์๋ ์คํ์ด์ค ์คํ๋ผ ๋ฌด๋์ Android ์ ํ์ ๋๋ค.
Alternatively, a type from another genre could serve as the basis of your preferred alien species, once adapted or reskinned to make it fit the sci-fi genre. For example, if you want to emulate a Predator-style species, the fantasy Ranger would make a reasonable foundation for your character. In any event, work with your GM to see what's possible.
๋๋ ๋ค๋ฅธ ์ฅ๋ฅด์ ์ ํ์ SF ์ฅ๋ฅด์ ๋ง๊ฒ ์ ์ฉํ๊ฑฐ๋ ์ฌ์ค์ ํ์ฌ ์ ํธํ๋ ์ธ๊ณ ์ข ์กฑ์ ๊ธฐ๋ฐ์ผ๋ก ์ฌ์ฉํ ์ ์์ต๋๋ค. ์๋ฅผ ๋ค์ด, ํ๋ ๋ฐํฐ ์คํ์ผ์ ์ข ์กฑ์ ๋ชจ๋ฐฉํ๊ณ ์ถ๋ค๋ฉด, ํํ์ง Ranger๊ฐ ์บ๋ฆญํฐ์ ํฉ๋ฆฌ์ ์ธ ๊ธฐ๋ฐ์ด ๋ ์ ์์ต๋๋ค. ์ด๋ค ๊ฒฝ์ฐ์ด๋ , ๋ง์คํฐ์ ์์ํ์ฌ ๊ฐ๋ฅํ ๊ฒ์ ํ์ธํ์ธ์.
In such cases where your type describes your species, but other PCs are choosing standard species from this section, you instead gain the benefit of two descriptors.
์ ํ์ด ์ข ์กฑ์ ์ค๋ช ํ๋ ๊ฒฝ์ฐ์ด์ง๋ง, ๋ค๋ฅธ PC๋ ์ด ์น์ ์ ํ์ค ์ข ์กฑ์ ์ ํํ๋ ๊ฒฝ์ฐ, ๋์ ๋ ๊ธฐ์ ์ ํํ์ ์ป์ต๋๋ค.
Adapting Types From Other Genres
๋ค๋ฅธ ์ฅ๋ฅด์์ ์ ํ ๊ฐ์ ธ์ค๊ธฐ
If you want more type options than those presented in one science fiction subgenre, your GM may allow you to choose a type from another subgenre (especially between hard science fiction and space opera) and convert it with just a little work. Types from the postapocalypse genre may require more customization---possibly a slight boost because they're a little less capable in certain ways. Work with your GM to see what's possible.
ํ๋์ SF ํ์ ์ฅ๋ฅด์์ ์ ์๋ ๊ฒ๋ณด๋ค ๋ ๋ง์ ์ ํ ์ต์ ์ด ํ์ํ ๊ฒฝ์ฐ, ๋ง์คํฐ๊ฐ ๋ค๋ฅธ ํ์ ์ฅ๋ฅด(ํนํ ํ๋ SF์ ์คํ์ด์ค ์คํ๋ผ ์ฌ์ด)์ ์ ํ์ ์ ํํ๊ณ ์ฝ๊ฐ์ ์์ ์ผ๋ก ๋ณํํ ์ ์๋๋ก ํ์ฉํ ์ ์์ต๋๋ค. ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ์ฅ๋ฅด์ ์ ํ์ ๋ ๋ง์ ๋ง์ถค์ด ํ์ํ ์ ์์ต๋๋คโํน์ ๋ฐฉ์์์ ์ฝ๊ฐ ๋ ์ ๋ฅํ๊ธฐ ๋๋ฌธ์ ์ฝ๊ฐ์ ๋ถ์คํธ๊ฐ ํ์ํ ์ ์์ต๋๋ค. ๋ง์คํฐ์ ์์ํ์ฌ ๊ฐ๋ฅํ ๊ฒ์ ํ์ธํ์ธ์.
It might also be possible to choose types from other genres. You'll want to work with your GM, and will need to adapt or reskin the type a bit more comprehensibly. For instance, a Paladin or Mage from the dungeon fantasy genre might make an interesting science fiction character, but their equipment, background, general description, and basis for their abilities would all require a rework. Any magic these types do would have to be reimagined for science fiction as energies generated by devices they carry or some other in-world source.
๋ค๋ฅธ ์ฅ๋ฅด์ ์ ํ์ ์ ํํ๋ ๊ฒ๋ ๊ฐ๋ฅํ ์ ์์ต๋๋ค. ๋ง์คํฐ์ ์์ํ๊ณ , ์ ํ์ ์ฝ๊ฐ ๋ ํฌ๊ด์ ์ผ๋ก ์ ์ฉํ๊ฑฐ๋ ์ฌ์ค์ ํด์ผ ํฉ๋๋ค. ์๋ฅผ ๋ค์ด, ๋์ ํํ์ง ์ฅ๋ฅด์ Paladin์ด๋ Mage๊ฐ ํฅ๋ฏธ๋ก์ด SF ์บ๋ฆญํฐ๊ฐ ๋ ์ ์์ง๋ง, ์ฅ๋น, ๋ฐฐ๊ฒฝ, ์ผ๋ฐ ์ค๋ช , ๋ฅ๋ ฅ์ ๊ธฐ๋ฐ ๋ชจ๋ ์ฌ์์ ์ด ํ์ํฉ๋๋ค. ์ด๋ฌํ ์ ํ์ด ํ๋ ๋ชจ๋ ๋ง๋ฒ์ SF๋ฅผ ์ํด ๊ทธ๋ค์ด ํด๋ํ๋ ์ฅ์น๋ ๊ธฐํ ์ธ๊ณ๊ด ๋ด ์์ค์์ ์์ฑ๋๋ ์๋์ง๋ก ์ฌํด์๋์ด์ผ ํฉ๋๋ค.
Hard Science Fiction or Space Opera?
ํ๋ SF ๋๋ ์คํ์ด์ค ์คํ๋ผ?
The difference between a hard science fiction game and a space opera game is not especially large. Both operate with a nod toward scientific principles, even if one takes more liberties with what might eventually be possible. Scientific rigor between settings lies on a spectrum, and what one GM considers a fundamental scientific "sin" in their hard sci-fi game, another GM might view as a necessary narrative abstraction. Often, the deciding factor is the existence of faster-than-light (FTL) technology, which usually exists only in space opera games. Exceptions, of course, can always be made.
ํ๋ SF ๊ฒ์๊ณผ ์คํ์ด์ค ์คํ๋ผ ๊ฒ์์ ์ฐจ์ด๊ฐ ํนํ ํฌ์ง ์์ต๋๋ค. ๋ ๋ค ๊ณผํ ์์น์ ๋ํ ๊ณ ๊ฐ๋ฅผ ๋๋์ด๋ฉฐ ์๋ํ์ง๋ง, ํ๋๊ฐ ์ธ์ ๊ฐ ๊ฐ๋ฅํ ์๋ ์๋ ๊ฒ์ ๋ํด ๋ ๋ง์ ์์ ๋ฅผ ์ทจํ ์๋ ์์ต๋๋ค. ๋ฌด๋ ์ฌ์ด์ ๊ณผํ์ ์๋ฐํจ์ ์คํํธ๋ผ ์์ ์์ผ๋ฉฐ, ํ๋์ ๋ง์คํฐ๊ฐ ํ๋ SF ๊ฒ์์์ ๊ทผ๋ณธ์ ์ธ ๊ณผํ์ "์ฃ"๋ก ๊ฐ์ฃผํ๋ ๊ฒ์ด ๋ค๋ฅธ ๋ง์คํฐ์๊ฒ๋ ํ์์ ์ธ ์์ ์ ์ถ์ํ๋ก ๋ณด์ผ ์ ์์ต๋๋ค. ์์ฃผ, ๊ฒฐ์ ์ ์ธ ์์ธ์ ์ด๊ด์(FTL) ๊ธฐ์ ์ ์กด์ฌ์ด๋ฉฐ, ์ด๋ ๋ณดํต ์คํ์ด์ค ์คํ๋ผ ๊ฒ์์๋ง ์กด์ฌํฉ๋๋ค. ๋ฌผ๋ก ์์ธ๋ ํญ์ ๋ง๋ค ์ ์์ต๋๋ค.
Space opera is revealed by the fantastic technologies beyond those normally found in hard science fiction and postapocalypse games. And just as the technology is probably beyond what may ever come to pass, the genre is also partially defined by how a character can recover from their wounds. In a hard science fiction or postapocalypse game, a character who survives a battle with a warbot might have to spend considerable time in the med bay. But a space opera character might be back in the fight in an hour or even less.
์คํ์ด์ค ์คํ๋ผ๋ ํ๋ SF ๋ฐ ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ฒ์์์ ์ผ๋ฐ์ ์ผ๋ก ๋ฐ๊ฒฌ๋๋ ๊ฒ ์ด์์ ํ์์ ๊ธฐ์ ์ ์ํด ๋๋ฌ๋ฉ๋๋ค. ๊ธฐ์ ์ด ์ธ์ ๊ฐ ์คํ๋ ์ ์๋ ๊ฒ์ ๋์ด์ค ์ ์๋ฏ, ์ฅ๋ฅด๋ ๋ํ ์บ๋ฆญํฐ๊ฐ ๋ถ์์์ ์ด๋ป๊ฒ ํ๋ณตํ ์ ์๋์ง์ ์ํด ๋ถ๋ถ์ ์ผ๋ก ์ ์๋ฉ๋๋ค. ํ๋ SF ๋๋ ํฌ์คํธ์ํฌ์นผ๋ฆฝ์ค ๊ฒ์์์, ์ ํฌ ๋ก๋ด๊ณผ์ ์ ํฌ์์ ์์กดํ ์บ๋ฆญํฐ๋ ์๋ฃ์ค์์ ์๋นํ ์๊ฐ์ ๋ณด๋ด์ผ ํ ์ ์์ต๋๋ค. ํ์ง๋ง ์คํ์ด์ค ์คํ๋ผ ์บ๋ฆญํฐ๋ 1์๊ฐ ์ด๋ด์ ์ ํฌ๋ก ๋์์ฌ ์ ์์ต๋๋ค.