Skills
κΈ°λ₯
A skill is a category of knowledge, an ability, or an activity relating to a task, such as athletics, navigation, or charm. A character who has a skill is better at completing related tasks than a character who lacks the skill, but even an unskilled character can attempt nearly any task.
κΈ°λ₯μ μ‘체 νλ, νλ², λ§€λ ₯μ²λΌ μ΄λ€ μΌκ³Ό κ΄λ ¨λ μ§μμ΄λ λ₯λ ₯, νλμ λ²μ£Όμ λλ€. κΈ°λ₯μ΄ μλ μΊλ¦ν°λ κ·Έ κΈ°λ₯μ΄ μλ μΊλ¦ν°λ³΄λ€ κ΄λ ¨λ μΌμ λ μ ν΄λ΄μ§λ§, κΈ°λ₯μ΄ μλ μΊλ¦ν°λΌλ κ±°μ λͺ¨λ μΌμ μλλ ν΄ λ³Ό μ μμ΅λλ€.
A character's level of skill is either trained (reasonably skilled) or specialized (very skilled).
μΊλ¦ν°μ κΈ°λ₯ μμ€μ μ΅μ(μ λ² λ₯μν¨)μ΄κ±°λ λ₯μ(λ§€μ° λ₯μν¨) μ€ νλμ λλ€.
Training in a skill eases attempts to accomplish that task.
κΈ°λ₯μ μ΅μνλ©΄ κ·Έ μΌμ ν΄λ΄λ €λ μλκ° μνλ©λλ€.
Specialization in a skill eases attempts to accomplish that task by two steps. (If you get trained twice in the same skill, or are already trained and get training in the same skill again later, you become specialized.)
κΈ°λ₯μ λ₯μνλ©΄ κ·Έ μΌμ ν΄λ΄λ €λ μλκ° λ λ¨κ³ μνλ©λλ€. (κ°μ κΈ°λ₯μ λ λ² μ΅μν΄μ§κ±°λ, μ΄λ―Έ μ΅μν κΈ°λ₯μ λμ€μ λ€μ μ΅μν΄μ§λ©΄ λ₯μν΄μ§λλ€.)
Being an expert in a skill allows you to ease a task by three steps, but becoming an expert usually requires that you have a special ability that specifically grants you that option, such as with Expert Combatant.
κΈ°λ₯μ λ¬μΈμ΄ λλ©΄ κ·Έ μΌμ μΈ λ¨κ³ μνν μ μμ§λ§, λ¬μΈμ΄ λλ €λ©΄ λ³΄ν΅ μ λ¬Έ μ ν¬κ° λ± κ·Έ μ νμ§λ₯Ό λͺ μμ μΌλ‘ μ£Όλ νΉμ λ₯λ ₯μ΄ μμ΄μΌ ν©λλ€.
Inability in a specific task or skill is also possible. An inability is a task your character isn't good at. You can think of inabilities as negative skills---instead of those tasks being eased, they're hindered.
νΉμ μΌμ΄λ κΈ°λ₯μ 무λ₯ν μλ μμ΅λλ€. 무λ₯μ μΊλ¦ν°κ° μ λͺ» νλ μΌμ λλ€. 무λ₯μ μ(-)μ κΈ°λ₯μ΄λΌκ³ μκ°νλ©΄ λ©λλ€βκ·Έ μΌμ΄ μνλλ λμ λ°©ν΄λ°μ΅λλ€.
If you have neither training nor an inability, you can freely attempt a task. This is something you can do, but you do it neither better nor worse than the average person. Most people (in The Real World Genre, anyway) can freely drive their vehicle, driving every day to get places, but they would be seriously challenged to come out of a spin after going much too fast on an icy road.
μ΅μλ 무λ₯λ μλ€λ©΄ κ·Έ μΌμ μμ λ‘κ² μλν μ μμ΅λλ€. μ΄λ ν μλ μμ§λ§ νκ· μ μΈ μ¬λλ³΄λ€ λ μνμ§λ λ λͺ»νμ§λ μλ€λ λ»μ λλ€. (μ μ΄λ νμ€ μΈκ³ μ₯λ₯΄μμλ) λλΆλΆμ μ¬λμ΄ μ°¨λ₯Ό μμ λ‘κ² λͺ°μ λ§€μΌ μ΄λνμ§λ§, μΌμ΄λΆμ λλ‘μμ λ무 빨리 λ¬λ¦¬λ€ λ―Έλλ¬μ§λ©΄ μ λ§ μ λ₯Ό λ¨Ήμ κ²μ λλ€.
To carry on with the example of driving, a person who's never been behind the wheel might have an inability in driving. A professional driver, like a bus or truck driver or an auto aficionado, might be trained in driving. A race car driver, stunt driver, or criminal getaway driver might be specialized in driving.
μ΄μ μ κ³μ μλ‘ λ€λ©΄, μ΄μ λλ₯Ό μ‘μ λ³Έ μ μλ μ¬λμ μ΄μ μ 무λ₯ν μ μμ΅λλ€. λ²μ€λ νΈλ κΈ°μ¬, μλμ°¨ μ νΈκ° κ°μ μ§μ μ΄μ μ¬λ μ΄μ μ μ΅μν μ μμ΅λλ€. λ μ΄μ± λλΌμ΄λ², μ€ν΄νΈ λλΌμ΄λ², λ²μ£ λμ£Ό μ΄μ μ¬λ μ΄μ μ λ₯μν μ μμ΅λλ€.
Genre Skills: When you are given the opportunity to choose skills, select them from the appropriate genre. You can pick any skill listed for your game's genre that isn't restricted by your tier. For example, if the GM is running a swords & sorcery or dungeon fantasy game, pick your genre skills from the Fantasy Skills list. You'll find the description of the skill in this section, though.
μ₯λ₯΄ κΈ°λ₯: κΈ°λ₯μ κ³ λ₯Ό κΈ°νκ° μκΈ°λ©΄, μλ§μ μ₯λ₯΄μμ 골λΌμΌ ν©λλ€. λ±κΈ μ νμ κ±Έλ¦¬μ§ μλλ€λ©΄, κ²μ μ₯λ₯΄μ μ€λ¦° κΈ°λ₯ μ€ μ무거λ κ³ λ₯Ό μ μμ΅λλ€. μλ₯Ό λ€μ΄ λ§μ€ν°κ° μλ μ€ μμ리λ λμ ννμ§ κ²μμ μ§ννλ€λ©΄, ννμ§ κΈ°λ₯ λͺ©λ‘μμ μ₯λ₯΄ κΈ°λ₯μ κ³ λ₯΄λ©΄ λ©λλ€. λ€λ§ ν΄λΉ κΈ°λ₯μ μ€λͺ μ μ΄ μ₯μ μ€λ € μμ΅λλ€.
Each genre defines several skills. Many more skills are possible, especially in science fiction genres, but the same is true in real-world genres and fantastic games. If you'd prefer your character have an avocation or background that isn't on the skills list for your genre, work with your GM to add that skill to your game.
κ° μ₯λ₯΄λ μ¬λ¬ κΈ°λ₯μ μ μν©λλ€. νΉν SF μ₯λ₯΄μμλ λ λ§μ κΈ°λ₯μ΄ κ°λ₯νμ§λ§, νμ€ μΈκ³ μ₯λ₯΄λ νμμ μΈ κ²μμμλ λ§μ°¬κ°μ§μ λλ€. μμ μ μ₯λ₯΄ κΈ°λ₯ λͺ©λ‘μ μλ μ·¨λ―Έλ λ°°κ²½μ μΊλ¦ν°μκ² μ£Όκ³ μΆλ€λ©΄, λ§μ€ν°μ μμν΄ κ·Έ κΈ°λ₯μ κ²μμ μΆκ°νμΈμ.
In most campaigns, fluency in a language is considered a skill. So if you want to speak French, that's the same as being trained in biology or athletics.
λλΆλΆμ μΊ νμΈμμ ν μΈμ΄μ μ μ°½ν κ²μ κΈ°λ₯μΌλ‘ μ·¨κΈλ©λλ€. κ·Έλ¬λ―λ‘ νλμ€μ΄λ₯Ό νκ³ μΆλ€λ©΄, μλ¬Όνμ΄λ μ‘체 νλμ μ΅μν κ²κ³Ό λκ°μ΄ μ·¨κΈνλ©΄ λ©λλ€.
Background Skills: One of the two skill choices you are given when creating a core character is your background skill. Your choice of background skill reveals something about where your character came from and an element of their backstory. When you choose (or randomly determine, if you prefer) a background skill, you can use it as a seed to create a narrative about your past.
λ°°κ²½ κΈ°λ₯: ν΅μ¬ μΊλ¦ν°λ₯Ό λ§λ€ λ μ»λ λ κΈ°λ₯ μ ν μ€ νλλ λ°°κ²½ κΈ°λ₯μ λλ€. λ°°κ²½ κΈ°λ₯μ 무μμΌλ‘ κ³ λ₯΄λλλ μΊλ¦ν°κ° μ΄λμ μλμ§, κ·Έ λ·μ΄μΌκΈ°μ ν μ‘°κ°μ λλ¬λ λλ€. λ°°κ²½ κΈ°λ₯μ κ³ λ₯Ό λ(λλ μνλ€λ©΄ 무μμλ‘ μ ν λ), μ΄λ₯Ό μ¨μ μΌμ κ³Όκ±°μ λν μ΄μΌκΈ°λ₯Ό λ§λ€ μ μμ΅λλ€.
For instance, if you choose crafting (with a focus on cooking) as your background skill, your character may have been a small-town baker who grew dissatisfied, a commissary cook for a military group that has since disbanded (or was decimated), or just someone who learned everything your grandmother was able to teach about her cooking traditions before everything changed.
μλ₯Ό λ€μ΄ λ°°κ²½ κΈ°λ₯μΌλ‘ μ μ(μ리μ νΉν)μ 골λλ€λ©΄, μΊλ¦ν°λ λΆλ§μ νκ² λ μ골 λΉ΅μ§ μ£ΌμΈμ΄μμ μλ μκ³ , μ΄μ λ ν΄μ²΄λ(λλ κΆ€λ©Έν) κ΅°λΆλμ μ·¨μ¬λ³μ΄μμ μλ μκ³ , μΈμμ΄ λ€λ°λκΈ° μ ν λ¨Έλμκ²μ μ리 μ ν΅μ λͺ¨λ λ°°μ΄ μ¬λμ΄μμ μλ μμ΅λλ€.
If you choose performance as your background skill, your character may have been a dancer in a seedy inn at the edge of town, a member of a troupe of actors who've all moved on to different trades, someone in a traveling circus that fell afoul of the law, or maybe someone who was once a celebrated performer but fell from grace so completely that few now recognize you.
λ°°κ²½ κΈ°λ₯μΌλ‘ 곡μ°μ 골λλ€λ©΄, μΊλ¦ν°λ λ³λ리 νλ¦ν μ¬κ΄μμ μΆ€μΆλ 무μ©μμμ μλ μκ³ , μ΄μ λ λ€λ€ λ€λ₯Έ μΌμ νκ² λ κ·Ήλ¨μ λ°°μ°μμ μλ μκ³ , λ²μ κ±Έλ €λ μ λ μ컀μ€λ¨ μμμ΄μμ μλ μκ³ , νλ μΉμ‘λ°μμ§λ§ μ΄μ λ μ무λ μμλ³΄μ§ λͺ»ν λ§νΌ μμ ν λͺ°λ½ν 곡μ°μμμ μλ μμ΅λλ€.
Alternately, come up with your background first, then select a background skill that suits it.
λλ λ°°κ²½μ λ¨Όμ μ ν λ€, κ±°κΈ°μ μ΄μΈλ¦¬λ λ°°κ²½ κΈ°λ₯μ 골λΌλ λ©λλ€.
Tier-Restricted Skills: When you have the option to learn a skill, choose one appropriate for your genre and tier.
λ±κΈ μ ν κΈ°λ₯: κΈ°λ₯μ λ°°μΈ κΈ°νκ° μκΈ°λ©΄, μμ μ μ₯λ₯΄μ λ±κΈμ λ§λ κΈ°λ₯μ κ³ λ₯΄μΈμ.
You have to be tier 2 or higher before you can become specialized in a noncombat skill (such as charm, athletics, and gathering information).
λΉμ ν¬ κΈ°λ₯(λ§€λ ₯, μ‘체 νλ, μ 보 μμ§ λ±)μ λ₯μν΄μ§λ €λ©΄ 2λ±κΈ μ΄μμ΄μ΄μΌ ν©λλ€.
For combat skills---such as attacking with a broadsword, or defending, like dodging to avoid an attack---you have to be tier 2 or higher to become trained, and tier 4 or higher to become specialized (some character abilities like Expert Combatant can let you become trained or specialized earlier than this).
μ ν¬ κΈ°λ₯βμ₯κ²μΌλ‘ 곡격νκΈ°, 곡격μ νΌν΄ λ°©μ΄νκΈ° κ°μβμ μ΅μν΄μ§λ λ° 2λ±κΈ μ΄μ, λ₯μν΄μ§λ λ° 4λ±κΈ μ΄μμ΄ νμν©λλ€(μ λ¬Έ μ ν¬κ°μ²λΌ μΌλΆ μΊλ¦ν° λ₯λ ₯μ μ΄λ³΄λ€ λ μΌμ° μ΅μν΄μ§κ±°λ λ₯μν΄μ§κ² ν΄ μ€ μ μμ΅λλ€).
Tier-Restricted Skillls
λ±κΈ μ ν κΈ°λ₯
Tier Skill
λ±κΈ κΈ°λ₯
2 You can become specialized in noncombat skills.
2 λΉμ ν¬ κΈ°λ₯μ λ₯μν΄μ§ μ μμ΅λλ€.
2 You can become trained in a combat skill (attacking or defending).
2 μ ν¬ κΈ°λ₯(곡격 λλ λ°©μ΄)μ μ΅μν΄μ§ μ μμ΅λλ€.
4 You can become specialized in a combat skill (attacking or defending).
4 μ ν¬ κΈ°λ₯(곡격 λλ λ°©μ΄)μ λ₯μν΄μ§ μ μμ΅λλ€.
Master Skill List
κΈ°λ₯ λͺ©λ‘
The skills presented here are intentionally somewhat broad and high-level so you can choose a skill that best fits the kind of character you're creating. For instance, if you want to play a character good at preparing and tanning hides, cutting and stitching what results to create a garment or leather object, and repairing the same, crafting (with a focus on leatherworking) is the skill for you. If you're in a realβworld game, maybe you'd prefer hacking, especially if you want to hack electronic systems, write code, or try your hand at prompt engineering.
μ¬κΈ° μ€λ¦° κΈ°λ₯μ μ΄λ€ μΊλ¦ν°λ₯Ό λ§λ€λ κ°μ₯ μ λ§λ κΈ°λ₯μ κ³ λ₯Ό μ μλλ‘ μΌλΆλ¬ λ€μ λκ³ μμ κ°λ μΌλ‘ μ‘μμ΅λλ€. μλ₯Ό λ€μ΄ κ°μ£½μ 무λμ§νκ³ , κ·Έκ²μ μλ₯΄κ³ κΏ°λ§€ μ·μ΄λ κ°μ£½ 물건μ λ§λ€κ³ , μμ κΉμ§ μνλ μΊλ¦ν°λ₯Ό νλ μ΄νκ³ μΆλ€λ©΄ μ μ(κ°μ£½ μΈκ³΅μ νΉν)μ΄ λ± λ§λ κΈ°λ₯μ λλ€. νμ€ μΈκ³ κ²μμ΄λΌλ©΄, νΉν μ μ μμ€ν μ ν΄νΉνκ±°λ μ½λλ₯Ό μ§κ±°λ ν둬ννΈ μμ§λμ΄λ§μ μλκ³ μΆλ€λ©΄ ν΄νΉμ κ³ λ₯΄λ νΈμ΄ λμ μλ μμ΅λλ€.
Animal care
λλ¬Ό λ보기
Astronomy
μ²λ¬Έν
Athletics
μ‘체 νλ
Attacking (tier-restricted)
곡격 (λ±κΈ μ ν)
Biology
μλ¬Όν
Charm
λ§€λ ₯
Chemistry
νν
Crafting
μ μ
Cybernetics
μ¬μ΄λ²λ€ν±μ€
Deception
κΈ°λ§
Defending (tier-restricted)
λ°©μ΄ (λ±κΈ μ ν)
Disarming traps
ν¨μ ν΄μ
Disguise
λ³μ₯
Driving
μ΄μ
Engineering
곡ν
Escaping
νμΆ
Farming
λμ¬
Firefighting
μλ°©
Forensics
λ²μν
Gathering information
μ 보 μμ§
Geology
μ§μ§ν
Gunnery (tier-restricted)
ν¬μ (λ±κΈ μ ν)
Gymnastics
체쑰
Hacking
ν΄νΉ
Healing
μΉμ
Heavy equipment operation
μ€μ₯λΉ μ‘°μ
History
μμ¬
Identifying
κ°μ
Initiative
μ°μ κΆ
Intimidation
μν
Lockpicking
μλ¬Όμ λ°κΈ°
Magic lore
λ§λ² μ§μ
Mathematics
μν
Mechanics
μ λΉ
Mining
μ±κ΅΄
Navigation
νλ²
Outdoor survival
μΌμΈ μμ‘΄
Perception
μ§κ°
Performance
곡μ°
Philosophy
μ² ν
Physics
물리ν
Pickpocketing
μλ§€μΉκΈ°
Piloting
μ‘°μ’
Piloting spacecraft
μ°μ£Όμ μ‘°μ’
Psychic lore
μ¬μ΄μ€λ μ§μ
Psychology
μ¬λ¦¬ν
Publishing
μΆν
Recognizing motive
λκΈ° νλ³
Religious lore
μ’ κ΅ μ§μ
Riding
νκΈ°
Scavenging
μ±μ§
Scribing
νμ¬
Skilled trade
μλ ¨ κΈ°μ μ§
Stealth
μ μ
Systems operation
μμ€ν μ‘°μ
Tracking
μΆμ
Woodcutting
λ²λͺ©
Zero-G fluency
무μ€λ ₯ μ μ
Animal care: Your experience with animals allows you to understand their needs and intentions, calm distressed animals, and attempt to influence them peacefully.
λλ¬Ό λ보기: λλ¬Όμ λ€λ€ λ³Έ κ²½ν λλΆμ κ·Έλ€μ μꡬμ μλλ₯Ό μ΄ν΄νκ³ , ν₯λΆν λλ¬Όμ μ§μ μν€κ³ , ννλ‘κ² μν₯μ λ―ΈμΉλ € μλν μ μμ΅λλ€.
Astronomy: You are well-versed in the study of the stars, planets, and cosmology in general.
μ²λ¬Έν: λ³κ³Ό νμ±, μ°μ£Όλ‘ μ λ°μ λν μ°κ΅¬μ μ ν΅ν©λλ€.
Athletics: Regular training has improved your physical fitness, making you better at climbing, jumping, running long distances, and swimming tasks.
μ‘체 νλ: κΎΈμ€ν νλ ¨μΌλ‘ μ 체 λ₯λ ₯μ΄ ν₯μλμ΄, λ±λ°Β·λμ½Β·μ₯거리 λ¬λ¦¬κΈ°Β·μμ κ΄λ ¨ μΌμ λ λ₯ν©λλ€.
Athletics and gymnastics are similar skills, but athletics focuses on tasks related to using your Might Pool, while gymnastics focuses on tasks requiring your Speed Pool.
μ‘체 νλκ³Ό 체쑰λ λΉμ·ν κΈ°λ₯μ΄μ§λ§, μ‘체 νλμ ν μλμ μ°λ μΌμ, 체쑰λ μλ ₯ μλμ μ°λ μΌμ μ΄μ μ λ§μΆ₯λλ€.
Attacking (tier restricted): Choose one kind of attack action per training you gain in this skill: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, heavy ranged, or your unarmed attacks. Alternatively, you're better at attacking with one of your special abilities (like Blast or Onslaught) or one kind of weapon you can freely use (such as swords or rifles).
곡격 (λ±κΈ μ ν): μ΄ κΈ°λ₯μ μ΅μν΄μ§ λλ§λ€ 곡격 νλ ν μ’ λ₯λ₯Ό κ³ λ¦ λλ€: κ²½λ ν격, κ²½λ λ λΆμ΄, κ²½λ μ¬κ²©, μ€ν ν격, μ€ν λ λΆμ΄, μ€ν μ¬κ²©, μ€μ₯ ν격, μ€μ₯ λ λΆμ΄, μ€μ₯ μ¬κ²©, λλ 맨μ 곡격. κ·Έ λμ λΈλμ€νΈλ μλ κ°μ νΉμ λ₯λ ₯ νλ, λλ λΆμ΄μ΅ μμ΄ μΈ μ μλ 무기 ν μ’ λ₯(μ: κ²μ΄λ μμ΄)μ λ λ₯ν΄μ§λ μ νλ κ°λ₯ν©λλ€.
Biology: You have a deep working knowledge of living systems, including animals, plants, and insects appropriate to your game's setting.
μλ¬Όν: κ²μ λ°°κ²½μ λ§λ λλ¬Ό, μλ¬Ό, κ³€μΆ©μ λΉλ‘―ν μλͺ 체κ³μ λν΄ κΉμ΄ μκ² μ΄ν΄νκ³ μμ΅λλ€.
Charm: You know how to interact with people to get them to react to you positively. In a disagreement, you're adept at getting them to agree with your position.
λ§€λ ₯: μ¬λλ€μ΄ λΉμ μκ² νΈμμ μΌλ‘ λ°μνλλ‘ μνΈμμ©νλ λ²μ μλλ€. μ견 μΆ©λμ΄ μκΈ°λ©΄ μλκ° λΉμ μ μ₯μ λμνκ² λ§λλ λ° λ₯ν©λλ€.
Any truthful positive social interaction is covered by charm.
μ§μ€ν κΈμ μ μ¬νμ μνΈμμ©μ λͺ¨λ λ§€λ ₯μΌλ‘ μ²λ¦¬ν©λλ€.
Chemistry: You're knowledgeable about the composition and properties of physical substances, allowing you to predict and study chemical reactions, analyze substances to detect chemicals of interest, and---with sufficient time and experiments---attempt to develop novel materials.
νν: λ¬Όμ§μ μ‘°μ±κ³Ό μ±μ§μ λν΄ μ μκ³ μμ΄, νν λ°μμ μμΈ‘νκ³ μ°κ΅¬νκ³ , λ¬Όμ§μ λΆμν΄ κ΄μ¬ μλ μ±λΆμ μ°Ύμλ΄κ³ , μκ°κ³Ό μ€νμ΄ μΆ©λΆνλ€λ©΄ μλ‘μ΄ λ¬Όμ§μ κ°λ°νλ € μλν μ μμ΅λλ€.
Crafting: You're well-versed in one aspect of crafting, as appropriate to your game's setting. Options include cooking; weaving; metalworking or blacksmithing; leatherworking; brewing, vinting, and/or distilling; woodworking; pottery; gun and ammunition smithing; or something else available for the genre.
μ μ: κ²μ λ°°κ²½μ λ§λ μ μ λΆμΌ ν κ°μ§μ μ ν΅ν©λλ€. μ리, μ§μ‘°, κΈμ κ°κ³΅ λλ λμ₯μΌ, κ°μ£½ μΈκ³΅, μμ‘°Β·μμΈ μ μ‘°Β·μ¦λ₯, λͺ©κ³΅, λμκΈ°, μ΄κΈ°Β·νμ½ μ μ, λλ κ·Έ μ₯λ₯΄μμ κ°λ₯ν λ€λ₯Έ λΆμΌ μ€μμ κ³ λ₯Ό μ μμ΅λλ€.
Crafting training allows you to craft (and, if appropriate, repair) related items using your resources.
μ μμ μ΅μνλ©΄ μμ μ μμμ μ¨μ κ΄λ ¨ 물건μ λ§λ€κ³ (μ μ νλ€λ©΄ μμ λ) ν μ μμ΅λλ€.
Cybernetics: You're knowledgeable about cybernetic prosthetics, enhancements, and related machine-body and machine-mind devices, with some practice in installing, maintaining, repairing, and removing them.
μ¬μ΄λ²λ€ν±μ€: μ¬μ΄λ²λ€ν± μμμ‘±, κ°ν μ₯μΉ, κ·Έμ κ΄λ ¨λ κΈ°κ³-μ 체·기κ³-μ μ μ₯μΉμ λν΄ μ μλ©°, μ€μΉΒ·μ μ§λ³΄μΒ·μ리·μ κ±°μλ μ΄λ μ λ κ²½νμ΄ μμ΅λλ€.
Deception: You are a capable liar, able to use speech and the written word to deceive and misinform others.
κΈ°λ§: λ§κ³Ό κΈλ‘ λ¨μ μμ΄κ³ μλͺ»λ μ 보λ₯Ό μ£Όλ λ° λ₯μν μ λ₯ν κ±°μ§λ§μμ΄μ λλ€.
Any untruthful positive social interaction is covered by deception.
κ±°μ§λ κΈμ μ μ¬νμ μνΈμμ©μ λͺ¨λ κΈ°λ§μΌλ‘ μ²λ¦¬ν©λλ€.
Defending (tier restricted): Choose one kind of defense per training you gain in this skill: blocking an attack (a Might task), dodging an attack (a Speed task), a Might defense roll to endure an unwanted physical effect, or an Intellect defense roll to resist an unwanted mental effect.
λ°©μ΄ (λ±κΈ μ ν): μ΄ κΈ°λ₯μ μ΅μν΄μ§ λλ§λ€ λ°©μ΄ μ’ λ₯ νλλ₯Ό κ³ λ¦ λλ€: 곡격μ λ§κΈ°(ν μΌ), 곡격μ νΌνκΈ°(μλ ₯ μΌ), μμΉ μλ 물리μ ν¨κ³Όλ₯Ό λ²ν ¨ λ΄λ ν λ°©μ΄ κ΅΄λ¦Ό, λλ μμΉ μλ μ μ μ ν¨κ³Όμ μ ννλ μ§μ± λ°©μ΄ κ΅΄λ¦Ό.
Disarming traps: You have a knack for figuring out how devious mechanisms and traps function, giving you better odds in your attempt to defuse them, if not permanently then at least long enough to bypass them.
ν¨μ ν΄μ : κ΅λ¬ν μ₯μΉμ ν¨μ μ΄ μ΄λ»κ² μλνλμ§ μμλ΄λ μ¬μ£Όκ° μμ΄, μꡬνλ μλλλΌλ μ΅μν κ·Έκ²μ μ°νν μκ°μ λ² λ§νΌ 무λ ₯νλ₯Ό μλνλ λ° λ μ 리ν©λλ€.
Disguise: You're adept at disguising your identity with a false appearance using minimal accoutrements, usually with whatever's at hand.
λ³μ₯: μ΅μνμ μνβλκ° μμ μ‘νλ κ² λ¬΄μμ΄λ βμΌλ‘ κ°μ§ μΈλͺ¨λ₯Ό κΎΈλ©° μ 체λ₯Ό μ¨κΈ°λ λ° λ₯μν©λλ€.
Disguise
λ³μ₯
Applying a disguise usually requires a disguise kit or access to similar materials and at least a minute (or many minutes) to complete. A disguise may allow you to pass as someone else of roughly your size and shape. Besides appearing as someone else, a disguise may require impersonating a different voice and different mannerisms. A disguise usually routinely (no rolls required) convinces casual observers, especially those who don't already know you, though if the disguise comes under direct scrutiny or challenge, you must succeed on a disguise task against the level of whoever's studying you to maintain the deception.
λ³μ₯μ νλ €λ©΄ λ³΄ν΅ λ³μ₯ λꡬλ κ·Έμ μ€νλ μ¬λ£κ° νμνλ©°, μμ±κΉμ§ μ΅μ 1λΆ(λλ κ·Έ μ΄μ)μ΄ κ±Έλ¦½λλ€. λ³μ₯μ μμ κ³Ό μ²΄κ΅¬κ° λΉμ·ν λ€λ₯Έ μ¬λμΌλ‘ 보μ΄κ² ν΄ μ€ μ μμ΅λλ€. μΈλͺ¨λ§μ΄ μλλΌ λ€λ₯Έ λͺ©μ리μ λͺΈμ§μ νλ΄ λ΄μΌ ν μλ μμ΅λλ€. λ³μ₯μ νΉν λΉμ μ μλ λͺ¨λ₯΄λ 무μ¬ν κ΄μ°°μλΌλ©΄ λ³΄ν΅ λ³λ νμ μμ΄λ μμ λμ΄κ°μ§λ§, λ³μ₯μ΄ μ§μ μ μΈ μ£Όμλ λμ μ λ°λλ€λ©΄ λ³μ₯μ μ΄νΌλ μλμ λ±κΈμ λͺ©νλ‘ λ³μ₯ μΌμ μ±κ³΅ν΄μΌ μμμλ₯Ό μ μ§ν μ μμ΅λλ€.
Disguise kit contents vary by genre, but all contain setting-appropriate materials a character can use to change their features, hair, and other distinguishing elements, possibly even including alternate clothing.
λ³μ₯ λꡬμ ꡬμ±μ μ₯λ₯΄λ§λ€ λ€λ₯΄μ§λ§, μ΄λ κ²μ΄λ μΊλ¦ν°κ° μΈλͺ¨Β·λ¨Έλ¦¬ λͺ¨μ λ± λμ λλ μμλ₯Ό λ°κΎΈλ λ° μΈ μ μλ, λ°°κ²½μ μ΄μΈλ¦¬λ μ¬λ£κ° λ€μ΄ μμΌλ©° μ¬λ² μ·κΉμ§ ν¬ν¨λ μλ μμ΅λλ€.
If attempting to disguise yourself as a particular person, you must have previously interacted with them or studied them, their specific voice, and their mannerisms, and the disguise task to maintain the deception under direct scrutiny isΒ hindered.
νΉμ μΈλ¬Όλ‘ λ³μ₯νλ € νλ€λ©΄ κ·Έ μ¬λκ³Ό 미리 μνΈμμ©νκ±°λ κ·Έ μ¬λκ³Ό κ·Έ νΉμ μ λͺ©μ리, λͺΈμ§μ μ°κ΅¬ν μ μ΄ μμ΄μΌ νλ©°, μ§μ μ μΈ μ£Όμ μλ μμμλ₯Ό μ μ§νλ λ³μ₯ μΌμ λ°©ν΄λ°μ΅λλ€.
Driving: You can keep a car or truck (or land vehicle appropriate to your game's setting) on the road even under difficult conditions.
μ΄μ : μ΄λ €μ΄ 쑰건μμλ μλμ°¨λ νΈλ(λλ κ²μ λ°°κ²½μ λ§λ μ‘μ νκ²)μ λλ‘ μμ μ μ§ν μ μμ΅λλ€.
Engineering: You can analyze, repair, and create innovative solutions for complex problems, such as tracing power outages and making new devices appropriate to your game's setting.
곡ν: μ μ μμΈμ μΆμ νκ±°λ κ²μ λ°°κ²½μ λ§λ μλ‘μ΄ μ₯μΉλ₯Ό λ§λλ λ±, 볡μ‘ν λ¬Έμ λ₯Ό λΆμνκ³ μ리νκ³ νμ μ μΈ ν΄κ²°μ± μ κ³ μν μ μμ΅λλ€.
Engineering, Hacking, and Systems Operation
곡ν, ν΄νΉ, μμ€ν μ‘°μ
The differences between engineering, hacking, and systems operation are that training in engineering eases your tasks to create, repurpose, and repair complex items (and requires making physical alterations in the real world). Hacking, on the other hand, eases your tasks to warp, distort, or otherwise use software embedded in a device or network in ways that were never intended (and do not involve making physical alterations). Finally, systems operation eases your tasks to use complex items and systems as intended, including computers and regular computer programming (but, like hacking, do not require physical alterations to devices).
곡ν, ν΄νΉ, μμ€ν μ‘°μμ μ°¨μ΄λ μ΄λ μ΅λλ€. 곡νμ μ΅μνλ©΄ 볡μ‘ν 물건μ λ§λ€κ³ , μ©λλ₯Ό λ°κΎΈκ³ , μ리νλ μΌμ΄ μνλ©λλ€(νμ€μμ 물리μ μΌλ‘ μμ λμΌ ν©λλ€). λ°λ©΄ ν΄νΉμ μ₯μΉλ λ€νΈμν¬μ λ΄μ₯λ μννΈμ¨μ΄λ₯Ό μλ μλμ λ€λ₯΄κ² μ곑νκ±°λ λ€νκ±°λ μ΄μ©νλ μΌμ μνν©λλ€(물리μ κ°μ‘°λ νμ μμ΅λλ€). λ§μ§λ§μΌλ‘ μμ€ν μ‘°μμ μ»΄ν¨ν°λ μΌλ°μ μΈ νλ‘κ·Έλλ°μ ν¬ν¨ν΄, 볡μ‘ν 물건과 μμ€ν μ μλλ λλ‘ μ¬μ©νλ μΌμ μνν©λλ€(ν΄νΉκ³Ό λ§μ°¬κ°μ§λ‘ μ₯μΉμ 물리μ κ°μ‘°λ νμ μμ΅λλ€).
Engineering training could potentially require resources to make or repair complex systems. In a sci-fi setting, the engineering skill includes any task related to the mechanics skill.
곡ν νλ ¨μ 볡μ‘ν μμ€ν μ λ§λ€κ±°λ μ리νλ λ° μμμ΄ νμν μ μμ΅λλ€. SF λ°°κ²½μμλ 곡ν κΈ°λ₯μ μ λΉ κΈ°λ₯κ³Ό κ΄λ ¨λ μΌλ λͺ¨λ ν¬ν¨λ©λλ€.
Regular computer usage and programming---as opposed to hacking---is a systems operation task.
ν΄νΉκ³Ό λ¬λ¦¬ μΌλ°μ μΈ μ»΄ν¨ν° μ¬μ©κ³Ό νλ‘κ·Έλλ°μ μμ€ν μ‘°μ μΌμ λλ€.
Escaping: You're talented at slipping restraints, squeezing through bars, breaking the grip of a creature holding you, pulling free from sucking quicksand, or some similar circumstance.
νμΆ: ꡬμμ λΉ μ Έλκ°κ³ , μ°½μ΄ μ¬μ΄λ₯Ό λΉμ§κ³ λκ°κ³ , μμ μ λΆλ μλ¬Όμ μμκ·λ₯Ό λΏλ¦¬μΉκ³ , λΉ¨μλ€μ΄λ μ μ¬μμ λ²μ΄λλ λ± λΉμ·ν μν©μ μ¬λ₯μ΄ μμ΅λλ€.
Farming: You are knowledgeable when it comes to cultivating land, raising crops, and harvesting what you've grown to provide food and resources at the end of the growing seasons. (Tending to livestock in any but the most general way requires training in animal care.)
λμ¬: λ μ κ²½μνκ³ μλ¬Όμ κΈ°λ₯΄κ³ μνν΄, μνκΈ°κ° λλ λ μλκ³Ό μμμ λ§λ ¨νλ λ° μ ν΅ν©λλ€. (κ°μ₯ μΌλ°μ μΈ λ°©μμ΄ μλ κ°μΆ λ보기λ λλ¬Ό λ보기 νλ ¨μ΄ νμν©λλ€.)
Firefighting: You are proficient in methods to contain fires and know the best ways to use axes, hoses, fire extinguishers, and other tools to directly suppress fire.
μλ°©: νμ¬λ₯Ό μ΅μ νλ λ°©λ²μ λ₯μνλ©°, λλΌΒ·νΈμ€Β·μνκΈ° λ± λ€λ₯Έ λꡬλ₯Ό μ¨μ λΆμ μ§μ μ§μνλ μ΅μ μ λ°©λ²μ μλλ€.
Forensics: You know how to interpret physical evidence to figure out what happened at a location, such as at a crime scene, or what may have led to an object's current condition, such as the cause of death for a body.
λ²μν: 물리μ μ¦κ±°λ₯Ό ν΄μν΄ λ²μ£ νμ₯ κ°μ μ₯μμμ λ¬΄μ¨ μΌμ΄ μμλμ§, λλ μμ μ μ¬λ§ μμΈμ²λΌ μ΄λ€ λ¬Όμ²΄κ° νμ¬ μνμ μ΄λ₯΄κ² λ κ²½μλ₯Ό μμλ΄λ λ²μ μλλ€.
Gathering information: You're adroit at gathering rumors, stories, and other information from locals to discover the news of the day; doing so requires several hours of effort.
μ 보 μμ§: κ·Έ μ§μ μ¬λλ€μκ²μ μλ¬Έκ³Ό μ΄μΌκΈ°, κ·Έ λ°μ μ 보λ₯Ό λͺ¨μ μ€λμ μμμ μμλ΄λ λ° λ₯μνλ©°, μ΄λ₯Ό μν΄μλ λͺ μκ°μ λ Έλ ₯μ΄ νμν©λλ€.
Gathering information in a real-world or science fiction setting---also known as researching---includes using sources like databases, physical archives, discussion platforms, and experts who agree to message you.
νμ€ μΈκ³λ SF λ°°κ²½μμ μ 보 μμ§βνν μ‘°μ¬λΌκ³ λ ν©λλ€βμ λ°μ΄ν°λ² μ΄μ€, 물리μ κΈ°λ‘ λ³΄κ΄μ, ν λ‘ νλ«νΌ, λ©μμ§μ μν΄ μ£Όλ μ λ¬Έκ° κ°μ μΆμ²λ₯Ό νμ©νλ κ²λ ν¬ν¨ν©λλ€.
Geology: You're knowledgeable about planetary structure, composition, and processes (including working knowledge of earthquakes, volcanoes, and the formation of natural resources).
μ§μ§ν: νμ±μ ꡬ쑰, μ‘°μ±, μμ© κ³Όμ (μ§μ§, νμ°, μ²μ°μμ νμ±μ λν μ€μ© μ§μ ν¬ν¨)μ λν΄ μ μλλ€.
Gunnery (tier restricted): You are proficient in attacking with all large mounted weapons appropriate to the setting, including tank cannons, battleship guns, turrets, or spacecraft weaponry such as torpedoes, railguns, phasers, and so on.
ν¬μ (λ±κΈ μ ν): μ μ°¨ν¬, μ ν¨ ν¨ν¬, ν¬ν, λλ μ΄λ’°Β·λ μΌκ±΄Β·νμ΄μ κ°μ μ°μ£Όμ 무기 λ± λ°°κ²½μ λ§λ λͺ¨λ λν κ±°μΉ λ¬΄κΈ°λ‘ κ³΅κ²©νλ λ° λ₯μν©λλ€.
Gymnastics: Regular training has improved your balance, easing your tasks to avoid losing your footing, as well as attempts to roll, dive, flip, and pull off similar feats that require grace and agility, such as precision jumping, sprints, swinging from ropes or handholds, dancing, skiing, or ice skating.
체쑰: κΎΈμ€ν νλ ¨μΌλ‘ κ· ν κ°κ°μ΄ ν₯μλμ΄, λ°μ νλλμ§ μμΌλ €λ μΌ, κ·Έλ¦¬κ³ κ΅¬λ₯΄κΈ°Β·λ€μ΄λΉΒ·κ³΅μ€μ λΉμ²λΌ μ°μν¨κ³Ό 민첩ν¨μ΄ νμν λμβμ λ° λμ½, μ λ ₯ μ§μ£Ό, λ°§μ€μ΄λ μμ‘μ΄μ λ§€λ¬λ € μ΄λνκΈ°, μΆ€, μ€ν€, μ€μΌμ΄ν λ±βμ μνν©λλ€.
If you are trained in gymnastics, it might provide the same benefit in zero-G environments as zero-G fluency. But not the other way around.
체쑰μ μ΅μνλ€λ©΄ 무μ€λ ₯ νκ²½μμλ 무μ€λ ₯ μ μκ³Ό κ°μ μ΄λμ μ€ μ μμ΅λλ€. λ€λ§ κ·Έ λ°λλ μ±λ¦½νμ§ μμ΅λλ€.
Hacking: You can exploit weaknesses in a computer or computerized machine to gain unauthorized access, manipulate its intended function, damage it, and/or otherwise contravene its regular operation. Hacking requires a connection and some way to manipulate the system, such as with a keyboard or more advanced interface, and requires at least a few rounds or even minutes of effort, and perhaps much longer, depending on the hack desired.
ν΄νΉ: μ»΄ν¨ν°λ μ»΄ν¨ν°νλ κΈ°κ³μ μ½μ μ μ΄μ©ν΄ 무λ¨μΌλ‘ μ κ·Όνκ³ , μλ κΈ°λ₯μ μ‘°μνκ³ , μμμν€κ±°λ μ μ μλμ λ°©ν΄ν μ μμ΅λλ€. ν΄νΉμλ μ°κ²° μλ¨κ³Ό ν€λ³΄λ λλ λ λ°μ λ μΈν°νμ΄μ€ κ°μ μ‘°μ μλ¨μ΄ νμνλ©°, μ΅μ λͺ λΌμ΄λμμ λͺ λΆ, μνλ ν΄νΉ λ΄μ©μ λ°λΌ ν¨μ¬ λ μ€λ 걸릴 μλ μμ΅λλ€.
Attempting to exploit, break, or warp a computerized system---as opposed to operating a system as intended---is a hacking task.
μμ€ν μ μλλλ‘ μ‘°μνλ κ²μ΄ μλλΌ μ»΄ν¨ν°νλ μμ€ν μ μ΄μ©νκ±°λ λΆμκ±°λ μ곑νλ €λ μλλ ν΄νΉ μΌμ λλ€.
Healing: You're experienced in diagnosing and dealing with sickness, bruises, cuts, breaks, and other injuries, and are proficient with healingΒ tasks.
μΉμ : λ³, νλ°μ, μ΄μ, 골μ λ± μ¬λ¬ λΆμμ μ§λ¨νκ³ λ€λ£¨λ λ° κ²½νμ΄ λ§μΌλ©°, μΉμ κ΄λ ¨ μΌμ λ₯μν©λλ€.
Healing might be called "medicine" in real-world or science fiction settings, suggesting the possibility that the character previously pursued a medical specialty, nursing, dentistry, optometry, audiology, or something similar.
μΉμ λ νμ€ μΈκ³λ SF λ°°κ²½μμ "μμ "μ΄λΌ λΆλ¦΄ μλ μμΌλ©°, μΊλ¦ν°κ° κ³Όκ±° μνΒ·κ°νΈΒ·μΉκ³ΌΒ·κ²μΒ·μ²κ°ν λ± κ΄λ ¨ μ λ¬Έ λΆμΌμ μ’ μ¬νμ κ°λ₯μ±μ μμ¬ν©λλ€.
Training in healing eases your task to treat a wound.
μΉμ μ μ΅μνλ©΄ λΆμ μΉλ£ μΌμ΄ μνλ©λλ€.
Heavy equipment operation: You're proficient in operating various heavy machinery used in construction projects, such as bulldozers, cranes, excavators, pavers, rollers, and other equipment appropriate to your game's setting.
μ€μ₯λΉ μ‘°μ: λΆλμ , ν¬λ μΈ, κ΅΄μ°©κΈ°, ν¬μ₯κΈ°, λ‘€λ¬ λ± κ²μ λ°°κ²½μ λ§λ μ¬λ¬ 건μ€μ© μ€μ₯λΉλ₯Ό μ‘°μνλ λ° λ₯μν©λλ€.
History: You're well-versed in the study of past events, societies, and cultures, and you have related knowledge about what's led to current nations and populations.
μμ¬: κ³Όκ±°μ μ¬κ±΄, μ¬ν, λ¬Ένλ₯Ό μ°κ΅¬νλ λ° μ ν΅νλ©°, νμ¬μ κ΅κ°μ μΈκ΅¬κ° νμ±λ λ°°κ²½μ λν κ΄λ ¨ μ§μλ κ°μΆκ³ μμ΅λλ€.
Identifying: Your analytical mind allows you to venture a guess regarding the origin of unfamiliar objects, texts, sounds, and so on.
κ°μ : λΆμμ μΈ μ¬κ³ λλΆμ λ―μ 물건, λ¬Έμ, μ리 λ±μ μΆμ²λ₯Ό μΆμΈ‘ν μ μμ΅λλ€.
Initiative: Your reactions are honed, giving you skill in initiative tasks during combat.
μ°μ κΆ: λ°μ μλκ° λ¨λ ¨λμ΄ μμ΄ μ ν¬ μ€ μ°μ κΆ μΌμ λ₯ν©λλ€.
Intimidation: You're good at swaying others with threatening words and/or a fearsome presence.
μν: μνμ μΈ λ§μ΄λ μμμ μΈ μ‘΄μ¬κ°μΌλ‘ λ€λ₯Έ μ΄λ₯Ό νλλ λ° λ₯μν©λλ€.
Any negative social interaction is covered by intimidation.
λͺ¨λ λΆμ μ μ¬νμ μνΈμμ©μ μνμΌλ‘ μ²λ¦¬ν©λλ€.
Lockpicking: You are proficient at unlocking a locked mechanism without the key.
μλ¬Όμ λ°κΈ°: μ΄μ μμ΄ μ κΈ΄ μ₯μΉλ₯Ό μ¬λ λ° λ₯μν©λλ€.
Magic lore: You've studied magical traditions of many different sorts and know something about the different organizations and schools, leading magical practitioners, sources of power, fabled artifacts, and more. Your lore helps you identify magic items, the potential purpose of a strange ritual, or how an active spell is working, or gain some similar insight. By spending a minute concentrating on an object or area, you can determine if there is any magic present; by examining a magical object or area and making a magic lore roll against the target's level, you can determine the magic's general purpose or function.
λ§λ² μ§μ: λ€μν λ§λ² μ ν΅μ μ°κ΅¬νμΌλ©°, μ¬λ¬ μ‘°μ§κ³Ό νν, μ΄λ¦λ λ§λ² μνμ, νμ μμ², μ μ€μ μΈ μν°ν©νΈ λ±μ λν΄ μ‘°κΈμ μκ³ μμ΅λλ€. μ΄ μ§μμ λ§λ² 물건μ μμ보거λ, κΈ°λ¬ν μμμ λͺ©μ , λ°λ μ€μΈ μ£Όλ¬Έμ μλ λ°©μ λ±μ νμ νκ±°λ, κ·Έμ λΉμ·ν ν΅μ°°μ μ»λ λ° λμμ΄ λ©λλ€. 물건μ΄λ μ₯μμ 1λΆκ° μ§μ€νλ©΄ κ·Έκ³³μ λ§λ²μ΄ μ‘΄μ¬νλμ§ μμλΌ μ μκ³ , λ§λ² 물건μ΄λ μ₯μλ₯Ό μ΄νΌλ©° λμμ λ 벨μ λͺ©νλ‘ λ§λ² μ§μ κ΅΄λ¦Όμ μ±κ³΅νλ©΄ κ·Έ λ§λ²μ λλ΅μ μΈ λͺ©μ μ΄λ κΈ°λ₯μ μμλΌ μ μμ΅λλ€.
Magic lore might be called "occultism" in real-world or science fiction settings where magic isn't real (or, at least, is generally believed not to be real).
λ§λ²μ΄ μ€μ¬νμ§ μλ(μ μ΄λ μΌλ°μ μΌλ‘λ μ€μ¬νμ§ μλλ€κ³ μ¬κ²¨μ§λ) νμ€ μΈκ³λ SF λ°°κ²½μμλ λ§λ² μ§μμ΄ λ¨μν "μ€μ»¬νΈ"λΌκ³ λΆλ¦΄ μλ μμ΅λλ€.
Mathematics: You're a whiz with numbers, calculations, and pattern analysis.
μν: μ«μμ κ³μ°, ν¨ν΄ λΆμμ λ₯ν©λλ€.
Mechanics: You can diagnose, repair, maintain, and (with the right tools and parts) build engines and various machines appropriate to your game's setting.
μ λΉ: κ²μ λ°°κ²½μ λ§λ μμ§κ³Ό μ¬λ¬ κΈ°κ³λ₯Ό μ§λ¨Β·μ리·μ λΉνκ³ , μλ§μ λꡬμ λΆνλ§ μλ€λ©΄ μ μν μλ μμ΅λλ€.
Mechanics training often requires resources to build and repair engines.
μ λΉ νλ ¨μ μμ§μ λ§λ€κ±°λ μ리νλ λ° μμμ΄ νμν κ²½μ°κ° λ§μ΅λλ€.
Mining: You have experience with methods for extracting valuable geological materials and minerals from the ground, including the use of mining tools appropriate to the genre.
μ±κ΅΄: λ μμ κ·μ€ν μ§μ§νμ μ¬λ£μ κ΄λ¬Όμ μΊλ΄λ λ°©λ²κ³Ό μ₯λ₯΄μ λ§λ μ±κ΅΄ λꡬ μ¬μ©λ²μ κ²½νμ΄ μμ΅λλ€.
Mining techniques vary widely by genre. For example, in a fantasy or real-world historical genre, pickaxes feature prominently. In more modern real-world and horror settings, dynamite comes into the picture. In science fiction settings, a miner might know how to use laser boring devices.
μ±κ΅΄ κΈ°λ²μ μ₯λ₯΄λ§λ€ ν¬κ² λ€λ¦ λλ€. μλ₯Ό λ€μ΄ ννμ§λ νμ€ μΈκ³ μ¬κ·Ή μ₯λ₯΄λΌλ©΄ 곑κ΄μ΄κ° λλλ¬μ§κ² μ°μ λλ€. μ’ λ νλμ μΈ νμ€ μΈκ³λ νΈλ¬ λ°°κ²½μμλ λ€μ΄λλ§μ΄νΈκ° λ±μ₯ν©λλ€. SF λ°°κ²½μ΄λΌλ©΄ κ΄λΆκ° λ μ΄μ κ΅΄μ°© μ₯μΉλ₯Ό λ€λ£° μ€ μ μλ μμ΅λλ€.
Navigation: Your sense of direction is well honed, and you are familiar with using maps, cues from the environment, and/or tools appropriate to the setting to find your way through an unfamiliar or confusing landscape.
νλ²: λ°©ν₯ κ°κ°μ΄ μ λ¨λ ¨λμ΄ μμ΄, λ―μ€κ±°λ νΌλμ€λ¬μ΄ μ§νμ μ§λ, νκ²½μ λ¨μ, λ°°κ²½μ λ§λ λꡬ λ±μ μ΄μ©ν΄ ν€μ³ λκ°λ λ° μ΅μν©λλ€.
Outdoor survival: You know the basics of hunting, trapping, fishing, and other ways to find (and prepare) game and vegetation for food, as well as locating drinkable water and shelter in wilderness areas.
μΌμΈ μμ‘΄: μ¬λ₯, λ« λκΈ°, λμ, κ·Έ λ°μ λ°©λ²μΌλ‘ μμ© λμλ¬Όμ ꡬνκ³ (κ·Έλ¦¬κ³ μ‘°λ¦¬νκ³ ), μΌμ μ§μμμ λ§μ€ λ¬Όκ³Ό μμ μ²λ₯Ό μ°Ύλ κΈ°λ³ΈκΈ°λ₯Ό μλλ€.
Perception: You have a better chance to notice what others miss in a physical environment when searching an area, listening closely, or using some other sense to discover what's hidden or not obvious.
μ§κ°: ꡬμμ μμνκ±°λ, κ· κΈ°μΈμ¬ λ£κ±°λ, λ€λ₯Έ κ°κ°μ λμν΄ μ¨κ²¨μ§κ±°λ μ λλ¬λμ§ μλ κ²μ μ°ΎμλΌ λ, 물리μ νκ²½μμ λ¨λ€μ΄ λμΉλ κ²μ μμμ± κ°λ₯μ±μ΄ λ λμ΅λλ€.
Performance: You're adept at one kind of performance or art, whether that's singing, comedy, playing an instrument, acting on a stage or in front of a camera, composing, painting, or something else.
곡μ°: λ Έλ, μ½λ―Έλ, μ κΈ° μ°μ£Ό, 무λλ μΉ΄λ©λΌ μ μ°κΈ°, μ곑, κ·Έλ¦Ό λ± ν κ°μ§ μ’ λ₯μ 곡μ°μ΄λ μμ μ λ₯ν©λλ€.
Philosophy: You're conversant with critically analyzing questions regarding existence, knowledge, ethics, and similar fundamental issues.
μ² ν: μ‘΄μ¬, μ§μ, μ€λ¦¬ λ± κ·Όλ³Έμ μΈ λ¬Έμ λ₯Ό λΉνμ μΌλ‘ λΆμνλ λ° λ₯ν΅ν©λλ€.
Physics: You're knowledgeable about scientifically derived laws of the physical universe and can use that knowledge to devise experiments to probe natural phenomena.
물리ν: κ³Όνμ μΌλ‘ λμΆλ 물리 μ°μ£Όμ λ²μΉμ λν΄ μ μλ©°, κ·Έ μ§μμ νμ©ν΄ μμ° νμμ νꡬνλ μ€νμ κ³ μν μ μμ΅λλ€.
Pickpocketing: You're adept at separating a target from belongings they carry on their person without being detected. You're also trained with sleight-of-hand tricks, like making a coin seemingly disappear, hiding something in your own clothing, or planting something on someone else.
μλ§€μΉκΈ°: λ€ν€μ§ μκ³ μλκ° λͺΈμ μ§λ μμ§νμ λΌμ΄ λ΄λ λ° λ₯μν©λλ€. λμ μ κ°μͺ½κ°μ΄ μ¬λΌμ§κ² νκ±°λ, μκΈ° μ· μμ 무μΈκ°λ₯Ό μ¨κΈ°κ±°λ, λ¨μκ² λ¬΄μΈκ°λ₯Ό λͺ°λ μ¬λ λ± μμ¬μ£Όλ₯Ό μ΄μ©ν μμμμλ νλ ¨λμ΄ μμ΅λλ€.
Piloting: You're adept at piloting planes, boats, submersibles, or craft appropriate to your game's setting.
μ‘°μ’ : κ²μ λ°°κ²½μ λ§λ λΉνκΈ°, λ°°, μ μμ , λλ νκ²μ μ‘°μ’ νλ λ° λ₯μν©λλ€.
Piloting spacecraft: You're adept at piloting a spaceship, including in tasks related to navigating to other locations in space, as appropriate to your vessel's capabilities and the game's setting.
μ°μ£Όμ μ‘°μ’ : μ°μ£Όμ μ μ‘°μ’ νλ λ° λ₯μνλ©°, μμ μ ν¨μ μ±λ₯κ³Ό κ²μ λ°°κ²½μ λ§κ² λ€λ₯Έ μ°μ£Ό μ§μμΌλ‘ νν΄νλ μΌλ λ€λ£Ήλλ€.
Psychic lore: You're cognizant of the many varieties of psychic talent; of the leagues, agencies, and other groups that employ entities with psionic power; and of other related topics. Your lore helps you identify psychic activity, objects, or the purpose of a particular psychic working, or gain some similar insight.
μ¬μ΄μ€λ μ§μ: μ¬μ΄μ€λ μ¬λ₯μ μ¬λ¬ μ’ λ₯, μ¬μ΄μ€λ λ₯λ ₯μ μ§λ μ‘΄μ¬λ₯Ό κ³ μ©νλ λ¨μ²΄Β·κΈ°κ΄, κ·Έ λ°μ κ΄λ ¨ μ£Όμ μ μ ν΅ν©λλ€. μ΄ μ§μμ μ¬μ΄μ€λ νλμ΄λ 물건, νΉμ μ¬μ΄μ€λ μμ©μ λͺ©μ μ μμ보거λ κ·Έμ λΉμ·ν ν΅μ°°μ μ»λ λ° λμμ΄ λ©λλ€.
Psychology: You're conversant with the study of behavior and therapies developed to address mental health.
μ¬λ¦¬ν: νλμ λν μ°κ΅¬μ μ μ 건κ°μ λ€λ£¨κΈ° μν΄ κ°λ°λ μΉλ£λ²μ μ ν΅ν©λλ€.
Publishing: You're well-versed in one aspect of publishing, such as writing, editing, copywriting, proofing, marketing, or something else. (Publishing is a modern real-world or science fiction skill. Someone interested in this skill in a historical real-world or fantasy setting might choose scribing instead.)
μΆν: μ§ν, νΈμ§, μΉ΄νΌλΌμ΄ν , κ΅μ , λ§μΌν λ± μΆνμ ν λΆμΌμ μ ν΅ν©λλ€. (μΆνμ νλμ μΈ νμ€ μΈκ³λ SF κΈ°λ₯μ λλ€. μ¬κ·Ή νμ€ μΈκ³λ ννμ§ λ°°κ²½μμ μ΄ λΆμΌμ κ΄μ¬ μλ μΊλ¦ν°λΌλ©΄ λμ νμ¬λ₯Ό κ³ λ₯Ό μ μμ΅λλ€.)
Recognizing motive: You're practiced at determining someone else's lies, motives, and disposition.
λκΈ° νλ³: λ¨μ κ±°μ§λ§, λκΈ°, μ±ν₯μ νμ νλ λ° μλ¬λμ΄ μμ΅λλ€.
Religious lore: You know about the gods and pantheons of the world; their cults, temples, and priesthoods; and their doctrines, holy artifacts, methods of worship, and religious holidays. Your lore helps you identify holy items if any exist in your setting, the potential purpose of a religious ceremony, or how divine influence might be affecting an area, or gain some similar insight.
μ’ κ΅ μ§μ: μΈμμ μ κ³Ό λ§μ μ , κ·Έλ€μ κ΅λ¨Β·μ μ Β·μ¬μ λ¨, κ΅λ¦¬Β·μ±λ¬ΌΒ·μλ°° λ°©μΒ·μ’ κ΅ μΆμΌμ λν΄ μλλ€. μ΄ μ§μμ λ°°κ²½μ μ±λ¬Όμ΄ μ‘΄μ¬νλ€λ©΄ κ·Έκ²μ μμ보거λ, μ’ κ΅ μμμ λͺ©μ , μ μ±ν μν₯μ΄ ν μ§μμ λ―ΈμΉλ λ°©μ λ±μ νμ νκ±°λ, κ·Έμ λΉμ·ν ν΅μ°°μ μ»λ λ° λμμ΄ λ©λλ€.
Religious lore might simply be called "religion" in real-world or science fiction settings where a constellation of different pantheons doesn't exist (or, at least, not obviously).
μ¬λ¬ λ§μ μ μ΄ λλ ·μ΄ μ‘΄μ¬νμ§ μλ(μ μ΄λ κ²μΌλ‘λ λλ¬λμ§ μλ) νμ€ μΈκ³λ SF λ°°κ²½μμλ μ’ κ΅ μ§μμ΄ λ¨μν "μ’ κ΅"λΌκ³ λΆλ¦΄ μλ μμ΅λλ€.
Riding: You know how to ride and care for a horse, camel, or similar mount. Alternatively, you know how to ride and care for a motorcycle, bicycle, or similar mechanical device appropriate to your game's setting.
νκΈ°: λ§, λν, λλ λΉμ·ν νκ²μ νκ³ λ보λ λ²μ μλλ€. λλ κ²μ λ°°κ²½μ λ§λ μ€ν λ°μ΄, μμ κ±°, λΉμ·ν κΈ°κ³ μ₯μΉλ₯Ό νκ³ κ΄λ¦¬νλ λ²μ μλλ€.
Scavenging: You're experienced in scavenging for food, water, shelter, and when you're especially lucky, a random piece of postapocalyptic equipment. A scavenging task attempt usually requires a minimum of ten minutes but could stretch to two to four hours spent searching through the rubble and ruins.
μ±μ§: μλ, λ¬Ό, μμ μ², κ·Έλ¦¬κ³ μ΄μ΄ μμ£Ό μ’λ€λ©΄ ν¬μ€νΈμν¬μΉΌλ¦½μ€ μ₯λΉ ν μ μ μ°Ύλ λ° κ²½νμ΄ λ§μ΅λλ€. μ±μ§ μλμλ λ³΄ν΅ μ΅μ 10λΆμ΄ 걸리μ§λ§, μν΄μ ννλ₯Ό λ€μ§λ λ° λμΈ μκ°κΉμ§ 걸릴 μλ μμ΅λλ€.
Scavenging and Related Tasks
μ±μ§κ³Ό κ΄λ ¨ κ³Όμ
| Level | Task |
|---|---|
| 5 | Find enough food and clean water for a group of five characters to eat and drink for one day |
| 5 | Find a place of relative safety to regroup, take shelter from the elements, and hide from other dangerous groups or creatures |
| β | The task is hindered by one step for every two more people (above five) a scavenger tries to find resources or a refuge for |
| + | The task is eased by one step for every two fewer people (below five) a scavenger tries to find resources or a refuge for |
| λ±κΈ | κ³Όμ |
|---|---|
| 5 | λ€μ― λͺ λΆμ μΊλ¦ν°κ° ν루 λ¨Ήκ³ λ§μ€ λ§νΌ μΆ©λΆν μλκ³Ό κΉ¨λν λ¬Όμ μ°Ύλλ€ |
| 5 | λΉκ΅μ μμ ν κ³³μ μ°Ύμ μ¬μ λΉνκ³ , λ μ¨λ₯Ό νΌνκ³ , λ€λ₯Έ μνν 무리λ μλ¬Όμ νΌν΄ μ¨λλ€ |
| β | λ€μ― λͺ μ λμ΄ λ λͺ μ΄ λμ΄λ λλ§λ€ μμμ΄λ νΌλμ²λ₯Ό μ°Ύλ μΌμ΄ ν λ¨κ³μ© λ°©ν΄λ°λλ€ |
| + | λ€μ― λͺ μμ λ λͺ μ΄ μ€μ΄λ€ λλ§λ€ μμμ΄λ νΌλμ²λ₯Ό μ°Ύλ μΌμ΄ ν λ¨κ³μ© μνλλ€ |
Scavenging is most appropriate for postapocalypse settings with easy access to the ruins of a fallen civilization that still contain potentially useful things, including preserved food and potable water. In other genres, or if attempting to find useful things in the wilderness, use outdoor survival.
μ±μ§μ 무λμ§ λ¬Έλͺ μ ννμ μ½κ² μ κ·Όν μ μκ³ κ·Έ μμ μμ§ μΈ λ§ν κ²λ€β보쑴 μλμ΄λ λ§μ€ μ μλ λ¬Όμ ν¬ν¨ν΄βμ΄ λ¨μ μλ ν¬μ€νΈμν¬μΉΌλ¦½μ€ λ°°κ²½μ κ°μ₯ μ μ΄μΈλ¦½λλ€. λ€λ₯Έ μ₯λ₯΄μμ, λλ μΌμμμ μΈ λ§ν κ²μ μ°ΎμΌλ € νλ€λ©΄ μΌμΈ μμ‘΄μ μ°μΈμ.
Scribing: You are adroit at copying texts, illustrating manuscripts, and preparing official documents by hand. (Scribing is usually an option in any setting except modern real world and science fiction. Someone interested in scribing in a modern real-world or sci-fi setting might choose publishing instead.)
νμ¬: μμΌλ‘ κΈμ λ² λΌκ³ , νμ¬λ³Έμ κ·Έλ¦Όμ κ·Έλ € λ£κ³ , 곡μ λ¬Έμλ₯Ό μμ±νλ λ° λ₯μν©λλ€. (νμ¬λ λ³΄ν΅ νλμ μΈ νμ€ μΈκ³λ SFλ₯Ό μ μΈν λͺ¨λ λ°°κ²½μμ μ νν μ μμ΅λλ€. νλμ μΈ νμ€ μΈκ³λ SF λ°°κ²½μμ μ΄ λΆμΌμ κ΄μ¬ μλ μΊλ¦ν°λΌλ©΄ λμ μΆνμ κ³ λ₯Ό μ μμ΅λλ€.)
Skilled trade: You're experienced in one skilled trade, potentially allowing you to earn a wage as a carpenter, a bricklayer, a drywall installer, a plumber, a mechanic, a roofer, an electrician, or a similar trade, as appropriate for your setting.
μλ ¨ κΈ°μ μ§: λͺ©μ, λ²½λ곡, 건μ 벽체 μ곡μ, λ°°κ΄κ³΅, μ λΉκ³΅, μ§λΆ κΈ°μ μ, μ κΈ° κΈ°μ μ λ± κ²μ λ°°κ²½μ λ§λ μλ ¨ κΈ°μ μ§ ν κ°μ§λ‘ μκΈμ λ² μ μμ λ§νΌ κ²½νμ΄ μμ΅λλ€.
Stealth: You're adept at sneaking and hiding, staying out of sight, and keeping all noise of your presence to a minimum.
μ μ : λͺ°λ μμ§μ΄κ³ μ¨λ λ° λ₯μνλ©°, μμΌμμ λ²μ΄λ μκ³ μμ μ μ‘΄μ¬κ° λλ¬λ μμμ μ΅μνν©λλ€.
Systems operation: You can operate a variety of different complex systems---including computers, robots, spacecraft drives, environmental systems, communication systems, scanning systems, and so on---to achieve their intended functions. This operation could extend to generating simple code for legitimate programming purposes.
μμ€ν μ‘°μ: μ»΄ν¨ν°, λ‘λ΄, μ°μ£Όμ ꡬλ μ₯μΉ, νκ²½ μμ€ν , ν΅μ μμ€ν , μ€μΊ μμ€ν λ± λ€μν 볡μ‘ν μμ€ν μ μλλ κΈ°λ₯λλ‘ μ‘°μν μ μμ΅λλ€. μ΄ μ‘°μμλ μ λΉν νλ‘κ·Έλλ° λͺ©μ μ μν κ°λ¨ν μ½λ μμ±λ ν¬ν¨λ μ μμ΅λλ€.
Tracking: You are better able to follow a target through all sorts of landscapes and environments and in identifying tracks.
μΆμ : μ¨κ° μ§νκ³Ό νκ²½μμ λμμ λ°λΌκ°κ³ νμ μ μμ보λ λ° λ λ₯ν©λλ€.
Woodcutting: You're adept at felling trees, splitting logs, and preparing timber for fuel, construction, and other uses. (Woodcutting is usually an option in any setting except modern real world and science fiction. Someone interested in woodcutting in a sci-fi setting might choose systems operation, allowing them to direct automated woodcutting machinery.)
λ²λͺ©: λ무λ₯Ό λ² κ³ , ν΅λ무λ₯Ό μͺΌκ°κ³ , μ°λ£Β·κ±΄μΆ λ±μ μΈ λͺ©μ¬λ₯Ό μ€λΉνλ λ° λ₯μν©λλ€. (λ²λͺ©μ λ³΄ν΅ νλμ μΈ νμ€ μΈκ³μ SFλ₯Ό μ μΈν λͺ¨λ λ°°κ²½μμ μ νν μ μμ΅λλ€. SF λ°°κ²½μμ λ²λͺ©μ κ΄μ¬ μλ μΊλ¦ν°λΌλ©΄ μλνλ λ²λͺ© κΈ°κ³λ₯Ό μ§νν μ μλ μμ€ν μ‘°μμ κ³ λ₯Ό μ μμ΅λλ€.)
Zero-G fluency: You're adept at moving through zero-gravity and low-gravity environments.
무μ€λ ₯ μ μ: 무μ€λ ₯Β·μ μ€λ ₯ νκ²½μμ μμ§μ΄λ λ° λ₯μν©λλ€.