던전월드 2 · 커스텀 마법 아이템
Custom Magic Items Form
- Weapon
- Sword
Magic Items can have near-limitless forms and features, entire books have been dedicated to different ones. While more Magic Items will be added to the final version of Dungeon World 2, here are some tools to easily create your own.
When creating magic item, choose its Form, its Origin, and either one Effect, or one Cost and two Effects, then create any moves or similar effects it might require.
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Staff or
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Spear
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Bow and/or Arrows
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Axe
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Hammer
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Wand or Orb
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Dagger
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Written Record
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Stone Tablet
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Book or Tome
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Parchment Scroll
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Folded Map
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Engraved Glass
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Skilled Painting
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Written Song or Poem
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Encoded Message
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Garment
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Metal or Leather Armor
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Robes or Coat
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Hat or Hood
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Gloves or Boots
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Mask or Spectacles
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Shirt or Blouse
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Pants or Skirt
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Belt or Scarf
Magic Item Categories Create a Simple Effect These are usually minor trinkets often used to add descriptive flair, but can very powerful if used creatively. They don’t have a rolled or complex Move associated with them, but can have a straightforward Move. Examples include: Sending Stone, Bag of Holding, Tricksy Rope, Tears of Analise
Augment an Existing Move These items take a Move or asset the user already has access to and alters it some way, usually empowering it. Examples include: Lamented Momento, Cloak of Absurd Protection.
Bestow a New Move These grant their user access to a whole new Move - one that may or may not be related to their existing Moves. Examples include: Farsight Stone, Flying Carpet, Wax Wings.
Bestow Multiple Moves These items are typically especially powerful and complex, and their Moves are often directly related or lead into each other. Examples include: Sphere of Annihilation.
Limited Use Some items may be destroyed by use, have a limited charge, or have a custom Move that destroys them as part of a 6- or 7-9 roll on a custom Move. Examples include: Ambrosia, Spell Scroll, Oil of Etherelness, Potion, Magic Wand.
Cursed Items Curses are negative effects that can sometimes come with a magic item, and often can’t easily be removed once manifested. When creating a cursed item, make sure the curse maintains their agency, creating difficult consequences and choices, not removing their agency entirely.
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Everyday Object
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Quill, Key, or Coin
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Lantern or Mirror
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Bag, Pouch or Rope
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Tool or Instrument
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Shaped Wood, or Stone
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Plant, Cloth or Furs
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Skull, Bone, or Feather
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Spyglass or Hourglass
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Jewelry
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Amulet or Locket
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Earrings or Piercing
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Cufflink or Hairpiece
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Pin or Brooch
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Crown or Tiara
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Button or Cufflink
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Bracelet or Anklet
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Ring or Gemstone
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Consumable
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Potion or Poison
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Preserved Meat
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Bottle of Wine
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Ageless Fruit
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Ripe Cheese
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Carved Shape
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Powder or Dust
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Candle or Oil
Origins
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Holy
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It once belonged to a dark god
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It was made for a holy quest
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Magic
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It’s covered in mysterious runes
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It can change its size
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It’s faithful to you and your cause
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You must speak the proper words
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You must prove yourself to it
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It was used in a macabre ritual
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It was stolen from the divine
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Otherwordly
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It’s decidedely non-Euclidean
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It’s silicon-based life
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It’s goopy
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It’s bigger on the inside
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It’s a piece of something bigger
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It looks suspiciously mundane
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Energy swirls within
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Technological
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Its gears click and whiz
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It jams at the worst times
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Sparks fly in all directions
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It leaks acid all over you
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Natural
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It breathes and pulses in your hand
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It requires sustenance
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It bonds to your flesh
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It’s starting its metamorphosis
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Its look changes per environment
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It longs for its home
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Masterwork
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It was forged by a legendary dwarven smith
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Elven weavers put decades into its making
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No demon lord fights without one
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It’s infused with a drop of dragon blood
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It appears differently to everyone
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It is forged of an alien material
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It’s the best a human could do
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A spirit resides in it
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It transforms to reveal its purpose
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It was constructed by a long forgotten race
Costs
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Curse
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Your thoughts or dreams are not your own
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Limitation
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It’s big, unwieldy, bulky, or especially heavy
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Danger
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The population fears or hates it and treats you differently
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You’re aging rapidly or transforming into something else
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It only works in service of a specific code or purpose
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A specific, powerful enemy is hunting it down
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A specific substance (wood, metal, etc.) burns you like fire
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It’s extremely ugly, gross, or unpleasant
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It’s unstable, and its use often cause collateral damage
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You cannot sleep despite your exhaustion
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It only works for a short time, then needs to recharge
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Others who see it feel compelled to take it from you
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You start experiencing hallucinations
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It needs to be fed (sacrifices, other magic, actual food, etc.)
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An enemy always knows where it is, and you by extension
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You lose a sense, such as sight or sound
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You need time to prepare before using it
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Something terrible is trapped inside, seeking a way out
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Magic Item Effects
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Blessing
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You move unseen
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Influence
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You can create or remove another’s memories
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Enhancement
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You have the might of giants
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You’ve had fantastic luck lately
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You can inflame or suppress a specific emotion in others
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You’re as agile as the wind
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Dark entities fear you
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You can communicate with any person, animal, or plant
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Your mind is filled with knowledge
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You can move through solid objects
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You can conjure a convincing illusion from memory
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You see and hear over vast distances
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You can fly
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You can see in pitch black
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Your mind can leave your body
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You can command simple beasts or insects
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Your charm is irresistable
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You can communicate over long distances
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You don’t need sleep
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You can mesmerize those who look at it
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Your pack feels lighter
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You breathe water as if it were air
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You can force someone to tell the truth
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You hear the patter of ants
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You can turn into a specific animal
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You can give someone horrible nightmares
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You can become larger or smaller
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Restoration
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It heals your wounds
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Divination
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It reveals magical auras
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Force
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It shoots gouts of flame
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It cures illnesses and maladies
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You know the location of someone/thing
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You shock your foes with lightning
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It can raise the dead, at a heavy risk or cost
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Glimpse the past, or the future
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The wind obeys your call
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It can repair an object
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You can understand a new language
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Thunderous sound blasts your enemies
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It can provide sustenance for a week
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You can scry far away places
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You freeze your target in place
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Disease cannot touch you
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You no longer age
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Share senses with a nearby person or animal
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It paralyzes foes
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You can speak to nearby dead
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It polymorphs your foe
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It stops corpses from returning to life, or unlife
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You sense lies and deception
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It spits corroding acid or sickly poison
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You feel healthier than ever
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You can detect nearby thoughts, or mentally link allies
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It summons a wall of stone
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Protection
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Extreme weather doesn’t affect you
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Utility
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It provides a brilliant light
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Quirk
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It’s famous, well-respected, or obviously heroic
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Your skin is as hard as stone
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It cloaks you in shadow
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You’re as steady as a mountain
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It deflects arrows
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Enchantments don’t faze you
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It returns you home
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You can teleport short distances
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It can change the weather
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You can mentally move small objects
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It can move and/or speak on its own
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You appear as someone else
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It can change its size, within reason
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It can dispel other magic, sometimes only briefly
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It returns to you whenever you summon it
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You can create a cloud of fog, smoke, or darkness
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It alerts you of the presence of something specific
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You can instantly unlock ordinary locks
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It can wound somone/thing normally impervious to harm
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It summons a cage around a target
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You can briefly turn back time
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It’s especially destructive to objects or the environment
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It repels hostile animals
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It opens a portal to another place, plane, or world
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It’s strongly magnetic, and attracts nearby metal
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