던전월드 2 · 커스텀 마법 아이템

Custom Magic Items Form

  1. Weapon
  2. Sword

Magic Items can have near-limitless forms and features, entire books have been dedicated to different ones. While more Magic Items will be added to the final version of Dungeon World 2, here are some tools to easily create your own.

When creating magic item, choose its Form, its Origin, and either one Effect, or one Cost and two Effects, then create any moves or similar effects it might require.

  1. Staff or

  2. Spear

  3. Bow and/or Arrows

  4. Axe

  5. Hammer

  6. Wand or Orb

  7. Dagger

  8. Written Record

  9. Stone Tablet

  10. Book or Tome

  11. Parchment Scroll

  12. Folded Map

  13. Engraved Glass

  14. Skilled Painting

  15. Written Song or Poem

  16. Encoded Message

  17. Garment

  18. Metal or Leather Armor

  19. Robes or Coat

  20. Hat or Hood

  21. Gloves or Boots

  22. Mask or Spectacles

  23. Shirt or Blouse

  24. Pants or Skirt

  25. Belt or Scarf

Magic Item Categories Create a Simple Effect These are usually minor trinkets often used to add descriptive flair, but can very powerful if used creatively. They don’t have a rolled or complex Move associated with them, but can have a straightforward Move. Examples include: Sending Stone, Bag of Holding, Tricksy Rope, Tears of Analise

Augment an Existing Move These items take a Move or asset the user already has access to and alters it some way, usually empowering it. Examples include: Lamented Momento, Cloak of Absurd Protection.

Bestow a New Move These grant their user access to a whole new Move - one that may or may not be related to their existing Moves. Examples include: Farsight Stone, Flying Carpet, Wax Wings.

Bestow Multiple Moves These items are typically especially powerful and complex, and their Moves are often directly related or lead into each other. Examples include: Sphere of Annihilation.

Limited Use Some items may be destroyed by use, have a limited charge, or have a custom Move that destroys them as part of a 6- or 7-9 roll on a custom Move. Examples include: Ambrosia, Spell Scroll, Oil of Etherelness, Potion, Magic Wand.

Cursed Items Curses are negative effects that can sometimes come with a magic item, and often can’t easily be removed once manifested. When creating a cursed item, make sure the curse maintains their agency, creating difficult consequences and choices, not removing their agency entirely.

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  1. Everyday Object

  2. Quill, Key, or Coin

  3. Lantern or Mirror

  4. Bag, Pouch or Rope

  5. Tool or Instrument

  6. Shaped Wood, or Stone

  7. Plant, Cloth or Furs

  8. Skull, Bone, or Feather

  9. Spyglass or Hourglass

  10. Jewelry

  11. Amulet or Locket

  12. Earrings or Piercing

  13. Cufflink or Hairpiece

  14. Pin or Brooch

  15. Crown or Tiara

  16. Button or Cufflink

  17. Bracelet or Anklet

  18. Ring or Gemstone

  19. Consumable

  20. Potion or Poison

  21. Preserved Meat

  22. Bottle of Wine

  23. Ageless Fruit

  24. Ripe Cheese

  25. Carved Shape

  26. Powder or Dust

  27. Candle or Oil

Origins

  1. Holy

  2. It once belonged to a dark god

  3. It was made for a holy quest

  4. Magic

  5. It’s covered in mysterious runes

  6. It can change its size

  7. It’s faithful to you and your cause

  8. You must speak the proper words

  9. You must prove yourself to it

  10. It was used in a macabre ritual

  11. It was stolen from the divine

  12. Otherwordly

  13. It’s decidedely non-Euclidean

  14. It’s silicon-based life

  15. It’s goopy

  16. It’s bigger on the inside

  17. It’s a piece of something bigger

  18. It looks suspiciously mundane

  19. Energy swirls within

  20. Technological

  21. Its gears click and whiz

  22. It jams at the worst times

  23. Sparks fly in all directions

  24. It leaks acid all over you

  25. Natural

  26. It breathes and pulses in your hand

  27. It requires sustenance

  28. It bonds to your flesh

  29. It’s starting its metamorphosis

  30. Its look changes per environment

  31. It longs for its home

  32. Masterwork

  33. It was forged by a legendary dwarven smith

  34. Elven weavers put decades into its making

  35. No demon lord fights without one

  36. It’s infused with a drop of dragon blood

  37. It appears differently to everyone

  38. It is forged of an alien material

  39. It’s the best a human could do

  40. A spirit resides in it

  41. It transforms to reveal its purpose

  42. It was constructed by a long forgotten race

Costs

  1. Curse

  2. Your thoughts or dreams are not your own

  3. Limitation

  4. It’s big, unwieldy, bulky, or especially heavy

  5. Danger

  6. The population fears or hates it and treats you differently

  7. You’re aging rapidly or transforming into something else

  8. It only works in service of a specific code or purpose

  9. A specific, powerful enemy is hunting it down

  10. A specific substance (wood, metal, etc.) burns you like fire

  11. It’s extremely ugly, gross, or unpleasant

  12. It’s unstable, and its use often cause collateral damage

  13. You cannot sleep despite your exhaustion

  14. It only works for a short time, then needs to recharge

  15. Others who see it feel compelled to take it from you

  16. You start experiencing hallucinations

  17. It needs to be fed (sacrifices, other magic, actual food, etc.)

  18. An enemy always knows where it is, and you by extension

  19. You lose a sense, such as sight or sound

  20. You need time to prepare before using it

  21. Something terrible is trapped inside, seeking a way out

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Magic Item Effects

  1. Blessing

  2. You move unseen

  3. Influence

  4. You can create or remove another’s memories

  5. Enhancement

  6. You have the might of giants

  7. You’ve had fantastic luck lately

  8. You can inflame or suppress a specific emotion in others

  9. You’re as agile as the wind

  10. Dark entities fear you

  11. You can communicate with any person, animal, or plant

  12. Your mind is filled with knowledge

  13. You can move through solid objects

  14. You can conjure a convincing illusion from memory

  15. You see and hear over vast distances

  16. You can fly

  17. You can see in pitch black

  18. Your mind can leave your body

  19. You can command simple beasts or insects

  20. Your charm is irresistable

  21. You can communicate over long distances

  22. You don’t need sleep

  23. You can mesmerize those who look at it

  24. Your pack feels lighter

  25. You breathe water as if it were air

  26. You can force someone to tell the truth

  27. You hear the patter of ants

  28. You can turn into a specific animal

  29. You can give someone horrible nightmares

  30. You can become larger or smaller

  31. Restoration

  32. It heals your wounds

  33. Divination

  34. It reveals magical auras

  35. Force

  36. It shoots gouts of flame

  37. It cures illnesses and maladies

  38. You know the location of someone/thing

  39. You shock your foes with lightning

  40. It can raise the dead, at a heavy risk or cost

  41. Glimpse the past, or the future

  42. The wind obeys your call

  43. It can repair an object

  44. You can understand a new language

  45. Thunderous sound blasts your enemies

  46. It can provide sustenance for a week

  47. You can scry far away places

  48. You freeze your target in place

  49. Disease cannot touch you

  50. You no longer age

  51. Share senses with a nearby person or animal

  52. It paralyzes foes

  53. You can speak to nearby dead

  54. It polymorphs your foe

  55. It stops corpses from returning to life, or unlife

  56. You sense lies and deception

  57. It spits corroding acid or sickly poison

  58. You feel healthier than ever

  59. You can detect nearby thoughts, or mentally link allies

  60. It summons a wall of stone

  61. Protection

  62. Extreme weather doesn’t affect you

  63. Utility

  64. It provides a brilliant light

  65. Quirk

  66. It’s famous, well-respected, or obviously heroic

  67. Your skin is as hard as stone

  68. It cloaks you in shadow

  69. You’re as steady as a mountain

  70. It deflects arrows

  71. Enchantments don’t faze you

  72. It returns you home

  73. You can teleport short distances

  74. It can change the weather

  75. You can mentally move small objects

  76. It can move and/or speak on its own

  77. You appear as someone else

  78. It can change its size, within reason

  79. It can dispel other magic, sometimes only briefly

  80. It returns to you whenever you summon it

  81. You can create a cloud of fog, smoke, or darkness

  82. It alerts you of the presence of something specific

  83. You can instantly unlock ordinary locks

  84. It can wound somone/thing normally impervious to harm

  85. It summons a cage around a target

  86. You can briefly turn back time

  87. It’s especially destructive to objects or the environment

  88. It repels hostile animals

  89. It opens a portal to another place, plane, or world

  90. It’s strongly magnetic, and attracts nearby metal

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